Jun 19, 2022
Nuwe: First seeds - nuwestudio

Meet us next June 19 at 18:00 UTC+1
We will introduce the NUWE game to you, and show the promo video and gameplay too!
MyDockFinder - MyDockFinder
The beta version of this update is the same as the official version without switching channels

Changelog
  1. Fix the crash when connecting to a new bluetooth device in the previous version
  2. Fix the problem that the icon in the deleted folder of the previous version of the application library is invalid
  3. Fixed the problem that the previous version of myfinder could not automatically switch the corresponding screen
  4. Redesigned Preferences section interface
  5. Myfinder adds a microphone icon, which can be turned on in Preferences - Sound, or you can set shortcut keys to control the volume of the microphone

  6. Myfinder control center adds microphone access program display function, when there is a program using the microphone, the control center will display the program in use

  7. Added super top-level function. After opening, the program window can go to the top level of the system, including the Windows lock screen interface, which can be opened in Preferences - Global Settings

Supplementary notes on the super top level
  • If the program is installed in the C drive, you can directly start this effect. If it is installed in another partition, a copy of the exe program will be copied to the C:\Program Files\MyDockFinder directory, and the program installation directory will be saved in config.ini. If enabled The program cannot be started after the super-top, and the entire folder C:\Program Files\MyDockFinder needs to be deleted manually. Currently only 64-bit operating systems can enable this feature, because this permission is very high to prevent others from using it to do bad things
  • At present, it is known that there will be other program window activation problems after opening, and the window cannot be activated to the top of the screen after clicking the window with the mouse. If this problem occurs frequently, you can turn off the super top level. The reason is still under investigation.
Jun 19, 2022
Armoured Commander II - Rev. Sudasana
This is a medium-sized update which does not break saved campaign compatibility, but does add a ton of improvements and fixes. As always, please report any bugs and/or crashes in the Discord or on the Steam discussion board. Full changelog follows:

1.2.0 Changelog
ADD: Major Battle campaign day mission: higher number of enemy units, higher chance of meeting resistance, +2 VP for each enemy unit destroyed, +1 VP for each captured zone, higher chance of zone capture by enemy or friendly forces, player may get free unit support and requested unit support will have +1 unit
ADD: Battle of Guadalcanal campaign (USA), Battle of Iwo Jima campaign (USA)
ADD: F4F Wildcat, SBD Dauntless, M1A1 75mm Pack Howitzer, M4A3R5 Sherman, Mitsubishi A6M, Chi-Ha (Dug In)
ADD: Campaign skill: Semper Fi
ADD: Reverse Move action for AI units
ADD: AI units with Reverse Drivers now just as likely to make a Reverse Move action
ADD: AI units will now build themselves a simple list of enemy threats to help in action scoring
ADD: AI armoured vehicle units can now pivot or reverse so that their heavier front armour is facing a threat
ADD: Info in the Battlegroup tab on whether a squadmate has a broken weapon or one that is out of ammo or fuel
ADD: Historical Rarity display in Unit Gallery can now scroll up and down
ADD: SHrapnel ammo for 75mm American Sherman guns, functions same as Canister
ADD: Enemy infantry, cavalry, and gun units that take FP in a turn when the player is overrunning their location must pass a morale check or else be routed, unless they are entrenched, fortified, or fanatic
ADD: Sound Effects: Motorcycle moving, LMG firing at low, medium, and high RoF, gun/cannon firing, gun moving without tow
ADD: Message before Campaign Day random events
ADD: Fortification zones now much less likely to spawn most very mobile enemy units
ADD: Emplacement unit category; if armoured, always counts as HD in all directions

CNG: Slightly updated fonts to improve weighting of lines (thanks cjprince!)
CNG: If a Lax AI unit spots an enemy unit, they now immediately become Alert
CNG: Greatly increased chance of a Lax enemy unit becoming Alert due to 1+ enemies already being spotted
CNG: Enemy units can now pivot to face any target, including the player, as an action during their activation
CNG: AI units now much less likely to attempt attacks with 0.5% chance of hit/effect
CNG: AI units now more likely to withdraw if they already had a good reason to do so and player is immobilized
CNG: Campaign week description in Campaign Calendar layer now has 8 additional display lines
CNG: Minor changes to Jungle Rats campaign
CNG: Molotovs and Flamethrowers can now get critical hits
CNG: Demo Charges, Flame Throwers, and Molotovs all now have lower base AP scores
CNG: Demo Charges now much more likely to cause immobilization after a penetrating hit on the player
CNG: Flame Throwers and Molotovs now much more likely to only cause Minor Damage after a penetrating hit on the player
CNG: Slight change to how crew positions and weapons are displayed in the Unit Gallery
CNG: Warning for a missing sound effect definition will only be displayed once per game session
CNG: Campaign days with Hold the Line, Counterattack, or Fighting Withdrawal missions will require less time to arrive at the front lines
CNG: All impacts on the player vehicle can now result in 1+ crewmen in the hit location being stunned or knocked unconscious by the impact

FIX: In cases where an AI unit has 2+ weapons that can be fired by the same crewman, the game will keep track of which crewmen have already acted and won't let them operate two weapons in the same turn
FIX: AI units that pivot will now not always rotate their turret to face their new hull facing direction, the turret will remain in the same relative direction
FIX: Very Large towing capacity display did not fit in Unit Gallery screen
FIX: Deleting a campaign record did not properly select another one
FIX: If first crewman had a different default command set, GUI and context console did not reflect this at start of scenario
FIX: Seasons and weather odds for South Pacific region
FIX: If a transport vehicle is abandoned by its crew, any passengers automatically bail out
FIX: During bail-out, if crewmen were killed by an explosion or incoming fire, the game would not properly end the bail-out sequence until the following turn
FIX: Unspotted enemy units that get bogged down will no longer trigger a sound effect
FIX: Vertical position of text in simple pop-up messages
FIX: Unspotted enemy units that fail a rout test (eg. after a FTR or WP attack) will no longer trigger a message for the player
FIX: Removed depiction of side skirts in DES portrait of Panzer IV H
FIX: Was possible for player unit to initiate an overrun attack when it was bogged down
FIX: If player vehicle was immobilized, chance that it would be pivoted incorrectly, leading to strange outcomes
FIX: Player could possibly add rare ammo during resupply when it was not available on current calendar date
Sunflower - korytoombs
I'm happy to inform everyone that I'm in the process of making a new visual novel. I will be discarding Visual Novel Maker and be creating the game using Ren'Py. This change in engine will come with the following features my previous games didn't have:

-Art Gallery
-Music Gallery
-Rewind Time to read anything missed
-Mouse Click can go to save screen
-Major and Minor choices
-More CGs
-Resolution 1920x1080
-More stable, less bugs

I'm currently in the process of commissioning artwork. Here is an early sketch for those interested.



Killer in the cabin - Jack
Back with a new update where all the issues with unlocking achievements should be fixed, so get out there and start looking for cookies :) And some additional improvements:

  • Fixed so that all achievements can be unlocked.
  • Logs now spawn near the woodcutting area, not in your inventory
  • The one hosting multiplayer games can now kick players
  • Added input settings for the keys to hide GUI (default Z) and to jump between players to spectate (default Page Up and Page Down)
  • Fixed issue with overlapping GUI elements on the How to play section in the lobby.


As always, we really appreciate it when you report issues you are having with the game!

[Neolithic]To the End - orochi2k
English
##########Content##################
Bob's Grocery in Queensmouth now sells fertilizer.
New vendor type in the Commodity Market of Liu: Junk Vendor
They appear with a pile of junk that you can use your mining skill to dig.
New item: One-Time Alarm Device
It has three usages:
1, If not in battle, it attracts nearby enemies.
2, If in battle, it makes all enemies hate the user.
3, It wakes up everyone in the vicinity.
The item is sold in the Bazaar, Bob's Grocery in Queensmouth, and Beggar Gang's Camp in Liu's Sewer, random junk vendors in the Commodity Market of Liu
###########System#################
Added a sell price modifier to allow dynamic changes.
简体中文
##########Content##################
王后镇鲍勃的杂货店现在出售肥料。
疁城小商品市场里现在可能出现新的商人种类:废品商人。
他们出现时会带有一个废品矿,可供挖矿。
新物品:一次性报警系统
该物品有三种用途:
1,如果不在战斗中,那么会吸引周围的敌人。
2,如果在战斗中,会嘲讽全体敌人。
3,解除附近所有人的睡眠状态。
该物品的贩卖地点:巴扎,王后镇鲍勃的杂货店,疁城下水道的丐帮营地,疁城小商品市场随机出现的废品商人。
###########System#################
加入了一个物品贩卖价格全局调整变量,用于使经济动态化。
Absinthia - SANIC
Hello again!

Thanks to an influx of new pledges, we went from 58% to 75% in the span of a single week! That's a huge boost considering that came from the "slow" portion of the campaign.

We're entering the last 10-day stretch and, at 77% funding as of this update, our funding goal is looking closer than ever. With a boost toward the end of the campaign, we're sure to hit the goal and maybe a stretch goal or two! I'll share some more info on the stretch goals as we get closer to the base goal.

Click here if you'd like to check out the Kickstarter and make a pledge! If you plan on purchasing Absinthia on launch, please consider making a pledge instead so that more of your money goes toward funding the project instead of a huge cut of it going to Steam.

Character Cards

So far I've only shared character cards for the four playable characters of Absinthia. Now we have new cards featuring two more main characters!





Steam Next Fest

Absinthia's demo was featured in the Steam Next Fest. We received thousands of downloads and hundreds of extra wishlists! Thank you to everyone who took the time to play through the demo and leave feedback!

That's all for now - as always, if you have any feedback on Absinthia or the Kickstarter, feel free to leave a comment or shoot me an email at Jkweath (@) gmail.com.

Have a great week!
Pentomino - 490344564
add german language surport updated, version 0.3.7
Kaiju Princess - tao2609


⚠️3 days left
Warning!
Warning!
Xao will arrive on Earth on June 22 , 2022.
Get ready for an encounter with a mysterious, alien invader!
Kaiju Princess will soon be available on Steam💥

Artist: 沃克羊

■Kaiju Princess FB Group
https://www.facebook.com/KaijuPrincess

■Kaiju Princess Discord
https://discord.gg/qhNKBgnG9r

■Development Team: PantyParrot Twitter
https://twitter.com/pantyparrot
Jun 19, 2022
Lost Alone Ep.3 - Nonnina - Doesntmatterpod
*WARNING*
By updating the game, the Lost Alone Ep.3 - Granny saves will be corrupted. Do not update if you have a game in progress. If you update, you will have to start the game over.


  • Added a new painting in the Trophy Room.


  • The location of the chalice has been moved.
  • Added animation when Demons disappear.


  • The parts that have remained in Italian have been translated into English.
  • Corrected the description of the green gem.
  • Fixed incorrect translations.
  • Fixed a bug that allowed paintings to be examined through the walls.
  • Fixed a bug that caused the Demon of Heaven to disappear prematurely.
...