Wizard101 - Sparck


A little mischief and mayhem never hurt anyone...except the bad guys! Today we're introducing our new Beastmoon Monster Mayhem event.

How Does it Work?

Upon entering a match, creatures are spawned across the map to fight. Defeat all those monsters to spawn a powerful boss in the middle of the map. During the boss fight, Artemis will place some additional monsters outside the Spiral battle which unlock buffs for the players in the boss battle when defeated! If you succeed in defeating the first boss in the time allotted, you’ll move onto the second wave. If you can quickly make your way through three waves of monsters and bosses, you’ll win the whole event!

Be wary – this is very challenging and only the most skilled, coordinated, and luckiest Wizards will make their way through the whole event!

The Beastmoon Monster Mayhem Event has unique repeatable objectives to challenge your skills! See Meleager while the event is active for more information!

Beastmoon Monster Mayhem Vs. Beastmoon Hunt

Unlike the Beastmoon Hunt, Beastmoon Monster Mayhem is a PvE event – meaning that you won’t be playing against other players. Instead, your enemy is the clock and waves and waves of monsters! Available beastforms in both events are the same. If you have unlocked or tiered up a Beastform in one event, it will be unlocked and/or tiered up in the other event as well.

To unlock Beast Forms, Gold Beastmoon Idols are needed. Only one Gold Beastmoon Idol is required per Beast Form and is permanent for that character.

Beastmoon Monster Mayhem Rewards

Mayhem will be rewarded! You’ll be able to work towards some great rewards including:
  • Lunari
  • Beastmoon Seeds
  • Reagents to craft a special school-specific Beastmoon gear
  • And more!
Participate in matches and fill up your personal progress bar to receive them!

There’s a lot to discover about the Beastmoon Monster Mayhem Event! To learn more, speak to Artemis in the arena while the event is live.

More good news! Earning points in the Beastmoon Monster Mayhem Event will also earn you points towards your Scroll of Fortune progress for even more rewards.

Check out the official Events Calendar for updates.
Noble Fates - xobermon
Hotfix
Crash Fix Fix for crash during conversation after Intro Humans/Elves/Orcs Improve Visuals (for new Mortals) Make *unattractive* features rarer Intro Improve Lighting Hearths Add Light Hearths/Campfires/Fire Pits/Braziers Make Flame/Light dance
PlanetSide 2 - dsosa


From today through June 19, purchase infantry weapons at a discount!

Equip your best weapon and move out, soldier!

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Check the latest news on this year's Summer Fun update!

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Order from Caos - renancepar
Hello everyone. This is Renan, the creator of Order from Caos.

I hope you are having a great year playing a lot of games. It's incredible how time flies. I started working on this game back in 2018 and published it in 2020. I learned so much during the process and the community and friends helped shape a better game.

I'm very proud of the game. It took me a lot of time and effort to make it. It's no easy task for a single person.

Thank you all for being part of this journey with me.

And if you liked Order from Caos, I released the Order from Caos 2 demo on steam. It's there for free for anyone to test it.

I hope you enjoy the game as it's going to be bigger in every aspect.

And again, I deeply respect all your feedback and I thank you all for playing.

Best!

PS: This game is so special to me that I released it on my birthday.

https://store.steampowered.com/app/1918420/Order_from_Caos_2
The Grip of Madness - MontyPatrick
We had an absolute blast at Origins/GDEX and had a great time meeting so many fans! We’re excited to hang out with everyone on our Discord server and can’t wait to play again with you at our next Madness Monday.



Now we’re back and more excited than ever! We think it’s time to declassify the dossier on our next character: The Private Investigator!



Tears hold information on how to complete the ritual. Often, one person closes a Tear, and only they get the clue. But, when the PI is on the case, she gets a clue when any Tear is closed! Her clues can even have additional information that only she knows. With a pistol and a reliable taser to stun enemies, you’ve got another capable team member - ready to solve the mystery, complete the ritual, and stop the invasion of reality!

The PI completes the first round of character archetypes. In The Grip of Madness, each character is one of three archetypes: Fighter, Support, and Seeker. Fighters (such as the Jock) are best at fighting off the Invaders, support (like the Pizza Boy) roles are best at helping teammates survive, and Seekers (like the PI) are best at completing Rituals.

Join us for Madness Mondays!



We host Madness Mondays every other Monday. The next Madness Monday is June 20th at 7 pm EST. We’ll be on our Discord server, playing The Grip of Madness and talking about the plans for the game and how the Madness gets made. If you haven’t had a chance to play the demo yet, this will be a perfect time! Looking to join the community? Hop on the Discord server. We’d love to hear your thoughts on the game!
Pleasure Party - HFTGamer
Great News! We have just updated the Pleasure Party game with some free new features.



The update includes:

1) Three new locations: "Professor Hayes' classroom", "WSEX News Studio" and "Roman Spa".
2) Additional connection points have been added at the knees of all female characters.
3) The "First person view" camera may now be used to see the view from Male AND Female characters.

These features, along with a few other minor enhancements and bug fixes are now in place. Make sure your game is up to date and enjoy!
Lost Eidolons - ODS_ThorThor
Greetings Tacticians,

Finally, the weekend is upon us and we can park ourselves in front of a screen to demo some excellent games thanks to Steam Next Fest. We hope you're reading this because you thought Lost Eidolons was one such game!

If you are currently playing Lost Eidolons, please do fill out this quick survey to help further our journey to launch in Q3 this year:
{LINK REMOVED}

It’s almost all multiple choice questions that shouldn’t take more than 5 mins of your time, and you get to answer questions like which character seems most interesting, (we are seeing some surprising results already!) what kind of art you think best represents the game, etc.

When the Next Fest shutters on June 20th the Lost Eidolons demo will also come to an end, so play on and tell us what you think!

We thank you for all your efforts!


- ODS Team
Jun 17, 2022
Unoffensible Playtest - Arnold
Controller button layout images in starting room. (Less text, more images)

Brighter multi colored lasers in game (may be too bright, let me know).
Alien Removal Division - ShaneBreedveld


Hello Alien Removers,

We are really excited to announce that with this patch A.R.D. will leave Early Access!
The changes the game has gone through ever since we launched our demo at the start of the year have been substantial and we could not have done this without your feedback and input. On behalf of the entire development team we wish to thank you for your dedication and commitment to our game.

If you enjoy our new update make sure to let us know and to leave a review, your feedback is invaluable. You can also join our Discord and talk directly to us, leave suggestions or just chat about the game with others!


Anyhow let's get to the patch notes:

New and improved features:
  • Added Steam Achievements
  • Added enemy introduction cinematics
  • Added additional combat VFX and SFX
  • Improved lighting throughout the game
  • Improved controller support
  • Improved overall movement feel
  • Fine tuned enemy behavior
  • Existing cinematics have been polished


Known issues and bugs:
We're working hard on fixing these, thank you for your patience :)
  • Mouse & Keyboard keybinds cannot be changed
  • Subtitles cannot be turned off
  • Tutorial text doesn't show controller inputs
  • HUD controller inputs don't update based on the controller layout
  • Stretched gameplay if using 2 monitors with the same resolution
  • Some eggs don't respawn in Combat Encounters

Bug fixes and other improvements:
  • Fixed several crashes related to combat
  • Fixed potential softlocks in combat encounters
  • Fixed potential softlocks while navigating menus
  • Fixed combat encounter's completion status not accurately being loaded after save/loads
  • Other performance improvements and minor bug fixes
Jun 17, 2022
Fireworks Mania - An Explosive Simulator - Laumania ApS
As mentioned on my YouTube Channel and in the Roadmap, 2022 is mainly about improving the quality of the game to make it "better" in general.

Todays update, v2022.6.3, brings various improvements to the game, some minor, some larger, but all to make the game better.



Mod Loading
Shortly after the Workshop was added to the game in December 2021, it became clear that players loves mods. Mod creators also loves creating them, resulting in players having a lot of mods installed.

This is really a positive thing, except, the way the game originally loaded mods, wasn't optimal.

I have changed that now.



You can now see progress of mods loading and the game should not really "freeze" anymore.

To spice it even more up, I have added new loading backgrounds (Thanks to Keltusar for creating these screenshots) and some ads for various mods.
So now there is something interesting to look at while loading :)

Oh, and mods loads a bit faster now too.

Settings
I have added various settings that have been requested by the community.



Camera shake
Turns on/off camera shake. It adds to the feeling of mayhem to have it on, but some players don't what all that shaking, so now it can be turned off. I have later been asked if I could make this a slider, so you can turn it up and down to fit your needs. I'll consider it.

Auto despawn fireworks
Per default used fireworks disappears after a while for performance reasons.
However, some players (not mentioning any names) really like to see all their used fireworks stay in the map.
This is now possible by turning this off.
Be aware that it will have an impact on the performance and of cause only works for fireworks that doesn't explode completely (firecrackers as example).

Explosion forces
Turns on/off if explosions have an physics force effect on other objects. By turning this off you might get a bit better performance as objects will not fly around due to explosions. Good for when making shows.

Ignition forces
Turn on/off if explosions can ignite other objects. Turning this off will stop chain reactions of explosions igniting other fireworks etc. Good to turn off when making shows.

Settings UI is starting to get a little cramped, but I didn't wanted to spend too much time on adding the UI for these new settings right now, as I'm planning to do a total UI rework later this year.

Pick-up and Throw
For a long time a very requested feature has been to be able to pickup objects and throw them.
I have added this mechanic to the game now, but on top of picking up and throwing, you can also ignite it (if it's something that can be ignited of cause).



So go have fun with that - now don't do anything stupid, ok?

Workshop
One note about this update is that some mods might break and thereby not work properly.
Most mod creators have already fixed their mods and are ready to push updates to the Workshop now that this update is out for all. So give them a few days.

Pro Tip: You can force the game to download an update by unsubscribing and then subscribing to it again.

...and more
There are a ton of other minor changes. Most of them internal stuff you won't see.

However, one thing you will see, is the new "Codys Fireworks" store.
This building have been empty since game was released and now was the time to put something a bit more interesting there.



So why is it called "Codys Fireworks" you might ask. Well, I had to call it something and I remembered CodyBPyrotechnics once posted an old drawing he did when he was a kid.
So I took inspiration from that and named it like he did.

Mod Tools
For mod creators it is important to know that there is a new version of the Mod Tools too.
The latest version of the Mod Tools can be found here:
https://github.com/Laumania/FireworksMania.ModTools

Read changelog.


Let me know what you think about this update and if you encounter an bug, please let me know on Discord or the Community section.

- Enjoy :)

https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/
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