The last time we offered the Recon Mission mode, we saw how many of you joined in and became actively involved. In fact, more than two million tankers played the mode, and well over one million of you completed the questionnaire. We’re very grateful for your input, and, to show our appreciation, we have some good news: Recon Mission will be returning soon for two whole weeks.
Recon Mission 2022
EU: June 13, 2022, at 14:00 CEST through June 27, 2022, at 01:00 CEST (UTC+2) NA: June 13 at 10:00 PT | 12:00 CT | 13:00 ET through June 25 at 23:00 PT | June 26 at 01:00 CT | 02:00 ET SA: June 13 at 10:00 PT | 12:00 CT | 13:00 ET through June 25 at 20:00 PT | 22:00 CT | 23:00 ET ASIA: June 13, 2022, at 18:00 UTC+8 through June 26, 2022, at 23:59 UTC+8
More time means more opportunities to try out all SIX map prototypes, which will each be available from the very start. Based on your feedback, we’ve included three improved prototypes of the maps from the previous iteration (Canyon, Airshipyard, and Far East). The other three (Anykeyyevka, Aquila, and Klostertal) are entirely new.
Your favorite map from the previous round (based on player votes), the Outpost map, has officially “graduated” Recon Mission and is almost completely ready, gameplay-wise. We just need to add some finishing touches to its visuals before it enters Random Battles in September 2022. Here’s how the release version of Outpost will look:
[expand type=details] [/expand] The second most liked map, Oyster Bay, will be the next in our pipeline. It should hit Random Battles around the beginning of 2023.
Recon Mission: The Basics
Getting there: You can access the Recon Mission mode via the mode selector, a special window in your Garage, and the Missions interface.
The rules: Recon Mission is played 15v15 in Tier VIII–X vehicles by Standard Battle rules only. The map is randomly chosen from the pool of six prototypes.
The questionnaire: This will become available for each new map once you’ve entered the top 12 by base XP in six battles played on that map. Make sure to complete as many Recon Mission map questionnaires as you can to help shape the game’s future!
Participation pays off: Getting into the top 12 by base XP in a Recon Mission battle will add to your progression bar. To win all of the available rewards, you’ll need to get into top 12 by base XP in 50 Recon Mission battles.
You can also complete Daily Missions to earn Battle Pass Points and bonds in the mode. The results of Recon Mission battles will not contribute to your Personal Missions but will count towards your overall personal statistics.
You cannot complete clan missions in the mode but you can use Clan Reserves in it.
Map Candidates: Preview
Take a look at what we’ve improved in the prototypes from the previous Recon Mission:
Canyon, a 1,000x1,000 m map set in a rocky desert with a rugged landscape
Airshipyard, a snow-covered and mostly open 1,000x1,000 m location
Far East, a fairly open 1,000x1,000 m summer map with some buildings and an airfield
Canyon
Far East
Airshipyard
Take a leap into the unknown! These three map candidates are our latest creations:
Anykeyyevka, a 1,000x1,000 m map with a Soviet setting, featuring diagonal symmetry, varied elevation, and a combination of cityscape and wilderness
Aquila, an extra-large 1,200x1,200 m location based on Southern Europe, featuring mostly countryside with a small town
Klostertal, a 1,000x1,000 m map set in Central Europe and consisting largely of city blocks with a spacious park in the middle
Anykeyyevka
Aquila
Klostertal
Please take note that the maps in Recon Mission are prototypes designed for Random Battles. While their gameplay experience is almost finalized (to be fine-tuned with your help), the visuals may undergo more significant changes before the official release.
Questionnaire: Reworked
Your thoughts about the proposed World of Tanks maps have been very insightful, so we’ve decided to give you more ways to share your opinion in the questionnaire. Our new upgraded questionnaire is more user-friendly and responsive. Most importantly, it allows you to point out problematic points on a minimap if you mention that the positions of the teams are unbalanced. You can also provide detailed descriptions for up to three positions and explain what exactly is out of order. We’re sure this will help make your feedback more valuable than ever. If you change your mind about any Recon Mission map, you can fill out its questionnaire again at any point before the end of Recon Mission.
Rewards: Doubled
Making it into the top 12 by base XP (for both teams) in Recon Mission battles contributes to your progression bar. You’ll need to meet these conditions in 50 Recon Mission battles to complete the progression bar. Among the rewards (given when you reach certain thresholds as shown below) there are Personal Reserves, directives, days of WoT Premium Account, medals, and a unique 2D style.
However, note that the progression will be reset after the first week, so you can try to earn the entire set of Recon Mission prizes twice!
Remember that participating in Recon Mission, providing feedback, and voting for your favorite map prototypes are the best ways to directly influence the future of World of Tanks.
Don’t miss out on this opportunity to make World of Tanks the best it can be!
- Fixed random game freezing when the race finished - Fixed random game freezing when finishing planet - Keep the number of races according to difficult level boundings Easy : 8 Normal : 10 Hard : 12 Insane : 14
Hello fellow players! This part one of an update, which I originally wanted to release as one chunk.
The theme of this update and the next one is all about world content.
The observatory and Athor Estate. Fredich's Estate got a face lift, he now has his own manor and an observatory up on the hill. You can visit and use it if you got the Athor Estate key! Fredich also has a Daycycle now so you will see him go to bed during the night.
Junk n Inventions dealer Teddy. You can sell Teddy most of your inventions at his stand underneath bridge town. He also sells you components or metal parts if need be for a lower price.
The Island also has a Junk Yard now so if you are in need of spare parts you could look there, how ever scavanging at the junk yard may become a bit more dangerous in the coming update.
I've implemented a new window material shader which is supposed to fake interiors inside buildings. The city lamps also received a similar revamp.
Another addition is a proper map marker system. You hover over them and they reveal the names, which in turn aids in making the map less cluttered with having all the names displayed at the same time. The map marker symbols can be also modded as they are accessable from the texture file system.
Recently someone big has played the game again so I welcome all new players to the game! The streamer in question was called Jerma, so I ended up making him a thank you plush toy which can be bought at the 6/12!
Fixed - Unwanted cam change during game intro when button Y/Triangle was pressed Fixed - Bug of missing waypoint markers in ‘Multi-Markers’ missions (if we aborted the mission before the end)
Good mood, smiles and gifts are perfectly combined with it. By the way, this is for you!
1) Copy this promo code into a special window in the "Gifts" section of the play store 2) Take something good in the magic chest 3) Done! You are gorgeous!
Hi everyone. In this small patch update we tried to improve overall quality, and at the same time we tried to optimize the performance, expecially for low-end users. Those are the most important changes:
•New logo. •Improved SSAO. •HD Grass now displaces for nearby soldiers as well. •Fixed radio gear models. •Fixes in Anzio Hotel 2. •Added new German & new American voice over. •Improvements in some reload sounds. •Changes in suppression sway. •Changes in small explosive caliber FXs. •Improved Japanese helmet. •Improved Olive tree. •Improved collisions between soldiers and tanks. •Improvements in trees shader & more performant vegetation. •Improved TPS camera recoil. •Various other fixes from 📢feedback Discord channel.
Feel free to report bugs and opinions about the update.
We are also proceeding with Stalingrad DLC. Work on 2 new Soviet buildings are now in progress, and we collected a list of more than 15 new small props to be used for Stalingrad map.
The reworks we are doing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.
Also you can stay in touch with us through our Discord server. Thank you all, Marco