I thought it was time to check in before you start lynching me.
First off, I'd just want to say that I'm officially not keeping up with the community. I used to read everything, but there's just too much now. That's why I've created a special sub forum: https://steamcommunity.com/app/1162750/discussions/3/ Please, don't hold back from posting there if you have anything directed to me, it's what it's there for. I don't want to be left in the dark. I'll also read bugs and suggestions of course.
Progress regarding V62 is slow but steady. The primary feature is health, and I haven't gotten around to that yet, but here's what's in so far:
Private housing:
All subjects will require their own 3x3 house to live in. You get to set what race and class lives where. They require materials, which the subjects will go fetch for themselves if allowed. This visually upgrades their houses!
I've also remade techs and the tech tree, according to rewarding discussions here on steam.
Now each node has the possibility to be upgraded several times. Some nodes are one-ops though, that contain special stuff and unlocks.
Bonuses can now be either factors or terms, making for more interesting combinations. And the hideous forgetting mechanics is scrapped, you now get a penalty towards all bonuses instead.
Health will be easy enough to add, so I'm not to worried about that. I would like to catch up with my backlog regarding quality of live and suggestions though, so this might still take some time.
A potential problem with housing would be space. I've estimated that you'll need 25% of the map dedicated to housing for a 10k city. We'll see if this is a real problem or not from your impressions later on. The map can be expanded, in fact a 1500x1500 map has been tested, and performance is ok, but I haven't decided. RAM usage will be severe and there will be slowdowns.
Edit:
Since there seems to be a lot of nay saying, I just want to clarify a few things. Dormitories and apartments are removed. Apartments will make a comeback later as an inn for tourists, but that's much later. Sleep as a need is removed. Instead, people have a need to have homes. Every single person will want to their own home, I can't make multi-homes. Not if you want to be able to set what type of subject sleeps where.
This is how it works. Build your industry:
Build some homes to accommodate it, this takes about 1.26 seconds:
Build a hundred homes in 0.56 seconds
If you feel creative, build creatively:
This is what 500 homes look like, in a boring grid:
It still looks much more like a city than any Dormitory or Apartment complex would look like.
Finally, skip homes, why not. People will find somewhere indoors and sleep with a blanket, no big deal having some of your people homeless. More or less expected.
I'm not going to do families, at least not in this update, and maybe never. This is an upgrade from the current Dorm / apartment system, making people a bit more individualistic. In fact, it's pretty close to what apartments used to be.
Chambers will still be available for nobles.
edit 2
Still little love for the new housing! I've spent the night thinking about how to technically allow for more residents per house, and I think I found a way that I will examine next week. Also different sizes make sense in that regard, so I'll add that as well, going from "homestead" to "longhouse". The only restriction will be that only members of the same race can occupy a house. With 2 people per 3x3. This will result in twice the area needed compared to the apartment room in previous versions. Actually a bit less, considering you don't need walls, and I think this is a good thing. Housing should make up a good chunk of a city. To compensate, I'd rather make other rooms (services and workplaces) more space efficient.
I don't know if the different sized rooms should have increased efficiency in terms of capacity. It makes sense that a 4x4 room has space for 4 people, but that would only prompt the player to use the largest size? But if so, this can be mitigated by having race specific penalties/bonuses according to size. That would limit creativity based on race preference however.
Still having dormitories as a shelter/backup is a good idea in theory, but I don't think it works in SoS. It would work in a capitalistic game, but in SoS you can choose between building houses or a dormitory, and why would you build a dormitory if it's just simply an inferior choice?
this is how I see it, feel free to argue:
Pros:
They use resources that you allow to upgrade their house, going from slum-looking to something really nice.
The resources adds a new, familiar from other games, depth to the simulation. A lot more resources will have bigger meaning and demand. Cantors wants gems and cut stone, very expensive to keep happy. Garthimi requires a slab of clay for full upgrade.
The thin walls and detail makes it look much more detailed than the 1x1 tile walls of Dormitories/apartments. It also takes less space that say an apartment complex.
Need 5 more beds? No need to refurnish a room and evict everyone. Add dynamically
No need to build a city with dorms, unlock the apartments and have to tear everything down to add them. Now the houses can stay. You upgrade them by allowing for more furniture resources.
"Communist ant simulation" gets a hit. Everyone will have their own little space they go to, uniquely furnished (automatic) by the individual.
Easier to decide where, and how big services to place down.
Zoning, getting to decide exactly who lives where (if you want to). If you don't, the game will work out the most efficient placement of your citizens, and move them about as you change your workplaces.
Cons:
More space requirement (x2)
Dormitories and Apartments gone (Chambers still available, and you can still mimic the apartment room if you want.)
Regarding map size. Indeed, the idea is to have this as an option. You computer specs doesn't really matter regarding this, since it's mostly dependant on the performance of a single CPU core. And CPU cores today are mostly similar, it's the amount of cores that increases with price. It has nothing to do with your graphics card, that only affects what you currently see on screen, which will be the same. So, state of the art PCs might only benefit 100-200% compared to a potato.
The reason I don't want to add it ATM, is mostly because I don't need more bugs. Map size has the possibility to increase current bugs by multiplication. It will definitely be a thing later on though.
edit 3
Thanks for all the feedback. I suppose you all have been right, so I implemented the following:
Apartment - 3x3 - 2 residents ~4.5 tiles/person
Homestead - 4x4 - 4 residents ~4 tiles/person
Dormitory - 5x5 - 8 residents ~ 3.1 tiles/person
Longhouse - 5x7 - 16 residents ~2.1 tiles/person
So, space won't be a problem (if it is, I can increase max residents). And you'll have "families" living inside. I suppose in the future that those who procreate naturally could do so in the privacy of their homes. Nursery still makes sense for Garthimi I'd say though.
We would like to inform everyone that the scheduled server maintenance is over and servers are now up and running.
■ Update Content
1. Server routine maintenance 2. Bless Pass "2022 Second Season" will be listed on the Lumena Shop Bless Pass "2022 Second Season" will start at 19:00 on June 9th, 2022 3. MarketPlace optimization: Now when the items are listed on MarketPlace, and the displaying time will be limited to 20 minutes 4. Extension of backpacks, warehouses, and exchange favorites (By using Marketplace Favorites Expansion Ticket) (1) 200 Personal backpack extends to 200 (2) 140 Personal warehouse extends to 140 (3) 140 Account warehouse extends to 140 (4) Auction house favorites extend to 10
Thank you for your understanding and support, if there is any problem in the game, please feel free to contact us.
Pro Cycling Manager 2022 offers a tasty mix of cycling sports simulation, management and real-time racing. Lead your teams to the top of the rankings in this new opus with many new features.
From a more realistic rider generation system and new AI behaviours to a new talent detection system and an improved interface, enjoy the 260 races, 680 stages and 70 teams available, thanks to 20 years of expertise from Cyanide.
This update primarily includes quality of life improvements including..
* Significantly Reduced Loading Time For Ships/Missions - The previous version was taking too long to load since some tasks were not properly scheduled. Loading of the tutorial ship type goes from 25s to 4.5s in my test. While this still locks up the main thread loading of a mission with multiple ships goes from 2 to 3 minutes to approximately 30 seconds. The next build will be to ensure main thread does not lock up.
*Eliminated Weapon Range issue - Weapon targeting was limited to 999m regardless of assigned weapon range. This limitation has been removed.
*Line of Sight - Weapons such as laser turrets shouldnt fire through asteroids anymore. This has not been heavily tested.
If you could please let me know any other issues you have that would be great. Particularly anything stopping and preventing enjoyment like huge loading times and locked up frames!
You play the leader of a team, taking out various gangs setting up base in Regulator City. I was inspired by the cool team-action you see in movies or tv-shows with special forces.. and in this game I want the player to feel part of such a team as you make your way through various apartments, industrial buildings, offices, etc.
Completing a range of interesting missions and slowly taking control of the city!
Anyway, come check out the demo, follow + wishlist the game, and hang out on Discord to talk ! (https://discord.gg/orangepixel)
You play the leader of a team, taking out various gangs setting up base in Regulator City. I was inspired by the cool team-action you see in movies or tv-shows with special forces.. and in this game I want the player to feel part of such a team as you make your way through various apartments, industrial buildings, offices, etc.
Completing a range of interesting missions and slowly taking control of the city!
Anyway, come check out the demo, follow + wishlist the game, and hang out on Discord to talk ! (https://discord.gg/orangepixel)