LEMURIA - alexander.towse
Hi!
This is a wrong but spectacular walkthrough of the most international chapter, Dark Side of the Sun, in which no one speaks a single word. The stream is in celebration of Summer Solstice, the Steam Summer Festival, and the game's upcoming big shocking update.



Thank you for being with us!
Disinfection - EvilTurtle
Bugfixes:
  • - Fixed flamethrower not hurting infection
  • - Fixed speedboost from wrong weapon being way too high
  • - Fixed opening the PDA stats cancelling movement
  • - Fixed closing the PDA journal causing a teleport
All Quiet Roads - Gwenanne
The cloverleaf icon is currently used to indicate a non-blocking interchange. Unfortunately, it was not always functioning as expected. This bug fix allows vehicles passing through a "cloverleaf intersection" to go over each other without blocking.
Aliens: Fireteam Elite - Honourael
The Pathogen expansion brings all new environments, maps, weapons, and more to the AFE experience. Explore Engineer ruins around the mystery of the infection, delve deep into enemy hives, and avoid the deadly hazards around each corner.

Aliens: Fireteam Elite - Pathogen releases August 30th, 2022, and will be available for purchase on Xbox Series X/S, Xbox One, PlayStation®5, PlayStation®4 and Steam™. A copy of Aliens: Fireteam Elite on the same platform is required to play this content.

Add Aliens: Fireteam Elite - Pathogen to your Wishlist!
Retreat To Enen - keking26
Hey everyone!
During the Freedom Games showcase at IGN’s Summer of Gaming, we had the amazing opportunity to make a very exciting announcement!

Retreat to Enen will be launching on PC on August 5th, 2022! 🥳



Thank you all for your support throughout development! We couldn’t have made it this far without you all. We can’t wait for you all to find your own place in the world in Enen.

While you wait for launch, feel free to join our community on Discord, or follow us on Twitter and TikTok.
Jun 10, 2022
The Backrooms: Survival - P1
Hello,

we have released a new update today adding new content and fixing various bugs! As usual, another update will be out late next week too! Cheers!

Added a new level theme
Added a new entity
Two new achievements
Added almond water item
Two new weapons, similar to the Musket; The Blunderbuss and Flintlock Pistol
Fixed revive panel still sometimes showing when revived
Added blood drips from ceilings that appear in torture rooms, can be drunk at expense of sanity
Fixed ceiling lanterns flickering
Fixed a bug where starting a multiplayer game will clear your single-player save data
Player skin is saved for single-player games
Fixed dropping items in multiplayer dropping the item at the host's position instead of yours
Fixed a bug where Psychiatrist sanity was not updating/displaying correctly
fixed a bug where entities sometimes move VERY fast
Fixed a bug with the "Hound" that sometimes prevented him from dealing damage to players
Fixed a bug where you can sometimes take damage when a different player is hit
Added two new skins: A male soldier and a female soldier
fixed bug where dancing shadow lady would spawn endless hostile entities in multiplayer
Fixed some shadow bugs
Fixed various syncing bugs in multiplayer
Fixed various other smaller bugs...
Tor Eternum - Jhnih
Explore the enigmatic Tor Eternum with up to 10 friends in this frenetic online co-op action RPG. Customize your character as you level up, explore the halls of the tower, and overcome billions of different procedurally generated bosses.

Tor Eternum has been developed by a small team that was inspired to make an unusually challenging team based co-op RPG. The game is releasing this July and we're eager to show off the game.

During this event, the lead Dev of Tor Eternum will be online and playing with anyone else who is on the demo of the game and wants to play. We'll be showing off gameplay and answering questions.
Jun 10, 2022
Big Bia - Laogao
1.修复击杀大型BOSS后游戏卡死的BUG
2.解决部分旧版MOD的不兼容问题
3.修复小呲花、弩车、口琴等卡片造成的BUG
Cosmos Conquer - Paweu
Hey everyone!
We're finally back with some more updates on 'Cosmos Conquer'. I'm working on a new update with a lot of changes. It includes some interesting stuff, however we'll not see a new Civilization Type - at least not in today's Dev Friday!
Stay tuned and see for yourself what I've prepared!

ALIEN INVASION CHANGES
With the latest update, Alien Invasion were added. This is definitely the largest mechanic so far and it definitely impacts the player's game. Because of that, I've went ahead and ensured that it is more balanced and interesting for the players.
First of all, spawning rates were changed. If there's an Alien Base active, Aliens will spawn twice as fast as they do currently - meaning that a successfully invaded settlement has to be quickly cleared from the enemies or they'll keep growing in numbers! In addition to that, Aliens will now spawn in a very slow rate even if there's no Alien Base. Meaning, that whether they've successfully created a base or not - they'll grow larger anyway!

SHIELDS AND INVASION SPAWNING
Shields also saw a few changes, to help the player with new, strengthened Aliens. The shields are now destroyed after the invasion was stopped, as a form of compensation for protecting the settlement. Shields now also reduce a spawning rate of Aliens, meaning that you should be really thinking about getting that shield.
And before an invasion even begins, there's also a few changes with that! When an invasion begins, the amount of Aliens spawned will depend on your Karma Modifier. The lower the modifier, the more Aliens will spawn. Make sure that your society is stable and ready for the surprises from the far Galaxies!

ACCESSIBILITY
There's also several other changes, mainly to improve accessibility of the game. Hints about the game setup are now available and displayable with a separate button, so it's easier and more intuitive to access them. In addition, players can now set the reading time for their in-game tutorials if they have trouble reading it at the current pace. A few visual bugs for texts were also fixed.

BUT.. THERE'S MORE
I'm keeping one of the new features a secret, together with some extras. So.. you should come back for next Dev Friday to find out what's going on!

Thank you for reading today's Dev Friday!
Jun 10, 2022
Elemental War 2 - Bonne
Here we have another update for you. Again we fix a few issues here and there. But as there aren’t many bugs left luckily we were able to focus on more quality of life features that should improve your experience.

For the most important changes we released a video on YouTube. The full changelog is as usual below.



Depending on further feedback we’ll either directly work on a bigger update containing the new endless mode or squeeze another small patch inbetween. If you have suggestions, check out the feedback thread in the Steam discussions or our Discord.

Changelog

Enhancements
  • added item help page
  • added possibility to swap through tower levels in tower help menu
  • added option to enable double click for hold actions for gamepad
  • added favorite system to quick build towers
  • added tooltip hovering tower name in status screen showing its description
Fixes
  • changing language ingame doesn’t properly update quest
  • fixed potential issue that could cause games on Crystal Desert not to end properly
  • fixed wrong keyboard key used in ingame help menu for type and mix filter
  • fixed ingame rank display only showing rank 10 worst case
  • fixed Rootweave ignoring bonus damage of Buffer tower
  • fixed threshold for drawing board especially for infinity symbol being too low making it hard to solve this quest
  • made last waves on easy and medium difficulty a little easier by lowering their HP increase
  • fixed some status effects not using proper damage
  • fixed Flamethrower being too powerful

If you have questions, feedback or just want to talk with us, join our Discord​.
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