Here comes another update adding new features and fixing a few bugs.
Map editor:
Fixed a bug where mirroring a map with odd dimensions may cause 2 pieces to become stacked.
Added a discrete sound for when a piece is added or removed.
New commands for units:
Wait: this prevents the unit from being selected by the "Next unit" command until the next turn.
Sleep: Same as above, but the unit remains in this state indefinitely until either it gets attacked, fully repaired, or selected again.
Modding:
Units / buildings may now have more than one prerequisite. Use "AddPrerequisite" or "AddPrerequisiteName" to add new items to the list. Setting "Prerequisite" to 0 clears the list.
Controller:
Pressing the end turn button twice confirms it.
The camera now follows the cursor when moving using the directional pad (make sure the analog button is ON).
The right stick now moves just the camera.
Added a keybind to return the camera to the start point (same as pressing H).
General bugfix:
The score graph would show a line outside the graph bounds at very low score values.
In some situations, unit "corpses" would be drawn behind buildings.
As we approach important weeks of gaming, We wanted to publish a new update for our game.
Fixed shadow flickering on steep terrain. Reduced clutch vibration at low speeds. Tuned CVT transmission to accelerate faster to higher speeds. Tuned automated manual and torque converter transmission for more dynamic driving. Fixed vehicle explosion while bouncing off barriers. Fixed vehicle explosion while respawning outside terrain on Gridmap.
Added exhaust brake to buses and trucks with split shift transmission. It also adjusts gears to increase exhaust brake force. Press B to enable the exhaust brake.
We recommend pressing to "Restore Defaults" button in controller settings of the game, if you played the game before the update.
Spawning a new vehicle next to current vehicle is now possible. This was a prerequisite for adding trailers or other loads for semi trucks. Please leave a review if you enjoy the game and have ideas to improve the gameplay.
It’s been an exciting last few months here at Terrible Posture Games. We’re thrilled to release MOTHERGUNSHIP: FORGE, the VR-exclusive followup to MOTHERGUNSHIP! Players can pick it up now on Steam or in the Oculus store!
Yes, I know many of you aren't VR players. We're still making non-VR stuff too, don't worry--but we did reaaaally want to see what Mothergunship's crafting would look like in VR... and one thing led to another and suddenly we had a new game on our hands.
While similar to the original in some ways–countless robotic fiends still await you on your missing to save the galaxy–MOTHERGUNSHIP: FORGE is a standalone adventure built from the ground up to take advantage of the unique coolness of VR, putting a heavy focus on the FORGE part of its namesake. Create trillions of combinations for an unprecedented arsenal as you slap together barrels, connectors, gun modifying “caps” and (new to the Mothergunship world) ammo canisters to really make your fabrications stand out.
It's pretty awesome to see that system work so well in VR. You don't have to really thing about crafting... you just *do it*. We’re eager to see some absurd crafted creations and see how players shape up against the metal horde.
It’s been an exciting last few months here at Terrible Posture Games. We’re thrilled to release MOTHERGUNSHIP: FORGE, the VR-exclusive followup to MOTHERGUNSHIP! Players can pick it up now on Steam or in the Oculus store!
Yes, We know many of you aren't VR players. We're still making non-VR stuff too, don't worry--but we did reaaaally want to see what Mothergunship's crafting would look like in VR... and one thing led to another and suddenly we had a new game on our hands.
While similar to the original in some ways–countless robotic fiends still await you on your missing to save the galaxy–MOTHERGUNSHIP: FORGE is a standalone adventure built from the ground up to take advantage of the unique coolness of VR, putting a heavy focus on the FORGE part of its namesake. Create trillions of combinations for an unprecedented arsenal as you slap together barrels, connectors, gun modifying “caps” and (new to the Mothergunship world) ammo canisters to really make your fabrications stand out.
It's pretty awesome to see that system work so well in VR. You don't have to really thing about crafting... you just *do it*. We’re eager to see some absurd crafted creations and see how players shape up against the metal horde.
Mindfulness Simulator - ASMR Meditation Game - ASMR Game Labs
Namaste, It is finally here. It is our most ambitious update ever. It is our BIGGEST update ever. The forest is bigger than ever, new biomes, new sounds, foliage and so much more. It is the culmination of more than two years of development and the Mindfulness grand finale. It is The Full Release, and it is ready to be played.
Before we get into the details of this massive release, we would like to thank you all for joining us on this journey. It has been amazing to see so many people play and appreciate Mindfulness Simulator and without you we would have never made it here. With this update, we are happy to announce that we are leaving Playtests, as we consider Mindfulness Simulator to no longer be in need of that title.
We have looked forward to this day for many months and at this point we just cannot wait to see all the Let’s Plays, streams and to simply hear what you think of it! So let us not waste any more time and dive straight into it!
Visit the Yoko Redux: OST steam page to download the soundtrack RIGHT NOW! You will love hearing these 6 great tracks in and out of game. Don't delay, Jam today!