Barkhan is inspired by the classics, paying major homage to legendary games like Dune II: The Building of a Dynasty and Dune 2000, both genre-defining titles that set the standard for other real-time strategy games for years to come. Barkhan aims to deliver an experience reminiscent of the golden era of RTS, with a modern twist. Explore a world rendered in beautiful 3D, build and expand your base, train and prepare your armies, and clash in the battlefield to conquer your enemies. But be wary, more than a few surprises lie hidden beneath the sand.
While the game is still early in development, the team at Glyph Worlds wanted to use the Steam Next Fest as an opportunity to give players around the world the chance to try their new game and gather feedback.
Join the fight and rise to victory, only one can rule the desert!
Barkhan is inspired by the classics, paying major homage to legendary games like Dune II: The Building of a Dynasty and Dune 2000, both genre-defining titles that set the standard for other real-time strategy games for years to come. Barkhan aims to deliver an experience reminiscent of the golden era of RTS, with a modern twist. Explore a world rendered in beautiful 3D, build and expand your base, train and prepare your armies, and clash in the battlefield to conquer your enemies. But be wary, more than a few surprises lie hidden beneath the sand.
While the game is still early in development, the team at Glyph Worlds wanted to use the Steam Next Fest as an opportunity to give players around the world the chance to try their new game and gather feedback.
Join the fight and rise to victory, only one can rule the desert!
Join us at the Steam Next Fest Event as we're playing through the STONES KEEPER: KING AURELIUS Demo.
The demo is focus on The story of King Aurelius's courage and self-sacrifice – leader of the Order of the Griffin. The Inquisition, guarding the borderlands, asks for help as undead units are increasingly infiltrating the territory of the order. Aurelius takes on the task of protecting his own lands, unaware that this is only a small part of what his entire Order will face in the future.
Ask The Dev
You can ask anything about the game on our Discord server
I know we said (multiple times) that we'd do regular updates, but, uh, the universe seems to have other plans.
Due to us being a Romanian company, and things not being well on the eastern side of Europe, we couldn't focus on progressing the code or art. I hope you understand and are aware of what's going on.
For the time being, there won't be any updates but we're still keeping the lights on for the project. It WILL see the full light of day, someday. Hopefully in 2022.
If you are willing and able, consider supporting the Ukrainian people. Here's a website guide but there might be better channels depending on where you live:
We are super excited to let you know Stones Keeper: KING AURELIUS is a part of the Steam Next Fest!
Join us for the Broadcast and get ready to control elite warriors, lead a castle and penetrate the secrets of the world around you.
The demo is focus on The story of King Aurelius's courage and self-sacrifice – leader of the Order of the Griffin. The Inquisition, guarding the borderlands, asks for help as undead units are increasingly infiltrating the territory of the order. Aurelius takes on the task of protecting his own lands, unaware that this is only a small part of what his entire Order will face in the future.
Ask The Dev
You can ask anything about the game on our Discord server
You can now set the particle movement back to "retro" by setting retroParticles=true in the settings.properties file.
Houses can no longer store raw meat.
Reliquary vessel spots can no longer have roads built under them.
Added Easter Egg messages and sound effects when you sell a filled Vessel to a Catjeet in the marketplace.
Occultists now check to make sure the body they need to reach isn't under threat before attempting to go there.
Added all remaining missing perk names.
Increased the pray speed across the board by 10%
Boosted the amount of essence generated per pray cycle from 20-40 to 25-45.
Bug Fixes
Reversed a change that fixes a bug that won't allow some resources make/maintain values to be set in certain panels.
Waymakers will no longer try to clear roads in locations roads shouldn't be allowed to be placed anymore anyway. (Example: If you build a reliquary over roads, and the old roads are overtop the vessel parking spots)
Added test AI to help with kitchen ration output.
Applied an experimental fix that should prevent courier golems and migrants to attempt to go to a region that was recently lost to the corruption.
You can no longer place buildings in the red cut off area of your village range.
Back again and I'll be hanging around in chat and answering any questions that anyone might have on stream!
Far Away From Home is a story-driven tactical RPG. After a mysterious turn of events during a scientific unveiling gone awry, Simon and his allies initially think themselves lost. However, after a hostile encounter with strange creatures, they soon learn that their predicament is much more dire.
I'll be hanging around in chat and answering any questions that anyone might have on stream!
Far Away From Home is a story-driven tactical RPG. After a mysterious turn of events during a scientific unveiling gone awry, Simon and his allies initially think themselves lost. However, after a hostile encounter with strange creatures, they soon learn that their predicament is much more dire.