Complete the free-to-play Tourist map in the quickest time for a chance to win a free Quantum Tripper DLC Steam key, Post a video of your best time completing the Tourist level with any% completion in the comments. Posting the entire run would be awesome, but showing at least the final 2 minutes will be accepted. The top 4 times will receive Steam keys that will be sent to your Steam user handle. OH TRIP!
Sinister Night Is Available Now! Release Discount Up To 15%!
Attention! Horror game fans! Assemble at our school now!
Thank you all for your support. We have an exciting news to share with you! We have finished our touchup and we are proud to announce that, SINISTER NIGHT IS NOW AVAILAVLE ON STEAM! This is the very first game developed by Z-star studio and we hope you will enjoy it as we do.
Sinister Night Launch Information
Price: $10
For only $10, you can enjoy the game. Invite your friends to join you and have a different gaming experience!
On Sale: $8.5
To show our appreciation for your support, we offer you a special release discount. Buy it now and get 15% off the first week after launch only.
Event: Steam Key Give Away
To celebrate the release of Sinister Night, which is the first game developed by our team, we have a surprise for you. Complete the following steps to enter the giveaway for free SN Steam keys. Remember to check the privacy settings on Discord and allow direct messages from Sinister Night staff.
Discord:
Add Sinister Night to your wishlist on Steam and take a screenshot that includes your steam account and avatar.
Join our official Discord server and post the screenshot to the event channel to confirm the first step. We will randomly draw 2 players every day from all the players who have completed all the steps, and a total of 8 keys will be given away. For more details https://store.steampowered.com/news/app/1979460/view/3365891618953609710
Like and retweet Release Announcement with #Sinisternight.
When the game is released, we will randomly draw 1 player every day from all the players who have completed all the steps, and a total of 4 keys will be given away.
As Atlantis continues its Reign in the Sea of Mystery, special speed boosts have been granted for all but the highest of job levels! In addition, Atlantean Events continue and a new SECR is available from the Well-dressed Gentlemen.
The entire game code has been rewrite from version Ren'py 6.19 to 7.4.10 Added 41 achievements Changed in-game menus Changed the save and load screens Added message history log Character names are now centered The menu window is no longer stretched Minor errors in the text have been fixed Fixed a bug with the voice slider in the settings Made it easier to pass the clicker in Jeremy's route The appearance of the clinker in Jeremy's route has been changed
Special thanks to Lian, Alexander Tsinkin and Saya for their help in creating the update!
Due to fixing a bug with scoring from previous builds, previous high scores will be hard or impossible to beat. This patch will trigger a one-time score reset.
Enemy scoring has also been updated. Bonus points for specific enemy types have been increased.
Big thanks to everyone who took part in the Create-A-Chook competition, the winners have been sent out prize packs and their designs have been added into the game as new Rare Breeds!
UPDATE: Please note that the maintenance has been extended for 2 additional hours from the original end time. We apologize for the inconvenience.
Attention Chasers!
Please check the Emergency Maintenance schedule below.
The following patch note pertains to contents that will be updated during the (UTC+0) June 9th, 2022 Emergency Maintenance. Maintenance will happen during the following times:
Bug Fixes - Fixed a bug where players were forced back into Eltheca in certain circumstances while in Team Survival Mode - Fixed a bug where New Chaser Guide Quest would not clear if Road to Grand Chase Quest was completed through Karciel Cathedral Main Hall
We released a new beefy update yesterday with balance changes. However, after some player reports that slingers + towers still seemed too strong offensively, we took a deep dive into our crunched numbers and analysed them, plus conducted battle tests. After doing this, we discovered that we had made a few errors, of which we had forgotten to add some correct values to the game. This update corrects this. These changes might seem neglicable, but they do have a big impact on the early game for high-level players.
Balance changes
- Slinger costs 25 food and 15 wood to train (from 20 food and 15 wood) - Watchtower costs 50 clay and 25 wood to construct (from 40 clay and 20 wood) - Javelinman costs 30 food and 20 wood to train (from 25 food and 30 wood)
Bug fixes
- Dwellings in fog of war don't show as in construction anymore if they're not