The Minimum System Requirements For Kaz's Adventure Has Gone Up!
We Have Recently Boosted Graphics Because Of This The Minimum Graphics Had To Be Risen We Now Recommend To Have A 2.2 GHZ Dual Core Processor Or Higher Rather Then 2.0 GHZ Dual Core And Have 6GB Of RAM, You May Be Able To Get Away With 4 Still In Certain Cases Though, We Also Suggest Having 2GB Of Space Rather Then Just 1GB Because Of The Additions Of Better Graphics And More Levels And Features!
Slight Change To Recommended Requirements Slight Changes To Recommended Requirements Have Been Made, We Recommend Having At Least 4GB Spare Instead Of 3GB So We Can Account For Future DLC And Updates And More Features Being Developed For Release Etc
We added the option to turn off the random weather events in the settings menu. We reduced the power loss that weather event decisions take from your Blimp. Finally, we added the Vulture Weather Scope(VWS) as a purchasable equipment upgrade in the "S"tork port markets. We hope you enjoy the game. Thanks for playing!
Time flies and our second Virtuoso update since launch is now live!
We have a brand new environment, a bunch of new looper tools that can bring your creations to a whole new level, and a very requested internet browser - so now you can play along your favourite musicians, read the news or watch a movie… it’s up to you!
What’s inside:
Internet Browser - Complete with video playback support and a landing page with tutorials and songs made by our community!
New Environment (“Sky Palace”) - Play amongst the clouds in this new environment fit for the Gods.
New Looper features:
Visualization - Now your loops not only sound great, they also look beautiful.
Copy Loops - Copy a loop with a click of a button.
Merge Loops - Limitless creation! By merging loops, you are no longer limited by spatial constraints.
Recording Target - Select a group as the recording target and new loops will automatically be added to it.
Advanced Loop editor:
Trimming - Shorten or lengthen the loops to your heart's content.
Shifting - Move and realign your loops to match them perfectly in sync.
Volume Editing - Paint the volume directly into the audio in a new and intuitive interface.
Panning - Stereo control at the tip of your fingers.
Improved handheld menu and gave it a bit more breathing room for new options.
… plus a few smaller improvements and bug fixes, and likely some brand new bugs!
Hey, Steam fans, the wait is over! Now we’re adding emoticons, badges, trading cards, backgrounds and other goodies to Steam, so you can show off your love for Polytopia with pride!
We’ve added the basics: 12 Trading Cards (1 for each of the Regular tribes) 6 Badges (5 normal, 1 Foil) 11 Emoticons (2 Rare, 4 Uncommon, 4 Common) 5 Static Profile Backgrounds
As well as Point Shop items: 3 Animated Profile Backgrounds 3 Animated Stickers 2 Mini-Profile Backgrounds 2 Animated Avatars 2 Animated Profile Frames
Don’t like working with trading cards? All of these items can be purchased on the Point Shop as well!
June 2022 update brings new features including compact view, schedule, custom camera graphics and fractional frame rate.
Compact view provides a minimal user interface to interact with the app. You can use schedule feature to schedule recording to start at a certain time. In this update, you can also add custom graphics image to camera image to make it more fun. It is now possible to choose fractional frame rates (such as 29.97 or 30000/1001) for the output video.
There are also minor user interface improvements in this update. If you are interested in the details, check out the release notes on Screenbits website.
May was a month that went by very quickly on our side of things. Since the prototyping and mobile efforts at the beginning of the year, we rested a bit and are now back with the full team again.
A few weeks ago we attended A MAZE Berlin, an independent games festival in Berlin.
It was very inspiring to see old friends who visited from all over Europe and to explore the current experimental games landscape.
On the development side of things, we have been busy with different evaluations and iteration processes on top of the prototype.
These advances in game development are why we don't feel comfortable sharing details about what we are working on too early. We want to reach a certain quality standard for you all before taking further steps.
One of our key focus points was iterating on the core design elements of the prototype and fulfilling the vision, and reaching market standards and higher quality. Several iterations are happening simultaneously, and some will take longer than others.
We have also undergone a massive narrative design overhaul to craft a holistic, coherent and exciting experience. The keywords have been focus, consolidation and calculated iteration.
Suzerain is a straightforward game with a clear outline, and our aim is to reach the same level of clarity for any future projects.
Compared to where Torpor Games started, we are now attracting the top companies in the games industry to the table. There is a lot to do still, but the progress has been excellent, and we can't wait to take you through the journey in more detail.
The 8 Sins: New Hell Order - Piotr Sowa Omegan's Domain
I was working to prepare a version that gonna launch without the console and set to a 64x version (for now is x86) and I notice that are some bugs that necessary require fixing.
= V 1.0.13 =
SI: - when it doesn't have resources, he will not return to the city to buy units or upgrade them; - it no longer stands in front of the store forever; - when he has won and a player starts a new game, there will be no AI turn if he doesn't start; - buys the commander faster when there is none; - the resource bonus is given to him when there are no commanders, not when he has at least one;
Maps: - Bridge: fixed so that AI can play ( it tries to "fly" to resources and stores - space terrain type makes him confused);
Hello Adventurers! The time has come and you can play Green Hell VR right now on Steam! 🌴 Experience the Amazonian jungle in Virtual Reality 🐆 Try to survive in the harsh circumstances 🔨 Build your own base however you like And much, much more!
Welcome Park Managers, to a new Park Management Guide,
The release of the Jurassic World Evolution 2: Dominion Biosyn Expansion is just around the corner, and we couldn't be more excited! We hope you've been enjoying all the new information we've been releasing since the announcement. Today we're delivering a Park Management Guide focused on the Biosyn themed buildings and some of the gameplay features you'll find in the new expansion.
Biosyn Research Compound A major part of the expansion is the new campaign levels, where you will be working with Lewis Dodgson (Voiced by Campbell Scott) to build operations of Biosyn Valley to help usher them into the future. This involves working tirelessly to build dinosaur genomes and synthesise feathered dinosaurs, as well as building and improving the compound as you play.
The jewel in Biosyn's crown is their Valley Research Compound, a state of the art facility built for research and development. As you progress through the campaign you will help construct the compound, unlocking new Research trees as you go. You will not only gain access to new upgrades, but this growth can also be seen on the outside of the facility, which changes and grows to showcase your progress.
You'll also need to help create Biosyn's supply of dinosaur genomes. To do that, you need to dig!
Amber Mines The location of Biosyn's research compound in the Campaign isn't by chance! The compound sits on top of a network of mines that Biosyn is working to dig out and explore. The amber mines are formed from layers of prehistoric forest that have trapped chunks of amber formed from tree sap. The valley's natural water sources helped form the caverns that make up the different areas in the mine, eroding the stone and collecting amber at various deposits throughout the mines. These pieces of amber contain vast amounts of dinosaur DNA, which can be extracted to build dinosaur genomes.
Your Scientists will head down into the mines on Expeditions. At first only a few deposits will be available, while others can be unearthed by uncovering mining facilities throughout the cavern. Expect to see plenty of familiar species, as well as some new, feathered species you may not have seen in this game before. There may also be pieces of pure amber located in the mines, which can be sold for a small profit.
Biosyn Themed Buildings As part of the DLC, we're also adding in new Biosyn themed buildings for use in Campaign and Sandbox Mode. In the Campaign, research is conducted from the main Research Compound, but the rest of Biosyn's operations are handled by specialised buildings. A Control Centre will help you keep everything running smoothly, while the Biosyn Fossil Centre extracts DNA from the amber or fossils your scientists bring back from the Expedition Centre. While you'll be sending them out on Amber Expeditions in the campaign, they'll be going on regular expeditions for fossils around the world during Sandbox Mode play.
Staff will need a Staff Centre to rest, while Emergency Shelters will let everyone run to safety in the case of a dinosaur breakout or weather calamity. Hatcheries, Response Facilities and Paleo-Medical Facilities will also come in Biosyn themed livery.
DFW buildings will be integrated into the Biosyn building set in Sandbox, as there aren't Biosyn themed Lagoons or Aviaries, for example. The Research Compound will also be available as a static feature in Sandbox Mode if you're using the Biosyn Valley map with Normal Terrain settings in Sandbox Mode. It will function as the maps's arrival point and Science Centre.
The Hyper Loop While the Research Compound is the heart of Biosyn Valley, the Hyper Loop Transport system is its cardiovascular system. Connecting the various Operations buildings is done with a combination of paths and Hyper Loop tunnels. Biosyn buildings that have Hyper Loop connection points can only connect to each other, but the Control Centre works as a go-between for the two types of buildings. Operations buildings will connect to the Control Centre via paths, and the Control Centre connects to other buildings via Hyper Loop, to name one example. The Hyper Loop itself functions as an underground train network that transfers people back and forth. It also helps transport power to buildings it's connected to.
Power is supplied by Biosyn's Hydro Power Hub. It outputs a steady flow of power into the Hyper Loop, but also generates a radius of power wherever it's placed, letting you use it in conjunction with Power Repeaters to spread electricity to other parts of the park not connected to a Hyper Loop. You can also use Backup Generators in a pinch if needed.
A properly connected Hyper Loop will provide a high Transport Rating to the facility, and you can absolutely use them in Sandbox Mode as a form of park transportation.
Research Outposts To keep an eye on their dinosaurs Biosyn uses Research Outposts that are placed within a dinosaur enclosure. These serve as viewing platforms, offering a full 360 degree view of any species outside the tower. Research Outposts connect to the rest of the Biosyn buildings using the Hyperloop, giving Biosyn employees immediate and discreet access to the prehistoric species. The platform can also be raised or lowered, depending on how the researchers want to observe the dinosaurs.
Research Outposts serve their purpose the best if they're placed directly within an enclosure, or when surrounded by multiple enclosures.
Invisible Fences Dinosaur enclosures work the way you're used to, but with a twist: Biosyn uses invisible fences. These are placed and built like regular fences, but have the added benefit of being impossible to be broken or climbed by dinosaurs. While the invisible fences are powered they are impenetrable. If power goes away, your dinosaurs are free to cross the barriers and can roam across your parks, wreaking havoc. In addition to invisible fences, invisible gates will also be available. These will allow you to move dinosaurs through invisible fences on purpose using the new wrangling mechanic.
These invisible fences will also be available to use in Sandbox Mode, along with the Biosyn themed buildings.
Defences Against Dinosaur Rustlers While you're diligently working to provide a safe haven for runaway dinosaurs in the new Chaos Theory level, there are less savory individuals who have other plans for the dinosaurs. These dinosaurs rustlers will intermittently attack the dinosaur ranch in an attempt to steal your dinosaurs. Your objective is to fend off the rustlers and lose as few dinosaurs as possible by erecting floodlights, building watchtowers, and intercepting their vehicles to force them to retreat.
Careful use of aggressive dinosaurs could cause enough damage to rustler vehicles to make them reconsider their actions, but it might not be the best idea to use a wolf as a sheepdog!
Keep in mind that these buildings are only available in the Chaos Theory level.
Dinosaur Wrangling We also wanted to briefly touch on a new gameplay mechanic introduced in the free update releasing alongside the Jurassic World Evolution 2: Dominion Biosyn Expansion. While this is included in the free update, it is also a central part of the new Chaos Theory level, which is inspired by the events of Jurassic World Dominion.
While you previously needed to tranquilise dinosaurs in order to move, dinosaur wrangling presents an alternate way to move dinosaurs to new locations. Your Ranger Teams will be in charge of dinosaur wrangling, which can be done through directly controlling the Ranger Team vehicle. Using specialised whistles, they can summon dinosaurs to their vehicle, and subsequently send them off in a new direction as a group. Circle indicators will tell you exactly where you're sending the dinosaurs. Using this new mechanic you can more directly herd groups of dinosaurs from one area to another. Gates will open automatically when herded dinosaurs are nearby, so you can quickly move a group of dinosaurs into a new enclosure by wrangling them. It will work with both herbivores and carnivores, and your Velociraptors will obey just as easily as a Parasaurolophus.
We hope you've enjoyed this run-through of the new Biosyn themed buildings and gameplay mechanics! The Jurassic World Evolution 2: Dominion Biosyn Expansion releases on 14 June. Share your thoughts about the new DLC in the comments and let us know what you think. Don't forget to follow us on Facebook, Twitter, and Instagram for all things Jurassic World Evolution 2! You can also join the conversation with the rest of the community on our forums!