Jun 10, 2022
Sky Haven Tycoon - Airport Simulator - mr.gmg
Version 0.7.2.219

Beta version is available in Betas tab(Right-click on Sky Haven in Library -> Properties -> Betas -> 0.7.1.216. In case if version is not shown in the list, restart steam)

* Improvements:
- loading screen between scenes
- enlarged terrain play area
- increased max camera distance from 6km to 10km (some fps drops may occur on the max zoom out, trees rendering optimization in progress)
- show errors tooltips in terminal editing tool

* Bug fixes
- fixed wrong gate connection notification issue
- fixed navmesh regeneration issue
- don't allow destroying runways which has planes coming to it
- fixed storage capacity settings for the new cargo terminals
- fixed stuck vehicles on the ramp
- fixed runway could be removed when there are planes heading to them
- fixed assigning a vehicle with a job without any items
- fixed crash on load related to traffic system
- fixed research notification next button issue
- fixed a crash after loading save after another save
- fixed stuck plane when switching between old and new terminals
- fixed a possibility to remove a corner which cannot be removed
- fixed a possibility to move a corner with an impossible angle
- fixed wall mesh regeneration issue after splitting walls in editing tool
Symphony of War: The Nephilim Saga - keking26
We’re extremely excited to announce that Symphony of War: The Nephilim Saga launched at IGNs Summer Showcase! You can get it now for 20% off through June 17th!



As you get to playing, be sure to leave us a review to let us know what you think! Also, if you want to get more involved with our community, let us know about a bug you’ve found, or just to give some feedback, join our Discord, we’d love to hear from you!
Prepare For Warp: Unlimited Edition: Beyond Insanji - Duke (Smiling 🐈)
Note: This is an EXPERIMENTAL update available in the "bleedingedge" beta. It may contain instabilities beyond the base version currently available.

This update is just some minor tweaks and fixes after playtesting the last update more fully.
  • Improvements:
    • Re-enabled smoothing on Black Hole shader
    • Angle player missiles so that more of the missile is visible.

  • Fixes:
    • Fix issue where completed Game Mode Rank for Challenge and Timed Modes was not being tracked properly
    • Fix issue with Cleared Normal Mode Missions not showing as Cleared on the Mission Panel.
Zofia Playtest - Dave@74Ninjas
June updates for the open playtest - A lot of these are shared with the demo.

Additions:
- Added the character editor and save system
- Added 'spawners' in the prologue, but only in a few sections
- Added some new enemies and traps

Fixes:
- Fixed an issue where your weapon may not equip correct after loading your save
- Fixed an animation issue where your character wouldn't look down correctly when holding a 2-handed weapon (So now you can see your shoes)
- Fixed some texture issues where some settings were applied to the wrong material
- Fixed the damage numbers in the inventory
- Leveling attributes is now easier and works more consistently
- Stone magic projectiles have been optimized to fix some weird edge case issues
- Ice magic projectiles have been optimized to better follow your aim trajectory
- Using plant magic's thornwire will now only connect to a single other plant, as previously you could exponentially make new plants and crash the game
- Thornwire no longer hurts the player
- Wood magic (Thorns) no longer hurts the player and you can stand on it
- Fixed several of the Otter's animations
- Certain clothing will no longer disappear when sneaking
- Fixed the 'left run' animation as it made the camera bounce a lot
- Added blocks in certain sections as the player could accidentally get themselves stuck
- It is now more difficult to regenerated stamina while swinging with the grapplehook, making extending grappling a bit more difficult
- Fixed some issues with various cliff collision
- Unarmed punching should now have arm's length of range and do basic damage
- The player in the Character editor can now be properly rotated with the gamepad
- The escape menu now works much better with the gamepad
- Fixed an issue where you might end up with the wrong face after exiting the editor
- The archers now choose targets a little better
- Arrows should now fly straighter
- Grog should now have the correct dialogue
- Some pathfinding issues have been fixed
- Fixed some issues with the 'join server' UI
- Fixed an issue with the save/load menu not being centered
- Fixed some weird replication issues with certain enemies

Changes:
- Removed cel-shading from NPCs as it caused unexpected performance issues
- As requested, the lamp flicker is now much smoother
- Disabled some VFX temporarily until we figure out some performance quirks we've ran into with them
- You can now attack/magic with only 1% stamina (previously it required a minimum amount)
- Updated wall candles
- Gave the editor example character all the same clothes regardless of race as it was previously confusing to see it changed when you finished customizing the character (Except for otters, for obvious reasons)
Jun 10, 2022
Sky Haven Tycoon - Airport Simulator - mr.gmg
Version 0.7.2.219

Beta version is available in Betas tab(Right-click on Sky Haven in Library -> Properties -> Betas -> 0.7.1.216. In case if version is not shown in the list, restart steam)

* Improvements:
- loading screen between scenes
- enlarged terrain play area
- increased max camera distance from 6km to 10km (some fps drops may occur on the max zoom out, trees rendering optimization in progress)

* Bug fixes
- fixed wrong gate connection notification issue
- fixed navmesh regeneration issue
- don't allow destroying runways which has planes coming to it
- fixed storage capacity settings for the new cargo terminals
- fixed stuck vehicles on the ramp
- fixed runway could be removed when there are planes heading to them
- fixed assigning a vehicle with a job without any items
- fixed crash on load related to traffic system
- fixed research notification next button issue
- fixed a crash after loading save after another save
- fixed stuck plane when switching between old and new terminals
Mothmen 1966 - nicosaraintaris
Second stream in a row!

Join us in our livestream, watch us play the demo and ask us anything... There may be some surprises!

You can reach us on Twitter or join our Discord.

Thank again for all your support!
- LCB Game Studio
Jun 10, 2022
Nienix: Cosmic Warfare - Fenix
Version 0.5550920339
🎯 [UI] The main menu now contains a "Continue" button if a game session is active when the main menu is enabled.
🎯 [UI] The main menu now contains a "Solo campaign" button which starts a single player campaign game with the difficulty set in the standard create game screen.
🎯 [UI] A confirmation modal is now presented if the exit game button is pressed while a game session is active.
🎯 [Bug fix] Fixed an incorrect offset for the eye in the Xinthu Brain ship.
Mothmen 1966 - nicosaraintaris
Release date is getting nearer and nearer, and these events allow us to have more eyes on our game... Which is good, right?

But what if those eyes are red, like the ones from certain cryptid we all know and love?

Join us in our livestream, watch us play the demo and ask us anything... There may be some surprises!

You can reach us on Twitter or join our Discord.

Thank again for all your support!
- LCB Game Studio -
Jun 10, 2022
Captain of Industry - Captain of Industry
* Added ability to reorder recipes in machines. If a machine has more than one recipe ready to be performed, it will pick the top-most one.
* All enabled recipes are now on top of the list, before all disabled ones.
* Removed power requirements from distillation towers, they are now fully powered by steam (steam consumption may be increased in the future). This should allow making diesel even when power is out, making recovery from certain situations easier.
* Added ability to follow vehicle with camera, use button on the top of its inspector window to enable.
* Fixed oil rig production rates estimation.
* Further decreased severity of diseases and increased minimal delays.
* Diseases have now reduced mortality but increased health penalty, so that players can combat them with increased health and edicts (hospitals are still very important to have).
* Fixed asynchronous save that now properly waits for save to finish writing all data to disk before announcing save completion. Also added an error message with helpful info in case save failed.
* Slightly increased camera pan speed (fix from previous change).
* Updated translations, thanks to everyone who is contributing!
Ultimate Epic Battle Simulator 2 - Brilliant Game Studios
Another update! This is the last content update for a little while. (Probably 3 or more weeks). We will be diving full time into the campaign systems for the next update. That said, this medium update has some exciting new things!


-New god power 'Tsunami'.
-New unit, 'Heavy Knight' add to medieval.
-Heavy Knight uses new unit stat, "Armor" (Not yet available in unit customizing).
-Fire ball added to custom projectiles.
-Bug fixed causing splash damage to stop working when more than 4 armies had splash damage.
-Chunk Norris uses armor instead of shield, which would slow him down when fired upon.
-Tank now also uses armor instead of shield.
-Battle Ducks buffed to also use armor.
-Pathfinding improvements for water avoidance.
-Pathfinding improvements for character and crowd avoidance(Helps spread frontlines even further).
-Pathfinding improvement to accelerate search for new target when old target died/removed.
-Other smaller fixes and features added.


Have a fantastic weekend everyone!


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