So we’ve got a couple of interesting updates for you folks over the next few days.
Firstly and before you get your hopes up, we’ve been working extremely hard to get our initial raid mode all finalized, however it's not quite ready yet. Feature wise we’re very close but we want to try to polish and squash as many bugs as possible first. We’ll be putting out a detailed update on our plans for this process in the next few weeks.
What I am super excited to announce is that we’ve been selected to take part in the OTK Games Expo. For those who don't know this is a new indie game expo hosted on Streamer Asmongold’s channel, joined by several other popular streamers.
Apparently hundreds of games applied, and we’ve been selected as one of the 30 picks.
As such we’ve got a brand new trailer to look forward to. Likewise our CEO Delta will be doing a Live Interview on stream.
We really hope you’ll like the trailer and interview but we also need to ask a favor of you kind folks. The Expo has a $50,000 USD prize selected by votes in chat. Its on june 8th at 11 am PT • 1pm CT • 2pm ET. If you'd like to see updates their twitter is https://twitter.com/OTKGamesExpo.
If you’re able to attend on http://twitch.tv/Asmongold and help represent Renown, we’d be hugely grateful.
Ultimately we’re very proud that we’ve been selected at all (which you've already helped us with greatly), and hopefully this is a great opportunity for some new folks to see the game regardless. That said if we can win, it’ll be a huge booster to the team right now.
We’ll be posting our next big piece of news on the same day so stay tuned.
Art: Grenades will now show different visuals depending on whether they are enemy or player grenades. This is to better communicate if a grenade contributes to a combo and whether a grenade will be affected by the Friendly Fire Escalation Protocol.
Art: Show icon in world on player death that indicates reason for death.
Gameplay: Changed tech targeting rules so that special (previously hazard) tiles are always valid targets for the player.
Gameplay: Dash Vactics can now move when they are on cooldown. This cooldown behaviours consistent across enemies.
Gameplay: Implemented a new discrete ending point for the demo.
Gameplay: Ranged Vactics and Dash Vactics can now destroy buildings with their attacks.
Gameplay: Reduced cooldown between attacks for Grenade Vactics by 1.
Gameplay: Removed redundant Target Special Tiles mod from game as rule changes made it redundant.
Presentation: Added new option to the settings screen to run transitions between levels at faster speeds.
Presentation: Generally sped up the transition speeds between levels by shortening or removing some repeated elements.
UI: the re-centre button on the map now will only show when the player has scrolled away from the mech on the map. This will prevent instances where it can be pressed but nothing will happen.
Bugfixes
Fix bug where game text was not being loaded properly when system language was set to French.
Fixed bug that allowed Towerfall Escalation to appear in demo when not intended.
Fixed bug where enemies targetted by the Swap Location Tech mod were not being marked as moved by the player for the purposes of determining combos.
Fixed UI bug where text elements on the map would not be updated if the color palette was changed.
Fixed visual flickering that could between enemy and shield visuals.
Made some changes to audio file path lengths in project to reduce chance that previous unzip issues will occur.
DDS has hit version 0.6! This is a pretty big update that comes with a new mission (for beta testers) , a new class, improved UI, and lots of delicious fixes. With this update comes a release announcement! DDS will be launching in Early Access this October! The planned date is October 13th but this may change slightly depending on coinciding Steam Next Fest.
+New mission for the closed beta! Some VIPs are blocking an important merger. Not good! +Added ending sequence for paying off your debt. +Added a new secret class with 5 new abilities and 2 perks. +Better upgrades! You can now upgrade your skeleton and grenade. The new upgrade system just levels up the weapon instead of adding a flat two damage like before. +Better shop UI. They now display each stat with its full name instead of using abbreviations. Hopefully this will make things easier on new players. This also applies to the armory. +Updated the way proc gen mission colors are chosen. +Construct enemies now apply a slowing effect to their target while hacking them. +Added the ability to apply slow debuff to hacked enemies. +Added a secret and extremely brief conversation to the closed beta.
Fixes
+Vac Bois no longer throws up an exclamation point when seeing you. +Tweaked the effects on several abilities that were not fading properly. +Fixed some computers that did not snap properly in the Safehouse mission +Added a fade effect to the “I’m In” ability. +Disabled sprinting in dialogue sequences +Fixed bug where player’s first gun was not being placed in the armory. +Fixed an AI issue where enemies were sometimes unable to pursue targets after losing sight of them while hacking. +Fixed a bug where piloting a turret would disable its alert sound from there on out +Selective Relativity spell now only applies to gunfire. +Enemies will now wait until you are 5 meters within their line of sight before attempting to hack you. This cuts down on enemies repeatedly hacking and failing while at the edge of your line of sight, and makes them a little trickier to deal with. +Many other small bug fixes.
This is a small hot-fix update, mostly focused on bug-fixing for Achievements. It cleans up some achievements that could fail to trigger, a few graphical glitches, and a few continuity errors (where a spot in Elsewhere could show up before the story opens it).
On the Development branch book 3 is now at day 203, telling the first half of Act XII: For the want of a nail.
1.0.5b - Fixed a bug where Molly's Achievement had 8 stages, but only 7 triggers - Fixed a bug where sometimes setting up the elsewhere team wouldn't register the correct flags (which could affect Mermaid quest, Treasure hunt and Molly's Pervert) - Fixed a bug where Bella overlaps Chloe day 118 - Fixed a continuity error where the daemon staging grounds show up before day 138
1.0.5 - Fixed a bug where counting achievements wouldn't trigger locally at the right time, only on Steam - Fixed a bug where story-changing character parties didn't give the right flags () - Fixed a bug where Act 11 has started could keep popping up after you have already resumed it - Fixed Molly's Achievement (kiss the bartender) potentially being broken - Fixed How to train your dragon not triggering correctly - Fixed card collector achievement being more forgiving, and verifying each time you collect cards - Fixed Drinking Problem achievement only triggering once per savegame - Fixed Explorer triggering the same sub-achievement, instead of advancing the main counter
1.0.4 - Val's no longer hanging out naked at the Onsen after her event - Fixed Ice and Poison Mastery achievements to correct text - Clusterstrike base damage shifted to 150 points from 100 points - Fixed incorrect text in day 151 battle start - Fixed KingdomEvent Barricade 2 not triggering. - Fixed Embassy Lobby text label
The next five orders will include an acrylic keychain!
I'll be going on shore leave and living a typical landlubber life for a time but if you have any questions I'll still check in on the forums, Discord, and support email.
You turned out to be the most enchanting thing that we adore! Let’s make her day special!
All agents will get a Birthday Celebration Box containing x1 Zenith Full Set (1-Day), x1 Elite Status Voucher (1-Day), x11 Ressurection Capsule, and x20 Piece of Cake!
Receive this once per account when you logged-in on June 3 at 12:00 AM UTC.
Don’t be late! This event only runs for only 24 hours.
To illuminate our hearts, let’s ignite the light and finally show its bursting color! Fireworks Festival is here to sparkle!
Fireworks Event
Get “BOOMING” rewards from this festive event!
Event Period June 8, 2022 – June 29, 2022UTC
Use Firecrackers to accumulate as many “Festival Points” as posible to earn powerful buffs and rewards!
What are [Fireworks]?
These are event items that are only activated during the Fireworks Festival event period.
Using [Fireworks] can let you earn [Festival Points] based on the Fireworks grade, which is accumulated to characters and server.
[Team Fireworks] will provide Personal buffs!
What is [Festival Points]?
[Festival Points] are the accumulated points of players in the server. Once a certain amount of Festival Points milestone has been achieve, it will activate the [Firework Buff].
What is [Firework Buff]?
It's the server buff that applies buff effects to all characters. [Firework Buff] is stacked up to level 10, and will give better buff as the level goes up. All the buffs are activated at the same time when reaching the required Festival points milestone.
What are the other benefits?
You could also receive a powerful personal buff from the [Team Firecrackers].
Collect 'Fireworks Event Souvenirs' every 10 Festival points. This is your chance to obtain Training Wolf outfit or boosters!
The top 5 Agents who contributed the most Festival Points to the server will obtain extra in-game rewards!
Types of Fireworks
Not tradable, cannot be sold, and cannot be stored in the account bank.
Fireworks that came from the Cash Shop will not expire and can be used again during the next Firework Festival event.
Not tradable, cannot be sold, and cannot be stored in the account bank.
Event Fireworks expires on June 29, 2022 at 7:00 AM UTC
Reach the top by collecting the most Fireworks! Rewards will be given to the Top 5 players with the most points!
Fireworks Event Buffs
It is best to celebrate this festive event with these buffs!
1) [Fireworks Event] Server Buff
Buffs that is applied to all Agents!
Every use of Fireworks will contribute to the total Festival points.
The buff will depend on the server accumulated Festival Points. All buffs are activated at the same time when reaching the required Festival points milestone.
Required Point
Lvl
Effect
39,625
1
Town Movement Speed +77
92,465
2
Self Skill Training Voucher
184,925
3
Device Enhancement Voucher
343,435
4
Physical/Psi Power 7%
528,360
5
Special Dungeon Entrance +1
726,495
6
Physical/Psi Crit Damge 10%
924,630
7
Acquire EXP +15%
1,320,900
8
Acquire Credit +15%
1,902,095
9
Found Item Bonus +15%
2,641,800
10
Air Strike Crit Damage +5% + Back Attack Crit Damage +5% + Chase Crit Damage +5%, Town Movement Speed +177
2) [Fireworks Event Gift] Personal Buff
When using Team Fireworks (Black Lambs, Wolfdog, Wildhuter, Rattus), the following buff is acquired.
Check out ‘1) Team Fireworks’ for more details.
Personal Buff Using Cash Shop Fireworks will give you a personal buff! Server buff is acquired depending on the server’s accumulated points!
Physical Power 20%
Psi Power 20%
Physical Defense 10%
Psi Defense 10%
Firework Points Personal Reward
You can get Firework Souvenir material items by accumulating Firework points, and these can be exchanged with various items!
Collect Fireworks Event Souvenir
Whenever you achieve 10 points by using Fireworks, you'll receive a [Fireworks Event Souvenir Box].
You can use [Fireworks Event Souvenir] to craft items in Crafting machine.
Fireworks Event Souvenir Box
x1 Fireworks Event Souvenir
x2 Fireworks Event Souvenir
x3 Fireworks Event Souvenir
x4 Fireworks Event Souvenir
x5 Fireworks Event Souvenir
x6 Fireworks Event Souvenir
[Fireworks Event Souvenir] and Box expires on June 29, 2022 at 7:00 AM UTC
Exchange Shop
Material Amount
Item & Amount
Craft Condition
70
x1 Training Wolf Sports Earphone
Once per account
30
x1 Training Wolf Hair (B) Selectable Box
Once per account
60
x1 Training Wolf Another Top (B) Selectable Box
Once per account
25
x1 Training Wolf Top (B) Selectable Box
Once per account
25
x1 Training Wolf Legs (B])Selectable Box
Once per account
20
x1 Training Wolf Feet (B) Selectable Box
Once per account
20
x1 Training Wolf Hands (B) Selectable Box
Once per account
150
x1 Gear Booster +14
Once per account
100
x1 S Guaranteed D Component : Costume
Once per account
50
x1 S Guaranteed D Component : Gear
Once per account
15
x1 Alpha Equalizer
Twice per account
10
x1 Gear Booster Fortifier
Once per account per week
8
x1 Splendid D Component : Costume
3 times per account per week
5
x1 Splendid D Component : Gear
3 times per account per week
5
x1 Lucky Gear Boost I
Twice per account per week
4
x10 Gear Booster Fuel I
Twice per account per week
3
x1 All-in-One Talisman Box
Once per account per day
1
x3 Luck Stabilizer
3 times per character per day
1
x3 Phase Stabilizer
3 times per character per day
1
x1 Fast Dual Recovery Capsule
5 times per character per day
Fireworks Packages
Packages full of dazzling items to brighten you up!
Sales Period: June 8, 2022 – June 29, 2022 UTC
[Fireworks] All-In-One Package
x1 S Guaranteed D Component : Costume x1 S Guaranteed D Component : Gear x2 Alpha Equalizer x7 Gear Booster Fortifier x70 Gear Booster Fuel I x10 Transcendental Elixir x1 Shape Memory Device x1 Unique Synchro Fiber Selectable Box x3 Fireworks Set Box 5,000 UMP
Package Value: 12,190 Now for only4,990 N-coins! 59% Discount Purchase Limit: Once per account per week