Added a reflection of the bridge to the tutorial world map. Because why not.
Re-added the player names to the top left and right of the combat interface.
Fixed a bug where your opponents name and rank were not correctly displayed. The username was incorrectly displaying 'COMPUTER" when you were actually playing against a real opponent.
A hotfix was just released that fixed a bug concerning the automatic saving of drawings. All artworks that you yourself draw in one of our gamemodes should now again be visible in the history section of your gallery. We are really sorry for the inconvenience that this bug caused for some of you! Thanks for reporting this to us.
As always, we encourage every one of you to give us feedback or opinions about the game on our Discord or on Twitter!
The last two patches, 1.039.7 & 8, along with various bug fixes, also tweaked the loot tables to integrate the next expansion better. The highlights are a) Chests will be dropping more exciting equipment more often. And b) Town merchandise is based in quantity on their Tier and will persist for an entire day. Ie. It won't refresh if you leave town or browse a different category. You can rest in the inn whenever you want to force the merchant inventory to refresh prematurely. But the cheapest way to refresh merchants would be to explore and have the day pass organically.
You can read more details in the merged patch notes below.
Bugfixes
Fixed an issue in Character creation that wouldn't let the player un-forsake a skill unless they also had at least 1 LP available.
Consumables with no expertise affiliation were no longer showing up in the Town consumables section after patch 1.039.7. Loot table optimization implemented in 1.039.7 was also applied while shopping in Towns restricting access to basic cards.
Fixed a bug with EnemyTacticDefensive Stance:1 (i.e., Wild Acorn) not triggering correctly for Enemies lower than Lvl 4.
Fixed several card typos/issues.
Tweaks in the drop rates of Chests
Chests will not offer items from expertises the player doesn't have but will still provide *-expertise items.
Added a bias towards higher tier/expertise drops (if such drops are available).
Duplicate drops will be rarer (if any).
Uncommon, rare and epic cards will be rarer than standard equipment.
Town Changes
Towns will no longer offer their exclusive Allies or Equipment for purchase if the player doesn't have those skills.
The amount of cards shown on Settlement stores is now based on the Settlement's Tier. ie. Low Tier settlements will offer fewer choices than higher Tier settlements.
Merchants' inventories will remain the same for the entire day. Ie. Clicking the shop button will refresh purchased card buttons but won't change the offered cards.
Time advances only whenever a different merchant category is selected.
Changes in any Settlement filters will apply during the next merchandise refresh.
Offered merchandise will also consider the Player's level.
Misc Changes
ExcludeFromTownMerchants:1, can exclude certain cards from showing up while interacting with Merchants.
Hi and welcome to Event Squad's Free Run Frenzy 5!
In this parkour event you need to complete the map made by Matarika and get to the finish zone in order to claim the prize! You can also take a more complicated route and complete the optional checkpoint to get an additional reward!
We recently announced that Techtonica will have an Alpha that begins this July. You can still signup for that Alpha here: {LINK REMOVED}https://bit.ly/TechtonicaAlphaSignup.
In order to give players a sense of what to expect from the Alpha when they play, we wanted to put together an overview video that touches on some of the gameplay and objectives.
Please note: We're still in active development for Techtonica, so some of what you see in the clip may change; in fact, some of it has already.