A new build has been installed on the RU PTS. It is full of brand-new content now: a new season, 4 updated maps, Ranked Matches 3.0 and a lot of other novelties. Check out the overview and share your thoughts about the upcoming content!
I'll be streaming during Steam Next Fest showcasing the full game, including an introduction and tutorial, Q&A and mid and late game gameplay (hopefully!)
Hello. This is Sid Classic Team. Let me introduce the upcoming Events of Sid.
1.Season
■ Period: 6/17 ~ 6/30 (UTC)
■ The following Season Exceptionals can be encountered during Lessons and Explorations.
Location : Lessons
<R+ Salamander> Max Lv - HP : 12604 / AK : 17847 - Skill : (164/214/264/289/314)% of ATK * Trigger % : 35% * Illustrator : sansa
Location : Explorations
<R+ Undine> Max Lv - HP : 14325 / AK : 16354 - Skill : 35% less damage from an enemy for (1/3/5/6/7) turns * Trigger % : 48% * Illustrator : Leeyuna
※ R+ Salamander and R+ Undine will have x3 Attack Multiplier for the following period.
-6/17 ~ 7/7(UTC)
2.Daily Summon
<SR Sailor Lua>
Max Lv - HP : 27217 / AK : 13795 - Skill : (173/217/261/283/305)% of HP recovery * Trigger % : 36% * Illustrator : sila
※ SR Sailor Lua will have 2x HP between 2022.6.10 ~ 2022.7.14(UTC)
<June 17 : SR Shaka> Max Lv - HP : 11745 / AK : 28890 - Skill : (180/260/340/380/420)% of ATK * Trigger % : 34% * Illustrator : UNAGIPANG
<June 18 : SR Hoan Kiem> Max Lv - HP : 15031 / AK : 25747 - Skill : (155/255/355/380/405)% of ATK and more damage inversely proportional to remaining HP * Trigger % : 35% * Illustrator : yomie
<June 19 : SR Angra Mainyu> Max Lv - HP : 12736 / AK : 27666 - Skill : (147/237/327/372/417)% of ATK * Trigger % : 42% * Illustrator : yomie
<June 20 : R+ Valkyrie> Max Lv - HP : 10475 / AK : 16045 - Skill : (150/180/210/217/225)% of ATK * Trigger % : 33% * Illustrator : sila
<June 21 : R+ Capris> Max Lv - HP : 13356 / AK : 12544 - Skill : (300/340/380/390/400)% of ATK to a Flame type enemy * Trigger % : 43% * Illustrator : Iro
<June 22 : R+ Charlotte> Max Lv - HP : 11289 / AK : 15591 - Skill : (200/240/280/290/300)% of ATK * Trigger % : 24% * Illustrator : sila
<June 23 : R+ Ares> Max Lv - HP : 10100 / AK : 16140 - Skill : (220/260/300/310/320)% of ATK to a Electric type enemy * Trigger % : 50% * Illustrator : sila
※ SR Sidians Acquired from Daily Summon will have x4 Attack Multiplier for two weeks from the day of summons. ※ R+ Sidians Acquired from Daily Summon will have x3 Attack Multiplier for two weeks from the day of summons. ※ For Skills, this is the order that the effect percentage is shown: (Lv.1/ Lv. 2/ Lv. 3/ Lv. 4/ Lv. 5)
※ From July 8 (UTC), Daily Summon will be discontinued. ※ Sidians that were obtained from Daily Summon can be obtained from the Forest of Confession in the future.
Monuments Flipper: Prologue - Games Incubator_Team
List of changelogs: - Improved stone block weight and catching - Fixed progress bar - Added ability to pick items from under the table - Loading bug fixed - Added M manu icons visible all the time as well as ALT icon to enter AR - Added the ability to change the size of the cursor
Now, by opening the wheel menu, we can click on the task we want in the right corner of the screen and the game will show us with the help of the indicator where this task is located on the location. By clicking on the green areas with the name of the main task, for example: Check area, we can close the task guidelines list or open it, which organizes the list of sentences.
Thanks to your precious feedback, we are coming today with a patch changing some things you’ve reported!
We fixed over 50 other minor issues thanks to the player.log files you’ve sent to us. Thank you once again for your help and commitment to fixing the game!
What else is patch 1.0e containing?
Added Imperial units (yards, inches) - just click checkbox in settings!
Improved navigation after deleting a save file in the save panel
Ability to set scaffolding on paths
Animation of the Bill Derr’s jaw when speaking
Fix loading the saved amount of money after loading the save file in contracts;
Fix improving windows sill rotation input
Added tool wheel opening to rebind options
Additional highlight when a player's project is approved by the planner and is ready to build – the “CONFIRM” button is glowing now – planner
Added position reset for PhotoMode camera
E-mail address for sending bug reports
Added highlighting of last remaining (small) roof tiles to help with visibility - roof
Fix for blocker after adding concrete partition walls to the plan
Fix for saves to partition walls
Fixes in the destruction of partition walls
Fixed crosshair on Cobblestone item
Corrected bug in the operation of the mortar mini-game after loading a save file
Fixed achievement Open Tablet 100 times
Fix for the looping sound of the plaster gun when hiding the tool during use
Added an interior plaster highlight if you start levelling before all plaster pieces are completed (visibility) – plastering
Changed middle of the crosshair – now it has the edges of the wheel in the middle even as it moves to either side
Improvement and fixes on Plaster Gun
Fixed issue where the game was freezing while dismantling scaffolding
Fixed issue where destroying plasterboard and concrete partition walls blocked the construction progress
Minor Translations fixes
Added “god ray”, which makes the sun behave much more naturally by passing light through objects such as trees
We are here to inform you that SANABI will be having a beta test for game content creators before the upcoming EA release!
This beta test will be held from the 17th of June to 20th of June.
We are confident that the chapters and bosses that are newly added for this release will definitely satisfy our players.
This beta allows you to experience the elite monster and get a sneak peek of Chapter 3.
Please fill in the form below if you are interested in participating in this test!
Applications accepted : until 17th of June Creator Best Test Period : 17 June ~ 20 June Where to apply : https://forms.gle/rvmEvU8eAVib66mz5
There is no limit or restrictions for creating contents during the beta, so feel free to apply for the Creator Beta Test and enjoy SANABI.
Once again, thank you so much for your continuous support and valuable feedback. We’re so grateful to have you all in our journey of SANABI and will try our best to deliver a fantastic experience to you.
Mining Rig: New base module that uses a lot of power, but will continually harvest ore and other resources automatically.
Brought back Refined Scrap. Recycler now deconstructs items as well as converting Refined Scrap into Metal.
Garden Patch and Greenhouse now sparkle/animate when they're finished growing instead of [!] icon.
Load-Game menu overhaul: In details view, the most recent save is always first, even if it's an auto-save. Hovering over older save revisions will also show you the screenshot for where you were.
You can now right-click on the Map to place a waypoint marker that appears on the HUD radar.
Radioactive rocks now glow in the dark.
Added a button to deconstruct a rocket at a local launchpad, and you can also now deconstruct rockets at remote launchpads in the Destinations list.
Seed Bar crafting recipe now requires just 2x normal Seeds instead of also needing Root Seeds.
Popup animation polish.
Made Launchpad placement more forgiving, and fixed issue where it could be built on top of other tiles/resources.
Right-click to consume certain items from a storage containers without having to move it to your inventory first.
Different item-pickup notification text while driving Dozer.
Added Finnish translation, plus general localization updates.
Game now uses libGDX 1.11.0.
Bug Fixes
Fire Geysers no longer show up as "Tile" on the map.
Fixed issue where player couldn't attack creatures if standing too close to them.
Hid the saves folder button on the Load Game screen for systems that don't support it.
Fixed a mistake where Indoor Workbench was consuming base water.
Fixed issue where the [!] icon would remain over a Powered Water Collector tile after it was deconstructed.
Fixed how Lightning damage is calculated. Made the warning glows larger to better reflect their damage radius.
Fixed a mistake with the rate at which Water Collectors make water.
Fixed the initial state of the day/night clock icon after loading a game.
Fixed issue where the Rocket could be flown without being fueled.
Fixed issue where Solar Panels would blink the "no-power" icon on them.
Added a null-check for footprints to prevent a crash.
Fixed a crash when reducing tool durability.
itch.io Windows version should now auto-install the VC++ 2010 Redistributable when you install the game via the Itch desktop app.
Fixed issue when Mining Rig is under-powered and would glitch on and off quickly
Fixed issue where Mining Rig wouldn't save its mining progress.
Fixed issue Auto-Crafter job UI text issue.
Known Issues
Erratic vehicle physics when v-sync is turned off.
Player's harvest animation sometimes won't play.
Windows: Playing fullscreen and using alt-tab will prevent the in-game console (F1) from working.
Thanks to everyone that has helped report bugs, either by sending me crashlogs or posting them on the Discord server!