The Jurassic World Evolution 2: Dominion Biosyn Expansion, and Update 3 are now available! Check out the launch trailer below, and continue reading for the full list of everything the expansion and the free update has to offer:
Arriving in-game for the very first time are never-before-seen prehistoric species, which includes awe-inspiring feathered dinosaurs, and new skins and Variants for dinosaurs that appear in Jurassic World Dominion.
We are also incredibly excited to announce that we're releasing a fantastic Jurassic World Evolution 2: Dominion Biosyn Bundle! This includes the Deluxe Edition of Jurassic World Evolution 2, and the Dominion Biosyn Expansion in one complete bundle. For Jurassic fans looking to try their hand at dinosaur park management for the first time, this bundle is the perfect place to start. In celebration of the launch, the bundle will be discounted.
New Pre-Historic Species Bio-engineer the ferocious pack-hunter Pyroraptor, with its stunning red plumage and breathtaking agility, or bring the intimidating Therizinosaurus and its impressively long claws to life in your parks. You may even see some new behaviours from these magnificent feathered dinosaurs! In addition to these majestic species the ancient carnivore Dimetrodon and the gigantic flying reptile Quetzalcoatlus will prove captivating additions to any park or research facility.
New Dinosaur Variants We're also including dinosaur Variants for Dreadnoughtus and Giganotosarus in the expansion. These stunning Variants - differing in size, appearance, and sound from their regular counterparts - are sure to leave your guests with their jaws on the floor.
Film-inspired Skins Create a striking scarred or feathered T. rex, or give your Parasaurolophuses and Dilophosauruses a new look with skins authentic to their cinematic counterparts. These are sure to delight and thrill your guests.
New Campaign and Chaos Theory levels The Dominion Biosyn Expansion gives you access to an exciting, Biosyn focused, campaign that expands on the story of Jurassic World Dominion. This campaign has been created specifically for this expansion. You'll be teaming up with Lewis Dodgson (voiced by Campbell Scott), to help run operations at a high-tech Biosyn Genetics facility in a new valley environment. As part of the campaign, you'll be unearthing amber-encased DNA to synthesise the new film-inspired species, and eventually work to restore a fire-ravaged forest to help the dinosaurs thrive.
You will also be meeting familiar characters like Dr. Alan Grant (voiced by Sam Neill), Dr. Ellie Sattler (voiced by Laura Dern), and Claire Dearing (voiced by Bryce Dallas Howard).
Gameplay additions like the underground Hyper Loop and Research Outposts will let you design your parks and facilities in different ways, and Biosyn themed buildings and decorations will add even greater visual variety.
Alongside the new Biosyn focused campaign narrative, you can also experience a thrilling what-if scenario inspired by the events of Jurassic World Dominion in Chaos Theory. You'll be teaming up with Owen Grady to house and care for escaped dinosaurs at his snowy Sierra Nevada ranch, and working on keeping them safe from rustlers who are coming to steal them away. Build flood-lights, watchtowers, and other defensive structures to anticipate, prevent, and intercept these rustlers.
The Biosyn buildings, as well as the maps from the campaign and Chaos Theory levels, are useable in Sandbox Mode as well. Please be aware that the Research Compound is only available on the Biosyn Valley map, and will work as your park's Research Center and Arrival Point.
Update 3 We're also releasing a free base game update at the same time as the new expansion. Update 3 will add several quality of life enhancements, as well as some new gameplay mechanics. You'll be able to herd and move dinosaurs from place to place – without the need to tranquilise them and call in a transport helicopter – using new wrangling mechanics. After Update 3 you can also link up multiple parts of your parks and facilities using Park Tours, and a single connected Tour will improve your transport rating. In addition to this, we're also adding in a new tour for the DFW building set, giving all eras access to Tours in Sandbox Mode.
Also among the quality of life enhancements is the option to have multiple Operations buildings in Sandbox Mode, letting you have multiple Control Centers, Visitor Centers, Arrival Points and more. Avid Sandbox Mode players will also be happy to know that you will be able to fully turn off both Status Checks and Dinosaur Injuries in Sandbox Mode.
Chaos Theory maps are coming to Challenge Mode, with unique conditions and dinosaur traits that are sure to put you to the test. For more information about these new Challenge Mode levels, head to our forums.
Last but not least, this update is adding NVIDIA® Ray-traced ambient occlusion to Jurassic World Evolution 2 on PC, adding even more depth and realism to dinosaurs and the world around them. Simply activate NVIDIA DLSS and RTAO, and you'll instantly experience amazing visuals and performance that's up to 2X faster at 4K.
The full list of changes and quality of life enhancements can be found in the changelog below.
We hope you enjoy the Dominion Biosyn Expansion and free Update, Park Managers!
Release Notes:
WARNING - MAY CONTAIN SPOILERS FOR JURASSIC WORLD DOMINION
DLC 3 - "Dominion Biosyn Expansion"
Biosyn Campaign
Immerse yourself in a thrilling new campaign inspired by Jurassic World Dominion. Construct the Biosyn Genetics Research Compound using a range of new film-inspired buildings. Send scientists to retrieve amber-encased DNA, synthesise and incubate stunning new species, and observe their diverse behaviours. Team up with iconic characters such as Lewis Dodgson (voiced by Campbell Scott), Ramsay Cole (voiced by Mamoudou Athie), Dr. Alan Grant (voiced by Sam Neill), Dr. Ellie Sattler (voiced by Laura Dern), Claire Dearing (voiced by Bryce Dallas Howard) and Owen Grady as the story unfolds
Gameplay
Biosyn Genetics Research Compound
Participate in the construction of Biosyn Genetics' new Research Compound in the secretive "Biosyn Sanctuary" valley
As each floor is constructed, you'll gain access to new technologies such as Invisible Fences and Amber Mine Expeditions
Amber Mine Expeditions
Acquire genomes for new prehistoric species from the amber mines that Biosyn Genetics have dug out from underneath Biosyn Sanctuary
Each area contains different sets of species divided up into nodes within the levels of the mines
The underground mines are displayed in a new map interface (accessed from the Expedition Centre), and are split into a number of levelsthat players will need to unlock to access the amber within
Biosyn Genetics Hyper Loop Network
The Hyper Loop is run by the Biosyn Genetics Transport Division for use within Biosyn Sanctuary for transporting staff around the valley without the need for paths
The player can build Hyper Loop Tunnels beneath the terrain surface similar to building a monorail track
Tunnels are built underground between connection points on specific buildings;
Biosyn Research Compound
Situated in Biosyn Sanctuary as part of the Biosyn Campaign
Biosyn Control Centre
Biosyn Research Outposts
Biosyn Hydro Power Hub
Invisible Fences and Gates
While powered these will stop dinosaurs escaping, however if they lose power then the dinosaurs will be free to move across them as if they weren't there
These fences will not be damaged by dinosaurs or storms and will only cease working upon losing power
Player driven vehicles can pass through invisible fences even when they're powered
Audio
Added new Biosyn Radio station with a new host and 21 tracks
Environments
New map based on the Biosyn Sanctuary
Two unique campaign missions and sandbox
New Biosyn themed biome to match the Dominion location including -
Unique set of trees, shrubs, boulders and debris
Forest and ornamental shrub brushes
New terrain materials
Forest mist VFX
New day/night lighting and atmospherics
Scorched Earth campaign gameplay
Burnt out forest patches
Scorched terrain and VFX
Clearance/clean up.
Chaos Theory
Play through a gripping new ‘what if’ scenario inspired by the epic events of Jurassic World Dominion and build your very own facility to house dinosaurs in an all-new Sierra Nevada environment featuring majestic pine forests, snowy hills and sweeping plains. Use the new dinosaur-wrangling mechanic to corral herds quickly and ensure their safety with new security measures.
Added new Rustlers gameplay
Rustlers will appear and attempt to steal dinosaurs from the ranch
Rustlers will steal dinosaurs by tranquilising them
Rustlers will attempt to move through fences and gates, sabotaging them if needed
Rustlers are hidden from the map by default until they become tagged by a ranger team, a watchtower or camera
The player can use direct control of a Ranger Team to scare a Rustler into fleeing or by ramming them
The player can mark, damage or temporarily disable Rustlers using defence buildings
Watchtower - Tags rustlers in a large viewing radius
Camera Post - Tags rustlers in a small viewing radius
Floodlight - Lights up a large area visually
Flashbangs - Triggers in a tiny radius and temporarily stops a Rustler for 40 seconds and tags them
Heat Detector - Displays an icon overhead when it detects something in a large radius
New Taiga map based around Owen's Cabin/Ranch location in Sierra Nevada
New sandbox based on same location
Prehistoric Species
4 x New Species
Therizinosaurus
12 body colour x 7 pattern colour options
2022 Variant
Pyroraptor
12 body colour x 7 pattern colour options
2022 Variant
Dimetrodon
12 body colour x 7 pattern colour options
2022 Variant
Quetzalcoatlus
12 body colour x 7 pattern colour options
2022 Variant
2 x New Variants
Dreadnoughtus
2022 Variant
Giganotosaurus
2022 Variant
6 x New Skins
T. rex Skin x 2
Cretaceous Age Feathered Variant
2022 Scarred Variant
Dilophosaurus Skins x 1
2022 Variant
Parasaurolophus Skin x 3
2022 Variant A
2022 Variant B
2022 Variant C
Dinosaur Behaviours
Added ability for dinosaurs to perform "Shake" animations in storms
Affects the Therizinosaurus, Pyroraptor and Quetzalcoatlus
Buildings
Added Biosyn themed buildings and decorations to Biosyn Campaign as part of the Biosyn Building Set for Sandbox mode. Biosyn Building Set contains all of the below + DFW buildings to provide a full building set.
Buildings
Repeater Substation
Power Station
Backup Generator
Fossil Centre
Research Outpost
Response Facility
Biosyn Genetics Ranger Team
Biosyn Genetics Capture Team
Paleo Medical Facility
Biosyn Genetics MVU Team
Expedition Centre
Staff Centre
Hatchery
Control Centre
Emergency Shelter
Invisible Fences
Invisible Gates
Decorations
2 x Biosyn Genetics Fountain
2 x Biosyn Genetics Lights
4 x Biosyn Genetics Sculptures
Sandbox Mode
Added Biosyn Sanctuary and Sierra Nevada levels to Sandbox Mode
Added Biosyn Building Set which contains the Biosyn themed buildings alongside supporting DFW buildings
Biosyn Buildings
See list above.
Biosyn Decorations
See list above.
DFW Buildings
Operations - Arrival Point
Guests - Restroom
Guests - Large Hotel
Guests - Small Hotel
Guests - Amenities
Attractions - DFW Guided Tour
Attractions - Guest Attractions
Attractions - Viewing Platform
Attractions - Viewing Gallery
Enclosures - Lagoons and Supporting Buildings
Enclosures - Aviary and Supporting Buildings
Achievements
Added 2 new achievements and trophies on Xbox, Playstation and Steam
Update 3
Features
Game Modes
Added 5 new Challenge levels based on the Chaos Theory maps, available once the player earns 2, 4, 5, 7 and 9 stars across all maps in Challenge Mode
Found within Jurassic Park, The Lost World and Jurassic World: Fallen Kingdom Challenge maps
Random chance that some dinosaur species will gain the Intelligent Trait
Dinosaurs will extend an Area of Interest beyond their Territory and through fences they can break
Dinosaurs will attempt to break fences to reach Food, Guests or Prey in their Area of Interest
Fussy Dinosaurs
Found within The Lost World and Jurassic World Challenge map
Dinosaurs comfort thresholds are raised, so a higher territory satisfaction is needed for a dinosaur to be comfortable
Automated Dinosaur Shipments
Found within The Lost World Challenge map
At the start of a level, every few minutes a Narrative Events will pop up that lets the player choose between two (groups of) dinosaurs with specific traits to be delivered soon
Once the player has selected which dinosaurs they want a countdown timer will begin
Tour Areas
Found within the Jurassic Park 3 Challenge Map
Added new Tour Area where building rules are limited
Players can only build:
Tour vehicle tracks
Paleo/environment alterations
Electricity lines
New Species Appeal Bonus
Found within the Jurassic World Challenge Map
When a new species is released into the park the global dinosaur appeal is multiplied by a certain amount
Disloyal Scientist Trait
Found within the Jurassic Park Challenge Map
Unrest meter goes up more when scientists perform tasks. This is indicated in the panel on the right when a task is assigned
Park Teams
Added Dinosaur Wrangling feature to Ranger Teams
A way to move herbivore dinosaurs around without the need for tranquilizing or the transport team.
Two new pieces of Equipment for the Ranger Team
Players directly controlling a Ranger Team can now Summon or Send
Summon
Summon has two modes: Cone and Circle
Dinosaurs can also be summoned directly using lock on
Most dinosaurs within the highlighted area will run towards the Ranger Team
Send
Dinosaurs within the highlighted area will be sent to the point in the distance
Gates will open automatically - in certain situations - to allow wrangled dinosaurs to pass through
Note: all dinosaurs will be able to navigate through automatically-opened gates
Gates will be visually highlighted to indicate that they will open
Added a Sandbox Setting to enable wrangling for "All Dinosaurs"
Buildings
Added a DFW Guided Tour ride and added it as part of the "DFW Building Set" for Sandbox Mode
Achievements
Added 3 new achievements and trophies for Xbox, Playstation and Steam
Quality of Life Updates
Playstation 5 and Xbox Series X
Added ability to lock the framerate to 30 FPS
Sandbox Mode
Removed the Operations Buildings Limit in Sandbox Mode
Allow for Operations buildings to be placed above their limits for decorative effect
Decorative Buildings are clearly marked to differentiate them from Active Buildings
Added Sandbox Setting to turn On/Off
Added Sandbox Setting to turn off Status Checks
Added Sandbox Setting to turn off Dinosaur Injuries
Transport Tool
Add ability for players to select multiple dinosaurs with the transport tool at any one time
Main Menu
Replaced the "Newsletter" section of the front end with a "Community" page
Contains links to official social media channels for JWE2 for Twitter, Instagram, Facebook and Frontier Customer Support
Species Viewer
Added a "Reset Lighting" button
Re-ordered the Animation buttons to reduce glitches between movements
Dinosaur Behaviours
Prevent injuries from occurring as a result of alpha leadership challenges
Alpha leadership contests/fights (aka dominance fights) are now explicitly decided by dominance rather than combat stats reducing repeated fighting in herds
Rebalanced all the dominance values for traits, so certain traits make a dinosaur more likely to become the alpha than others
Removed poor cohabitation comfort values as a cause of Common Cold
Cohabitation Balance
Adding a Likes relationship between Hadrosaurid and Ornithomimosaurid
Reducing the neutral contention multiplier from 25% to 18% (making Cohabitation more forgiving overall)
Adding Likes relationships between specific dinosaurs that dislike each others' categories:
Chasmosaurus and Pachyrhinosaurus
Chasmosaurus and Styracosaurus
Pachyrhinosaurus and Styracosaurus
Apatosaurus and Brachiosaurus
Camarasaurus and Brachiosaurus
Parasaurolophus and Maiasaura
Chungkingosaurus and Gigantspinosaurus
Gigantspinosaurus and Huayangosaurus
Upping combat stats of various sauropods
Made it so more dinosaurs are needed in general to start jump attacks on Sauropods
Changing the "population needs" text to "Area Need Growth" and clarifying the trait effect in the gene editing
Tour Rides
All Tour Rides now function as transport, connecting separate areas of the park and improving the transport rating
Stations can now connect multiple areas of the park without path or monorail connections (or multiple arrival points) on a single connected tour
Increase the number of vehicles base on Tour Length and added a slider to allow players to adjust the distance
Contracts
Added a "Photo Value" Contract to take a photo of at least a certain value
Gene Editing
Added the difference in price to Genome Editing if you modify the genome
Adjusted the Species Limit to a percentage rather than an integer and now warns you at 90%
Allow non-default sets to be chosen when randomising dinosaur cosmetics
Capture Mode
Added frame logos for Camp Cretaceous and Jurassic World Dominion
Game Modifications
Added notifications to alert players if local files have been modified
Research
Nodes are now ordered vertically to improve readability in big research trees
Accessibility
Added new options for highlighting dinosaurs in Accessibility Settings
Added Colour Blind option for Dinosaur Highlight
ACU Highlight Distance
This gives control over the highlight radius when in ACU modes
Ranger Highlight Distance
This gives control over the highlight radius when in Ranger modes
Highlight Opacity
This will operate as a multiplier for the dinosaur highlight opacity
Added a button to toggle the accessibility dinosaur highlight on/off in view modes
Scientists
Added time and cash symbols into the traits section of the staff assignment UI
Audio
Added Tour Fact VO lines for:
Buildings
Vehicles
Park Teams
Added ability to access the Map from Ranger and MVU Teams
View Modes
Amenities stats are now per-month rather than per-minute in Management View Mode
Dinosaurs are now highlighted in Visibility View Mode
Engine
Added Ray traced Ambient Occlusion on PC with Nvidia compatible graphics cards
Bug Fixes
Game Modes
Fixed which Film Cosmetic Sets appear in which levels. Main change is that all cosmetics are available in Challenge
DFW Campaign - NONE
Dominion Campaign / Chaos Theory - Era-appropriate skins
Challenge & Sandbox - ALL available
Campaign Mode
Campaign 1 - Fixed the Power Generator being "Incorrectly Aligned" if you place it in the tutorial box validly, but angled in a certain place
Chaos Theory Mode
Jurassic Park - Don't allow the pre-placed generators to be moved/deleted until after the hatchery has been built
Challenge Mode
Fixed Challenge Rewards not being rewarded if you save/load your game as you hit 5 stars
Park Teams
Fixed Tours, Gyrospheres and Park Teams being able to be pushed through fences and buildings by dinosaurs
Removed flares fired by Ranger Teams into the lagoons
Dinosaur Behaviour
Additional fixes for cases of dinosaurs or reptiles getting stuck
Various animation bug fixes on dinosaur behaviours
Prevent dinosaurs trying to claim territory whilst they're being airlifted across the level
Fix for predators not dying in a group attack and standing in place at 0% health
Modified severity of burn injuries
Buildings and Decorations
Fixed misaligned cursor when placing a lagoon viewing gallery on an invalid spot
Various art improvement bug fixes across numerous buildings and assets
JW Database
Fix newly added entries not being automatically unlocked if you already completed the criteria to unlock it, when the criteria is to complete a Chaos Theory career. This will allow the Alan Grant entry introduced in 1.3.0 to unlock without the need to replay anything
UI
Fixed "Ticket Sales Per Minute" showing as partly filled at 0%
Pressing enter on keyboard while inputting text in the save name will now confirm the save name
Don't show the "Staff Busy" message when there's insufficient staff skill on a task
Hide the Expedition Filter UI when assigning Scientists to an Expedition
Fixed invisible focus and direction issues on Amenity Colour Swatches Panel
Management View Colour Blind Setting now shows an example image of each setting
Fix for occasionally losing controller focus and getting stuck in the Species Viewer Animation picker
Fix for occasionally being unable to access the JW Database from a Dinosaur Statistics UI
No longer display the switch page prompt when using the keyboard
Dinosaur silhouettes now appear correctly for Remote Capture events
Fixed issue where Calamity Bar could appear visible during cinematics
Fixed issue where internal modules on Amenities could be double counted when editing them
Stop UI autocycling between amenities when pressing left stick with the colour picker and swatches open
Changed all references to PR to be "Publicity Rating" or Publicity" for clarity and consistency
Removed the 3rd Help Tile for the Jurassic World Database now that all content is available by default in Sandbox Mode without research
Fixed the Hatchery info panel stopping working when you enter and exit the hatchery bay rapidly
Fixed Hatchery hardlocking if you repeatedly pressed A on synthesis with Scientists turned off
Corrected information on Avian Pox as this spreads through direct contact and not randomly through the park
Terrain
Snow brush in Campaign 4 - Oregon now changes the terrain as a circle rather than a square
Audio
Stop playing new VO when the "Request new contract" button is pressed repeatedly
Animation
Fixed some sauropods getting up from ragdoll on their wrong sides
Localisation
Adjusted subtitles for Traditional Chinese, Simplified Chinese, Korean and Japanese so subtitles more consistently fit within 2 lines
Various localisation and text fixes for all languages
Various optimisations for game performance on Playstation 4 and Xbox One consoles
Various stability fixes
Bug Fixes - Camp Cretaceous Dinosaur Pack
Dinosaur Behaviours
Scorpios Rex now has a Hunt need and will kill more frequently
Monolophosaurus will now climb fences rather than attacking them
Audio
Added VO debut lines for Scorpios Rex and Monolophosaurus
Animation
Fixed the Scorpios Rex legs remaining static when it's attacked by a group
We hope you’ve all been enjoying playing through The Last Worker demo during Steam Next Fest! Thank you for all the streams, comments, and WishLists you’ve given us so far!
At 4pm BST on Fri 17th June, we have the pleasure of being joined by Jörg Tittel - Writer and Director, and Ryan Bousfield - Game Director, for an hour-long stream of the first-person dystopian adventure.
We’ll be taking an in-depth look at the game in an exclusive walkthrough and discussion of the Steam Next Fest demo! So, set a reminder in your diaries and join us as we learn all about the game’s immersive gameplay mechanics, rich characters, and emotional, thought-provoking story, direct from the team behind this highly anticipated game.
We're back with a demo of our new game Under The Moon, which we've been working on for quite some time.
This will be the first open demo available during Steam Next Fest. Your feedback is extremely valuable in providing the best experience possible. You’ll also be able to watch the developer stream now.
We've all heard our parents' or grandparents' fascinating stories about how they met. Listening to a grandfather's stories around a campfire feels as authentic as it gets.
This is Ali Kemal's story to his grandchildren about meeting his wife. We will be accompanying him on this incredible journey.
Are you willing to lend a hand in pursuing his love? To figure out where the next stop is, you must solve puzzles in different countries and cultures.
Each new country will present its own set of challenges. You could even be a riddle master with multiple levels of difficulty.
We are planning a big devlog, in which we will show you some photos from the offices, present a fragment of the soundtrack and other surprises. But before we are ready to share all of this with you, we will need a little more time. To keep you up to date with the development, today we want to show you some new screenshots and how the character model you may know changed.
Into The Darkness VR - new screenshots
Below we present you with new screenshots from Into The Darkness VR. Right-click the photos and open them in a new window to see them in full resolution.
When developing Into The Darkness VR locations, we focus on large spaces that will be filled with content. The player will have an option to focus only on the main quest, but for those who like to explore, there will be a few surprises awaiting. By opting for PCVR, the team does not have to limit themselves with the quality of the graphics or the number of objects on the screen, as if they had to develop a game for a wireless headset.
One more screenshot is available on our social media. Check it out on our Twitter and Facebook.
New Lucy
Remember Lucy from the old Into The Darkness VR demo? The simple blue hologram will be replaced with a much better model.
There are many more changes of this type, since the release of the demo version. We will try to show the 3D model of Lucy in the next devlog. We will also tell you about voice recordings, motion capture, music, and other things…
If you want to be even closer to the development process - join our Discord server and ask us any questions.
Hi everyone, 0.83a specifically for Steam Fest is up now!
Here are the list of bug/glitches fixes we made: - Map portal update - BGM transition update - Fast travel point new + adjustment - Fast travel world map UI adjustment - Language Adjustment - Journal layout fixing - Add displayed legend button on the main menu screen - Add enter key as confirm button - Add mouse control for action (attack, interact with objects) - Fixed NPC interaction event that sometimes causing camera bug - Fixed cooking UI
Thanks for playing Potion Permit and keep brewing your potions! ːsteamhappyː
Our last TMNT Shredder’s Revenge development diary is live! Today, we’re taking you behind the art of the Turtles. Learn more about the OST composition (with the one and only Tee Lopes) and how Tribute Games’ perfect pixel art enhanced characters’ personalities and the game as a whole.
🎶 Friendly reminder: Teenage Mutant Ninja Turtles: Shredder’s Revenge will be kicking shell in TWO DAYS! And you can already pre-order your vinyl and CD right here:https://kidkatana.com/
🐢 Wishlist TMNT Shredder’s Revenge because it’s radical:
We wanted to release a devlog to showcase all of the amazing gaming events that we've attended so far this year, but then we realised just how much more we had to update on 😱
We took our first playable demo around the world, finished working on the final weapon in the game, and gave our UI a refresh based on the feedback we've received from our fellow warriors 💪
Check out our latest devlog for an in-depth look at what we've been working on since the start of this year 👇
Speaking of events, Die by the Blade also featured as part of the Kwalee showreel at the Future Games Show last weekend!
Watch the showreel below to see our segment and catch a glimpse at the in-game cinematic for an epic one-hit kill 💀
Don’t forget to join our Discord server for more exclusive content and follow us on social media at @dbtbgame, where you can let us know your thoughts on our new UI and connect with fellow warriors 💬
At the Future Games Show last weekend, we announced our official release date 😱
Get ready to blast out of bullet hell this autumn, because Scathe will be coming out on August 31st 2022 🔥
Not only that, but we revealed a brand new gameplay feature that is sure to leave you feeling spellbound!
Watch our release date trailer below to see our official release date reveal at the Future Games Show and read on to learn more about our new gameplay mechanic 👇
Scour the underworld for ancient relics and harness the dark magic of the Fallen Mages.
As you battle your way through the infernal labyrinth of Scathe, you may come across the wisdom of the Fallen Mages, which will unlock potent spells you can use to decimate your demonic foes 😈
Heal yourself, summon aid, and wreak havoc on the legions of Hell.
Are you fired up to get your hands on an explosive arsenal of weapons, master dark magic, and make your divine ascension?
Get a taste of the carnage by joining our Discord server, where you can request a code for our demo, and check out exclusive gameplay updates across our social media channels at @ScatheFPS.