After the Dragon Boat Festival, game development has entered the final stage before launching, and the entire June will be pushed forward in a relatively tight development rhythm. We hope that "Tibetan Dream" can meet with friends during this summer vacation as scheduled, so the finishing work this month is particularly important. The studio held a communication meeting before the festival to sort out the work schedule in June, and refined it to the weekly task arrangement. As a studio that has been lying flat for a long time, this can be regarded as a huge breakthrough. In the process of communication, I could vaguely feel that everyone's emotions were high. The efforts of the past few years are finally coming to fruition, and I can't help but look forward to it. The most important point of the research and development work in June is to continue to optimize the overall performance of the game. Although there are still many difficulties, recently, with the cooperation of all students, the optimization problem can make a little progress or breakthrough every day. The established expectations are approaching step by step. In addition to performance optimization, there are several things that need to be dealt with in the next month: 1. Optimization of typography puzzles The typography puzzle is set at the foot of Maiji Mountain in Chapter 2. It is a puzzle solution that has gone through many twists and turns. It was even abandoned by the team because it could not find a satisfactory form of expression in the design level for a long time. In the early demo, it was retained due to the positive feedback from players.
2. The Beautification, Decoration and Merging of Partial Buildings in Chapter 5 The map in Chapter 5 climbs up the snow-capped mountains. There are a large number of building communities along the way, and the individual buildings are also relatively large, so the corresponding art work is heavy and heavy, so we put some buildings with complicated level design in the later stage when it is relatively stable. Beautify and decorate.
This time, it is mainly for decoration of a movable building. The building is divided into three floors, and each floor is equipped with different organs. The above picture shows the conceptual design of the first floor. Some areas of this building will also be linked with the previous chapters, and there are various jumps specially designed for the disabled party to help you spend more daily time, which is really exciting!
3. Music and sound effects Many comrades in the official QQ group think that the students in the production team are very Buddha, so I don't blame them. After all, they have not had contact with our music partners, otherwise they should think that we are still quite curvy. Fortunately, the long-awaited and long-awaited production of music and sound effects is finally coming to an end. The problem that everyone has long complained that the soundtrack and sound effects are too simple is finally expected to be changed. There are music and sound effects friends. The reason why the time cycle will be changed Pulling so long is actually because they have extremely high professional requirements for soundtracks. We believe that the final effect is worth looking forward to.
4. Other In addition to the above-mentioned content, there are many other arrangements waiting for us to complete, such as the behind-the-scenes production list and thank you list, the lighting adjustment of some scenes, the adaptation of the little fox standby action, the replacement of the model, etc. . Thinking of this, I can't help but feel like another day full of vitality!
At the beginning of the month, I participated in the demo festival held by WeGame, and I was fortunate to receive good player reviews. This undoubtedly gave us some confidence. Thank you for your support and suggestions for "Hidden Dream". Let's make persistent efforts. I hope this summer can give us a lot of confidence. Have a nice experience everyone.
Welcome to the official QQ group of Tibetan Dream: 674309695 Little Red Book: Rustdiamond Game Official Weibo account: 锈钻游戏工作室 Official WeChat account: 锈钻游戏 Good to say: Search for "藏梦" If you have other contact needs, you can also email us: official1@rustdiamond.com You can also come to Partme to support us: https://partme.com/rustdiamond
After nearly a year on Steam, Gun Game will now be heavily discounted going forward. The main reason for the price drop is because we have always wanted this game to be accessible to as many people as possible, and if it were possible to make it free, we would also do that! We regret that we didn't do this sooner for the people who already bought the game for $5, and we want to make it clear how much we appreciate that support. Thank you for supporting Gun Game! Without the support, encouragement, and feedback that we've received, good and bad, we never would have made it this far. That's not to say this is where Gun Game stops though. We have more things planned, and hopefully we can create something worth much more than those 90 cents! - Fireround
Highlights of this update: Gamepad button corresponds to the Live2D virtual joystick button parameter Added smoothness function Queena 3D clothing physics update Playground DLC released
In addition, the following improvements and bug fixes have been made: The MouthSmile parameter does not have any numerical change problem fixed
Fixed issues with Voting Voting cooldown added Fixed an issue where the UI would bug out when you join a game Fixed issues with Spawning in LTS Added a leave server message in Chat Added a message for when admins log in Updated Player Markers Less aggressive Turp interpolation after attacks end Horizontal Slashes have a tighter Turncap now
Preview the fight for the Systres Archipelago with this new trailer from the recent Xbox & Bethesda Showcase and discover the sinister forces that threaten to bring chaos to the distant shores of High Isle.
In the High Isle Chapter, you can explore the faraway lands of the Systres Archipelago, a new world never-before-seen in the Elder Scrolls series. Now is the time to confront the Ascendant Order and protect the Legacy of the Bretons—are you ready to set sail for High Isle?
The Elder Scrolls Online: High Isle now live for PC/Mac and Stadia* and arrives for Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5 consoles on June 21.