Cards & Tankards - Emrys
Added faction based deck box cosmetics
6 hair styles can now be purchased for 500 gold instead of gems
1 facial hair style can now be purchased for 500 gold instead of gems
Hair/eye colors can now be purchased for 500 gold instead of gems
You can now pick creatures up at any time
Fixed sometimes not being able to grab deck boxes from the deck menu
Fixed being able to block creatures while other abilities are not finished executing
Fixed being able to end your turn while creatures are dying
Fixed dying creatures being able to get stat buffs
Fixed activating a creature not showing sleeping effect
Fixed being able to join a fake private tavern with code 0000
Fixed many draw card abilities skipping token cards
Fixed Potion of the Weald not preserving enhanced cards
Fixed Poison Bomb not getting banished after it comes back from Zealous Archivist
Jun 16, 2022
Last Group Out - Woodland117
Update 0.01.0300:

  • New hidden loot box.
  • Added drum magazine for MK-416.
  • Small expansion for Military Base lab area.
  • Network optimization.
Craterbound - Dan72
QoL Balance Updates:
- Made laser tanks not spawn until players are capable of defending themselves with EMPs
- Made laser tank chase radius much more reasonable
- Made laser tanks stunnable for more times and for longer before resistance is gained

Options Updates:
- Sensitivity Slider Option Added
- Moved V-Sync and Colorblindness options to video options panel
Jun 16, 2022
Medicinal Herbs - Cannabis Grow Simulator - Pvt_Shepherd
- Savegame engine: Outdoor bug
- Optimization: Post processing
- Fixed minor bugs.
Jun 16, 2022
Blush Blush - Sad Panda Studios

Hey Panda Peeps,

You know how Eli’s goal in life is to be as fabulous as possible? How would you like to help him out with that? All you’ve got to do is unlock his spectacular Masquerade Outfit during the Limited Time Event! Have him don his fancy apparel and spend the rest of your days painting the town rainbow-colored together. Because who needs a special occasion as an excuse to dress in full formalwear? Not Eli, that’s for sure!

You know the drill! Pony up to the LTE, collect your daily event tokens, and be rewarded.

We love you so hard!

The Pandas
PlanetSide 2 - dsosa


All players can enjoy Double EXP starting today through June 19th.

Want to see what's new? Check out the latest Summer Fun Update here.

See you in game, soldier!
Exophobia - Zarc Attack
Hey everyone!
It's been a really hectic week, isn't it? Lots of demos, player feedback, and all of that. Hope you all have been having fun!

I just uploaded a new version of the demo, where I tried to fix all the game breaking bugs that appeared from all your gathered feedback and playthroughs I have been watching you share!

Fixes:
  • Saving system is working fine now. There was a key card door blocking the elevator room that sometimes disapeared, so you could just skip 80% of the demo by getting into the elevator sooner than normal. Yeah not very fun...
  • Found out a bug that randomly teleported you into a new game when pressing pause. Fixed now.
  • Boxes should not get stuck in the conveyor belts or flicker anymore, yay!
  • Tweaked the level a bit, so players wouldn't forget to save in the terminals as much. Please, save whenever you can, that's part of the game!
  • This new version includes a brand new performance system, so it might have some bugs, but run better. Let me know if the game crashes. Also, it's a known thing that if you have the window minimized on loading, it will show a warning, this is ok and will be fixed next update.
Among other many small tweaks for a better experience.
Thank you all for your patience, it's not fun to see people give up on the demo because of these bugs, but I'm doing my best!
And thanks to all of the commenters on the feedback discussion thread. If you are having trouble, feel free to write there or on the Zarc Attack Discord.

Have a great rest of the week!
Zarc
Jun 16, 2022
The Last Plague: Blight - originalstudios
Playtest was updated a bit ago, posting here for completeness

The Performance Update

Finally spent some time on performance which is something I've wanted to tackle for a while. Completely redid a lot of the internals of the game and really happy with the results, seeing solid framerate improvements (~34% improvement on my RTX 2080), as well as a fairly decent reduction of stuttering as the game loads and unloads chunks while running around the world. There is still some more improvement to be done here, but I'm happy with where it is for now.

A few other fixes and tweaks are included in this update. Please continue to report any issues you see! Thanks

Performance:
  • Completely reworked internal saving/loading system for much less memory pressure. This greatly reduces some of the stuttering seen before when running around and loading/unloading the world. New games will see the most benefit vs. loading a pre-v0.5.11 save
  • Tons of optimizations to rendering, culling, logic, etc. Should increase framerate by 5-30% on almost all configurations
Fixes:
  • Fixed water reflections quality no longer actually using High when Medium is selected. The difference between Medium and High is whether the reflections will render shadows or not, a fairly significant performance impact
  • Fixed rabbit snares losing their correct state sometimes when multiple are present in the world - some with and without trapped rabbits - when loading a game
  • Clamped contamination of harvested creature items to 100%
  • Fixed main menu background scene showing weird gray highlights if leaving an active game with heavy cloud cover
  • Fixed rare issue where the construction materials shown in the character's hands during the building process would actually have collision enabled and would end up pushing the player around during the animation
  • Fixed another cause of "ghost items" where trying to drag something like mud into the construction materials UI slot (instead of mud mortar) would cause a ghost item to get stuck in the slot
Other changes:
  • Soaking slots will always show on the Soaking Basin UI regardless of how much water is present, and the UI was reworked to be more helpful in figuring out what is needed to properly treat the hides
  • Times shown on things like remaining time for treating a hide are capped to 100 hours now to prevent overly large values from appearing in very inefficient treating setups
  • Add stockpile ability for soft clay
  • Slightly different looking bushes as textures/materials are consolidated as part of the general performance optimization above
  • More interesting looking player/bush graphical interaction effect while walking through them
  • Better transition between player character running and walking so it no longer appears instant
  • Long sticks are packed closer together in stockpiles, allowing for more to be placed per stockpile
  • Reduced how much impact each step has on changing grass to dirt over time
Jun 16, 2022
Hero of war - artur.projetista
1 - The main character was leaving the screen when shooting in the corner of the screen. >>FIXED<<

2 - The character's gun has been changed to another that matches the game better.
Jun 16, 2022
25°N 71°W - steam.seks
Version 1.4.1 will be the final update of Steam Early Access.
Please note that 1.1/1.2/1.3 savegames and 1.4 savegames will be incompatible!
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