20 Minutes Till Dawn - flanne
Thank you to everyone for staying patient as I try to work out bugs and issues with the game. Please join the Discord if you have any bugs to report or feedback to give, as I try to read through the messages on there daily.

Fixes
  • Fixed some issues with certain Achievements either not unlocking when conditions were met or they were unlocking even when conditions weren't met.
  • Fixed some localization errors with Polish, Japanese, and Chinese.
  • Bullet with setting "bounce first then pierce " will be changed to "pierce then bounce"

Gameplay
The game was slightly too hard especially at lower Darkness levels. The game could be harder at higher Darkness levels so I plan to have more interesting Darkness levels in the future for more hardcore players.
  • HP increased by +1 on every character.
  • Enemy spawn rate slightly reduced at the 8-10 minutes mark.
  • Removed feature that caused you to automatically shoot during reload if you got your ammo refilled from any source. It seems most players found this feature to be an annoyance.

Join the Discord
The Courtson Manor: Prologue - FunSize Indie Games
Hey Investigators,



The Courtson Manor : Prologue game page is finally on steam and live!

Please show your support by wishlisting my game and follow to get updates.

Thank you to everyone for your support so far I am very greatful!

Follow on Discord:
https://twitter.com/FunSizeIndieDev
Follow on Youtube:
Follow Roadmap:

Jun 10, 2022
Gods and Idols - Jattenalle
This update mostly focuses on fixes, but also has some quality of life improvements and visual tweaks.

GAMEPLAY
  • All buildings now provide 10 Residences. Previously, buildings that had a +Residences modifier (Citadel, Housing) did not add 10 in addition to the modifier, they now do
  • Greatly decreased the threshold for Entropy to become active, even a relatively small amount above Stockpile max will now trigger Entropy
  • Warehouse no longer provides +50% Production to adjacent Mines
CLIENT
  • Greatly improved performance in dataset handling
  • Removed deprecated ArtifactBlueprintLibraryJS data assembly during startup
VISUAL
  • Buildings with no workers, or empty queues, now have a visual Zzz indicator
  • Reduced the amount of visual fx from adjacent stockpiles
INTERFACE
  • Citadel now shows that it adds +100 Residences
  • Number of Residences are now shown in the planet management widget
  • The Add worker button is now below the production lines, just above the Add work orders button
BACKEND
  • Continued moving communications over to the new protocol
  • Various improvements and enhancements to internal data structures and datasets
  • Greatly improved performance in dataset handling
BUGS (Thank you for reporting issues and bugs, your help is greatly appreciated!)
  • Fixed issue that could result in empty datasets after certain hashmap operations
  • Fixed buildings refunding their entire construction cost upon completion
  • Fixed building stockpiles stuck with X / Y Resource after removing a recipe from the queue
  • Fixed Entropy being stuck at 0% in the planet management widget (This is a visual fix, the behaviour has not changed)
  • Fixed Hashmap memory leak
Jun 10, 2022
BoomBox - HardCPP
- Fix bugs in WTB
PlayForm: Human Dynamics - Sir Fairnore


When making the procedural climbing system, I wanted to ensure that Stan (our physically simulated human) could climb and grab on to both moving objects and complex surfaces. Once he reaches the top, he can vault over it without any additional effort by the player. I also made it so that he transitions between hanging and climbing seamlessly.

I wanted to try something different that allows me to have this work with very minimal effort, no matter how complex the colliders are! This gives us the benefit of climbing working in real-time player created levels and also saves time when making levels.

Thanks for watching our development progress and your comments!

Subscribe on Youtube: https://www.youtube.com/channel/UCv2LUqlC-q14LwUixjbgbGA

Follow us on Twitter: https://twitter.com/Hatchery_Tweets
InfraSpace - Dionic Software
Hello everyone!

Last week we saw the release of the pipes update and in the last 7 days you've already seen 3 small bugfix updates. Today, you're getting another one:

  • Added messages for completed spaceship parts to let you know which bonus you unlocked or which technology got boosted
  • Improved pipes building so they more easily merge with neighboring pipes
  • Improved pipes building so that unconnected pipes in the same location collide and let you know something's wrong
  • Improved pipes handling so you can't click on roads and buildings in pipe mode and can't click on pipes in any other mode
  • Fixed an issue where bonus immigrants from completing part of your spaceship would vanish instantly
  • Fixed an issue where methane pipes wouldn't connect to the Adamantine Drill
  • Fixed a bug where a save was stuck in pipe edit mode
  • Fixed a bug where you could keep building some spaceship parts infinitely
  • Fixed a bug where spaceship efficiency bonuses wouldn't be applied

What's next for InfraSpace?

Even before the latest update release, some of us have already been working on and preparing for the next update after pipes. You'll find out the details next week - one hint: it's going to involve the planet.

Until then, happy playing!

Manacircle - morganl

Welcome to Manacircle. This game is a combat adventure game about exploring the deep unknown and solving the problem in a way.

Our heroine "Clair" is trying to find the representative of Costoria with her new mysterious partner "Player".

But when she takes a step into the deep unknown. new faces and new troubles on the way and she needs to solve the problem in a way that only she can do.

The journey to find the true meaning of Manacircle has begun!

Follow me
Twitter : https://twitter.com/mossloth
Youtube : https://www.youtube.com/channel/UC008PE_QFtJZAkFEhAV9L1Q
Twitch : https://www.twitch.tv/mossloth220
Jun 10, 2022
She Will Punish Them - The Punisher
Hello, punishers! We made many changes and fixes since the last update that was posted to the test branch and are ready to post this update that also includes some new features to the main build.

Changelog:
  • Rebalance of the game.
  • Fixed many map-related bugs: including going through walls, falling down from the map, lighting, etc.
  • Fixed most of the bugs reported in the test build.
  • Optimized item drop rate and quality.
  • Balanced the Hell Arena.

You can see below what has been added in this build:
  • Dual Wielding
  • Spears
  • Amulets and Rings


  • Shared Experience
  • In-game achievements
  • Gallery of lingerie


  • Hide/Show a certain piece of armor
  • Sell minions feature
  • Added new and finalized old maps




  • More weapons

Discord, Twitter, Youtube, Reddit
Jun 10, 2022
Love of Magic Book 2: The War - droidproductions
Normally I let bug-fixes build up for a while before I do an update, but this one's pretty important. A data error on my side caused Day 167 of Book 2 (the first new day of Act X) to not trigger. Since it's a pretty major scene, I decided to rush a hotfix for it.

If you're already past it, and want to see what it was, you can use Load from Day (167) to just view that specific sequence; it doesn't set any flags or do other things that would mess up your game logic.

Apart from that I dd a quick typo pass based on feedback.

1.0.6
- Fixed a bug where the two timeline events for day 167 wasn't triggering correctly
- Typos and spellcheck pass
ARK: Survival Evolved - complexminded
Welcome to another edition of the Community Crunch!

We are absolutely ecstatic about Fjordur launching in less than 2 days!! To help everyone get prepared for the occasion we're spending some time recapping the details of the newest free DLC map, including a new look at Fenrir, a mysterious wolf-like creature that's native to Fjordur!




On June 12th at 10:00 AM PDT, get ready to traverse a fantastical multi-layered wonderland with a frosty Nordic theme! We've put together all the details that will prepare you for the launch of the free DLC map, Fjordur!

  • All Platforms: June 12th, 2022 10:00AM PDT (20:00 UTC)

  • PC / EGS: ~20GB
  • XBOX: ~40GB
  • PS4: TBD

  • Character Upload/Download is enabled
  • Item/Dino Upload is enabled
  • Item/Dino Download is disabled


  • Please ensure to uninstall the Fjordur mod from the Steam Workshop prior to downloading Fjordur (if you already have the mod installed)

  • Map Name: Fjordur
  • Please ensure to wipe any servers that were previously hosting the Fjordur map as it has undergone significant changes that will impact the world.






Much of what is known of Fenrir comes from tales passed down from previous Survivors but this elusive creature has managed to avoid being documented in the form of a dossier. What we do know is: Fenrir does not respond to conventional taming methods. If you are able to capture and ride Fenrir, you'll be able to freeze your enemies in their steps.




Andrewsarchus makes its way to Fjordur packing an arsenal of utility!  Andrewsarchus may seem sluggish while foraging for a meal, but they can move unexpectedly fast when provoked. Once tamed, its saddle will allow you to mount a minigun to the back of it!

Click to view the dossier for Andrewsarchus




As you might imagine, Desmodus prefers to hang out in dark places, waiting for its unsuspecting prey!  If you're lucky enough to tame one,  you can send Desmodus to snatch up small prey or saddle up and vanish into the darkness.

Click to view the dossier for Desmodus




Looking to dive right into the action, Fjordhawk can forge close bonds with humans as wholeheartedly as any canine or primate.  A tamed Fjordhawk is a surprisingly playful companion that is very capable of fetching targets that you point out. A well-trained Fjordhawk can locate injured prey and communicate its find to you.

Click here to view the dossier for Fjordhawk




Acting as a functional weapon skin for the TEK sword, Mjolnir packs its own special powers and empowers Survivors with supernatural might. Devastate your foes with shocking ease as you exercise control over the element of lightning. However, not every survivor will pass the test and be considered worthy to obtain the mighty Mjolnir. Will you be up to the challenge?




The launch of Fjordur also marks a new season of Conquest PvP. Check out the updates below before hopping into the new season on June 12th at 10AM Pacific!


  • 6/26/22 - The Island, Scorched Earth, The Center
  • 7/10/22 - Ragnarok, Aberration, Valguerro
  • 7/24/22 - Lost Island, Crystal Isles

Head here to be in direct contact with the Enforcement team for Conquest Season 4. Remember to be respectful to the team, this discord will remove any distracting participants.

Join the Discord

See the full post if you're looking for more information on Conquest PvP and the new season coming up!




There is an ongoing EVO Event until Monday, June 20th. You can find the rates below:

*Note that these bonuses are multiplicative of the game's standard 1x rates.
  • Official Servers: 2x XP, Harvesting, Taming
  • Small Tribe Servers: 4.5x XP, 4.5x Harvesting, 4.5x Taming
  • ARKPocalypse: 5x XP, 5x Harvesting, 5x Taming
  • Classic: 6x XP, 6x Harvesting, 6x Taming


Fan Art Gallery | Screenshot Gallery | Artist Feedback Form



K O K U S H I B O U🌙#5261
I bought psn to buy ark back in 2020. My lil bro underestimated the game bc I played before on mobile, but once when I woke up on the beaches of the island for the 1st time on ps4, my bro was shocked, the graphic was much better than mobile one, atleast more FPS than mobile and then my brother wanted to play splitscreen with me. I answered "yes" and we started going into the journey of the island for the 1st time. Both had to get used with the settings but i got used quicker, cause I played more than him. We together struggled alot gaining the artifacts. We collected them all 3 times. A challenge was for us the taming methods too and the difficulties of certain biomes. We didn't know alot about the resistance but my bro put most of his levels on health and died out often in the ice caves and lava cave from taking the artifacts. For us, was the mutation system also complicated but we didn't know anything, and bred random rexes to built the entire small island(Southern islets) full of rexes. I went alone taming two yuties bc yuties were my fav back then with their buff and roar. We were sweating when we tried broodmother(gamma) but...we won the fight easily and I was dumb and said"we gotta the guardians 3 times to gain all the tek gear" and we did that sadly. But we gained alot of element, extreme resource grinding and finally building the replicator with tek armor. My brother loved flying around or running on the water like a shinobi from naruto. We've been ready to face the gamma overseer. 6 rexes out of 25 fell in the lava. 2 sacrificed themselves against the terrifying giga. We beat up the overseer with strategy. One shoots off the drones, the other buffs the dinos. We finally ascended. We played ofc aberration too, it was very new for us the whole mechanic but...he refused when I asked him if we will fight rockwell. Today, he seems to play other games, and only playing fibercraft and generally on the game very rare..



Creator: NaturalCauzes
What if civilizations formed in Ark? Would they create peace? War? Trades? In this video, I investigate this question by simulating human civilization in Ark with REAL players!


Creator: The Outcasts
Preparing for the upcoming Fjordur launch? Check out this handy guide of optimal base locations by The Outcasts. Keep in mind: This video was filmed on the mod version and some of these locations may have changed.




Fenrir by @sarekoube1


My ARK inspired art by Ally#8494


Meralbayr encountering some huge creatures by @NalakBel


Good night, Ferrox by @rianeko_mabi


Theo the saber by @artbychloe99


Vivarium Notes - Kahuere by Ampraeh


Voidwyrm by Marsgirl01#5730


Yutyrannus Fan Art by die-no-sour




Orick#1225


@TheWickedNinjas


ycniV#1244


↑ED↑Rin


See you next week for the Fjordur launch!
Studio Wildcard

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