Another great event that will allow you to earn great rewards if you get reward seats before the end of the event. With this event you will become even stronger.
Upgrade your generals and troops, enhance your equipment to increase your ratings instantly.
Hey everyone! Adam from Robust Games here, excited to be bringing you another Loco Motive development blog!
We promised a deep dive into the UI/UX of the game in our last blog, so award-winning UI Designer Edd Coates was kind enough to volunteer some time to run through his process.
UI Deep Dive
Hi everyone! My name’s Edd Coates and I’m the UI/UX Designer on Loco Motive!
I wanted to talk a little about my design process, as well as give you a small peek at what you can expect to see when the game launches this year.
Growing up with games such as Monkey Island, Sam & Max and The Dig, I've always been a massive fan of point and click games, which is why I was so excited to be working on Loco Motive.
I had three goals:
Make the interface feel like an extension of the world and its characters.
The game should feel as comfortable with a gamepad as it would with a mouse.
Provide an intuitive gameplay experience that will feel both familiar to fans of the genre, while welcoming to new ones.
First of all, the interface was wireframed in greyscale. This was to ensure that the contrast and usability was spot on before adding colour and texture.
Art Deco patterns were sprinkled throughout the menus as a reference to the game’s 1930s setting. I was able to get really creative with these, some early designs even incorporated elements from the train such as the spokes!
We decided to go with a clean, vector-based art style for the UI (rather than pixel art) to give it some modern flair and ensure that it stands out from the rest of the game.
Traditional verb bars are replaced with a single context button and an inventory menu that can be recalled as needed. This streamlined user experience has you focused less on the nitty-gritty of navigating menus, and more on enjoying the world of Loco Motive.
We had relatively few challenges on the UX side, with many examples of well-refined Point and Click games to draw inspiration from.
We looked to titles such as Broken Age and Sam & Max Save The World as they had already solved many of the problems associated with making a point-and-click title playable with a gamepad.
This is just a small taste of what to expect from the interface of Loco Motive! I’m looking forward to you all seeing the UI in action when the game launches later this year.
Character Spotlight - Herman Merman
It’s time for our second character spotlight! Next up is the self-declared detective extraordinaire, Herman Merman!
Herman Merman is a crime novelist who dreams of solving real cases. Always one to project himself as an infamous detective, he's never actually had a real case.
Herman’s latest novel is not going down so well with the publishing house, and with waning sales and a new star on the horizon - Herman needs to up his game!
When he receives an unexpected call from Lady Unterwald seeking his employment aboard the Reuss Express, Herman jumps at the opportunity to hone his skills in the field.
Ever the optimist, even when his employer meets her untimely end - Herman believes he's destined to solve this case.
There's just one problem, however. He hasn't got a clue!
That’s all for now! We’ll be sharing more progress as we go, but in the meantime you can follow us for updates on Twitter or join the community in our brand new Discord channel.
We’re proud to announce that our first public demo will be available to play as part of Steam Next Fest: June edition, which runs between June 13-20, 2022.
Set sail for a huge wave of content to explore either solo or with up to 3 friends in 4 player local co-op mode! Choose between the 4 playable characters; David Douglas, Buffalo Calf, Bussa, and Akane Yamakawa and take on the infamous pirate witch Captain Flora Burn.
Rodent Round-Up
Each character has a unique play style and skill tree to discover, including special abilities linked to the elemental magic bestowed upon them by Wu Yun, Guardian of the Talisman. Unleash a devastating blast of fire with Douglas’s pistol or call upon a terrifying tsunami as Akane Yamakawa!
Use your newfound powers to venture through a variety of the early-game areas and face off against two challenging bosses; the keg-wielding drunkard, Fatso, and the flamboyant vampire rat, Murat Reis.
Rats to the Rescue!
Thanks to the nefarious deeds of Flora Burn, you’ll start your journey on the aptly named Shipwreck Beach along with the other marooned members of the HMS Barfleur. There you’ll meet the Admiral who has promised your freedom in exchange for rescuing his kidnapped son.
As you scurry across the sandy shores, you’ll eventually wind up at Shellfish Rocks and here you’ll find Flora Burn’s crew lying in wait! On top of these pesky pirates you’ll soon discover that the island’s indigenous creatures aren’t too thrilled to see you either. Beware of crabs, bats, and…exploding chickens..?
If you’re feeling brave enough, you can delve into the depths of Flying Rat’s Hole. This bat-infested ravine is filled with treacherous spikes jutting from the ceiling and floor. You’ll need to watch your step (and your head) when scampering around down there.
Keep an eye out for more Curse of the Sea Rats content in our upcoming developer and publisher streams:
14th June at 7PM GMT / 12PM PST (PQube community team let’s play) - Join the PQube community team as they take on the challenges of the Next Fest demo in 2 player co-op mode!
18th June at 9PM GMT / 2PM PST (Petoons Studio developer let’s play) - Hang out with members of the development team as they showcase exclusive never before seen gameplay!
Why not drop by our Discord and let us know what you think about the demo?
Knock-knock, players! We’ve prepared a big test-branch patch, which contains a lot of changes and fixes. Most of it concerns Vanadis, but there are improvements for other heroes, too!
Changes
🔵 General
Added freezing effect and its scaling;
Added new visual effects in the events;
Before using a card, potential block and healing are now displayed;
Display of potential damage has been improved;
Right-click on a card shows its possible upgrades.
🔵 Persival
Added 3rd level for the “Veteran’s Lunge” card.
🔵 Vanadis
Players now have an opportunity to return cards if they were all burned;
Vanadis’s potions can no longer be used from the inventory (except for healing potions);
Wizard Vanadis's class items are gathered into a separate class set;
Added mechanics for pet upgrading when visiting camps;
Added pet icons for training points when visiting camps;
Updated the list of treasure rewards for Vanadis;
The icons for the main and back sides of a card are displayed separately on the central card;
Now Vanadis pets have unique energy icons.
Fixes
🔵 General
Fixed item description bugs;
Fixed incorrect display of travel notes;
Sensitivity buff (Worm Egg) now reacts to damage from buffs;
The chance of critical damage can no longer drop to negative values;
Ward buff on an enemy now reacts to piercing attacks of Egill;
Fixed achievement for killing an opponent with the “Escape” intent;
Minor errors in localization texts have been fixed;
Fixed incorrect operation of the "Stick" card;
Fixed class perk bug (missing when playing the story for the first time);
Fixed the use of potions by dragging;
Fixed freezing in the Steppes at the Steppes_Town_02 location;
Effect of the "Header" card has been adjusted. Previously, using Header would reset the effect of "Deadly Peace" card, which increased the damage of the next card played. Now the effect is saved.
Fixed incorrect target selection when there are two enemies with taunt.
🔵 Persival
The “Call to Arms” is not reset when allies attack;
Fixed the event in an abandoned tavern for Percival.
🔵 Bjorn
Fixed bug in the Wounded Brother event when playing Bjorn;
Fixed achievement when winning a battle in an extra turn with Bjorn the Madman.
🔵 Vanadis
The “Burdened” card now works correctly in pet's hand;
The “Exhaust” card now works correctly in pet's hand;
Fixed bug in the “Fire Pet” effect, now Burning is inflicted correctly;
The “Toxic Touch" card’s cost now decreases upon upgrading instead of increasing;
The dying bandit in the event now accepts the archer's healing potion;
Fixed Vanadis character display icon in the “Hide and Seek” event;
Fixed the backside hint for the central card;
Fixed location of the hints in the cards in hand;
Fixed the position of Vanadis’s name;
Now Vanadis doesn’t shoot from her hands if she isn’t holding a bow;
Fixed location of the type-icon on the back of the central card;
Fixed the display of bows in the inventory;
Fixed sorting for cards in Vanadis’s hand;
Fixed localization in the pet training event;
Fixed conflicts between Vanadis’s hairstyle and helmets and headbands;
Fixed the triggering of skills upon appearance/disappearance of the central card;
Fixed incorrect damage calculation in the description on the back of the card.
Thank you for reporting bugs to us and continuing to share your ideas!
Hey everyone! Just a quick heads up that there is some ferocious new Gori content coming to you VERY soon!
In this strange 'E3 but kinda totally not E3' landscape, June has become a bit of a hotspot with so many events to keep track of and announcements to look forward to - the most important obviously being the IGN summer of gaming, which this Friday from 7pm BST will be showcasing some brand new announcements, trailers and more from across the games industry!
We won't give away EVERYTHING just yet, but Gori will be making an appearance - so keep your eyes peeled for our feline friend causing absolute carnage!
For information on how to watch the show - check out this link on IGN : - Viewing guide
Also, while we weren't looking, F.R.A.N.K. went ahead and created social accounts to cash in on Gori's cuteness and his own badass stunts - you should give them a follow to stay up to date with our heroes and lots of behind the scenes development work! Just don't tell CH1P!
Tune in to ESO Live this Friday as we team up with members of the ESO Stream Team to venture into High Isle’s new 12-player Trial.
Watch ESO Live this Friday, June 10 at 4PM EDT/9PM BST on https://www.twitch.tv/Bethesda as Community Managers Jess Folsom and Gina Bruno team up with members of the ESO Stream Team for a High Isle Trial run. They’ll be joined by Stream Team members TC_Lee13, MrsNineTales, Reishi_Spores, Matygon, NineTaleFox, skinnycheeks, airiesummer, Medic1556, 0periodproductions, and DemonCatDaphne (phew!) as they assault Dreadsail Reef, the new 12-player Trial that is part of the High Isle Chapter (now live on PC/Mac and coming June 21 for consoles). Dreadsail Reef pits our adventurers against a host of Maomer raiders and devastating sea magics as they race against time to capture a fearsome pirate queen.
Throughout the Trial run, there’ll be giveaways, Twitch Drops (link your ESO and Twitch accounts here), and no shortage of laughs. This stream will also be part of the ongoing Set Sail for High Isle celebration and counts towards this week’s rewards. Be sure to tune in this Friday, June 10 at 4PM EDT/9PM BST!
ESO Live is your official Elder Scrolls Online stream, hosted on https://www.twitch.tv/bethesda by ESO’s Senior Community Manager Gina Bruno and Lead Community Manager Jess Folsom.