Along with the new boss, new unlockable outfits, new achievements, new codex entries and a new "Explore the Ark" event.
Replaced the song for Andrea's Bossfight
Performance
Made the projectiles more performant
IMPORTANT: Had to increase the size of the main texture for the characters. If you feel the game's performance has dropped significantly, please contact me about it.
Balance
You can no longer get the "True Neutral" perk when exploring the Ark (due to backfiring in most builds).
Bugfixing
Removed the duplicated "Fire" outfit from the Unlockable Outfits
This mini patch is to fix few bugs found. Thank you :)
Fixes
- Rare bug that may freeze arcade mode fixed- Ignite card not increasing Icy status fixed- Hardened status not properly decreasing incoming attack on certain cards fixed- Scramble skill not being able to override Promise shield fixed- Rare Shrine of Blade bug fixed- Card description bug when Rally is used more than 3 times fixed
Burrow of the Fallen Bear: A Gay Furry Visual Novel - Male Doll
We’re so excited to announce that during the next Steam Next Fest, on Wednesday 15th and Saturday 18th, we’ll have Burrow of the Fallen Bear live streams. Check out our schedule!
Wednesday 15th, 10 AM PST
Saturday 18th, 5 PM PST
Until then, starting on Monday, Fallen Bear’s demo will be available for you all to play and enjoy our new furry adventure.
Update 0.2.5 adds a new pre-race routine with cinematic dolly cameras of the environment to a swish fade in to a rev matching mini-game with rewards for nailing that perfect start! Miss the rev match and you may wheel spin, or get bogged down! Bike torque curves and gear ratios have been re-worked to allow a more realistic model; bikes now have faster acceleration and a slightly higher top speed. AI now also use the same model, so you may find that racing is fairer and difficulty is better matched.
UI across the entire game has also been re-worked for accessibility. Working hard to improve readability and user experience in all areas, especially with fonts.
And two more tracks in Saathea; Delta and Delta Reverse!
Balancing/Tweaks
-New torque curve and gear ratios mean more aggressive acceleration and a slightly higher top speed! -AI use the same torque curve for closer, fairer racing -Slipstream, boost and rubberbanding buffs now stack correctly, enabling even higher top speeds -AI now have the same boost pool as you -Challenger Championship last race from 10 laps to 5 laps -Molotov speed rating increased from 82 to 92
What's Next
Takedown game mode! A new way of playing Phaseshift, focussing on battling and takedowns in a free-for-all or team mode! Takedown your opponents for high scores within a time limit to come out on top.
Retrofits for older bikes (Guardian and Lynx) inline with the new graphics will also allow them to be playable and customised.
Full changelog
-Added Madwreck's environment led soundtrack snippets -New Pre-Race routine with a new rev matching mini-game -Pre-Race now features a dolly camera that shows off environment -Camera swoops into player selected camera view at the start of event -Slipstream, boost and rubberbanding now stack -Revamped torque curve and gear ratios now mimic high performance combustion engines -AI now uses the same torque curve as the player -Rev matching mini-game lets the player bog down, wheel spin or achieve a perfect start -AI also effected by mini-game buff or debuff, chances dependant on reactions stat -Improved damage perception visual to better determine shield or armour damage -Boost bar pulses when ready, and plays a sound -Auto-start feature for players who prefer to miss rev match mini-game (no buffs or debuffs when throttle is held) -Improved the far tight camera angle -Can now change camera angle in game -Championship Perfect flag now solely dependant on points -RaceUI now correctly anchored to camera view -Teammate AIHUD icon no longer shows in non-team games -Audio riser added to countdown event -Hopefully improved Steam avatar image retrieval -Better fade transitions between scenes -Number of tracks now displayed on environment row -Boost thruster colour now correctly selected from lights colour -Added a booster particle that blends with existing trail effects -Plugged a gap in Saathea Canyon that allowed player to drive on lava -Added two new tracks to Saathea; Delta and Delta Reverse -Re-worked bike acceleration values, bikes now accelerate more aggressively up rev range -Exposed revs and current gear in RaceUI -Bike engines now pitch with rev count as opposed to bike velocity -New countdown UI -New model for start lights, with emissive start line -Championship UI now has typewriter animation -Reduced Challenger last race from 10 laps to 5 laps -Changed an error to a warning when time trial timesteps increase above an allowed maximum -PreRace 'Press to start' now shows input specific keymap -Fixed a bug where the UI would freeze on using the hotkey back from Garage->Livery -PostRace Stats Ui completely revamped -Fonts and UI across entire game improved and made more accessible, cleaner bigger fonts used -Resolution scaling improved in various areas -Improved Molotov dialogue -Improved Molotov speed attribute -Stopped overlapping soundtrack elements -Added a new set of Vortex wheels
I had to release this patch early to deal with the fact that the first achievements became visible through Steam even before they were obtainable. But since I don't do fully modular updates, some of the other stuff I've been working on goes with it as well.
Feature updates
AK-105 added
AK-105 with red dot sight added
RPG-7 added
Zoom levels somewhat reduced for the older/basic weapons (like the AK-74). The larger zoom levels should be reserved for future (more modern) weapons as they are added.
Preference setting to enable/disable zoom added (for those who want a challenge)
4 achievements added/fixed (previously made visible prematurely my mistake)
One more defense mission added (featuring Russian artillery shelling)
AI slightly improved (they won't shoot friendlies quite as often - though it can (and should) still happen occasionally
Bugfixes
Enemy moving/seeing/shooting through certain houses fixed
Reloading while switching weapon bug fixed
A few other minor details that have been fixed on the fly
Text of the menus which remained in English for the french users.
Changed texture type for all invisible collision areas.
Changed location of some sounds
Pause when Window or Alt button is pressed (to imitate unfocus)
A few plants (grass, flowers etc.) and trees less to optimize the game.
Added new commands in the "Tuto" text at the top left of the pause menu.
Bugs & Crashs :
Aircraft lights flashing
Offset the height of the TP Undermap area to put it a little higher.
Crash after a while for no reason which was actually due to some sounds not clearing their cache.(Thanks Ttkiti for you precious help ːsteamthumbsupː )
8 more minor bugs resolved...
Thanks Josh (Leadwerks Creator) because I use few 3D elements to have this new update fastly.
We have a new update that has just dropped. ːsteamhappyː
THE NEW LAVA STAGE!!
This gives another 8 levels, a boss fight, new enemies and objects and other ways to beat the game. We also have 2 new weapons, the chopping board and the pizza cutter. So get going with saving the Veg out World.
We have also added the stage select feature while in early access. This allows the player to start at what ever stage they like to then test and play through the different stages to see what they are like.
Apart from that, we're making progress slowly. I've been a little absent over the past 6 months to a year with other things but should be back a little more in the coming weeks and months to make changes and work on all things development and the game :)
Anyway, hope you all enjoy some of the new features and leave a comment, like or a review.