Journey to the West - yystevens
This week, we are focusing on polishing endless mode, and bug fixes, and also keep working on developing the final chapter.
  1. Game version description
    • Due to frequent version changes, game save files are easily expired. In order to solve this problem, the old version will be retained in the form of a test branch, so that if there are some game saves corrupted by game updates, you can always switch to the old version branch to continue playing

  2. Largely improve the user experience of picking combat objects
    • You can hover the NPCs’ HP bar to pick them when it’s hard to pick NPC from its character model

  3. Endless mode
    • Fixed the issue that multiple hostages appear in one combat
Design updates: Chapter 4
Left: General of East | Right: General of South


Left: General of West | Right: General of North


Optimization
  • Lions Pride and Lion's Blood now guarantee minimum Attack damage.
  • Do not show duplicated card effects if they are created in the same frame in order to reuse card effect
  • Increased character distance in combat
  • Blood Thirsty Blade is AOE and deals double damage instead of double base damage
  • Blessing Potion gives 3 Blessed
  • A blocked attack now also triggers Reposite
  • Phantom Candle now gives 1 Apparition instead of 1 Cursed
  • Never ask you to retain cards when you have a bottle of light and shadow

Bug Fixes

Game logic bug fixes
  • Fixed the bug where Vanquishing Spell will cause the player to lose 10 HP
  • Fixed the issue that the prices of the goods were changed whenever you bought a relic after you purchased the Travel Permit from Merchant UI
  • Fixed the bug that encountered event will not show up again in endless mode
  • Fixed the bug that Jade Lute will trigger Rhino King's thick skin and lose Strength
  • Fixed audio won't play when reusing the effect
Localization and text bug fixes
  • Refined English version of the description
  • Fixed some expressions in event and dialog
  • Added description of High Initiative card in Wukong's talent
Other Bug Fixes
Jun 5, 2022
Dragon Extinction - Xefier
  • Fix equipment attributes not loading in certain maps (Such as losing all resistances when entering Thunder Cobra)
  • Fixed unable to interact with In-Game menus if you fail and abandon at the same time
  • Fixed occasionally in certain maps the new camera will not follow the player
  • Fixed Ice Cave entrance is the wrong color
  • Fixed Root/Freeze not snapping to ground if you aim too high
Star Witch - spoon420
Fixed Gideon getting stuck in combat
Closers - Naddic


Greetings Agents,

We will have our server maintenance for Closers World server on the following schedule by time zone:
  • UTC: June 8, 2022 at 7:00 AM – 10:00 11:00 AM UTC
  • PDT: June 8, 2022 at 12:00 AM – 3:00 4:00 AM PDT
  • GMT+7: June 8, 2022 at 2:00 PM – 5:00 6:00 PM GMT +7
Kindly log-off from the game before the maintenance starts.

During this time, you won’t be able to enter the game and the website may not work smoothly.

Update
  • The scheduled maintenance has been extended for an hour.
  • As of 10:25 AM UTC, the server maintenance has been completed. Thank you for your patience.
Please keep an eye on our website or social media sites for news and further updates.
We are thankful for your support and understanding!


Pokie The Stickfigure - NotoriousVen
Update 1.0.5

- Ten new levels
- New enemy types
- New bouncing platforms and swimming sections
- New music
- Slight adjustment to pre-existing levels

It's been almost two years since my pet project was released here on Steam, so I do thank you all for buying and supporting this game, and for being so patient with this update if you've been waiting on it.

These new levels will mark the last big update for Pokie, as I currently do not have any plans to update the game beyond bug fixes and minor QoL changes.

Originally, I did not plan to update the game, but after publishing it I felt the itch to make more content. I hope you all enjoy the new levels and have as much fun playing through them as I did making them!

- Marvin, the only dev for Pokie
Jun 5, 2022
Usurper: Soulbound - Caspian Interactive
Here comes a list of changes since the last update including sprinting and sprint attacks, rolling and more responsive player inputs. See below for more info:

Improvements
  • Sprinting and sprint attacks: Now players can sprint which allows for faster navigation of dungeons. Also there a sweet sprint attack which should be fun to play around with. Player movement speed in general is also increased to increase the pace of combat.



  • Rolling: Dodge rolling is added but most important is that now you can break stuff while rolling around which I find personally very satisfying ːsteamhappyː

  • Floor two boss reduced difficulty: The newly added second floor boss would do a long chain of combos which would make him difficult to fight. The number of attacks is adjusted now.

  • More responsive inputs: Input while player was staggered was not registered which would make the game less responsive. Now player input during stagger is registered in a buffer would should increase input responsiveness. Also player has a larger window of time to rotate before being lock in attack animations.
Bug fixes
  • Fixed - Inventory would sometimes not open.

  • Fixed - Sometimes player could target enemies through walls.

  • Fixed - Mage enemy would not attack after getting struck by lightning spell. This bug is now fixed. Also if they have a shield the damage is absorbed by shield first before damaging mage.

  • Fixed - Pressing start new game would jump over the prologue at random.

  • Fixed - Usurp might was not filled in the beginning of the game.

  • Fixed - Bug with long sword wielding enemies when hit by lightning spell where hands would remain attached during stun animation. Now the hands are separated during stun animation and attached again after.
Jun 5, 2022
CASTILLO: Shattered Mirrors - TheSmashers
Thanks so much for playing Castillo Shattered Mirrors! I have another huge update ready for everyone to try and am so excited to share it with you!

I have completely redone the castle hub. It’s now way larger with a lot more to see, find, and do. I will also be adding an option to play in the old one soon for preservation reasons. The hub is filled with secrets and new cherub statues to talk to. I think that this new Castle exemplifies the principles that the game holds level-design-wise and will be a very welcomed addition to the game. It holds many secrets in every room.

The total shard count for each level has gone up from 4 to 10! You can also play all of the levels in whichever order you want, but you need at least 3 completed levels per world to fight that world’s boss. Each world has two new levels, one normal level, and one horde-based level.

As previously mentioned, I have also redone the graphics pipeline to massively optimize FPS for low-end devices. I am currently working on getting full AMD-FidelityFX Support for upscaling, it is in the current build for you to try.

As for future updates, other than DLC, the main things to look forward to are an endless horde mode and finalization for the map editor rehaul.
Jun 5, 2022
Witchinour - mahojigoku
This patch reverts Flame Sword being changed into Venom Blade.
Jun 5, 2022
Annie and the Art Gallery - jswessler
Hi everyone! Today we will be releasing Patch 1.3.5, which is composed of five smaller updates to the game. Here are the patch notes!

Patch 1.3.1
  • Is the same thing as "Patch 1.3 Part 2"

Patch 1.3.2
  • Improved Parity between English and Spanish versions of the game

Patch 1.3.3
  • Removed a banging noise associated with the new flashing puzzle solutions
  • Dialogue fixes
  • A few more things to do around the game

Patch 1.3.4
  • 1 New Achievement! See if you can get this one!
  • Bug fixes, more things to do

Patch 1.3.5
  • You can now press Shift to mute the credits song
  • Changed some of the audio puzzle sound effects
  • Reduced filesize of the game
  • Added a few new SFX
  • Patches 1.3.2-1.3.5 in Spanish
  • Spanish dialogue/missing letter fixes
  • Digital Artbook updates, added most of the new art from game updates
  • Bug Fixes

Thanks for playing Annie and the Art Gallery!
All-Time Battle - Broken Bunny Studios
Removed the IAP in favor of users selling / trading with each other. Everything is now even more accessible via play only!
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