Hope you are all enjoying the Steam Game Fest with all the new game demos you've seen so far? ːsteamhappyː
As to our contribution to this festival, we also released an early demo of our upcoming little new game named Super Asqr and would like you to share the first gameplay video which contains the Levels mode with 10 levels available in the preview demo!
Have fun and let us know all of your feedback/ideas since the final game modes will be shaped up by you! ːsteamthumbsupː
Attention Republic soldiers, This is a small patch & content update to address the last content update (EA-2) which added achievements. I wanted to add some more basic achievements to go along with the previous batch of achievements.
Changes
New Achievement: "Headshot God" - Win a game with 100% headshots
New Achievement: "Hard Battle" - Lose a match
New Achievement: "So Close!" - Lose a match within 3 waves of victory in Wave Defense on any difficulty
New Achievement: "Baby Steps" - Finish a match
Fixed "Survivor" achievement being unlocked when in a singleplayer match
Fixed all headshot-related achievements being earned when losing a match
Fixed server using cheats to set Sv_AutoKillNPCs to 'true' being a permanent change to the client, which would result in it still being 'true' when hosting a new match
Moving forward This update was mainly to tie up any loose ends with the previous updates so I can with a clear mind focus on the next big update which I hope to be a major content update. It'll take a bit of work & time but I think it'll be well worth it for what I have planned. Now that we're moving past the honeymoon phase (first two weeks post-release) I'm happy to start focusing on more long-term plans for updates.
English ##########Content################## New alchemy material: Cat Eye. The alchemy page on the wiki has been updated. New enemy: Cat Face Old Lady. Based on a modern-day urban legend in China, they roam in the sewer of Liu. Although Officer Lim has a document about the Harbin incident that happened back in 1995 in his PSB office, those old ladies' dialogs may tell a different story. (If you have old parents, when was the last time you pay them a visit?) 简体中文 ##########Content################## 新的炼金材料:猫眼 维基上的炼金页面已经更新了相关内容。 新敌人:猫脸老太太 基于现代中国的一个都市传说。她们游荡在疁城的下水道中。 尽管疁城公安局的林警官有一份关于1995年哈尔滨事件的文档。但是这些老太太的对白可能会叙说一个另外的版本的故事。 (如果你有年迈的父母,上一次你去看望他们是什么时候呢?)
v0.8.9 1. Improved main weapon holding position/appearance [Again] 2. Improved shadow quality on "Ultra" GFX quality 3. Made ship-to-planet "beam" not cast shadows 4. Scorpions will now run away if they cannot reach the player (eg: if player finds some high ground the enemy cannot traverse) instead of just becoming a sitting 'duck'. Its more than simple enough to shoot them as they run away of course, but it is much more realistic then them just freezing on the spot in a pointless loop. 5. Taking ammo from a soldier enemy will now remove their weapon (for visual effect) 6. Improved main menu intro scene color grading & appearance 7. Fixed issue with cursor going invisible when alt + tabbing game during main menu 8. Removed the no-longer relevant "Lab Coat" inventory item from standard roll out 9. Improved sniper rifle audio & on-screen offset 10. Made loading screen canvas resolution responsive