Fireworks Mania - An Explosive Simulator - Laumania ApS
As mentioned on my YouTube Channel and in the Roadmap, 2022 is mainly about improving the quality of the game to make it "better" in general.
Todays update, v2022.6.3, brings various improvements to the game, some minor, some larger, but all to make the game better.
Mod Loading
Shortly after the Workshop was added to the game in December 2021, it became clear that players loves mods. Mod creators also loves creating them, resulting in players having a lot of mods installed.
This is really a positive thing, except, the way the game originally loaded mods, wasn't optimal.
I have changed that now.
You can now see progress of mods loading and the game should not really "freeze" anymore.
To spice it even more up, I have added new loading backgrounds (Thanks to Keltusar for creating these screenshots) and some ads for various mods. So now there is something interesting to look at while loading :)
Oh, and mods loads a bit faster now too.
Settings
I have added various settings that have been requested by the community.
Camera shake
Turns on/off camera shake. It adds to the feeling of mayhem to have it on, but some players don't what all that shaking, so now it can be turned off. I have later been asked if I could make this a slider, so you can turn it up and down to fit your needs. I'll consider it.
Auto despawn fireworks
Per default used fireworks disappears after a while for performance reasons. However, some players (not mentioning any names) really like to see all their used fireworks stay in the map. This is now possible by turning this off. Be aware that it will have an impact on the performance and of cause only works for fireworks that doesn't explode completely (firecrackers as example).
Explosion forces
Turns on/off if explosions have an physics force effect on other objects. By turning this off you might get a bit better performance as objects will not fly around due to explosions. Good for when making shows.
Ignition forces
Turn on/off if explosions can ignite other objects. Turning this off will stop chain reactions of explosions igniting other fireworks etc. Good to turn off when making shows.
Settings UI is starting to get a little cramped, but I didn't wanted to spend too much time on adding the UI for these new settings right now, as I'm planning to do a total UI rework later this year.
Pick-up and Throw
For a long time a very requested feature has been to be able to pickup objects and throw them. I have added this mechanic to the game now, but on top of picking up and throwing, you can also ignite it (if it's something that can be ignited of cause).
So go have fun with that - now don't do anything stupid, ok?
Workshop
One note about this update is that some mods might break and thereby not work properly. Most mod creators have already fixed their mods and are ready to push updates to the Workshop now that this update is out for all. So give them a few days.
Pro Tip: You can force the game to download an update by unsubscribing and then subscribing to it again.
...and more
There are a ton of other minor changes. Most of them internal stuff you won't see.
However, one thing you will see, is the new "Codys Fireworks" store. This building have been empty since game was released and now was the time to put something a bit more interesting there.
Hello, after way longer than I expected, both due to development taking longer than expected and me just procrastinating (ironic, that's what the game is about). I can finally announce that "LIFE" not found; will be releasing next week!
The game will release on Friday, June 24th, 2022 6PM CEST. The game itself will be Free, as I most likely said before. The soundtrack will be sold for $5,99 | €4,99. I'll also be releasing the (scuffed) Sheet Music of the songs in the game for free, so for those who like the songs and would like to play them, here ya go! I'm also still working on one more paid DLC, I'll keep that a surprise for the release, it'll cost $2,99 | €2,39.
The soundtrack will also come to Spotify, YouTube Music, Deezer, Amazon Music & Apple Music!
I made this game to vent my own feelings and to help other people by hopefully preventing them from making the same mistakes I have. I hope this game helps you improve your life for the better. Make sure to Wishlist the game and share it with your friends and on social media, so it can help as many people as possible! Most importantly, don't be scared to ask people for help anytime, it's okay.
- New spawning system of explosions that should improve performance in busy moments (tested on beta, but still possibility of bugs) - Improved performance on Desert parables maps - Increased limit of audio clips, so more can play in the same time (should be no audio cuts now) - Improved performance of particles (not finished) - Lots of maps got new light setup/look also night maps got improved visibility (work in progress) - Welcome message in menu will appear only once, also each game update changelog screen will pop up only once for you. - Fixed broken auto lock system on Desert Parables - Further tweaks on shotgun (m590) - Fixed bug causing avatars to disappear in far distance (for snipers etc.) - And as usual, couple other small fixes that are not worth to mention
In case of any weird issues, your game session logs are really helpful. If you don't know how to get them just ask us. You can post them on our Discord or send directly to Roundy . Thanks!
In case you missed our worldwide announcement of the release date during the Future Games Show, we are excited to share that Lost in Play is officially launching on Steam on August 10th! We even have a brand new trailer that will take you on a mini-adventure. See it for yourself on YouTube:
It's been a while since we first announced our whimsical point-and-click adventure game, and we are so happy we can share it with all of you soon. We are so grateful for your support of Lost in Play and this journey is so meaningful because of each of you. A big “Thank You” from the bottom of our hearts!
We can’t wait for you to get Lost in Play!
Don't forget to Wishlist Lost in Play on Steam if you want to get notified on launch day!
Join us as for our weekly Dev stream as Game Designer Mike continues working on his Primalist, Herald of the Scurry (Squirrel Companion) build. Come and ask any questions you have about Last Epoch and its development.
Hello, this is a sort of "pre-announcement." Nothing is set in stone yet. However, things are coming.
NEWS COMING SOON: -Discord server for all my games. This will be the fastest way to get news on my games and what I'm currently doing. (In the works.) -News on next game and the kickstarter. (In the works and it MIGHT get delayed.) -Possible opportunity that guarantees me income. (If this happens, I will have to delay the kickstarter. The DEMO will still happen but, the kickstarter and finishing the game will get pushed off.)
I will be in touch soon with final details on everything here!
Oh, also, thank you so much again to everyone who has done Let's Plays or fan art. I'm SUPER flattered by the fan art. <X)