We are happy to announce that today at 9 pm CET we will be having a livestream of our game. There you will be able see the game in action (before you check the demo of it yourself, of course). Also we are very open to your questions so on this livestrem you will be able to ask them in the chat and learn even more about the game!
Join us from Sunday , July 3trd for our Independence Day event. Starting from 7pm GMT (11am PT). Meet new people from around the world and participate in chaotic party fun. But remember; always work together as a Spaceteam!
Wow, this game is already two years old. During this period, the project has experienced various problems that make development hit the wall. Many players probably thought that the game was dead from then on. I'm really sorry for that.
But now that the problem is overcome, we can finally continue to focus on the development of this game, but for players who played this game before or players who put us on the wishlist, the next revision may drastically change the gameplay. If you have doubts, you can postpone the purchase or get a refund if possible, but you can also look forward to the new Church Era content after the rebirth.
1. This game will no longer be based on board game-style gameplay, nor is it a game of choosing a faction, but an RPG-like adventure from the perspective of characters. 2. It is no longer a turn-based game, there will be a concept of time flow, the game duration is equal to the life of your character, and whether there is an inheritance mechanism has not yet been decided. 3. Emphasize a high degree of freedom. Your characters can freely choose who they want to work with, socialize with, get married, etc. Some fictional historical events will occur in the game (if the conditions are met), and the results of it will be recorded and placed on the character's biography page. 4. The map is no longer limited to a low-resolution single image, but a huge map that can be dragged, and the number of towns is no longer limited. 5. The siege battle will retain the style of the old version as much as possible. It's now the secondary mechanism. 6. There is no such thing as a miracle card anymore, maybe the art will be used to make other functions. 7. The item mechanism has become the one you are probably familiar with, that is, having personal items system. 8. You can develop your own character's skills in fields such as medicine, science, tactics, etc. 9. If possible, an editor will be made to allow players to freely edit in-game objects and even create their own characters, nations, religions, etc.
...there are more to come, in short, it will not be a small revision, and it is very likely to overwrite the previous saves and achievements. Character UI test(In development)
English Translation now support(In development)
Character's Skill UI test(In development)
Location UI test(In development)
If for some reason you are still following this game, I hope this change will not affect your experience too much. We will try to bring this revision online before the end of the year, so stay tuned.
We don't want to spread this game too far in early stage, so lock it by pricing $1 cost. As we are now remaking this game and set direction of this game, we decided to get rid of price fence. Now, it is absolutley free to play. Feel free to enjoy. Thank you very much.
Welcome to the training program of the Federal Bureau of Investments. My name is Rik Takeda, Communication Officer for the FBI, and I’ll be introducing you to the world of entrepreneurs.
Before we start, forgive me that I won't have the time to remember your names. This is just a crash course and if you decide to continue with the training program, the lovely Kerry Goldfield will come to visit you and teach you about simple production processes: things like buying and selling, as well as the basics of logistics.
One second, I have the addresses where you need to go in case you’ve already heard enough…
The demo participation is entirely free and if you decide to join the full program later on, we can transfer your progress.
Do you require additional information? Fine, I’ll quickly summarize what you can do as a ‘glorious’ entrepreneur.
See, at the end of the day your job should be to manage a whole factory, from buying materials to designing and selling your products. This might sound great at first, but it will require hard work on your part to become a successful leader. A lot of your time will go into organizing your workers and telling them where to go and what to do. Somehow logistics is a huge part if you want stuff to come together and get produced.
In the full program, you can either decide to work on your own terms, with all the choices and progression in your hands and with up to 3 additional Co-Founders. Or you can go over to the FBI guided program, which offers you several missions and tasks and where you can meet interesting people in Good County. Who knows, this could be where we see each other again. Next time, I might even remember your face.
Fixed issue causing characters to not always despawn on death Fixed issue causing despawned characters to not always despawning equipped gear Fixed issue causing character to stand back up after being rendered unconscious Fixed issue causing Endless Assault to save and Sandbox to not (they got flipped) Fixed a typo causing many buffs/debuffs to not fire
Lone Ruin is getting a ✨completely free✨demo, made especially for the Steam Next Fest event which lasts June 13th - June 30th!
This early alpha demo includes a section of the standard game mode of our magical twin-stick shooter roguelite, as well as a first look at the fast-paced, hectic new Survival mode - how long can you survive for?
To celebrate the demo's launch, developer Hannes Rahm from Cuddle Monster Games will be playing the game for 2 hours, sharing insights into its development and design!
Don't forget to wishlist the game if you like it - the Almighty Algorithm really loves it when you do. 🙏
✨ Checking out the demo? Here's some quick tips to help you along your way ✨:
- Some spells can be charged up. Try holding the spell buttons down - You can only fire one spell at a time. Release the button to be able to cast another one - You move slowly while casting, so timing is key - Choose an upgrade when you level up to help survive for longer - To level up, make sure you're picking up gold (those lil yellow cubes) - Your dash spell makes you briefly invulnerable. Use it a lot - Some upgrades upgrade a single spell, while some upgrade your character's abilities - Press Tab or [View] button on your controller to pause and see info on your spells and upgrades
New manpower mechanics. Entirely optional and subject to changes very soon as it might not be perfectly balanced, expect incoming updates :p This new mechanics has been implemented because some players wanted a soft unit cap. This new mechanics is OFF by default and cannot be turned ON in campaign for balance purposes. Quick game only feature. Every VPs on the map will provide the player with a certain amount of manpower and units will now have an extra cost (in manpower) as well as their base cost. Every unit has a different manpower cost, so making planes will not be as expensive as recruiting an infantry division. This new mechanics comes with a new policy category: Conscription. I currently made 3 levels of conscription. Every level of conscription grants more available manpower but reduces the damage of new units. This feature is save and multiplayer compatible. No need to start a new game to enable it. I cannot guarantee however that you will not be exceeding the manpower limit you should be having. Nothing serious though, you just won’t be able to buy new units! Your max manpower is cut by 50% when you are neutral (because you are not at war). When capturing enemy VPs, the manpower pool will not be increased as usual but instead a fraction of what it should be (because occupation people are against you and not willing to enlist in your army).
New achievements in link to the new manpower mechanics: Have 0 manpower (Krieg ist verloren), and enact the very last conscription policy (scraping the barrel).
"Ideologies" for diplomacy and only if Historical Focus setting is turned ON. This will influence how countries interact with each other in the diplomacy in general.
CHANGES
I made land and naval mines instantly available (no turn to produce) as they should be carried with destroyers / engineers at all times.
Increased the production turns for building some ships (was too quick for battleships).
FIXES
Paratroopers didn’t make a plane sound when being deployed.
Modded attack sounds would not appear in the proper category in the unit editor, and no custom movement or attack sound would play when being selected in the unit editor.