Musical Range - Motanum
After almost 2 years for re-imagining the original idea from 2017, we are very excited to finally be releasing Musical Range on Steam as Early Access.



It has been a challenge to get to where we are now. We’ve took the original 2017 idea of shooting at static notes to create music, and evolved that idea to offer the player freedom by enhancing what can be possible. By shooting and moving the note around, you can express yourself musically in many different ways. A style will develop over time ensuring no two players play the same way a song.

While we have a core tight idea, we still have many plans to enhance the gameplay. And now it is time for our new players to tell us about their experience, ideas, suggestions of where you’d like the direction of the game go to.

Because we are in early access, we are not afraid of updating current song tracks based on feedback. As well as iterating constantly on various elements, such as difficulty, play-ability, or other improvements that can help the new player experience, while still giving experience players tools and freedom to do complex moves.

We hope you have a blast playing musical range. We look forward to your feedback, comments and videos! Please let us know how your time with the game goes on the Steam forum or on our official Discord server.

-Motanum
Run Build Pew! - TiredOwlGames
Gameplay:
- Player Building limit to 8x8 around the HQ rather than 10x10

Optimization:
- Massive performance optimization especially for the mid & end game.
- Homing Rockets performance optimization issues.

AI:
- AI Spawning Rate
- AI Waves Spawning Rate
- EMP won't stun bosses anymore.
- Shield System now recharges to half after being depleted

- Bosses Damage and health Overhaul

Lumencraft - tupiindyk
Scouts!

Let's assemble once again. After a few hotfixes and smaller updates our team has finished the second bigger update to Lumencraft. Once again we did our best to get rid of the bugs, do lots of tweaking and fix what needed to be fixed. Publishing a new major update means that new features are coming to the build. Santa came earlier this year. 🎅

Firstly, sit comfortably and watch the video 📺 we did celebrating releasing the update number two. The commentary was recorded by Paweł Mogiła, Lead Software Architect of our team 📺.



Are you excited? We can’t wait to see you paving your way with flamethrowers and running away from the turtles!

To sum up, what we added:
- new base defense map: Underground Survival,
- Turtle monster,
- Flamethrower weapon is now officially in game,
- widescreen support,
- Lava Cooling technology that allows to cool lava with repair tool,
- a warning message when trying to load a save slot from earlier version,
- unique game over messages for different fails,
- screen mode selection (windowed, borderless windowed, fullscreen),
- performance options: Ray Tracing Steps, Shadow Render Resolution,
- glow customization options: Glow Type, Intensity, High Quality Glow,
- indicator for finished maps,
- secret achievement 👀,
- Editor: Monster Nest is back,
- Editor: added rotation preset buttons,

It’s time to write more about some of the most important changes in the game.

NEW MAP 🗺️, LAVA 🌋, AND HI-RES TEXTURES 🖼️



New episode (map) with new assets will bring 10+ more hours of gameplay. In total, it is several dozen hours already. The new map is 4x bigger than First Encounter. There are less resources than on a typical Lumencraft map, what’s more - they are scattered here and there, which forces the player to reach places far away from the base. Waves of enemies are delayed in time, so a player won’t be too stressed getting the resources. Generally speaking, lack of them means that the pace of the gameplay is slower. Scouts have to choose wisely how they should spend metal and Lumen. New more detailed terrain textures are not only just a hi-res pack of textures, we made them for a better representation of what’s going on on the screen.

You'll face questions like: is it better to bunker yourself in the base or to boost the Scout's upgrades to get resources located close to enemies more easily? How about rushing the upgrading of the drill without focusing on the defense? The new map should bring you more than 10 hours of playtime. There are places with new kinds of nests spawning monsters, but on the other hand - you can venture through gates hiding valuable items (if you got the key), and the lava is not so stiff anymore: it can catch you off guard. There’s a solution to this problem - you can now cool lava down! After that, just drill through it.

ENEMY: TURTLE 🐢 | WEAPON: FLAMETHROWER 🔥



Turtle is a new enemy that is tanky. It will require dealing a lot of damage to put him to eternal sleep. Turtles are like battering rams - they are slow, but they destroy the base walls in no time, to let the other types of Swarms penetrate the base. Turtles usually force dealing with them in the first place, leaving many types of monsters for later phases of the encounters. Unless you get the Flamethrower - a new weapon awaiting you in the Lab. Its short reach distance is a powerful tool for fighting against the hordes, but it consumes the napalm, so the usage of Flamethrower is a bit costly.



W̶i̶n̶d̶ 📝 List of changes:
- changed some terrain textures,
- mouse cursor is now locked to window while the game is unpaused,
- using quickslot buttons no longer shows inventory,
- Buggy was completely erased from existence,
- reworked wave spawn marker logic. Only the position where,
enemies come from will be marked, unless spawn point is,
random - then question mark will be shown over all spawn points,
- enemy spawn markers will now always be visible before the upcoming wave and some time after the wave starts,
- spear combo nerf.


📝 List of fixes:
- saving: fixed fog of war re-appearing when it should be disabled,
- saving: fixed rotation of walls saved during construction,
- weird bug when screenshot would grab not what is not on screen,
- red lamps disappearing,
- optimized light performance,
- optimized mushroom performance,
- poured napalm showing as terrain on minimap,
- improved loading of some resources to avoid performance hiccups,
- held item not updating sometimes,
- outdated description of Extraction Efficiency,
- health bars displaying wrongly on colored monsters,
- reporting tool will no longer freeze forever when there is no connection,
- Spear Workshop still having unused screen,
- Lumencraft icon not appearing in the window title bar,
- Steam: added a timeout for sending score,
- Editor: fixed not being able to easily type numbers in some fields,
- Editor: fixed Hole Trap parameters not adjustable for swarms,
- Editor: fixed some values not being saved on some occasions,
- Editor: fixed building disabling not working,
- Editor: fixed empty spawner selection when adding new wave enemy,
- Editor: fixed fog of war still covering map when disabled.

We would like to say that our team appreciates community engagement and every type of feedback that’s reaching us. 🙏🏻 We can see how important is for you the implementation in our game of the progression and procedurally generated levels.

<snares> 🥁

So we decided to focus on it before the next major update! 🙏🏻 We mentioned some of the upcoming changes in the video at the beginning of this news, but in case you missed it…

We’re working on a new, great User Interface (UI) 💪.
What’s more, get ready for the robotic helpers 🤖 and their workshop as a new building, coming soon to the game!



There’s more, as usual.
We will do our best to include online multiplayer in our roadmap.

Currently there’s a local shared screen or Steam Remote Play co-op for 2 players.



Please don’t cry, we didn’t want to deal EMOTIONAL DAMAGE.

Let’s change the topic.
Three new bundles are available now on Steam! 💸

1️⃣ LUMENCRAFT X URAGUN, the one focused on action
https://store.steampowered.com/bundle/26471/Lumencraft_x_Uragun/

2️⃣ ANOMALY 2 X LUMENCRAFT, the one focused on tower defense
https://store.steampowered.com/bundle/26538/Anomaly_2_x_Lumencraft/

3️⃣ MECH BUNDLE, known for its variety: by buying it, you’ll get Danger Scavenger, which is one of the developed games by Lumencraft’s publishers - Star Drifters, and Mech Mechanic Simulator
https://store.steampowered.com/bundle/26176/Mech_Bundle/

Just a reminder - if you bought one of the bundled games before, you can buy the “second half” of the bundle with the same discount without paying for the game you already have. 💰

But if you do not want to buy a bundle…
Lumencraft is now in Steam’s DAILY DEAL! 🤑
The offer ends on June 13th - get the game with a -20% discount!

Whoa, that was quite an announcement.

Give us a “follow” on Steam⚙️, join our Discord 🎧 server and follow us on Facebook 👍 and Twitter 🐦

Thank you for building such a beautiful community. 🙇‍♂️
2Dynamic Games
Curse of the Deadwood - *****roller Studios
Snakeroot Grayle is a warrior whose skills in combat and survival are unmatched. Even in her retirement, she keeps a silent watch over all of Knottington, and would not hesitate to do whatever was in her power to aid the Woodlings of the realm.




Meet Snakeroot this summer when Curse of the Deadwood is launched on Steam! Please add us to your wishlist and get ready for an EPIC adventure! Learn more about Curse of the Deadwood here!

Jun 7, 2022
PACK MY STUFF - TheButcher555
We are now by Over 100'000 Wishlist. Ty so much!

Add PACK MY STUFF to your wish list as well.
Jun 7, 2022
Tales from Zilmurik - Corfaisus
• NPC has been added to Darunmus to point the player to the combat tutorial in Alimena.
• Tutorial NPC in Alimena has had a "Spells" option included to further educate the player.
• NPC has been added to Caldinasus to point the player to the caverns that lead to the sorcerer as well as the Mages Guild.
Banners of Ruin - tweedie
Infiltrate the city of Dawn's Point with an exciting new character - The Powdermaster!

This unique hero has a set of tailored abilities; from Talents only he can access, to specialised equipment and upgrades. Upgrade his armour and weapons as you battle through the streets, encountering new scenarios and enemies. Some of these will only appear when playing with the Powdermaster, whereas others are added as global content, for any future playthroughs.



This character has a unique hero ability; mixing powder cards. When you have powder cards in your hand (Red, Pink, Yellow or Black), you can discard them to gain stacks of 'Boom' - a new status effect specific to the Powdermaster! Pro tip: you'll gain more Boom for discarding powders of more than one colour.

The Powdermaster's Grenade deals stacks of Boom as damage - racking up some crazy numbers - and many of his Talents use this status in various interesting ways.



What will be in this DLC?
  • A new unique Hero Character!
  • New cards including 10 Powdermaster Talents.
  • 3 new Enemies!
  • 7 new Scenarios!



Planned release: July 29th - make sure to wishlist below!

https://store.steampowered.com/app/1937690/Banners_of_Ruin__Powdermaster/?curator_clanid=37646280
Iron Order 1919 - BytroLabs
1919 – “The Great War” continues. Europe has been trapped in a fierce fight over dominance. Continuous research and several technological breakthroughs lead to the creation of so-called Mechs. Towering war machines that roam the battlefield clad in thick armor, wielding never before seen firepower. Soldiers become mere bystanders in a war that will be decided in a cataclysmic clash of both man and machine, as well as a nation’s sheer will to pay the toll of blood and iron.




Jun 7, 2022
AChat - rbskft
New position for male-female couples

Battlefield™ 2042 - Electronic Arts
Experience a new map, a new Specialist, stealth helis, and more in Battlefield™ 2042 Season 1: Zero Hour.




Reach greater heights with high-tech stealth helicopters on Exposure; a new mountainous map. Deploy as new Specialist Ewelina Lis and use her G-84 TGM Rocket Launcher to clear the skies as you lead your squad to victory with new hi-tech gear.

https://store.steampowered.com/app/1517290/Battlefield_2042/
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