Hello! There hasn't been any news on the game for a long time, so I decided to tell you what I'm working on in the second part of the game. Firstly, I have modeled a couple of new characters for the game, but some scenes will use old models as well. Secondly, I have developed several locations. Basically, this delay is due to cut scenes. Thirdly, a new ability will be added to the player (but you will learn about it already in the game itself). I hope to develop the second part as soon as possible, but if bugs are noticed, the release will have to be delayed. Updates of the first part will be released gradually, if there is something to add. Wait for news, but most likely they will not be so often.
The main improvements in this build are focused on the Marketplace system and the Particle effects.
Marketplace
Thumbnails are larger to help you see the featured assets and the Importer is now accessed from the object library for quicker access and to release space for the main screen. We've also improved the UI of the download screen. The preview thumbnails download one at a time, fixing the pause when first enter marketplace.
Behaviors
Community created behaviors have been added: - Slipping - Trap Doors - Water height control - Reading documents - Spike traps - Security camera detectors
There's now improvements to the door sliding and teleport behaviors.
Particles
Added support for Particle Editor imports
Code added to support the Particle Editor DLC release (17th June). Users who purchase the particle editor will be able to call it up, make an effect, export the effect and select it back in MAX seamlessly
Particles in the level editor now retain their rotation when previewed
Updated Switch Escape to fix particle emitter issue on second test game run
Gear up! It's an exciting weekend ahead as we host the first XP boost weekend of the new season!
All players will receive Double XP this weekend and Premium Season Pass holders will receive Triple XP! Take advantage of this chance to catch up or get ahead and we can't wait to see you this weekend!
The Choices is now available on the experimental branch!
This update overhauls the new game interface to provide a whole slew of new options and customization of starting colonists and inventory. There are couple of additional smaller additions as well.
Check out the experimental branch if you would like to help by providing feedback and bug reports on the latest content.
While we're closing in on the release of Temperia: Soul of Majestic, we've decided to share with you some of its new game graphics.
These have been created by taking into account the the various suggestions and feedback we've received from the players who partook in the Closed Beta, to whom we are extremely grateful! 🙏
Colours and effects have now been changed in order to give a cleaner look to the game graphics. These fixes will guarantee a better gaming experience for everyone!
Enjoy and let us know what you think about the new look!
Can't wait for the game to be released? Remember to add Temperia: Soul of Majestic to your Steam Wishlist to keep up to date with upcoming news!
Do you "mod" your stuff? From changing car mufflers to mirror polishing the edge of my knives, modding was always a thing in my spare time. Modding guitars and pedals pointed me toward the signature fuzz sound you can hear in my music, and modding games moved me to the game development.
It would be awesome to play "ruthless" versions of my favorite titles from the past. Faster and with some extra stuff to spice up the challenge.
What I can do today is offer you a _RUTHLESSMOD version of some of the titles I launched. I am working on a tweaked TTV, and here is a QUICKERFLACK_RUTHLESSMOD ready for you to play right now!
I put extra six months of development inside the classic title, increasing the number of special units, adding full_auto, adding a "moving mass" unit, making a new procedural code to fit the extra challenge, and recording an all-new soundtrack.
I hope you can take a little break in your day to enjoy the hotter combat and test your reflexes. Many many thanks! Walter Machado