HUMANKIND™ - egorisse
Note: modding tools will require an update that will arrive soon.


ADDITIONS [Cultures of Latin America Pack]
  • Expand your HUMANKIND™ experience with the Cultures of Latin America DLC!
  • Features 6 new cultures spanning all eras, new natural and built Wonders, 9 new independent people, and 25 new narrative events.


IMPORTANT CHANGES AND ADDITIONS
  • Added the Mississipian culture!
  • Added Italian and Turkish localization.
  • Voluntary Forced Surrender: Wars can now be continued after the losing empire reaches 0 War Support. Sending Surrender Offers is limited by the global Diplomatic Offer cooldown.
  • War Support gains and loss are now affected by losses in battles, Influence on controled Territories and Ransacking of enemy districts.
  • War Score is not reset to zero anymore after a peace is concluded.
  • Pollution negative effects on gameplay are now deactivated by default when creating a new game. Those effects on gameplay can be re-activated when creating a new game.
  • AI: added a delay on AI movements when claiming a Territory, retreating and when the player attacks its units.
  • Sorties can now only be triggered once a Siege is confirmed.
  • Luxury Resources spread can now be customized when creating a new game.
  • Civics unlock conditions are now documented in tooltips in the civics screen.
  • Natural wonders now have various effects, instead of the same one for all of them.
  • Infrastructure gains can now be previewed (before building them and once they are built).
  • Stability Surplus and Deficit are now shown in tooltips.
  • Added a new constructible: Administrative Center Renovation, which allows to replace the visuals of the administrative center by the buildings of the current era.
  • AI: Improved the way the AI choses Cultures early and mid-game, so that it feels less predictible.
  • The mod configuration of the latest save is now loaded automatically.
  • Difficulty bonuses given to the AI have been reworked, to be more progressive among eras.
  • The Aztec Costume has been reworked, to better reflect historical accuracy.

OTHER ADDITIONS AND CHANGES
  • The chances that DLC Content (excluding cultures) appears in a new game can now be customized when creating a new game (from "never" to "high frequency").
  • War Support is better feedbacked in the UI, especially after a Retreat.
  • new content from DLCs are tagged with a small dot (that can be deactivated in the game Settings).
  • AI: Improved airforce garrison behaviour. The AI will now use its aerial garisson more wisely.
  • AI: Improved airfield planning. The AI will now place its airports more wisely.
  • AI: Improved white peace proposition and acceptance and war declaration behaviors.
  • Removed turn limit condition from Beginner and Advanced endgame conditions in First Time User Experience scenarios.
  • Players can now go to the crisis tab to check their war score, even if they are not at war.
  • Mods and challenges can now be accessed directly in the main menu.

FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
  • Fixed an issue where some Emblematic Districts were not properly counted for effects using the number of Districts as a prerequisite (Market Quarters, Tech Park, etc.)
  • Fixed an issue where Emblematic Building that were replacing Garrisons were not considered as Garrisons : Assyrian Dunnu, Mycenaen Cyclopean Fortress, English Stronghold, Polish Barbican, Zulu Izindlu.
  • Fixed an issue where the player was able to end the game via The Red Planet narrative event even if the Mars Conquered end condition was turned Off.
  • Fixed an issue where natural modifiers that spawn on coastal waters, like Coral Reef or Pearls, were counted as land modifiers by the map editor.
  • Fixed an issue where AI kept sending surrender offers during the same turn.
  • Fixed an issue where World life trains were ignoring train track paths and were not being rendered a short distance after the Train Station.
  • Fixed an issue where War Support was mismatching between battle report and notification/actual value.
  • Fixed an issue where City had no Spawn point if the player relocated the outpost before transorming it into a city.
  • Fixed an issue where civics could be locked in multiplayer session in some occasions.
  • Fixed an issue where all roads were reducing the movement penalty more than intended.
  • Fixed an issue where players could occupy cities while in a state of Peace, locking out the city from being used.
  • Fixed an issue where instabilities could be encountered when loading a specific community provided save file.
  • Fixed an issue where Cleared Ruin tiles had no resources yield when exploited.
  • Fixed an issue where game pace tooltip in the new game lobby was presenting misleading information.
  • Fixed an issue where Cavalry units could bypass city walls if the hex they were moving to was undiscovered.
  • Fixed an issue where the Warrior badge effect was incorrectly applied.
  • Fixed an issue where the player could not change the mod order in the Active Mod menu.
  • Fixed an issue where map with a continent that had no luxury resources could be generated in some occasions.
  • Fixed an issue where Konstantiniyye city name could appear incorrect in various locations.
  • Fixed an issue where previewing placing districts next to mountains with the Shelter the True Oracles tenet showed that the player will lose the influence buff.
  • Fixed an issue where in some occasions, cities given after a White Peace could not build districts other than stability increasing ones, even at full Stability.

OTHER FIXES
  • Fixed an issue where an Empire could be stuck in Neolithic while the other Empire advanced in way later Era.
  • Fixed an issue where the Develop the Intellect tenet was not functional in game in some occasions.
  • Fixed an issue where the player could construct the forest extension on natural wonder tiles.
  • Fixed an issue where roads between cities and outposts were created without the Wheel technology being unlocked.
  • Fixed an issue where roads between outposts were created without the Supply Lines technology being unlocked.
  • Fixed an issue where the Use Airport unit action was consuming a movement point when used.
  • Fixed an issue where grievances were during 11 turns instead of 10.
  • Fixed an issue where pathfind around river entries could behave inconsistently.
  • Fixed an issue where the AI was remaining in the same era because it believed the Farmer era stars would be unlocked soon.
  • Fixed an issue where the AI would ping positions it have not explored yet.
  • Fixed an issue where the "Cultural Blitz" active ability took more than 10 turns to recharge on normal game speed.
  • Fixed an issue where the player was not informed about why they were unable to Refuse a Demand after having previously refused it.
  • Fixed an issue where false information was displayed in the "Someone moves to a new Era" notification for when an empire Transcends.
  • Fixed an issue where a desync was encountered at the start of a turn where an AI-controlled empire proposed the "Only trade luxuries" treaty to the Host.
  • Fixed an issue where map Markers were not removed after the empire's elimination.
  • Fixed an issue where AI controlled empires were not using the "Under One Banner" Expansionist affinity action in some occasions.
  • Fixed an issue where instabilities could occur after the player declared a "Surprise War" followed by "Offer Surrender" to an opposing AI empire.
  • Fixed an issue where Independent People were not evolving their Outposts into Cities when playing on the Blitz Game Speed setting.
  • Fixed an issue where incorrect pathing indicator could be displayed when reinforcing a battle in a specific situation.
  • Fixed an issue where the displayed trajectory of the nuclear missile during the strike cinematic was erratic.
  • Fixed an issue where instabilities could occur after Liberating a city.
  • Fixed an issue where the Forest extension was missing its ghost model while being placed and constructed.
  • Fixed an issue where Armies were retreating from battle over more tiles than intended.
  • Fixed an issue where players could Plant Forests on natural wonders.
  • Fixed an issue where instabilities could occur after assimilating a specific minor faction.
  • Fixed an issue where harbour-type Districts could be placed on coastal Natural Deposits.
  • Fixed an issue where the "Close to victory in the war!" notification was triggered after the war ends in some occasions.
  • Fixed an issue where the Humankind Encyclopedia was opened in the background when typing the designated Encyclopedia key
  • H
  • in the mods search bar.
  • Improved the overall stability & potential desynch issues in multiplayer.
  • Fixed and updated multiple tooltips to provide more accurate information.
  • Corrected multiple instances of debug text or images being displayed.
  • Fixed several minor other UI issues.

MAC OS
  • Fixed an issue where wireframe assets were displayed during the nuclear detonation animation.
  • Fixed an issue where the Humankind game icon was difficult to distinguish on Dark Mode.

CULTURES OF AFRICA PACK FIXES
  • Fixed an issue where Emblematic Building that were replacing Garrisons were not considered as Garrisons: Ethiopian Amba.
  • Fixed an issue where unit pin was overlapping with the Maasai culture emblematic "Maasai Morans" unit model.
  • Fixed an issue where Pestilent Pastures narative event choices and outcomes were not scaling with game speed.
  • Fixed an issue where trade roads could pass through Victoria falls natural wonder.
TRAIL OUT - Johann Hirsch
Racers, welcome!

We are publishing a new big update that will greatly improve your gaming experience!

Important:

- New driving physics! Turns, drifts have become something ordinary and pleasant, we are waiting for your feedback!
- Improved camera, shakes less, no longer interferes (Beta)
- SplitScreen mode is now up to 4 players! Try playing with friends on the same PC or through Steam Together. The mode is out of beta status, but there may be errors.
- Support for statistics among players! Your race records and other stats can now be compared with your friends and the rest of the world! (Beta, not all modes supported)
- Mihalych's legs are now on the pedals and will soon learn to press with his feet!

Minor changes:

- Support for Steam and Discord status when you play and what you do
- Improved optimization for weak computers
- Derby mode has become easier to play and damage to the attacker is less
- Minor fixes based on people's feedback

Looking forward to your feedback!

Hauma - A Detective Noir Story - DerBre
Play the free Demo now!

Hauma is a realistic deduction Visual Novel set in Munich.

Discover a conspiracy amongst the upper echelons of society alongside former detective Judith, while visiting real locations in a comic-inspired look.
PocketCiv - polystyring


Join us to get the first look at PocketCiv!

We'll be answering any questions you might have and showing off the mechanics of this tabletop style solitaire strategy game.



POCKETCIV FEATURES:
⬢ 15 Scenarios with unique rules and conditions
⬢ A standard game mode with randomly generated starting conditions for endless replayability
⬢ A full Tech Tree with 50 upgrades to boost your empire's abilities
⬢ 17 destructive event types to survive
⬢ 10 Wonders to bring glory to your empire
⬢ A complete, interactive tutorial to help you master the game

Demo available now!





Jun 9, 2022
Survival: Fountain of Youth Playtest - psedov
Hello Community,

We have released a hotfix for reported issues. This patch includes bug fixes and some quality of life improvements. Check them below!

  • First of all, we fixed the bug when axes, spears, arrows and other weapons got stuck in animals and objects, fell through the ground or just disappeared. If something like that happens again and you can't find your weapon, try relaunching the game and looking around for it.

  • Added stability to the character on the Cartographer's tree. Falling from there is still possible, so be careful, but now you shouldn't be able to slip and fall while mapping.

  • Some primitive weapons used to disappear when completely losing durability. Now, all weapons are automatically put in the inventory and can't be put back into active slots when their durability is reduced to zero.

  • Reduced the time of resource gathering from fish and several other objects.

  • Added the recipe to cure Malaria that you can catch in the swamps.

  • Fixed raining in the grotto.

  • Fixed rocks around the Cartographer's tree, in which your dropped bag could get stuck after you faint.

  • Scaled the previews of some objects in the inventory that were too small.

  • For the sake of accuracy, Clamshells were renamed to Conch shells, and Turtles - to Tortoises.

  • Animal skeletons no longer bleed when hit.

  • Improved FPS performance in the jungle.

  • Multiple minor fixes and improvements.
Also, if you experience issues with buildings on the rafts made before the latest patch, try relaunching the game. If that doesn’t help, unfortunately, the only solution is to build a new raft.


Thank you for your patience and support. Please remember to contact us if you encounter any issues while playing the game.
Mr. Prepper - Rejected Games
Good day fellow preppers!

The Bundle Prepare the Construction with Builder Simulator is now available with a 10% discount!



We also encourage you to follow the premiere of our friends' game itself:

https://store.steampowered.com/app/1120320/Builder_Simulator

https://store.steampowered.com/bundle/26310/Prepare_the_Construction/

Wanna know more? Join our Discord for the community experience:



Truly yours,
Rejected Games
ΔV: Rings of Saturn - Koder
Antonoff-Titan AT-K225 hits the market
Made in collaboration with Titan Heavy Industries and Antonoff, AT-K225 general cargo carrier features a modular design capable of adopting a wide range of cargo requirements. The processed cargo storage relies on dedicated THI docking bays to host up to 6 compatible autonomous containers to increase ships' cargo capacity. A stock variant comes with a standard THI Cargo Containers pre-installed.



New sensor data protocol
Improvements in compression and predictive error-correction algorithms lead to development of an improved sensor data protocol, boasting over an 80% increase in bandwidth accompanied by vastly improved error resistance. On-board computers featuring new protocols are expected to hit the commercial market this year.



Elon Intersteallar Recall
Elon Interstellar issued a limited recall on its Model E excavation ship. The newly discovered flaw in the signature excavator/cargo bay combo caused actuators to misfire under high stress and rapidly open the cargo bay, leading to both dangerous shifts in the ship's centre of mass and direct damage to the craft. Both the actuators and any damaged cargo bay doors will be replaced free of charge.



Maintenance Logs
  • Antonoff-Titan AT-K225 is now available for purchase.
  • The new AT-K225 Head-Up Display can now be retrofitted to ships.
  • Obonto habitats will now dock ships further away, making docking easier and allowing them to dock bigger ships.
  • Adjusted performance settings for asteroids spawning, which could stop all ice generation if enough ships and drones were on screen.
  • New proximity buffer tuning setting for MLF Haul drones control how close to your ship drones can keep ore.
  • Music changes were subject to performance throttling, making music changes inconsistent across machines.
  • Improved performance of graphical displays on all Head-Up Displays.
  • Improved performance of physics/collision computations.
  • Improved performance of charts in Tuning and Hardware menus and on Head-Up Displays that use them.
  • Greatly improved performance of thruster physics simulations, which is most noticeable when multiple ships or a drone swarm approaches your position.
  • Fixed a physics model bug that caused the Elon Interstellar Model E excavator to jerk open on some occasions, which could damage your ship.
  • Added missing mipmaps on EIME excavator sprites, which makes them look better at distance.
  • Having multiple mining companions mounted on your ship will not cause the camera at Enceladus Prime to zoom out further out.
  • Excavator opened with a double-tap action will now stay open when you enter the OMS menu.
  • Changed how AI and your pilots perceive the shape of the Phage Class stations, which used to freak out pilots and AI when they got near them.
  • Haul drones will now release any target that entered a cargo hold immediately.
  • Pirates that really hate you, but ask for a truce themselves due to circumstances won’t open fire on you once you close the comms window.
  • You could fix some of your hardware in-flight when you adjusted jury-rig settings and caused damage again.
  • Hitting something massive with an Elon Interstellar Model E excavator will not bounce you aside so much anymore.
  • Shader animations running on GPU (like the ringstorm discharge or HUD elements on Eagle Prospector) will now respect pause mode and time dilation.
  • Racing autopilot course predictions on big ships like Cothon-212 or AT-K225 were not accurate.
  • Cradled equipment like mining companions and cargo containers could collide with your ship hull when spawning, which misaligned them when you examined the ship or started a dive.
  • When you pick a new astrogation destination while the trajectory countdown is in progress, the counter will reset now.
  • Crew after performing EVA could get stuck visually to the ship they flew from.
  • New achievements.
  • Updated translations.
https://store.steampowered.com/app/949730/V_Rings_of_Saturn_Demo
Destiny 2 - World's Okayest Titan
This week at Bungie, we’re prepping to make Saint-14 proud once more with this Season’s return of Trials of Osiris, showing off some nifty new ways to put your fashion spin on some beloved Exotics, and a deeper dive into recent airborne accuracy changes.

We’ve officially made it to week-three of Season of the Haunted. We’ve seen some growth, we’ve grinded some dungeons, and—if you’re like me—you bawled your eyes out over a certain character that rhymes with flow. Alongside a new story beat, players have had some more time to play around with Iron Banner’s Rift mode. While the team continues taking in the feedback on the latest reiteration of this PvP experience, Valus Forge needs some time to clock out and not rank up that overtime. This, of course, means it’s Saint-14's time to shine once more with Trials of Osiris, and he’s arriving bearing gifts of new armor and new weapons.

To read the full blog post, mosey on https://www.bungie.net/en/Explore/Detail/News/51446.
PocketCiv - polystyring


Join us to get the first look at PocketCiv!

We'll be answering any questions you might have and showing off the mechanics of this tabletop style solitaire strategy game.



POCKETCIV FEATURES:
⬢ 15 Scenarios with unique rules and conditions
⬢ A standard game mode with randomly generated starting conditions for endless replayability
⬢ A full Tech Tree with 50 upgrades to boost your empire's abilities
⬢ 17 destructive event types to survive
⬢ 10 Wonders to bring glory to your empire
⬢ A complete, interactive tutorial to help you master the game

Demo available now!





Jun 9, 2022
Old Coin Pusher Friends - STP WORKS
* Fixed a problem that prevented some achievements from being unlocked under limited conditions.

# If you have achieved the conditions to release an achievement, the achievement will be released the next time you press the "Save and Exit" button.
...