- New scenario: "Those who can" - New scenario: "Reconnaissance in force" - Improved and expanded force selection (Preview) - Alternative enemy force options "Large alt 1" (Preview) - Attack log now lists to-hit chances including cumulative aim where relevant - "Battlefield Review" now available after victory/defeat - Various small improvements and bug fixes
On the Dragon Wings - Birth of a Hero - akyzsenanur
Queen Developer is working hard for you. :) Let's talk about the current progress about Multiplayer modes in On the Wings - Birth of a Hero. The game will have 3 different Multiplayer modes in the future. These are:
Death Match
Battle Royal
Team Match
Each mode's gameplay will be unique and fun! Currently, I am working on development of Single Player Story (Almost finished!) and development of foundations of Multiplayer modes. You can find the completed development list of Multiplayer modes below:
Creating Room
Joining Room
Basic Transform (Positions, Rotations, Scales, Movements, etc..) Communications between Players
Dragon and Character Animations (Running, Walking, Hitting, Swimming, Riding, Flying, Diving, Shooting, Swinging, etc...)
Breating Fireballs and Shooting rivals mechanics
Nickname UI Displaying
Flying and Riding Dragons together
Voice Chat between Players
Current Score Board UI by pressing Tab Button
As being only Developer, It is difficult to develop both Multiplayer modes and Single Player Storyline after putting the kids to sleep. So, I definitely need your support and feedbacks my valuable players.
The Backrooms 1998 - Found Footage Survival Horror Game - steelkrill
Hello everybody! Another day, another update!
I wish to as always - thank you for all your suggestions and feedbacks. I will try my best to fix all issues that you may have, so keep on posting any you have or email me - whichever you like!
This new update includes some bug fixes and small changes. One of the fix was the bug that when you loaded the game, the door was still being barricaded and some players were stuck. This bug has now been fixed! Sorry about that.
Apart from that - we also updated the 'No Jumpscare mode' to have less loud sounds, even for the scripted jumpscares. May I also please remind you that the No Jumpscare mode will be the same as the other, but without the randomized jumpscares - so feel free to make your preferred choice when you start the game.
Here is a list of updated things for the new version:
Fixed: Bug that when you loaded the game the doors were still being barrciaded, make you unable to continue and locked inside the room.
Fixed: Some sounds were altered with.
Fixed: Bugs that made the monster hear you even though there was no trash piles in the game.
Fixed: Updated the player map.
Added: New sound changes to some jumpscares.
Others: No Jumpscare mode will now have less louder sounds.
Others: Additional bug fixes were made.
Others: All updates are applied both for the 2 modes.
Others: Some jump-scares in the main mode were re-arranged.
Others: Some more performance changes have been made.
Others: Fixed some typos .. since I am illiterate in English sometimes :D
I would like to thank you as always for your support, suggestions and feedback. You're all amazing! Take care and have a good day.
Today's update brings some graphics optimizations that aim to lower GPU usage. High/Medium/Low graphics settings were also added to further optimize performance depending on your system. In addition, you can now set a frame rate cap. Do note that this setting only applies when vsync is turned off, as having vsync on sets the cap to whatever frame rate your monitor runs at.
Let me know if you guys see any improvements after this update. There will still be drops in fps for some situations such as Gatlings placed on wind with the chain path, but I'm going to be targeting those fixes during the next optimization patch.
Other Changes
The end game screens now show what diablo modifiers were enabled during that run.
You can now click out of the saved game prompt in the main menu when loading a saved game.