Our first update post release is now available to download! While the change log will list current and visible updates, there are many behind the scene changes to enhance playability of the game, which we hope to release in the next regular update. Join our Discord server to learn more about what is coming in the next few weeks!
Update 1.0.1.2
Ottava has evolved. ?
Added Video Settings. Defaults to Ultra, lower them if you require a boost in FPS.
--- Shade Quality. Controls the material complexity cost.
--- Detail Level. Controls amount of props and particles on screen.
--- Post Processing effect. Controls complexity of Post Process effects.
Added Game Settings.
--- Note Bend Sensitivity. A slider from 0.5 to 1.5. Higher values require less physical distance to move notes far away. DEV NOTE. We might adjust the range of this setting in the future.
--- Use Advance Gameplay UI. Option to show by default the advanced gameplay UI when you start playing a song.
Updated Animation logic, Animations, and Materials for HexagonScreen.
Updated Animation logic and Animations of Ottava.
Reduced shader cost of some UI elements.
Gun laser now draws on top of player on LIV viewports.
Reduced gun laser sight material cost.
Some of the changes we are working on are improving Perfect Hits, so they are easier to understand and obtain. Adjust the note bend system, to allow for bends to move independently, for example, currently, 2 simultaneous bends must be bent the same way. And to add a simplified instrument option, which keeps the musical range instrument on tune and making sound only when supposed to, but it removes player's freedom.
We are also working on more music of course!
Thank you, and we hope you are having a blast with the game!
BoneTown: The Second Coming Edition - D-Dub Software
We've been working around the clock on the content we know you've all been waiting for: the BoneTown Fetish DLC! And we realized this would be a great opportunity to get the community involved.
In the new Fetish DLC, there will be tons of new sex stores around BoneTown where you go to unlock the new fetish sex positions -- and each store is going to need a fitting name. What does that mean? Well, if you want to experience the gangbang content of the Fetish DLC, does a store named PoundLand say that to you? Or if you want to experience some BDSM / S&M, how about a store named The Whipper Snapper?
So our question to you is: can you help us come up with the best/funniest/most fitting names for each type of sex store listed below?
- Futa
- Big Beautiful Women
- BDSM / S&M
- Gay
- Lesbian
- Gangbang (lots of guys, one girl)
- Orgy (lots of girls and guys)
- Body Part Sex (Foot and Titties)
- Creampie
Just give us your store name ideas in the comments of this post, and we’ll keep a close eye on it. If you come up with a great one, there’s a good chance you could see it in the upcoming Fetish DLC.* Thank you to the greatest community out there.
*By giving name suggestions below, you agree that the suggestion you give may be used in BoneTown, and that you are not expecting any compensation (besides the bragging rights of being part of the world's coolest porno game!).
Lynx Corporation takes the health and safety of our workforce seriously, and to that end we are proud to announce a new Firmware patch for our EverWork Program.
We are offering a 0.0025% bonus to any worker who successfully makes it through an entire solar cycle without requiring a single regeneration to celebrate the successful deployment of the aforementioned Firmware Patch. The bonus will be paid out at the successful completion of your contract, although a 0.0032% processing fee may be incurred, entirely at our discretion.
Additionally, Lynx is pleased to reveal that the work productivity research team has cleared the release of additional tracks for the Shipbreaker Americana Soundtrack which are now available for purchase at our trusted Lynx partnered vendors. The work productivity research team calculated that listening to these new tracks increases productivity by an impressive 0.021%, so we at Lynx recommend the purchase to all our employees.
Hardspace: Shipbreaker - Original Soundtrack Update
• 27 Additional Tracks added to the OST
16 Tension Remixes of the original folk tracks, featuring the synth layers heard in the game
11 additional incidental tracks including themes from the opening and closing cinematics
Patch Notes
• Changes & Updates:
New Gecko Station Hopper interior color variants have been added which fit the companies that used them before being sent to Lynx to be scrapped
New lights are added to Morrigan Station and the salvage bay
• Gameplay:
AI node placement has been updated, resulting in a better distribution of them within an entire ship
Electric Cable Junctions cannot be dislodged by using the grapple
• Optimizations:
Optimized Sensor Arrays
Optimized the Large Armour Plate component
Optimized the Gecko Nose Panel
Optimized the Communications Dish component
Optimized the Solar Battery component
• Audio:
Added new ECU power down sfx
Added increased audio feedback to the grapple when objects impact while grappled
• UI:
Updates to HUD to make several elements more legible on larger screens
Added a HUD marker to help the player locate the Railgate when it fires for the first time
Changed width and font size of tier rewards to fit 'Repair Kit' in one line in other languages
Updated the Game Over Screen to increase legibility
Updated Job board UI to increase legibility
Updated fonts for player badge on the main menu for increased readability
Added a confirmation pop-up after pressing save & quit
The last decrypted data entry will be opened automatically after a successful decryption in the Dataminer interface
Leaderboard interface has been updated
The audio player widget now remains active in the HAB when no longer interacting with the terminal
• Other:
The look of the Space Truck has been updated when looking through the HAB window
New texture has been applied for cut glass
Bug Fixes
• Communications arrays on Heavy Cargo Geckos can spawn detached from their sensor arrays • A piece of fuel pipe can be found free floating in Heavy Cargo Geckos • Violent decompression occurs in the Crew Quarters of Heavy Cargo geckos, when cutting a certain keel cut point • Computer terminal with 'no salvage destination' parts or with extra parts can spawn on Heavy Cargo Javelins • A gap can be present in the back of the hull of gecko station hopper • Interior assets can spawn right in front of a front cabin airlock in certain Javelins • Hal dialogue plays during the loading if the user loads a career saved right after the Industrial Action • Floating terminal found in Javelin Tanker reactor room • Equipment text is not displaying in the workstation terminal, after loading in the HAB at rank 3 (skip training) • Airlock decompression VFX appears in the scanner • AI Nodes hidden behind objects on Stargazer Gecko exterior • Ship Failed to Load popup shows up on the second wakeup call • When the railgate charges up to fire, there are a ton of floating, blue, sparkly lights that shouldn't be there • Kitchen Cabinets (from the Cargo Atlas) appear bright white • Talking Head portraits in HAB have been cut in half • One wall in a Gecko Station Hopper is flickering badly • Waypoint arrow doesn't go away after player enters equipment screen during Rank 4 Upgrade tutorial • Missing dialog for the Union newsletter from Lou • Missing background dialog from Lou at rank 4 • Returning too soon to the HAB during Kaito’s VO prevents other campaign VOs to trigger • Radiation filter emissive turns off but the filter is still barge salvageable • Random collision boxes in the Heavy Cargo Javelin's interior double airlock • Some Sensor Arrays are unconfigured • Small canister does not make a physics impact sound • Quitting while reactor is exploding can leave the sounds stuck • Missing error SFX when Locked screen appears after ending contract • Correct sound effect missing when completing Space Truck • Poster selection disappears and it's no longer possible to switch between posters with the controller, when the user pauses while on the Posters • Game crashed by pressing escape at the end of HAB employee terminal exit transition • The user is soft locked in the work station terminal, after accessing the Repair option during the Rank 4 Tethers message • Masterjack green lights lack visual treatment in scanner mode • Part of salvage bay is too bright when viewed from the HAB • Electrocution vfx is low on the hand, may need to move it up higher to be seen from the player POV • Airlock emissives don't turn off when disconnect from the ship • Weird artifact on the Character Portrait • User can get stuck or blocked while navigating Javelin double airlocks • Can't navigate front end with gamepad or keyboard after closing option menu • The Ship Doctor UI remains stuck on both terminals • Decompression alarm on Gecko doors sounds too bright • Airlock spray VFX missing from Salvage Gecko • Employee Terminal menu selection can sound spammy when using the mouse • Start Shift sound will play during narrative events in the HAB even though the function is greyed out • Contract Status option can lose focus when navigating with a controller • Double airlocks on Javelins don't have vfx or light animation • Javelin room incorrectly labeled "Airlock" • Airlock lights are out of sync with the rest of the animation • Backing out of the ship catalog will display a persistent audio player widget • Atmosphere Regulator is not interactable even though the ship has power • Employee Terminal UI doesn't select the first item in the line, resulting in doubled sfx • In the Onboarding Animatic, the "speed lines" used on the image of the Space Truck persist into the Everwork Logo Screen • Cut point attached to the rear of push pads on roustabout tugs has inconsistent collision when using the cutter • Mackerel CMPT can sometimes remain pressurized even if visibly open to the void • Light asset color and emissive (glow) colors don't match in several ship room types • Very aggressive LOD issue on several objects • Aggressive LODing with the small rail guide pieces • Electrical VFX does not show on the player's hand model when they are shocked • Changing graphics settings after changing texture settings can revert changes made previously in texture settings • Player can get instantaneously crushed when flushing a thruster on an Atlas Tug • Windows 7/8 machines crash at game start
Hey there Keepers, the new Branching Out update is finally LIVE!
Thanks so much for your patience, this patch contains major fixes, quality of life improvements and new mechanics and buildings for you to try out!
New Mechanics
Platforms
With their own unique buildings, the Platform special project allows you to finally connect to those distant tiles! Give them a try, and let me know what you think, and also what kind of buildings I should add to them in future updates.
Resource Networks
But what's the use of those far-flung tiles if you can't use their resources? New buildings such as Storehouses, Tram Stations and Markets will share resources between them, letting you break the rules and move resources across any distance!
Quality of Life Changes & Fixes
Saving & Loading
Should work now. Thanks for your patience while I dug through this one, and please let me know if any issues crop up!
Atmosphere Progress UI & Mechanics Change
The island's atmosphere now increases or decreases faster or slower based on your surplus/deficit of O2, and now adds or removes an entire ring at a time instead of going tile-by-tile. Additionally the UI element now shows a progress bar to let you know how close you are to an increase or a decrease!
Restart Island Button
By far the most requested community feature, now you can restart your current island without affecting your overall progress!
New Dev Diary
Check out me talking about some of the design considerations that went into this update, and the key issues with Firekeep that I'm hoping to solve:
Additional Patchnotes
- Overhauled building effects that require resource inputs, will now only lock the inputs once the effect has "used" them. (e.g. Gardens will be able to refund Compost inputs until the extra Food production is actually sent to a different building, and will be able to refund again if that extra Food production is itself refunded).
- Overhauled the building UI panel to differentiate between resources locked from upgrading the building and resources locked by building effects. Created new icons to correspond to different effects.
- Building UI Panel - moved building atmosphere effects beside the building title, hopefully make the building description icons less crowded.
- Villager chain no longer produces Disease, changed to Sewage.
- Rebalanced "Meeting Place" building, no longer provides Amenities but upgrade chain is more useful, including:
Latrines and a "Sanitation" track that removes Pollution.
Inns, which can spread Firelight to neighbouring without relying on the central tile (but don't contribute towards completing the current island)
Shrines- upgrades to powerful community-centered buildings like Chapel and School, plus Parks, which give Amenities and access to the "Saplings" special project.
Markets, which transport Food between them across any distance.
If you've made it this far, hope you enjoy the new patch, and feel free to get involved in development by joining the Discord!
Hello everyone, Today I have finally released the demo for Hallowlands on Steam. Please check it out if you are interested. I also updated the demo to 0.5.8.
Here is the Change Log for the 0.5.8 update:
Added: Map Menu when you press tab or RB for a controller. Changed: Character menu Button to Select for Controllers. Changed: Fixed bug where house doors would sometimes get blocked for newly created worlds. Changed: Fixed bug where a part of a cave would sometimes get disconnected from the rest of the cave system for newly created worlds. Changed: Improved the reachability for areas in cave systems for newly created worlds.
Thank you to all the mercenaries out there making LEAP an even better experience. The team has been working on a lot of quality of life updates, squashing bugs, and improving optimization. All the feedback you've all been giving us has been amazing, and the community members who have been actively finding new ways to...break the game, we love you! Thank you all again for the support, we have a lot more news coming your way real soon, but today we have another hotfix.
We're going to continue with our community devs v player events, so be on the look out for that announcement later today.
HOTFIX : 14.06.2022
Weapons and Abilities
Broad pass on weapon recoils and spreads
Slight cooldown reduction for wraith cloak ability
Higher initial sword reflect cost (from 5 to 10)
Maps
Adjusted ambient soundtrack for Cataclysm
Team Annihilation spawn improvements
Wide balance pass on capture rates for objectives in Special Operations
Reduced size of playable area for Asset Assassination
Fix for Alpine Basin loot spawners that could spawn items in safezones
Moved some AI spawn and soft boundary locations in Redrock
Programming
Fixed wrong skins applied on killcam
Added "quit to menu" button from match end screen
Server admins can now join full servers
Fixed a bug causing valid contractor bonuses to be hidden
Fixed an issue where the scoreboard entries started at 2
Fixed controller keybindings automatically binding once a face button was pressed
Fixed some contractor bonuses which were not working
Added mod auto-download support for Linux servers
Fixed friendly fire not working with the golden rocket launcher
Added class icons to items in the black market
Dying via noncharacter sources is now considered a death
Fixed a bug where warning effects doesn't clear by thunderblast if the player using it was killed while charging
Fixed some inconsistencies with leaving matches and rejoining as a party
For anyone who would like to join our Discord, I've added a link below for you to join. We're encouraging people who would like to interact with fellow Mercenaries to jump in, the dev team is also in the Discord and can help provide feedback and support. Anyone looking to seed servers or would like to find people to jump into matches with we have a section on the Discord for that. It's not a permanent solution, but as we work to grow the game and push towards bigger and better updates these are ways we can help LEAP grow!