This last couple weeks was spent working on your feedbacks and today, I am happy to announce that version 2 is out!
Version 2 includes Quality of Life improvements such as:
PLAY STYLE
You'll now be able to adjust the Play Style that you think is best for you when playing Hatchwell! You can adjust these anytime in the Settings Menu in game!
NEW MENU!
The updated new look of the game's Menu includes a Quality of Life improvements as well! If you have already played the game prior to this update, you'll be welcomed with a nice quick info to tour you around!
SAVE WITH A KEY
The Menu is now updated, moving a few things around. SAVING is now attached to a single button that you can press for easy access!
QUEST LOG AT A TIME
Since time is moving in Hatchwell, so are the Townspeople! The Quest log in the Menu now enables you to see available quests at a certain time.
QUEST INDICATOR
Townspeople with Side Quests are now indicated by a "?" above their heads! They are time limited as well!
TIME MOVES
A NOTICE that time will move forward when...they move forward. So you'll have time to complete Time Limited Quests
OTHER UPDATES For other updates, you can check the Update notes here:
Patch Notes and Improvements: - Added a note of “time moving forward” when before entering dungeon 4 and when taking gems - Added an indicator on top of optional non-main story NPCs that have a story/errand to ask of you. - Added ability to change play style (can reduce or turn off enemy respawning, have lesser or more enemy drops chance) when starting a New Game and in Menu Settings for real time change. - Made the “Save Game” accessible anywhere in the Menu with a dedicated button - Added Quest log in the menu, it lists available quests at a certain period. Also indicating whether it’s a Normal quest, or a Limited quest. - Added a way to purchase bombs and keys prior to the final boss, enabling players to complete all the collectibles in the game! - Reduced the purple balls that shoot at you during the first dungeon boss fight. - Route Puzzles are now saved in game so you won’t have to re-do them when you go through the dungeon.
Weapon Change Type has been added. Now, you can change the weapon with the slot key fixed just like the weapon change in FPS games!
Supports DualShock 4 (DualSense), Switch Procon input and UI.
We apologize for the lack of updates after the event as we have been work about various things. Now that most of the work is done, let's start working hard again!
About v0.1.6 update.
* Gameplay
You can set the Weapon Change Type. - You can set between Fixed type and Rotary type to use. - The existing type is Rotary type. - In the Fixed type, a key is bound to each weapon slot. - You can change this in the Gameplay tab of Settings.
The default key setting has been changed and the setting key has been reset. - All keys have been reset to default due to a changing input system. Please set it up again!
The 'Weapon Change 2' key has been added to the input settings. - The names of 'Weapon Change(Left)' and 'Weapon Change(Right)' keys have been changed to 'Weapon Change 1(Left)' and 'Weapon Change 3(Right)'.
The Pause key can now also be changed in the input settings.
Supports DualShock 4 (Dual Sense), Switch Procon input and UI. - Works without steam controller settings!
You can now select borderless fullscreen. - You can set it in the Graphics tab of Settings.
* UI
The overall UI size has been changed.
The player UI (health, weapons, etc.) has been modified.
The Reset All button in Settings has been deleted, and a Reset button has been added to each tab.
The 'Key input' tab and the 'Pad input' tab in Settings have been merged into the 'Input' tab. - The input settings are automatically changed according to the current control device.
UI control has been changed. - Even if the key is not bound to the up/down/left/right, it can be operated if it corresponds to the up/down/left/right key.
It's been a tough week. But it works! The new Demo Update, just for the SteamNextFest, features a brand new Pause Menu - now you can experience the thing, that is much closer to it's final state.
- A beautiful map to reveal! - Follow Quests; - See the Inventory and read up on items you've got.
We do have a minor setback as well - controller does not work in Main Menu. But it will be fixed. Within game you can use controller as intended :) So sorry about that.
What else... See you LIVE on Tuesday and Thursday!
We apologize for the inconvenience created due to a bug that did not allow the game to start from the Steam client. The problem has been fixed and you can now get back to playing!
We thought that that day would never come. But it is near! Just around the corner.
The demo of our Cryospace game is one of the many that you may play during Steam Next Fest which starts today, the 13th of June, and ends on the 20th of June.
So, what should you expect? It will be the beginning of Cryospace, only a few first levels. It means that you will see only a glimpse of what we are preparing for you in the final product.
The beginning of the Cryospace is much easier than later levels. It's primarily a plot hook that we've been baiting players with. Here and there you will find clues that will later allow you to solve the most important puzzle of the game - what happened on the beautiful interstellar ship. And that means that you may walk around the destroyed halls of Ascendency more than once to find all clues.
You will also experience some resource management elements and a few battles. Of course, you can test different tactics - trapping enemies, avoiding them, or doing WWCD (you know: What Would Conan Do)... there be some weapons to choose from to help you test those options.
But many things will still wait for you in the full game. We are not showing NPCs that later will be helping (or impeding) you. We are also saving for later many monsters and some other kinds of weapons. And, of course, we are unvailing only a little bit of the storyline. Because the plot is very important for us - and environmental storytelling is our tool for sharing it with you.
Last but not least, the demo is only part of what we are preparing for you. We have also some not seen before gameplay footage that will be available exclusively. You should check also the developers' walkthrough through the demo that we are preparing - especially for you. And yeah, we have new trailer ready.
Remember, space travelers, this is a demo, not a final game. It may have some glitches, surprises, and shortcomings. But is a great tool for you to tell us, what you think about Cryopsace.