Jun 17, 2022
CyberCorp - Adam Smasher
  • Fixed visual bug - camera delayed when character blink to new point. Now the delay is less.
  • Fixed visual bug - card name different in full card description
  • Fixed visual bug - bullet impact vfx to environment not showing
  • Fixed critical bug - fps drops to 30 when disable vsync, but option shows 60 fps
  • Fixed critical bug - slide direction is wrong when press WASD ans slide at one moment
  • Feature - now can blink from slide
  • Feature - multiplayer - can change replay server region in settings
  • Fixed minor visual bugs - translation, inventory ui tab name

Thank you for feedback and bug report!
BattleJuice Alchemist Playtest - Alchemical Works
Hey everyone,

it's Patch Friday! I already gave a preview about it in the last devlog, now the new mini map and camera controls are available on the Steam open alpha playtest. If that does not rock your socks, maybe the latest entry in the environmental effect series will: There are arcane environments now!



You could already freeze rivers and burn flammable objects like trees or bushes. Now you can activate sites of arcane power: Places like graves and defiled churches are triggered by arcane damage. I love how things are really coming together now, because so many objects in our world that were just decoration before now can be interacted with in cool ways.

When an arcane area is activated, a Hell Skull spawns and follows you until its lifespan runs out or until it hits you.



You can maneuver the skull into enemies so they take the damage that was meant for you. Also, the skull occasionally spawns arcane crystals that stay on the ground after its demise and can also be utilized in combat.

Defiled churches is where the real fun starts, because cultists are immune to arcane damage and their ranged attacks happen to do arcane damage, so they tend to bring Hell Skulls about quite often. A Hell Skull exploding in an arcane environment can itself produce a new skull, which can can result in fun chain reactions.

If you want to follow the development closely or simply want to say hi, make sure to join our Discord. Have a great weekend!

Alain
BattleJuice Alchemist - Alchemical Works
Hey everyone,

it's Patch Friday! I already gave a preview about it in the last devlog, now the new mini map and camera controls are available on the Steam open alpha playtest. If that does not rock your socks, maybe the latest entry in the environmental effect series will: There are arcane environments now!



You could already freeze rivers and burn flammable objects like trees or bushes. Now you can activate sites of arcane power: Places like graves and defiled churches are triggered by arcane damage. I love how things are really coming together now, because so many objects in our world that were just decoration before now can be interacted with in cool ways.

When an arcane area is activated, a Hell Skull spawns and follows you until its lifespan runs out or until it hits you.



You can maneuver the skull into enemies so they take the damage that was meant for you. Also, the skull occasionally spawns arcane crystals that stay on the ground after its demise and can also be utilized in combat.

Defiled churches is where the real fun starts, because cultists are immune to arcane damage and their ranged attacks happen to do arcane damage, so they tend to bring Hell Skulls about quite often. A Hell Skull exploding in an arcane environment can itself produce a new skull, which can can result in fun chain reactions.

If you want to follow the development closely or simply want to say hi, make sure to join our Discord. Have a great weekend!

Alain
Rail Route - Zour


Hello dispatchers!

In celebration of Rail Route's 1-year anniversary, we're holding a little get-together: a developer live-stream!

The livestream will be:

So make sure you don't miss out!

We're going to be talking about what we achieved last year, and what we're looking to achieve going forward - as well as answering your questions and any thoughts that you have. We're also looking to add Shunting to the game in Update 7 - so we'll discuss that, too!

Looking forward to seeing you there!

Follow us:

https://store.steampowered.com/app/1124180/Rail_Route/
https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/
Kingdom Two Crowns - fee-ona
Greeting Monarchs,

A little update from your humble peasant: Kingdom Two Crowns is now verified for Steamdeck compatibility!

Look! You now have a checkmark to add to your crown!




Speaking of Steam, did you know you can wishlist our new game, Kingdom Eighties?

https://store.steampowered.com/app/1956040/Kingdom_Eighties/

Look out for new info on Kingdom Eighties over the next few months!

Safe travels
(especially when playing on the go!)
Jun 17, 2022
BeamNG.drive - BeamNG
Vehicles
  • Racing Gauges: Fixed wrong label for EV range and unit for EV power
  • Scintilla
    • Fixed wrong default drive mode part name
    • Fixed wrong naming of Corse mode in the dashboard
    • Improved front crash bar collisions
    • Improved node positioning on rear bumper
    • Fixed wrong unit for right fuel tank
    • Fixed headlight glass deformGroup causing both headlight lenses to break at once
    • Added missing power steering slot
    • Added race hood
    • Deformation tweaks

Physics
  • Fixed tire burst sound being triggered with a volume of 0
  • Fixed P mode in automatic gearboxes incorrectly locking up the output during freeze state and exploding upon releasing the freeze
  • Fixed Automation cars with specific brake settings crashing upon reset

Game Engine
  • Fixed lagging car dashboards: restored previous behavior for UI running at half the game FPS

Missions
  • Rounded score in the endScreen for Drift missions
  • Added walking ability to Crawl missions
  • Small fixes at Italy drag race prefab
  • Preventing buses to be spawned in the garage to garage missions
  • Fixed Custom Node loading not working in very specific cases

Traffic
  • Random events are now enabled by default

User Interface
  • Fixed several places that did not use the level's gravity
  • Fixed engine debug app displaying wrong power values

Audio
  • Fixed audio on Linux not working
  • Fixed missing engine starter and shutoff sounds
  • Rebalance of transmission whine(s)

Garage Mode
  • Fixed error when trying to load automation cars as well as some other vehicles
  • Fixed wrong camera angle when clicking on "Test"
  • Fixed Automation mods not showing up

Vehicle Controller
  • Fixed DCT using the wrong gear when shifting into M mode at non 0 speeds
  • Fixed incorrect math in generic gauge data for electric motors
  • Fixed negative pressures showing in in-car gauges after deflating a tire
  • Fixed an initialization issue in the rev-match logic

Italy
  • Fixed road issue in Città Vecchia

Input
  • Removed non-functional left-over debug binding


Jun 17, 2022
Isles of Sea and Sky - Gojirra
A new and improved demo is in the works and will be released soon!

Here is a summary of the update (Spoiler warning):
System
  • New back end sound and music system for easier audio control and future development.
  • An options screen with volume controls, windowed mode, and streamer mode has been added.
  • Other backend improvements for ease of development.
Gameplay
  • Stone D2 and C2: Added introductions to the stone block.
  • Stone D1: The lithophone is now unlocked with a red bell.
  • The lithophone now provides 3 stars.
Art
  • The 9 Dot puzzle clue has been revamped in an attempt to reduce confusion.
  • Tileset updates, animated tiles have been added to the game.
  • Various art improvements and polish.

SeaRing - chelosimone
The devs try to get all achievements of SeaRing.

ABOUT SEARING
SeaRing is a 2D indie action-puzzle, putting a devilish twist on its predecessors by flipping the script and making defending the only way to attack. Submerge yourself in a world rich in lore, and be taken on a journey full of colourful and often comical storytelling, as you join the Princess of the Sea in a nostalgic quest to recover her mother’s lost crown, become queen, and restore peace in a world now ruled by fire.

As you leave the Water Kingdom behind to venture into the desert, you’ll meet witty and humorous NPCs, witness astonishing backdrops, and be carried by a soothing soundtrack! Will the Princess conquer her foolish foes OR succumb to the pressure and leave her hopes and dreams to dissipate along with the rest of the desert?
Jun 17, 2022
Coronation - Mbdot00
Changes:
- Added "Follow Me" button in the People Stats panel.

Fixes:
- Villagers being assigned to another player's town's stockpile and using it.
Jun 17, 2022
The Last World Playtest - razorgamestudio
v0.0.365 (06/17/2022)

Changes:
1) Decreased the sound volume of placing and rotation buildings by 80%
2) Fixed text localization for the Virtual Container panel area

Added:
1) Added scanning sound. The sound plays when the player select a Surface Resource Scanner, provided that the building is scanning the area.

Corrected:
1) Fixed technology window
...