Jun 17, 2022
The Last World Playtest - razorgamestudio
v0.0.359 (06/17/2022)

Changes:
1) Increased the chance of lightning in a storm by 10%, it was 50%
2) Localization and text, some edits
3) Changed the time to turn on the main UI after dislocation. Now the main UI will turn on after saving the world.
4) Now the location will be saved after the unit appears on the scene, after the first dislocation
5) Increased the probability of fog during rain, hail, snow up to 80% (was 50%)
6) Now in the Grid mode the "Inspect" mini-menu button is available only for the Conveyor web Reader
7) Changed the size of the virtual container from 5x5 to 4x3 cells
8) Technology tree - the location of the Constructor technology has been changed, the technology has moved up a cell
9) Technology tree - the location of the Ground Lamp and Air Lamp technologies has been changed, the technologies have been shifted to the right by one cell. Moved the Air Lamp tech down one slot.
10) Changed the cost of the Constructor technology, replaced the Motional chip-grant with the Carbonic chip-grant
11) Technology tree - the Converter technology moved down one cell
12) The cost of the Converter technology has been changed, the Motion chip-grant has been added
13) In the Grid mode, removed item "Consumption" in tooltips of buildings, only applies to buildings that produce electricity

Added:
1) Added sounds of rain, wind
2) Added sounds of thunder, wind in the forest, wind in the desert - they have random factor
3) Added visualization of the radius of the forest demolition area when dislocation on a location

Corrected:
1) Fixed text overlaying in game settings (autosave)
2) Fixed a bug when, after loading the save, the unit did not have modules. Due to the quick exit after dislocation at the location, the unit did not have time to save its settings.
3) Fixed a bug when the Component Factory did not see buildings with liquid or gaseous resources in the web and could not collect the required amount for production
4) Fixed a bug when the selection was completed (press LMB), the selection continued if the cursor was over the UI element
5) Fixed a bug when during the loading of the location when creating buildings, the sound of placing the building on the location was played
Zero Caliber VR - Dan [WhaleEtlen]
Hey everyone,

Just wanted to let you all now where we currently are with the gargantuan task of merging our projects together and bringing Zero Cal to the level we want it to be on.
First of all, sorry for the lagging updates regarding our progress concerning Zero Cal's next update - we wanted to make sure that what we promise now we can 100% deliver later on.

You might be aware that after Zero Cal's standalone release, we've started to dissect the game's code to pieces in order to merge the two projects together and bring all the goodies back to the OG version.
All our efforts, blood, sweat and tears are starting to yield tangible results - we now see the light at the end of the tunnel!

Due to the delicate nature of the process, we've decided to compile all the progress into a big steaming pile of a giga update - we're expecting it to be ready for release towards the end of fall, 2022.

What's gonna be in it you ask?
Well, where to start...
Besides all the optimization and under the hood changes, we're going to add:
  • Melee weapons: a knife, a bayonet attachment, a machete, a crowbar, a baton, a baseball bat and an axe



  • Cross-play PvP with plenty of maps



  • UGC (mod) support for PvP maps
  • Rebalanced and spiced up combat on all maps

These are only the most eye-candy additions but rest assured, there will be many more! There's a reason we're referring to it as a "giga update". ;)
Oh, one more thing: the PCVR-level graphics won't be affected.

---

That's it for this super-quick update. We're going to show you sneak peeks and provide you with consistent updates as we get closer to the giga update - watch this space!

Cheers,
- XREAL Games Team -
Jun 17, 2022
Melobot - A Last Song - Kyro
Hi 🌱

We are launching our last demo with the Steam Next Fest, feel free to test it out and give us feedback on our discord https://discord.com/invite/rwGAbNYYvR

In the demo you’ll find 2 biomes: the ionian biome which is the tutorial & the dorian biome where the adventure kicks in!

The demo will not be up indefinitely so don’t miss your chance to try our game out for free!

Here is a brief patch notes for the changes in the latest demo version:
  • Added Vespod Harvester dark matter signal
  • Removed the limitation of 1 region validation per expedition
  • Region validation now gives musical energy
  • Meloplant destabilisation can now be used in a validated region
  • Lots of bug fixes
We are excited to share with you what we’ve been working on!

Bye 🤖

https://twitter.com/AnomalieStudio
https://www.instagram.com/alastsong_
https://www.tiktok.com/@alastsong_
Die by the Blade - Maddie @ Kwalee
Get ready for gore galore 💀

In Die by the Blade, your moveset will be based on your weapon rather than your character, so it's important to choose wisely. Pick a weapon that suits your playstyle and master its combos to pull off brutal one-hit kills.



To demonstrate just how deadly these combos can be, the community team at Kwalee have released their latest guide to the katana combos, which features a couple of the one-hit-kill cinematics 😱

Watch the video below to see more combos for the katana and another one-hit-kill cinematic 👇



https://store.steampowered.com/app/1154670/Die_by_the_Blade/

Don’t forget to join our Discord server for more exclusive content and follow us on social media at @dbtbgame 💬


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Serial Cleaner - Plumski
It's time to make a mark on your diary (please avoid marks on the carpet, we've just had it steam cleaned) Serial Cleaners will be available September 22nd 2022.

Watch our brand-new Story Trailer and see that this relationship is not without a stain despite their profession.
https://www.youtube.com/watchv=TxkCHKd12GQ&t=1s
Wishlist now:
https://store.steampowered.com/app/1337920/Serial_Cleaners/
I Am 1 - gtgamesproductions


I Am 1 - Just Released!


The action-platformer where you start as 1 pixel and adventure to become more, is out now!

Take advantage of this special week long 25% off release sale, and get the game NOW!

Also, stay tuned for some game play streams, more info on this will be posted here on steam and the linked social media accounts.
Jun 17, 2022
Princess & Conquest - Towerfag
Here are more fixes!
Not everything that was fixed in today's Beta can be transferred to Stable builds with a patch, but the next Stable build will certainly include all of them and more! Thank you for all the reports!

Size: 213.2 KB

Fixes:
ːswirliesː Fixed broken save crystal during Kobold's ending
ːswirliesː Fixed (removed, useless) save crystal in the Monastery's Graveyard
ːswirliesː Fixed NPCs and Ch/i/mps spawning on top of each other in the Clocktown
ːswirliesː Fixed Beach minigame not resetting correctly
ːswirliesː Fixed BGS not fading out when reaching an ending
ːswirliesː Fixed eggs hatching during lift rides and other occasions
ːswirliesː Fixed Talon Guards not being shown in Throne Rooms when they're sent as Bird Princess' envoys
Re-Legion - Ice Code Games S.A.
Round up the posse!

Steam Next Fest has arrived in town and in the Hard West. We're sharing developer streams, answering your questions and sharing a demo of the game right now. Jump in until June 20th and get yer gaming on.




STEAM DEMO
Simply click on "download the Demo" in the link below and prepare to embark on a harrowing new adventure into the heart of darkness. Please wishlist the game to be updated on release and launch info.

https://store.steampowered.com/app/1282410/Hard_West_2/


PRESS KIT
Can't wait to share your experience? Here's a handy press kit to spread the good word. Press Kit here.
Wytchwood - Vermeulen
Hey all!
We continue to add more languages! Update is now live with Russian/Koean:
thanks!
- Lee
Powerboat VR - Jimmy Arcade
This applies the current BETA performance update together with some more performance enhancing updates to the main build.

1. Procedurally generated trees are now all instanced on the GPU. This means that any where that had large numbers of trees/palms (e.g Ko Lan) will benefit from a performance boost.

2. Above water terrain is now instanced correctly.

3. Underwater terrain has now been corrected to use the right LOD level

4. Maupiti port has been semi - optimised. Other ports have not yet been optimised.

This essentially takes care of the easy to do optimisations. Ports still need a lot of work but I'm confident that I can significantly reduce the overhead in these areas.

On a 2080ti i9-9900k @ 1920x1080p setting at Maupiti harbour I get over 150 fps now and easily tops out my frame rate limiter of 200fps when nearer the open ocean.

At 5120x1440 it's a very steady 110fps in the same settings. This is just under true 4k resolution.

Let me know what your performance gains are in the forum :)
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