We just published a Survival Guide to help those that are having a hard time, are stuck on something, or just want to learn more about the details of the game.
The Survival Guide talks about Oxygen, navigating the Inventory and Containers, and more.
The release of the new update is approaching very soon, so here is a last update teasing the upcoming content! Today, we are focusing on the criminality, law and health aspect.
Villagers will have the capacity to commit some truly evil acts! They will take out their frustration on the property of others and vandalize construction, causing it to be immediately in need of repairs. They will sneak in the zones of their neighbors, especially your warehouse, in attempts to steal, and to sort a truly deep and hurtful conflict, they may even resort to a murder.
Sneaky Little Devils
Of course, aside from vandalism, which is quite impulsive, your villagers will not be so blatant about it. They will try to perform their crimes fast and before anyone can see them. And they will not be stopped by a mere door! Picking locks takes time, but eventually, they can get through any door. However, they are a strategic element in stopping them before it is too late.
As we covered in our fist update, you will be able to recruit soldiers and assign them to regiments with selected gear. One of these regiments are day guards, night guards, day jailers and night jailers. As the name would suggest, guards would be in charge of protecting your settlement, while jailers look over the prisoners in the new Jail zone.
For you, guard is a strategic resource. You can only manage to have so many, and it is impossible to guard the whole village. Place down guard posts in the areas that you hold the most dear. Your guards will occupy them and look out for any criminal on sight. Once a villager enters their sight range during a criminal act, they have a chance to be discovered. And, the longer they can stay within that range, the higher the chance they will not go unnoticed. So, a guard post in front of a door is probably your best chance of catching them.
Path of A Criminal
While you can go the way of the muscles and set up guards wherever you can, maintaining villagers' happiness is still your best chance of reducing crime. The more unhappy your villagers grow, the more likely they are to start committing crimes. And they will typically target those who have a bad standing with them. Thus giving raise to the vicious cycle of criminality. Lower happiness means bad relationships, which fuels criminal acts, which fuels more frustration.
And, if you are successful in catching a criminal, they will end up in jail. You can now place down a jail bench or jail chair, which determines an area of a cell. Each criminal, once defeated in combat, is dragged to their designated bench, and left there to rot. Jailers will regularly bring them food and once their sentence is over, release them to freedom. Each sentence is determined automatically based on their crime, so you don’t have to worry about it, if it is not your cup of tea. But, you can update this sentence to any length you wish. Making it shorter will gain you favor with their family, while extending it will hurt your standing with them.
There is, however, one type of sentence, which is final. Once you order an execution, it is truly an end for them. But first, you will need to dedicate one of your guards to be an executioner, and build an Execution Site - a new zone with Execution Display and Public Stage. Here, the head of your family will gather with the rest of your village to publicly execute any incriminated person. This will send the message that no criminal act will be tolerated, and for a time, you may see them withhold from any cruel actions, despite their frustrations. However, executing a criminal significantly hurts your standing with their family, so choose wisely.
Healthy Body, Healthy Mind
New update will also introduce the mechanics of injuries, fractures, and sicknesses. Villagers can hurt themselves in combat or during heavy labor. They can also get sick as a result of bad weather, or when they come in contact with an infected visitor.
Illnesses and injuries reduce their chance of survival, slow down their movement and reduce their mood and happiness. For severe injuries and illnesses, they will seek treatment at a local hospital and obtain salve, bandages or cure - new healing material produced in the apothecary by the clergy.
Especially for illnesses, they want to be isolated, so they don’t spread the sickness to others, so you should make sure to build a hospital - new clergy zone, where all sick people seek treatment from nurses - a new clergy order.
We hope you will enjoy this new update! We have covered a lot, and yet so much is still not mentioned. From the numerous bugfixes, balancing updates, UI improvements, performance overhaul, or even cloud save support, there is so much to desire! The update will arrive soon, so stay tuned, join us on Discord, and let us know in the comments, what is your favorite feature!
We just published a Survival Guide to help those that are having a hard time, are stuck on something, or just want to learn more about the details of the game.
The Survival Guide talks about Oxygen, navigating the Inventory and Containers, and more.
You all know how people function, right? No coffee—no energy. Your smartphone is the same…wait, not like that, don’t drown it in coffee!
All Processes and Apps working inside your phone need ‘data coffee’ to function, and the real tragedy of the Backfirewall_ is that there is currently a data-coffee shortage.
Updates are the only thing to bring fresh data-coffee grains to the System.
4iLab studio is glad to invite you to showcase stream of B3 Demo by [HelixxVR] Se7en.
In this demo, you'll be defending your base from waves of attacking monsters. The base is protected from the back and sides by mountains. On the front side, it has a wall with firing points. To protect the base, you need to move all around these points, using a teleport system. So, when you need to go to another point, you look at the flag above it and instantly teleport to the point. Monsters appear from the side of the desert in random waves. They attack the wall. After the destruction of the wall, monsters penetrate the base. The game is over when the first monster reaches the control point inside the base. There will be several types of monsters and they will require different tactics to defeat them.
We plan to develop this game into a full-fledged adventure. Please add to the wishlist to support our work!
Dear Chessmates: The game will be updated at 00:30 ~ 01:30(UTC -8) on June 17, 2022. During the maintenance period, you will not be able to log into the game. To ensure the safety of your game account data, Please go offline before the maintenance. Please understand for the inconvenience caused to you! Thank you for your support. V0.8.1 version specific update maintenance content as follows: Bug Fixes 1.Fixed the issue that cause by the communication lead to the bug that the player is still deducting his time after his move in the Matching games and Friend Versus games.For the same reason,there may also be the same situation after the opponent’s move. 2.Fixed the issue that unable to end the game when both sides are unable to place in the Matching games and Friend Versus games. 3.Fixed the issue of the computer will take a long time to make a move at the closing stage of the game in the Story mode. 4.Fixed the issue of the computer will not be able to make a move in Story mode due to multiple fast clicks on the board, but there are hints that you can click or the computer will automatically make a move without any display. 5.Fixed the issue that cannot unlocking the DLC CG in the Story mode final settlement. If you encounter other bug problems, welcome to feedback in the Steam community, thank you for your support!
Last week we announced our exciting partnership with EpicDesk! They are a custom desk/mouse pad producer that specialize in limited edition campaigns for content creators!
They have a few campaigns live right now you can check out for pre-order. With more creators being signed up regularly.
If you are a dedicated Rust content creator be sure to reach out and see what magic can be made!
Beautiful Rust Poetry
As some of you may know we had one of our most controversial updates last patch. It caused quite a stir in the community!
Here's Roman Fever with a festive, poetic recap in the tone of snarky.
Creator Spotlight
This month we have the ever-so-graceful Blazed!
"Hi, I'm Blazed, I have been playing rust for over 6 years and streaming on twitch for 2 years. My friend originally introduced me to rust and I haven’t stopped playing rust since.
I began gaming on original ps2, and moved to PC games playing Arma 3 and counter strike, and eventually Rust. I love that rust has no set way to play, it keeps it fresh and fun to play for long amounts of time, and I look forward to playing for many years to come!"
They just released their latest monument, the Robotics Lab, for the Mars map! This monument is comparable to Airfield on Earth. High/Mid-Tier Loot, Blue Card Puzzle, and Red Card Spawn.
Details on how you can check it out on their website!
Speedpaints
I'm a sucker for a good in-game Rust art and speedpainting! Pronwan knocked it out of the park.
We are excited to announce that the demo build is now alive for players to download. The demo demonstrates a early-stage version where elements could be improved or replaced. Please receive this demo version as an appetizer and an invitation to our beta tests in the future. By disclosing the developing progressions, we would love to know your feedbacks and suggestions
The goal is to make Grimlord fits the community’s preferences. We are looking forward to know our feedback. We appreciate your attention and your patience more than you ever know. We hope you enjoy the demo!
Join our discord - meet our amazing members - talk to devs in person - win free beta keys
List of Improvements
1.Improved the effects of numerous physical collisions. 2.Adjusted the index gripping configuration, making weapons easier to hold. 3.Altered the descriptions on a number of weapons. 4.Added a swapping movement when casting spells with a staff. 5.Improved enemies’ getting up animation making them no longer stuck player’s weapon. 6.Improved bosses’ hit reaction animation, making them easier to stun. 7.Improved lighting 8.Improved blood splatter 9.Added game logo at the start menu.
EA version
A huge and complex world map that’s 3-4 times the demo size for players to explore, and that’s merely the first chapter of the game. A whole type of humanoid creatures’ combat logic and AI will be tested in game. The initial talent system is being completed. At least two other boss fights. Adding a number of NPCs to give assignments and forge weapons and armors for you. New eye-drawing clothes and armor. A climbing system. Adding more treasure chest in different sections in the game. Adding more move sets and special attacks Weapon handling and enemy reaction will be adjusted further. Adding more weapon skills and abilities.
Contents updates further down the road
5 chapters approximately. Memorable boss fights in each chapter. A Firekeeper type NPC guaranteed. Legendary weapons (Might be in the temple that descent into darkness, all you need to do is find it and pull it out) Extensive character creation Female player body Weapon trading Some replayable dungeons Co-op mode (planned) PVP mode (planned)