Update v0.0.4.8 A quick bugfix on resource gathering and increased player inventory. ----------------------------------------
Fixes & Changes --------------------- *PLAYER BAGSPACE INCREASED to 25 slots stacks of 25 *PLAYER Cargo / Bank space increased to 25slots. stacks of 100 *Configuration & Bug Fix to incorrect RNG gathering. *Gathering from resource nodes takes priority over basic terrain. *Successful Gathering from Resource node now skips harvesting from basic terrain. Previous version gathered from terrain surface AND resource node at the same time.
The second huge update in 2022 is now live! This time we also have new, amazing free content: new story missions, game inception arena as well as awesome DLC which will change the look of your base.
Additions:
VR Games - a unique and challenging game inception inspired by roguelike games which you may enter through a VR helmet in the Base. You will be transferred to the fractal world where you will face enemies (humans and monsters) in several arenas, each more and more difficult! Are you ready for a challenge?
Ghost of the Past: 6 new story missions in which Tatyana manifests in Igor’s dreams and encourages him to visit various places in the Chernobyl Zone and learn the true history of Chernobyl.
Play it! - Who said you can’t have a little fun in the Zone? While learning to craft various and very complex structures, electronics and tools, Igor found a way to build… a gamer’s hardware! Now you and your companions can have a little break from all the stresses and terror lurking in the Zone.
Paid content:
Red Trees Pack
Bring the menacing Red Forest spirit into your base and give it an ominous look with the addition of new skins—the Red Trees Pack. Rusty leaves and the red glow emanating from devices will fill your companion’s hearts with warmth and strength for another tough day in the Chernobyl Exclusion Zone..
New content is not the only thing we worked on. There are also a few fixes and changes:
Stuttering optimization - we implemented a couple of fixes so the issue should be improved. Let us know if this helped on the Steam forum.
Major changes in Turkish localization. We hope you like it better!
And other minor improvements.
That’s all for today! Enjoy the new content and remember that this is not all we have planned for the game this year. In a few months we’re going to add a whole new location and an extremely challenging game mode!
Also, join us today on a livestream at 1:00 PM CEST via Twitch or Facebook!
Join us for a Summer Nights adventure with our hotter than hell bootylicious babes! Limited Garments are available for select characters, and the shop is packed with steamy offers, so don’t miss out!
We hope you’ve been enjoying the Curse of the Serpent Lord adventure so far! Behind the scenes, we’ve been working hard on bug fixes. We hope this will further improve your experience! You can find the full list below:
Fixed an issue where rolling the die would cause frame drops
Fixed an issue with low volume
Fixed an issue with low volume
Guiding Light no longer freezes in place if a valid path to an undiscovered key bearer cannot be found
Fixed bug where the warlock would sometimes receive a prototype card
Fire Immunity Potion, Ice Immunity Potion and Adamant Potion can now be used on Cána
Fixed various graphical issues related to picking up board pieces
Fixed various bugs where Cána's skin would revert to the level 1 skin when she leveled up
Fixed Cána’s level not restoring to its original level when loading a saved game (unfortunately this means previous saves will not load properly, new saves after this patch will work as intended)
Fixed issue where Cána would not follow the warlock through portals
Fixed animation issue when the warlock is downed
Rejuvenation now heals non-player allies such as Cána
Cána can now attack the Hydra
Corrupted friendlies now use proper melee abilities instead of not animating
Cána now has the correct level when reconnecting to a game
Rift Servant can no longer banish the Hydra
Feral Charge now sets Cána's chase and guard states properly
Cána no longer attacks remotely after having been forcefully moved from the tile she is guarding
Fixed bug where there were sometimes fewer eye tiles than intended on the boss level in the desert
Fixed an issue where the desert boss would display info panels at incorrect or inconvenient times when hovered in the PC Edition
Removed irrelevant stats on Water Flask and Overcharge cards
UI Art polish on PC
Fixed bug that caused the visual state of doors, chests and other interactables to be out of sync after a host migration
Fixed bug with desert merchant's visual state not being synced properly between host and clients
Muted desert merchant when entering a new floor
Added SFX and VFX when Astral Strike hits a target
Proper values are now shown on the Scroll of Tsunami and the range of the attack corresponds to the length of the wave
Improved visual feedback when Reptilian Mage spawns a Corruption Sliver
Fixed bug where corruption spawned on eye tiles in boss level
Fixed bug where the assassin would get stealth back immediately after stealth expired
Various balance adjustments
New Jeweled Scarab plushie in Heroes’ Hangout in VR
We will continue to work on more fixes, including the issue with stuck notifications.
We hope you’ve been enjoying the Curse of the Serpent Lord adventure so far! Behind the scenes, we’ve been working hard on bug fixes. We hope this will further improve your experience! You can find the full list below:
Fixed an issue where rolling the die would cause frame drops
Guiding Light no longer freezes in place if a valid path to an undiscovered key bearer cannot be found
Fixed bug where the warlock would sometimes receive a prototype card
Fire Immunity Potion, Ice Immunity Potion and Adamant Potion can now be used on Cána
Fixed various graphical issues related to picking up board pieces
Fixed various bugs where Cána's skin would revert to the level 1 skin when she leveled up
Fixed Cána’s level not restoring to its original level when loading a saved game (unfortunately this means previous saves will not load properly, new saves after this patch will work as intended)
Fixed issue where Cána would not follow the warlock through portals
Fixed animation issue when the warlock is downed
Rejuvenation now heals non-player allies such as Cána
Cána can now attack the Hydra
Corrupted friendlies now use proper melee abilities instead of not animating
Cána now has the correct level when reconnecting to a game
Rift Servant can no longer banish the Hydra
Feral Charge now sets Cána's chase and guard states properly
Cána no longer attacks remotely after having been forcefully moved from the tile she is guarding
Fixed bug where there were sometimes fewer eye tiles than intended on the boss level in the desert
Fixed an issue where the desert boss would display info panels at incorrect or inconvenient times when hovered in the PC Edition
Removed irrelevant stats on Water Flask and Overcharge cards
UI Art polish on PC
Fixed bug that caused the visual state of doors, chests and other interactables to be out of sync after a host migration
Fixed bug with desert merchant's visual state not being synced properly between host and clients
Muted desert merchant when entering a new floor
Added SFX and VFX when Astral Strike hits a target
Proper values are now shown on the Scroll of Tsunami and the range of the attack corresponds to the length of the wave
Improved visual feedback when Reptilian Mage spawns a Corruption Sliver
Fixed bug where corruption spawned on eye tiles in boss level
Fixed bug where the assassin would get stealth back immediately after stealth expired
Various balance adjustments
New Jeweled Scarab plushie in Heroes’ Hangout in VR
We will continue to work on more fixes, including the issue with stuck notifications.
In the cycle of regular updates, the whole second episode called The Degustation is finally available, which focuses on Czech old castles and other monuments, both military and industrial.
A new Endless map has also been added.
Work on the third final episode will begin after a short summer break.