"Frontier Hunter: Erza’s Wheel of Fortune" will release a new DEMO during Steam Next Fest on June 13. At the same time, we will be launching a live broadcast event. It will start on June 13, at 10 a.m. (PT).
The current Steam Summer Sale will start on June 13 at 10 a.m. (PT) and end on June 20. During the event, everyone can download the DEMO for free. This DEMO includes the first map in our game. Other than the basic tutorials, it will also depict the life of our main characters and what happened on their airship. The gameplay will take around 45 minutes to 1 hour.
Additionally, if you have any suggestions or find any bugs after you played our “Frontier Hunter” demo, feel free to contact us via Community or email, or discuss it with us on our official Discord server.
PLEASE NOTE: Most of the core systems will be available in this DEMO. However, the tutorials for some of the features can only be accessed in the Early Access version. And unfortunately, the dress-up system is still not available at this point. Meanwhile, our heroines will be live streaming the playtest in Live2D. And they will be revealing some interesting information in the Livestream. These are their Live2D narrators.
Erza Live2D in English: Stephanie Southerland Erza Live2D in Japanese: Chihiro Furuichi Ciara Live2D in Japanese: Yuhan Nyano Live2D in Chinese: Nyano
Please add “Frontier Hunter” to your Steam wishlist to follow our latest update! ⁽(◍˃̵͈̑ᴗ˂̵͈̑)
The Galactic Junkers will be attending Steam Next Fest with an exclusive new Demo on June 13th. The developers are now almost ready to share a preview demo with the world.
The Galactic Junkers need you more than ever before!
The developers have been listening to feedback from their humans test subjects during the closed beta test. Work continues to make the game the best it can possibly be.
A public thank you to Test Subject #543. The way you commanded your crew to victory during the closed beta test was most impressive.
Test Subject #1564, however, your performance was laughable. You have a lot to answer for. The crew spend forever cleaning up your mess. I hope you redeem yourself on June 13th.
Humans. Please do follow us on Twitter to keep in touch.
See you on June 13th for the Steam Next Fest activities.
We are so grateful for the reception that we had during the launch. With such results and feedback, we are so excited to get the rest of our plans finished for everyone to experience!
We will be having a Q&A tomorrow on Discord, Friday, June 10th at 5 PM EST.
So if you have some questions and requests, this will be the best time. Shall we see you tomorrow? Plus some more exciting news for everyone who has purchased while we’re at Early Release!
P.S. Feel free to leave your questions below if you got plans tomorrow.
- Added Orlov Refinery Night version map, so we now have Day and Night versions! - Optimized Orlov Refinery (day) performance (still some space for improvement) - Added night vision. To enable/disable it, move your hand close to your head and press the grip button - Redone light on Desert Parables night - Improved (I hope) performance when explosions and projectiles are spawned. Due to completely new spawn system possibility of new bugs. please report if any related to these objects. - Optimized particles, like fire, smoke etc. Hopefully they will cause lower GPU load now. - Shotgun and AWP have way bigger vertical recoil when shot one hand to make kind of cooling time between shots - Tweaked Sticky Bomb. It has way bigger damage, but also decreased damage distance. I'd say about 2 to destroy tank (it depends where you stick it on tank) - Increased server tick rate 20%. Possibility of unwanted side effects, like lag when lot of players in room. Please report it in that case.
Lot of tweaks focused on giving higher chances to new players against game and experienced players - Increased damage on all guns for players below xp level 20 (was 10) - Increased speed about 10-20% for thumbstick movement players (also jumping on edges should be easier) - Decreased Pro Loco slide/speed about 10% - More variety in bots level. More easier bots and less accurate ones. Please note that these changes are not final.
Unfortunately had to temporarily revert transport helicopters to the old version. I'm guessing it was cause of random performance drops on Kaoh Kriek maps. We will see.
Dying Light has been an incredible journey. We are incredibly proud of the staggering 7 years of support it has received. However, we also understand that the sheer number of updates and DLCs released for our game might be daunting for new and returning players. We don’t want you to miss out on any part of the full Dying Light experience. That’s why we are proud to introduce Dying Light: Definitive Edition! This ultimate edition will premiere on June 9th! It will be available at a massive discount of up to -70%!*
*(the promotion’s starting date, duration, and price may vary depending on your region and platform of choice).
It will be available on all platforms as a digital release. The Nintendo Switch version will come out at a later date, available as a digital and retail release.
Definitive Edition consists of the base game and all 26 DLCs (including skin bundles and expansion packs). It is the best way to experience the content and love we have poured into this game over 7 long years.
That’s not all! We also couldn’t be happier with the awesome community that fully embraced the experience in the city of Harran by constantly motivating us to aim higher and further. To properly thank you for the unforgettable years with Dying Light, we would like to present everyone with a free DLC — Harran Tactical Unit Bundle. Do hurry, however! This is a limited-time offer that will be available for only 2 weeks after the Definitive Edition’s premiere!**
**(this offer will be available only in the following stores: Steam, EGS, PS, Xbox, and GOG).
If you already own the Platinum Edition of the game — don’t worry, as you will be automatically upgraded to Definitive Edition for free! You will be able to enjoy 5 new bundles at no additional cost!
Those who already own the base game but wish to only purchase the bundles and expansion packs can find them for up to 11 USD on Steam.
Additionally, we are announcing a 2XP event starting on 09.06 at 19:00 CEST and ending on 16.06 at 19.00 CEST. The bonus applies to all skill trees, including Legend. That means it’s a great opportunity to significantly bulk up your character regardless of whether you’re still in the midst of the story campaign, at the start of it, or long done playing it.
In Zombie Cure Lab, your goal is to heal zombies instead of killing them to reverse the apocalypse. Inspired by genre games like Prison Architect, Timberborn, and Two Point Hospital, you help the brave scientists who survived the end of the world in finding a cure for the virus: Build your base, gather resources and research new technologies. Defend your base from undead hordes at night and capture zombies to slowly turn them back into humans again. Your new-gained human-zombie hybrid workforce can help you out in the lab - or become your worst enemy when succumbing to their flesh-eating instincts…
Zombie Cure Lab’s Early Access will be released on Steam 2022.
Hullo there! Are your feet up? Is your blankie all the way up to your chin? Hot coco and a purring cat nearby? That's right, get comfy for the ✨Comfy Update✨, the first big update for Cat Cafe Manager!
The Comfy Update
First of all, I want to quickly thank each and every one of you that played Cat Cafe Manager! It's been a dream come true for us, a tiny 4 person studio, to see you enjoying the game, and telling us how you feel about it. On that note, I also really want to thank everyone that shared feedback, suggestions and bug reports with us on our Discord and the Steam forum! It's been sooo helpful in determining what we can do to make Cat Cafe Manager a more relaxing, comfy experience for you!
This update is all about quality of life! Giving you the tools to play CCM better and easier. Let's comfortably slide right into the patch notes, shall we?
🐱 Points with this icon were Community Suggestions!
NEW FEATURES
🐱 You can now sell your unwanted furniture in Decorate Mode! In the Decorate UI, select the piece of furniture you want to sell, and click the blue 'Sell' box. You'll get back 25% of the price you paid for the furniture!
🐱 You can now select which tasks a Staff member will perform. You can set them in the 'detail screen' for a Staff Member by checking or unchecking the little box next to a skill. This allows you to focus Staff Members on only serving customers, or only cooking food.
🐱 Added new Traits for Staff members which unlock the Cat Care and Maintenance skills.
🐱 You can now edit your character and cafe name while playing. Simply press ESC to go to the menu, which now has 2 new options: Edit Character & Edit Cafe Name.
Added a new Gameplay option to single press a key/button instead of holding it to perform actions. Go to Settings > Game, and tick the 'Tap to Perform Task' box there.
UI ADDITIONS
🐱 The Autosave file now includes the player name so you can have Autosaves of multiple games, and the game warns you if you start a game with the same name, to prevent accidentally overwriting it.
When a Customer Group levels up (after getting a Friendship Level with a Regular) a new screen will tell you what their new rewards and Needs are.
🐱 Added arrow keys as valid control option for moving your character and camera for left-handed players.
Food Menu UI now displays your recipe inventory and the recipes you're currently missing that your customers sometimes want to order.
🐱 The Cat Roster UI now shows your total score per Customer Group, so you can more easily determine which Customers will be happy with your cat roster.
You can now open the Cat Roster UI when petting stray cats.
🐱 The Advertising UI now shows all the Needs and desired recipes of customers.
Clearer indication when a Stray Lure cannot attract more Strays, and that Lure is removed from the shop. You'll also automatically get a refund on any Lures you own that can no longer attract Strays.
🐱 Added icons for furniture style to the Shop and Decorate Mode, so you can see how much of a style you own.
🐱 Added sorting options to the Shop UI. Sort based on name (A>Z), price (low>high), furniture style or amount owned (least>most).
🐱 Added a number of how many of an ingredient you own in the Ingredient Shop, so you can more easily add the ones you need. (Tip: sort by 'amount owned' to see what you own the least of!)
🐱 You now get a notification whenever a piece of equipment breaks.
🐱 Added a button to show walls in Decorate mode, so you can easily move / remove windows and doors.
🐱 The shops now show how many of an item you already have in your inventory.
Added a line in the shop clarifying that a Stat won't get added when you already have one of that piece of furniture in your cafe (duplicates don't add stats, except for Cat Needs like Toy & Food, and Toilets for customers).
Explanation in the reward screen when you get a Stray Lure as a present, that it is, in fact, a Lure.
🐱 You can now skip the customer count at the end of the day by clicking.
🐱 Fixed some readability issues in the Forever Home rewards.
Improved how traits are displayed, especially when you have a lot of traits.
Added some more indicators for controls to the Decorate Mode.
🐱 Serving food Tasks are now yellow instead of orange, so you can more easily see which Customers are waiting for orders to be delivered.
BALANCE
Kitchen tasks now spawn at the closest possible kitchen appliance, instead of randomly, better allowing for multiple kitchens.
🐱 Customers with a "Comfort" need now automatically pick the most comfortable free chair available.
Staff now prioritizes rarer tasks like maintenance, cat care and cleaning, if they're able to perform those.
Made almost all traits a little more effective.
🐱 End of the game story now triggers when the shrine is actually fully completed.
FIXES
Fixed some traits not applying their bonus correctly.
Fixed some stats overlapping in the UI.
🐱 Fixed a few bugs related to relationship levels not displaying correctly.
🐱 Fixed the Cat HUD in the lower right sometimes shifting left and hiding cats when you had a lot of cats.
🐱 Fixed dialogue skipping when you were holding down a button when the dialogue popped up.
If you have any questions about the update, be sure to fire away at us on our Discord or the Steam forum! We'll try to answer asap!
Please check out the Steam dev blogs, the official game page, and the complete press kit, and don't forget to follow us on Twitter for up-to-date news.