Jun 20, 2022
News Reacts - News Reacts
Some improvements and more food :D
Jun 20, 2022
Nienix: Cosmic Warfare - Fenix
Version 0.5550920347
🎯 [Balancing] Hull of larger ships has been slightly increased.
🎯 [Balancing] Mobility of larger ships has been increased.
🎯 [Misc] Power-ups no longer clip through walls.
🎯 [Misc] Enlarged a dungeon in Act 1.
🎯 [Bug fix] Fixed an issue with some doors not spawning in some dungeons.
The Curse Of Grimsey Island Playtest - gamesfrommiga
Hello there,

This build has the following updates:

  • Fixed swimming in boats and rafts;
  • Fixed floating wooden spoon;
  • Fixed cave back exit;
  • Fixed floating phone;
  • Fixed Viking helmet investigation spots;

Thanks!

Larry
Jun 20, 2022
Fret Smasher Playtest - Morgan
CAREER MODE
Introducing Career Mode to Fret Smasher!
In Careers, you'll be able to progress through a setlist while being required to meet a set of objectives. You'll be required to earn stars to unlock tiers or defeat rivals in battle or face-offs, and finally jamming out to an encore at the end of a tier.

But wait, it gets better!
You can design and share your very own career! We suggest looking up a guide which we have posted in our Discord server.
In your very own career, you can assign all sorts of variables from which songs are included, what are the song types (Battle, Face-off, Encore, etc), implement cutscenes and so much more!




Change-log:
ADDITIONS
- NEW Career Mode (1 Player).
- NEW Player Levels.
- NEW Song.ini now supports "required_level=" field where you can specify the unlock requirement.
- NEW Highscore & Full Combo notifications in results.
- Added an option to reset save data.
- Added Gameplay Notifications to User Themes! - You can now change the notification text and colours!
- Added custom sounds to user themes!

BUG FIXES
- Fixed a bug causing saved scores in multiplayer to duplicate themselves on additional song objects. This was purely a visual bug.
- Fixed a bug preventing modifiers from being applied to players 2-4.
- Fixed a bug causing the game to soft lock in the results screen when playing local multiplayer.
- Fixed a bug causing the audio offset value to act as the inverse of what's described on the setting description.
- Fixed a bug that when you collapse song folders, they would reset when leaving and entering song select causing the selected song to be different than what was last selected prior.
- Fixed a bug where song lyrics wouldn't disable if turned off in settings.
- Fixed a bug causing the new flame shader to not render correctly when lefty flip is active.
- Fixed a bug causing the time manager to be running while selecting a section when you first load practice mode.

ADJUSTMENTS
- Minor adjustments to some menu textures.
- Lane Speed attack minimum attack strength for speed up and slow down adjusted to 1.15 -> 1.2 & 0.85 -> 0.8.
- Lane attacks now highlights the affected lane.
- Maximum audio buffer setting has been increased to 750ms in an attempt to address audio issues on certain systems.
- Made changes to how the hash code of a song is retrieved and stored. Because of this, a fresh song scan is required for this update.
- Overhauled the gameplay notification system.
- Only one player may use a local profile at a time now.
Shotgun King: The Final Checkmate - Rémy 🍬


Hi all!

We're very happy to bring you more languages for Shotgun King!! Korean, Russian and Ukrainian have just been added to the game!

The translations were made by Otiel, Trek, Drugon, and NamorSom who we thank very much for their help!

We have 3 more translations which are awaiting approval. They are complete but need to be tested before we can add them to the game. If you can read Romanian, Polish or Brazilian Portuguese and you would like to help out, please come to our Discord server to download them and test them!

Since the last News Post we also did two very small quickpatches, so here are the changelogs:

v1.253:
  • [Lang] Added Korean! Thank you Otiel and Trek!
  • [Lang] Added Russian! Thank you Drugon!
  • [Lang] Added Ukrainian! Thank you NamorSom!
  • [Bugfix] Fixed text beeps playing for longer than the actual text in non-latin languages.

v1.252:
  • [Engine] Fixed an issue that resulted in a heavily slanted screen.
  • [Engine] Fixed an issue where audio wouldn't properly initialize, leaving the game silent - or crashing.
  • [Ergo] Restored the old card description animation on card choice.
  • [Bugfix] Fixed the little pause at the end of each line of the story texts for languages that use non-latin characters.

Once more, thank you all for your support! We are working on a bigger update, so stay tuned for that! :)

Have a nice week!
-PUNKCAKE Délicieux 🥞
Lost Flame - hugeowl
Hi all!
After some testing on beta branch the new content arrives on your standard, default branch. This update includes:
New content
  • A bunch of new monsters, and minibosses
  • expanded poison vaults, which now sometimes can appear instead of Castle Istimid (including 2 new bosses)
  • much more variety in early levels (Hungry Caverns)
  • some new achievements
Bug fixes
  • fixed bug with throwing readied items crashing the game
  • fixed a number of mapgen bugs
  • fixed bug which would allow opening inventory and game menu at the same time
  • fixed plenty of bugs that were added with the new content:P
  • a bunch of other bugs that I haven't noted down


Thanks everyone for helping with testing on beta branch and plenty of great ideas.

If you haven't done this already I encourage you to join our discord server: https://discord.gg/QpZ2aH7d

Cheers,
Bartek
Mortmentum - JLundhoj
Basically a problem causing the game to crash for any new players, since there was no save-file present. I have fixed it and apologise for the inconvenience <3.
I just did a dumb and forgot to initialize a variable after doing some other work to ensure that you'll never have to reset your progress because of an update.
Masks Of Deception - ReflectStudios
- Fixed a bug where ghost players were not getting the help / tip prompt.
- Fixed a shadow person jump scare bug, where the camera would go past the players head.
- Did a pass on Demon Letter Spawns to address issues with reverse letters, clipping of letters.
- Audio Balance Pass
- Adjusted foot step audio even further
- Replaced wood foot steps with a much more settle sound.
- Adjusted all door SFXS audio
- Updated Protection Items:
- Removed all protection items
- Kept 'Holy Cross'
- 'Holy Cross' will now protect you against ALL Demons
- No more 'Protected By' evidence type for Demons.
- Fixed a bug where 'Fast' Demon Knocks wouldn't be so fast.
- Fixed a bug where players would get higher level masks when not selecting a mask.
- Item Auto Respawn Feature
- Items that and thrown will respawn at the table if they are not picked up with in 3 mins.
- This will solve items falling trough the map.
- This will solve demons garbing and throwing away items.
- (Demon Books Wont Auto Respawn)
- Fix a few spots where people were getting stuck.
- Revisited character controller to hopefully help reduce people getting stuck. But not perfect yet.
- Added a prompt when you search someone's inventory on how to exit that mode.
- Adjusted the proximity chat volume, so you shouldn't have to be so close to hear via proximity chat.
- Added volume sliders for players voice.
- Added Item Master Rolling
- In mask selection if a player types in chat /roll
- They roll to become the item master.
- Who ever rolls the highest will be item master.
- If no one rolls - it selects one at random.
Jun 20, 2022
Prayer of the Faithless - makdagam
The purpose of this patch, aside from the bug fixes, is to normalize some of the functional differences between physical and magical Drives. In general, physical Drives are supposed to be able to inflict critical hits on a target, where magical ones could not. Looking through the skill list, I saw a few physical Drives that should have followed this behavior, but didn't. After this change, unless specified by the description, physical Drives can inflict critical hits on an opponent, and magical cannot.

-Note: Drives like Mourning Star that inflict guaranteed critical hits under certain conditions will never inflict a critical hit if those conditions are not met, despite being physical skills. For example, Mourning Star will never crit against an opponent that is not suffering from an emotional ailment.


Bug Fixes:

-Fixed a bug that awards the "inattentive" achievement when targeting an ally with a non-damaging Drives.
- Fixed a bug where Drives that inflict critical hits under certain conditions would not inflict critical hits even when the conditions were met.

Balance changes:

- Critical damage bonus has been slightly reduced
- Graze damage penalty has been slightly reduced.
- Magnum Straight can now inflict critical hits
- Lacerate can now inflict critical hits.
- Lacerate's Base Bleed chance has been reduced.
- Ghost Edge description now indicates that they cannot inflict a critical hit. Actual skill functionality unchanged.
- Frigid Hell description no longer indicates that the Drive ignores resistances. This never occurred even before the change.
- Frigid Hell can no longer inflict critical hits.
-Counter Spell can no longer inflict critical hits.
- Lunar Eclipse can now inflict critical hits
- Lunar Eclipse power scaling has been reduced
- Lunar Eclipse is now vulnerable to counter attacks and grazing.
- Supersonic Crush is now vulnerable to counter attacks and grazing.
- Demon's Grip can no longer inflict critical hits
- Greva Deux can now inflict critical hits
- Physical Drives that can steal opponent's stats like Reap Power and Plunder Armor can now inflict critical hits.
- Howling Fury can now inflict critical hits
- Demon's Gale power scaling has been reduced.
- Savage Wolf in Brecellian Darkwood will now use Overlord's Reign instead of Demon's Gale when Miasma Charged.
- Cannon Thrust can now inflict critical hits.
- Bloodletter's Base Bleed chance has been reduced.
- Bloody Chaos' base bleed chance has been reduced.
- Running Riot was tagged as a physical skill but the damage was reduced by the enemy's Psyche stat. The Drive is now tagged as a Magic skill, and no longer inflicts critical hits.
Arcanium: Rise of Akhan - Jukes55
What's up slayers! I got another small update with some more bugs squashed and some more tooltip refinement! Live Now!

Patch Notes - 10.67 - Bugs and Info
- Cleaned up a ton more missing tooltips, double tips, wrong tips, etc.
- Added filters to the Tooltip Help Codex, which is accessed with the question mark button on the top menu.
- Fixed the Tooltip Help Codex from appearing on reloads.
- Fixed most of the Dash cards from working like a Teleport.
- Fixed Animated Carcass which was not giving the bonus to the second Animated Carcass played, if played over top of the first one.
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