Complete all the levels and acquire this season's exclusive
Cosmetic Items as well as other goodies!
Sale Period:
2022/06/22 00:00 - 2022/07/26 23:59 (PDT)
Event Details:
The Mega Pass rewards players handsomely to those who are able to level it up completely.
Play games and finish up challenges to collect stars to level up your Mega Pass.
When reaching certain levels, the Mega Pass will reward the hard work of the player.
Players can buy the Premium Mega Pass for 590 GKash which will give them access to additional quests and more rewards.
Revamped Mega Pass:
Now, users can start earning more rewards upon heading to the next step of Mega Pass rewards!
- Max Tier > Level 40 (Able to proceed to the next Step)
- Purchase Premium to be eligible in getting Premium Rewards
- Premium Quests: Moved to Daily and Weekly Quests
Note: Users will not be able to gain more stars on the last week of the Mega Pass.
The Mega Pass contains Tiers for levels.
Every tier there will be a reward for both regular and Premium Mega Pass.
How do I Level Up my Mega Pass?
You can level up your Mega Pass tiers by collecting stars.
Stars can be acquired by completing daily and weekly quests, and by completing the Pass Grade Missions.
Once you have completed the quest, you can click on the quest and a receive button will appear.
Stars will only be received when you do this, and the Quests will reset daily and weekly so be sure to collect your stars as soon as you finish your quests!
Mega Pass Frequently Asked Questions
Note: Please be reminded that at the last week of the event - levels will no longer be added in any way, this is the time allotted to players in order to receive their rewards before the event ends.
We are excited to announce, that Mago is finally out! Tons of levels, things to unlock and bosses to beat. A princess to save and Evil Gourmet to defeat!
▶ NEW MAZE – [ THE BEYOND ] - This is a Solo Maze (1 Player Only).
[Entry Requirements] - Above Lv. 76 can enter. - Can only enter twice a day per Account. (Reset: Every 01:00 GMT) - Clear the Quest [Intermission: Wind from the East] → Can receive the Entry Quest of The Beyond [Desire Overflow] from NPC 'Toru' in Grace City
[How to Enter] - Can enter through NPC ‘Arin’ in Grace City.
- Kill the monsters of each phase → Scores can be obtained.
- Kill the Desire Ascension monster of each phase → [Attack Damage +150%] Buff can be obtained. (Max Stack: 8)
- Reach a certain score → Encounter with the Desire Named monster → Kill the Desire Named monster → Next Phase begins
> Phase 1: Haru / Iris > Phase 2: Jin / Stella > Phase 3: Lily / Erwin > Phase Boss: Kent
- Kill the Desire Named monster of each phase → Buff can be obtained.
> Phase 1: 50% Less Damage Taken / More Damage to Boss / Named +200%
> Phase 2: Critical Damage +200,000 / Damage +20%
> Phase 3: Recover SG 50% per 5 sec / Fast Cooldown (Skills): 20%
- Not allowed to use 'ACTIVE' Akashic Record.
▶ NEW ACCESSORY TAG / RE-TAG CHIP - New Accessory Tag / Re-Tag Chip can be obtained from the solo maze [The Beyond]. > “Clear [The Beyond] → Have a chance to obtain [1st / 2nd / 3rd Grade] Accessory Re-Tag Chip
※ New Accessory Tags can be obtained through [1st / 2nd / 3rd Grade] Accessory Re-Tag Chip. Clear 'The Beyond' maze and get Accessory Re-Tag Chip!
▶ FIX - Dismantle of Stacked TAG item → Can dismantle up to 40 at once. - Dismantle various items → Can be checked what items will be dismantled.
- [Warp Orb] item issue has been fixed. (Issue: Some of [Warp Orb] items can be found in ‘Cash’ tab of Inventory.) - [Costume] IntelliBlack Suit (Chii) issue has been fixed. (Issue: Using the Gesture of IntelliBlack Suit → Glittering effect remains on a gun.) - Save Energy (Lee Nabi's Skill) skill issue has been fixed. (Issue: Use 'Save Energy' skill right before Victory Pose → Too many Supplies appear.) - Lee Nabi's Victory Pose [One, Two, Three, Last] + Some Hair Styles issue have been fixed. (Issue: Victory Pose + 'Extended Straight Hair: Nabi' or 'Simple Straight Blended Hair: Nabi' → Graphic issue has occurred)
▶ MORE CHANGES 1. Shiny Gruton [★3]: Tier will be changed from MAGIC to RARE. 2. Rocco Town [Hero] will be ended. > [Hero Mode] of Control Zone 43 / R Square / Tower of Greed / Best Showtime will be removed. > [Hero Mode] Entrance Portal Effect will be removed. > [Lv.76] Familiar Random Box (Cannot be traded) will be deleted in the Crafting List (Gruton Coin Shop).
> Vacation Ghost Story (June 23rd, 2022 Update ~ July 7th, 2022 Update)
- [EV] [Warp Orb] Strange Holiday A or N → Can teleport to Event Maze [Strange Holiday A or N] - Strange Holiday maze: Solo Maze (1 Player) - No FP will be used. - Maze Clear → Return to the place where [Warp Orb] item is used. - Quest Item and [EV] [Warp Orb] Strange Holiday A or N will be deleted in July 7th Update. - Some of [EV] Quiz Box Rewards must be used before July 7th Update. - Complete entire quests to obtain ‘[EV] Competition Swimsuit Costume PKG’. - [EV] Competition Swimsuit Costume PKG: A Costume (Competition Swimsuit), according to the Current Character, can be obtained. - [EV] Quiz Box: Look back on the story and guess the answer to the quiz. > Guess Right or Guess Wrong: Can receive rewards. ('Guess Right' rewards are better than 'Guess Wrong' rewards.)
[EV] Quiz Box - Guess Right / Guess Wrong
> Rumble Vacation (June 23rd, 2022 Update ~ July 7th, 2022 Update) - ‘Rumble Vacation’ will be open for a limited time only.
- Use '[Warp Orb] Rumble Vacation' to enter this event maze. > Can purchase this Warp Orb through Gruton Coin Shop (Price: 10 Gruton Coin) > Can purchase once a day.
- Above Lv. 30 can enter.
- Maze Clear to obtain '[EV] 2022 Cool Watermelon'. > [EV] 2022 Cool Watermelon: Can craft a special costume.
- [EV] Stay Connected Reward [30/60/90min] PKG contains '[EV] 2022 Refreshing Ice'. > [EV] 2022 Refreshing Ice: Can be exchanged to useful items at Gruton Coin Shop.
[Rumble Vacation] Crafting List (Item) – [EV] 2022 Refreshing Ice
[Rumble Vacation] Crafting List (Costume) - [EV] 2022 Cool Watermelon
▶ THE EVENT ENDS - [Summer Rock, Paper, Scissors] event will be ended. > Summer Rock, Paper, Scissors event crafting tab will be removed. > Related event items can be discarded or sold to the shop. (1 Zenny)
Previously, we have shown you guys some of the detailed settings of Season 2. After taking some advice and we decided to change a few things, here is the final version of Season 2 multiplier settings: The Exp. Multiplier has changed to 1 for week 1, 2 for week 3, and 5 for week 5. It will increase gradually until the end of the season. Increased non-combat proficiency multiplier, optimized currency drop rate, optimized tame efficiency, cub growth rate, added elephant and rhino growth rate multiplier, and increased efficiency on crafting and repairing.
Besides these, we have also changed the caps on character levels and proficiency. Week 1 will be caped on lvl. 35 and proficiency 525, week 2~3 will be lvl.45 proficiency 675, and from week 4 it will be lvl.60 proficiency 900.
Thank you for playing our Early Access version. We would like to inform you of our latest update schedule.
June 29th 【Updated】 Add Situations (Click here to see the problems you can play now)
Early July Ranking function open to the public New avatar items added
Late July Room function added
※Details of the schedule will be announced as soon as they are finalized. ※Please note that the scheduled dates and contents may be subject to change. Please understand this in advance.
Please wait for a while as we will continue to update the site for your further enjoyment.
We have released this title as an early access version in order to build it up together with you, with your support, opinions and messages. We hope you will continue to support us in our ongoing development. Thank you very much for your support.
We are planning to add more and more games in the future, so please wait for a while.
Duel
Riding position
On-site Broadcasting
Ketchup
Kiss
Group Picture①
Texting While Walking
First Date
Until the World Ends
Dress up
Dress up2
Barber
Searching for Stars
To Start With
Laser Swords
Placement
After the Rain
Leak
From the Sky...
At the Bar
Traffic Light
On the Train
Getting Ahead
That dance
Watching the Clock
Newton
Legs
Paper Plane
Flower Shower
It could trip
Mushroom
facial expression
Hold-up
Giraffe
Santa
Dress up3
association quiz
Birth
BBQ Grill
Departure
Walking in the rain
Sword battle
Super Attack...
Stance 【NEW!】
Association quiz2 【NEW!】
Pet 【NEW!】
Carriage 【NEW!】
Wig 【NEW!】
Toilet 【NEW!】
Stance2 【NEW!】
For each game, there will be 12 questions. Currently, there are 400 or more ways to play.
We have released this title as an early access version in order to build it up together with you, with your support, opinions and messages. We hope you will continue to support us in our ongoing development. Thank you very much for your support.
Here’s a long-awaited update on Ambulance Simulator! We know, it took us some time. Let us brief you a bit since the silence was too long on our end.
Frankly saying, we've had a lot of organizational changes on the verge of 2021 and 2022. We decided to significantly strengthen and expand our team. With new talented people on board, things are looking better now!
💣💥💥 That said, we plan to release Ambulance Simulator this year. We also plan to launch a Steam playtest demo of the game to be released very soon, stay tuned!💣💥💥
And here’s a summary of the works from the last weeks/months:
- Living City – we’ve been building a busy city. The environment has been entirely reworked from the ground up. There’s way more variety, more props, complex road intersections, and sidewalks. The city itself has increased in size compared to previous designs, so expect a bigger, better, living city.
- The traffic system has been redone from scratch and is now more responsive, more clever, and more optimized, meaning the roads will be busy. Given the fact that driving through traffic as an ambulance driver is no easy task, you as a player will be challenged with real-world situations found on the roads of a busy city. We’ve improved the AI of NPC Cars to make room for an incoming ambulance (make sure to toggle your sirens on!), however, keep in mind the pedestrians and other cars on your way to the victim in need.
- The ambulance has never been more precise to drive. We’ve developed custom vehicle physics to accommodate for accurate physically driven vehicle handling. You’ll be able to feel the weight of an ambulance car, along with its acceleration and traction.
Pedestrians have been given a second life. We’ve reworked our pedestrian system in order to populate our city with lots of NPCs. Thanks to that the city has never been so much alive. The pedestrians in the current iteration come with their own physics behavior, different animations, and procedurally generated navigation.
- The player navigation system and minimap have been done from scratch. As a player, you won’t have any issues finding the victim. New procedural minimap path generation that’s in place will let you navigate easily throughout the city.
- General tweaks, the latest engine version, and a project reworked from the ground up allowed us to run the game smoothly with 60 frames per second even on lower-end machines. And all that with a bigger city, better traffic, and pedestrians in mind. Optional DLSS and FidelityFX systems are implemented and ready to be turned on if you desire. These technologies will let your game run even better with higher graphics settings.
Expect more news, playtest, and trailer in the upcoming weeks! We are now constantly present here on Steam forums, so should you have any questions, just let us know there or on our official Discord!
The high dimension game went through a lot of mishaps that delayed its development. I'm currently excited about the game's assets and story, and the mod system with documentation for the game is going to look great, the songs will bring an instrumental symphony with a fascinating sound. Gameplay trailer will be out soon, wait.
Hey it's been a while since the last layout building event, and the track system just got a lot more interesting after the last couple of updates, so what better time to put some focus towards... TRACKWORK!
This competition will be running from June 22nd until July 4th.
The goal is simple: make any map you like, with a focus on track design. You could try using track in a creative way, or have a go at making something really ambitious and complex. Or maybe have a go at modding in your own track style! These events are a great way to get inspiration for a new layout idea, so give it a try and see what you can build, and simply upload it to the Steam Workshop to take part.
When uploading a layout/mod to the Steam Workshop make sure to check the "Trackwork Comp 2022 Entry" option so it gets included!
You can also view entires by clicking on the "Competitions" tags on the Workshop page:
There aren't really any rules, you can make a layout with whatever theme you like! But the focus should be on track in some way, like creative use of track or interesting and complex track design.
You can make as many submissions as you like, and don't worry about trying to make something perfect, just have fun with it!
Here's some inspiration:
And who says it needs to be a real-world railway?
Or even a conventional railway? ːsteamhappyː
You can make anything you like! The more creative the better. In fact one of the categories is entirely based around creativity!
I've split the winning criteria into three categories so there will be more to consider than just making the most advanced and impressive map. I'm especially hoping that some people (who are confident with modding) make use of the new modding tools to create some really unique track styles and designs.
A ton of new track customization has been added into the game after the last two updates, so I'm excited to see people make the most of it!
This is also the first layout event in a while that actually has prizes. For each of the 3 categories there will be one winner who gets to choose a new "track style" painter to be added into the game officially. This could be a kind of bridge, tunnel, overhead wire, extra-rail, side-of-track detail (like a platform), etc. That means there are 3 winners total, one for "most complex layout", one for "best use of modding" and one for "most creative".
But remember, the goal is just to have fun and take the opportunity of making layouts alongside other people in the community all at once. It's a great time to get inspired and give some new ideas a go.
But in other news...
Progress on roads
Part of the reason I'm hosting this competition now is because I'm busy working on roads in the background! This is going to be a HUGE update so it's also going to take a lot of time. But progress is going great!
And yes, you will be able to drive cars on your roads, just like trains on tracks! ːsteamhappyː
Roads are going to be amazing! So you've certainly got something special to look forward to in the near(-ish) future.
But in the meantime, I hope everyone has some fun with the layout competition, I can't wait to see all the ideas that everyone comes up with!
As with every layout competition in the past, i will of course be playing EVERY SINGLE ENTRY at the end and going through and choosing my favourites.