At the beginning of May, we showed you new models of sights that will be added in the next update. Since then, we have worked hard to make the game better. Initially, we did not plan to make this update so large, but it turned out that way. Today we will tell you about these changes that are waiting for you in the global update - 0.6
Let's start with the main thing - the Loadout system in battle. Now you will be able to change weapons, as well as configure modules directly in the game session. You no longer need to leave the server and go to the main menu to change your loadout. You can just choose another weapon before deployment.
We have made 2 different interfaces for loadout: Compact and Full. In the compact, you can quickly select any weapon from the inventory. In this mode, you can also view the connected modules to the selected weapon. Thus, it allows you to change the current weapon to another, so you can quickly change your playstyle. For example, you are using M16A4 and decide you want to start using a sniper, just select the M24. The attachments you had used last on the gun will automatically be equiped.
In full mode, you will get full customization of weapons and, in the future, your character. At the moment, here you can choose another weapon and install any of the modules you have on the weapon. This viewing mode will be improved in the future.
In the last major update, some weapon models were updated. In update 0.6, we updated the rest of the weapon models. Now every weapon in the game has an improved model. We will show you some of the new models now, and the rest at the release of the update.
Let's start with Glock. Last time we showed you the updated Glock 17 model.
But we have improved the model even more. So, look at the final result.
Colt 1911. This is the very first gun that every new player gets. And of course we had to improve it, because the first impressions of the game matter greatly.
AK74M. This versatile rifle has long required an upgrade to the model, finally we can show you an improved version of this weapon:
And the last updated model that we will show today is the Mk14 (formerly the M14) - everyone's favorite Marksman rifle. Just like the others, it got a greatly improved appearance:
These are not all the changes that are waiting for you in the 0.6 update You will be able to see the full list of all changes at the time of the official release of the update.
About the release date: At the moment we don't have an exact date. We have already started closed testing. If you want to take part in closed testing, take a look at our Patreon. In the near future, we will invite supporters from Patreon (level "+++" and higher) to a closed testing. We also plan to conduct open public testing among all players. We will publish more news about it when we are ready. You can also join our Discord to learn about important events and announcements.
Thank you all for your patience and support! We'll see you on the battlefield.
Hello! The festival is almost over, but the demo will remain and we will improve it. Thanks to everyone who played our demo. Your feedback and suggestions have been very helpful. We fixed a lot of bugs and decided to introduce vehicles ahead of schedule :)
We made an incredibly cute quad bike:
Now we plan to add a few more levels of buildings and enemies to the demo, and then return to the development of the full version of the game. We need to add a lot of content, multiplayer and improve optimization.
Join our discord - there you can ask us questions and suggest your ideas!
Steam Next Fest is almost over, and Tomb Explorer VR demo is limited to this event. So make sure you play the demo before June 20 -10am CPT Let us know what your thoughts are in the discord or Steam Forums DEMO UPDATE Polish Bugs (improvement to the level design) -Added more Zip lines to the level to reward players for finding relics -Added rock platforms for a jump section at begging to help train for jumping. -Fixed allot of areas where player gets stuck because of the physics pawn -All Switches and Pressure plates now have color indicators when triggered -Auto Crouch Setting Default OFF [this removes the need to control crouching on jumping, falls, etc] -Adjusted Music Volume -Performance Optimization
HEADSET SUPPORT VIVE Support Index support WMR support Added WMR, INDEX, and VIVE Controller support Inputs [We need your help, we don't have these headsets to test our game so feedback would be great.]
DON'T FORGET TO FOLLOW US ON STEAM FOR DEVELOPMENT UPDATES
We are working on a Full Trailer, and ScreenShots for the Store Page.
Hope you are all enjoying the Steam Game Fest with all the new game demos you've seen so far? ːsteamhappyː
As to our contribution to this festival, we also released an early demo of our upcoming little new game named Super Asqr and would like you to share the first gameplay video which contains the Levels mode with 10 levels available in the preview demo!
Have fun and let us know all of your feedback/ideas since the final game modes will be shaped up by you! ːsteamthumbsupː