I have been hard at work on Items, Food, UI, and lots of various fun things in the world. Its hard to focus on just one area for this update, but If I had to, I would say Food was the biggest change along with some fun new items. A large food re-balance has been happening, and some fun new items have been added. Check out the build notes at the bottom for the full details. Here are some of the highlights of my favorite updates and additions:
Crystal crabs, Large crabs, and Water Bag Plants
Crabs now have yellow crystals growing on their backs and push water away from them as they walk around the world. On pine islands there are also larger and stronger crabs.
Water gel (a new source of Water) now drops from the Bag Plant. Bag plants have also been added to pine islands as a new water resource. If you don't fully destroy a Bag Plant, it will regrow and drop items again.
Backpacks with lights
It scares off rats, adds a fun swinging physics light to your backpack, and lights up the space around you in a soft romantic glow. Its fun running around and jumping off of rocks just to watch the light swing around.
Blue Crystal Sickle and Stun fry pan
There are multiple new items in the world which can be built or found from Treasure maps. Two of the new items are the Blue Crystal Sickle that you can craft, and a Stun fry pan you can find as buried treasure. The Blue Crystal Sickle will help harvest Fire Flowers without them exploding. The fry pan will Stun NPC when they are hit giving you a few moments to get in free attacks, run away, or just generally confuse them.
Improved Treasure Maps
Treasure maps received a big update. You can now find common and rare treasure maps which can now also drop rare treasure equipment and items in the world. The placement logic for treasure has been updated to be much better and some bugs have been fixed. The save/load logic for treasure maps has also been updated to fix some feedback bugs I found during the update. The treasure map window has also been improved to now show the players location and have more polished UI.
Wet clothes and water drops
Clothing now gets wet as you enter the water and tracks how deep you have gone into the water. They will slowly dry out over time and drip water drops off of you where its wet on your character.
New animations, new audio
In addition to animation cleanup and improvements, Characters now play audio and animations when you enter into a conversation with them. My composer who made the audio files insists its all gibberish, but I keep wondering if they are saying something or if I am just hearing things. Let me know if you hear a word or two when talking to them. :)
New UI feedback
With all of the Item updates, food updates, and equipable updates, I also updated lots of the UI feedback. Items give you more consistent, better, and more often feedback about what they can do. There is more feedback when you eat food and what stat its helping and how long its helping. There is more feedback when you gain a level. The stat names across the game have also been updated to be more consistent and straight forward. Overall its more fun and easier to understand the world around you now.
That is the summary, check out the full notes below. More updates are coming soon!
Full Build notes:
v0.5.23
Improved Text readability on some items with long text names in the inventory menu
Update to food costs and recipe creation costs across lots of objects. In general food provides much more benefit now and recipe costs are cheaper and provide more benefit.
Setup some new food items like cooked fish
Setup a on-screen error report to display when breakwaters cant create folders/files on disc. Normally this is because antivirus is blocking it.
Setup additional UI feedback when you are actively gaining stats from food items
Setup a way to gain Sprint stat and Oxygen stat from food consumption
Improved various UI and Item descriptions
Setup talking animations on NPC during mission conversations
v0.5.22
Setup larger crabs on Pine Islands that are harder to kill, do more damage, and drop more loot/exp
Changed crabs to be yellow crystal crabs that displace the water around them and drop yellow crystals
Improved Crab walk anim
Setup some logic to try to regenerate a zone if the load file was corrupt and to put a warning on screen of what its trying to do
Setup Rare Treasure maps in the world and created "Pure Water" and "Ancient Epic Stick" as unique loot items that can drop from Rare treasure maps
Made the player icon position in the treasure map window more accurate
Removed Ruined Paper from multiple drop lists so that only useful items drop most of the time
Changed Titan Relic to float in water
Setup additional feedback in hydration and hunger bars to show how much it will reach after eating and drinking
Changed eating, drinking, healing to have the amount and the speed it will work for items.
Tightened melee weapon hit logic so you are less likely to hit something behind you when its close to the player
Improved tree health bar positions
Update to Palm trees so coconuts drop from the correct position on the tree when the tree takes damage
Changed all items and equipment to a system that dynamically creates their description info based on the current stats. This will reduce future bugs and unify items to have consistent description text layout.
Setup equipable items to look at the current item and highlight if the selected one is better or worse than the currently equipped item.
Some item and resource rebalancing, but its not complete yet.
Updated UI for item info feedback
Fixed a movement issue in animals which would happen based on how much a player interacted with them over time
Added the Build "Branch" name to the version info in the main menu
Setup additional mission rewards for starting archeologist missions
Changed player creation menu to auto choose a default name during player creation from the NPC name list. Players can still overwrite it like normal and it will choose their Steam name if one is available instead.
v0.5.21
Quick system bug fix a user was seeing
v0.5.20
Fixed Treasure maps that found sunken islands and thought they had been valid treasure locations. Maps with invalid (sunken island) locations should look for new island locations with this update.
Improved Treasure Map drop treasure quality
Setup the player position to show up in the treasure map window
Improved conversation logic so the camera doesn't "pop" as much between dialogs
Improved roof thatch visuals
Improved player movement logic to handle going up/down hills better
Updated Mega Golem look at logic to improve how much it looks back and forth from the player to a rock it wants to pickup
Setup Adventure experience to be awarded for pirate towers when you defeat them
Improved AI so they don't attack if the loading screen is taking a very long time after respawn from dying in deep ocean and being moved to an island
v0.5.19
Improved "look" logic for NPC and Golems
Fixed the roof shader so that it will be lit correctly from the inside by torches
Improved pine tree visuals when they are chopped down and the physics
Setup conversation audio sfx in the mission dialog window
Improved conversation camera logic
Various system bug fixes and save/load bug fixes
v0.5.18
Updated Sickle build costs
Improved tree log physics
Reduced Pine tree health across all parts to make it quicker to harvest
Setup Tree Log impact audio when they fall over and run into something
Adjusted Bush resource drop rate
Adjusted berry and glowing berry stats
Increased Coconut to give 10 water instead of 5
Fixed save/load memory leak bugs in world and character saves
Lod system bug fix
v0.5.17
Setup water drop vfx on humans that will play while their clothing is wet
Fixed crabs (and all non-swimming creatures) so they walk on the ground correctly
Optimized animal spawn logic perf
Improved animal health bar positions
Improved Human jog/run animations
Fixed Conch not spawning correctly in the graveyard after the story pages had been added to the world
Increased the ratio at which bottles with a note will drop in the world vs empty bottles so you can find story pages easier
Fixed some items not rendering in the player preview window
v0.5.16
Fixed an issue in treasure maps where they could become confused about which world they should belong to and then not work correctly in the world they should be working in.
Reduced cost to make refined yellow crystal bottles
Reduced health of Yellow and Blue sea crystals
Improved health bar position of sea crystals
Reduced Chicken health from 15 to 10
Fixed Gamepad input in the pause screen so it doesn't lose input when saving happens and some buttons turn off.
Changed auto save to not happen while the pause screen is open
Setup NPC to look at the player when they enter a conversation with them
v0.5.15
Setup Player custom world map marker. Right click (X on gamepad) in the world map and it will add a custom marker which will also show up on the minmap. Click on it again to make it go away.
Improved mouse scroll wheel speed in ui
Reduced Ballista Shot explosion force
Updated some weapons so they correctly render in the player preview window
Fixed rare error in torch backpack re-light logic
Improved launch screen resolution logic to reduce the chance of Unity ignoring the user set res and going full desktop res
v0.5.14
Changed Blue Crystal Sickle to be unlocked by default
Changed lit backpacks to use sticks instead of branches and to be unlocked by default
Changed Oxygen not to cause damage while in the Ferry Boat and in transit
Fixed Fire Flower Crop to also not explode on blue crystal damage. Previously only wild Fire Flowers didn't explode.
Are you feeling lucky? If so, now is the time to jump into the Fabulous Las Vegas LIVE Summit! Pick out your flashiest car and climb the leaderboards in style. If you need help deciding, check out what is coming up in The Crew 2 for the coming week for some inspiration!
LIVE SUMMIT – FABULOUS VEGAS (JUNE 8 - JUNE 15)
Las Vegas is known for its casinos and world-class entertainment, but those are just two things to do in a city filled with attractions! Pick your ride and explore each corner of one of the famous cities of the US!
PLATINUM: LEGENDARY AGP PERF PARTS (FAME MAGNET, POPULAR & RICH) GOLD: MULTICOLOR NITRO SILVER: 52.5K SPARE PARTS BRONZE: 150K FOLLOWERS
LIVE SUMMIT BUNDLE
The Far & Beyond Store has been updated with a new bundle! Don’t miss out on adding these sleek Bugatti's to your car collection.
Bugatti Type 57 SC Atlantic (1936) – Street Race
Bugatti La Voiture Noire (2019) – Hypercar
NEW STORY – THE HUSTLER
Never trust a hustler, especially if she looks friendly. It could cost you your car’s keys! But good news, even the best thieves leave a trail behind them.
VEHICLES & VANITY BUNDLES
Have a bit of a sweet tooth? The Far & Beyond Store has got you covered! Sink your teeth into the Candy bundle. We are also celebrating the release of Roller Champions with a special themed bundle. Both are available until June 15!
Porsche Carrera GT (2003) – Candy Bundle
Porsche Carrera GT (2003) - Hypercar
Pink Confettis Smoke
Pink Sideblade Underglow
Pink Nitro
Dodge Challenger SRT® Hellcat (2017) – Roller Champions Bundle
Dodge Challenger SRT® Hellcat (2017) - Street Race
Fruit Girls 2: Hentai Jigsaw Photo Studio - tabbuentertainment
Let's celebrate! All Fruit Girls finally have their own erotic video! Those who own The Lustful Magician Erotic Tapes can enjoy themselves with the new delicious video of Lollaia and another juicy one from Junipher. Believe us, they are HOT!
Maintenance Notes Patch Version 0.9.93, Client Version: 10.5.0.1 Server Maintenance 2022-06-08, 11:00 Server Time
Evolution Grind Event The Event continues until June 15, 11:00 Server Time.
Kryos Origins – EXP Event Level Up Dragon Saga Friend. For the next two weeks you have the opportunity to enjoy an increased EXP:
Monday June 6 ~ Thursday, June 9: 2.0x Friday, June 10 ~ Sunday, June 12: 2.4x Monday, June 13 ~ Wednesday, June 15 11:00 Server Time: 2.0x
Kryos Origins – Enchant & Soulcraft Event Until June 15, 11:00 Server Time the Enchant and Soulcraft Success Chances are doubled.
Kryos Origins – Mini Sale Starting on Monday, June 6, we offer a Kryos Origins Mini Sale to help you with enchanting and soulcrafting. Until June 15, 11:00 Server Time the following items are on sale: Price List: The following items are also limited to a specific amount per Account:
Insurance Scroll (10) 45 IM (max. 20 pkgs. per acct.) Advanced Insurance Scroll (10) 60 IM (max. 20 pkgs. per acct.) Reinf. Insurance Scroll (10) 55 IM (max. 20 pkgs. per acct.) Adv. Reinf. Insurance Scroll (10) 70 IM (max. 20 pkgs. per acct.) Soul Craft Randomizer (10) 170 IM (max. 20 pkgs. per acct.) Adv. Soul Craft Randomizer (10) 220 IM (max. 20 pkgs. per acct.)
Kryos Origins – Point Sale June 8 ~ June 22, 11:00 Server Time
General Fixes and Changes - Graphics: New icon for the player location on the minimap - Graphics: New design for the floating HP bar above monsters and players - Graphics: Lighting reworks for Wolves' Den Lv. 15 + Lv. 20, City Hall Sewers, Temple of Water, Underground Graveyard Lv. 30 + Lv. 35, Spectres' Tower, Magma Dungeon, Akia Cave, Kundara Dungeon, Verdurous Forest - Graphics: Ice Dungeon: Small lighting rework to mitigate eye taxation a little (including Neve's Boss Room) - Graphics: Ice Dungeon: The size of the crystal trees on the first 2 maps have been reduced to avoid blocking of sight - Graphics: Ice Dungeon: The brightness of the blue aura of Neve's Kryos transformation has been decreased - Graphics: Ice Dungeon: Experimental attempts to increase FPS on the first 2 maps - Fix: Ice Dungeon: The teleporter at the last map which shows the rocket animation does not need the entire party to be used anymore - Fix: The Ice Dragon gloves for Destroyer and Sentinel now have the correct model - Bugfix: The little Kryos Babies (Kryots) can no longer receive debuffs. This is intended by design. - Fix: You can trade the Players of the World Unite event at the little helper NPC in front of the monument for another week - Bugfix: The buff gives if the statues which can be obtained from the NPC Merchant at the PoW Farm are put on the ground will now be removed on map change.
These changes can be accessed on the testing branch. To switch to this version:
Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.
Fruit Girls: Hentai Jigsaw Photo Studio - tabbuentertainment
Let's celebrate! All Fruit Girls finally have their own erotic video! Those who own The Lustful Magician Erotic Tapes can enjoy themselves with the new delicious video of Lollaia and another juicy one from Junipher. Believe us, they are HOT!
We will be participating in the Steam Next Fest on June 13th with plans to release in July. We appreciate all the patience! Kingdom Gun a little under two years to complete, but it's almost done!
The Steam Next Fest will include the first full playable level with bosses, two playable characters, 360 aiming, and online multiplayer! Thank you all!!
Changelog v1.1.3 - Credits menu page renamed to "Socials & Credits" - The Rumble Runners subreddit, TikTok, Discord, Youtube and Twitter links have been added to "Socials & Credits" as seperate links. - Path Creator colours updated to correctly show if pieces can be placed or not. - General Optimisations.
This is the last patch update for version 1,1. The next big update will be 1.2, which is going to focus on the Path Creator, Golem Customiser and the Shop. I'm aiming to have that finished by the Steam Summer Sale later this month.