Star Witch - spoon420
Fixed problem with Gideon giving speeches while running.
Jun 5, 2022
TimeShifters - TheFossett
- Fixed RPG.
- Fixed Nailgun.
- Fixed Crossbow.
- Turned down the announcer in Subway and increased the delay between announcements.
- Fixed Swat model for arcade.
McOsu - McKay

- Linux: Switched to SDL backend (mostly for Steam Deck multitouch support)
- FPoSu: Added cursor trail support (can be disabled in Options > Skin > "Draw Cursor Trail", or fposu_draw_cursor_trail)
- Added new experimental mod "Approach Different"
- Added new experimental mod "Strict Tracking"
- Added new main menu button logo text
- Added "most common BPM" in parentheses to top left songbrowser info label (e.g. "BPM: 120-240 (190)")
- Added beatmapID and beatmapSetID columns to osu_scores_export csv
- Added "Reset all settings" button to bottom of options menu
- Added PAGEUP/PAGEDOWN key support to songbrowser
- Added ConVars (1): osu_followpoints_connect_spinners, fposu_transparent_playfield
- Added ConVars (2): fposu_playfield_position_x/y/z, fposu_playfield_rotation_x/y/z
- Added ConVars (3): osu_mod_approach_different_initial_size, osu_mod_approach_different_style
- Added ConVars (4): osu_cursor_trail_scale, osu_hud_hiterrorbar_entry_additive, fposu_draw_cursor_trail
- Added ConVars (5): osu_mod_strict_tracking_remove_slider_ticks
- Updated songbrowser search to use "most common BPM" instead of "max BPM"
- Updated "Draw Stats: BPM" to use "most common BPM" instead of "max BPM"
- Updated "Sort by BPM" to use "most common BPM" instead of "max BPM"
- Updated UI DPI scaling to automatically enable/disable itself based on in-game resolution (instead of OS DPI)
- Updated hiterrorbar to use additive blending for entries/lines
- Updated preview music handling to fallback to 40% of song length (instead of beginning) if invalid/missing PreviewTime in beatmap
- Improved performance slightly (shader uniform caching)
- Fixed pp algorithm to allow AR/OD above 10 for non-1.0x speed multipliers and/or EZ/HT/HR/DT (please do Top Ranks > "Recalculate pp")
- Fixed "Use mods" inconsistent behavior (custom speed multiplier "ignored once", "sticky" experimental mods)

Jun 5, 2022
Thunder Ray - Purple Tree
We want to know what is cool and what to improve on the gameplay, please let us know!
Alien world Millionaire - Yiming
新增
  1. 玩家可以断线重连
  2. 在载入对局时,可以将其他玩家设置为电脑控制,这样即使其他玩家不会继续玩耍,自己也可以开存档游玩。
  3. 优化了载入游戏,此时可以看到连接人员的情况。
  4. 互联网选项卡中可以看到其他非好友玩家创建的房间。
Jun 5, 2022
CEO - OliverJ
  • Bottom left of building window now always show an overview of used/available unit space
  • Bankruptcy warning is now more visible and with an audible warning
  • Regional settings changed to English (number formatting, month names)
  • Speed 1 is slowed down by 40%
  • Added a warning symbol when looking at an auction where the bid is for more than player's current cash on hand
  • AI weren't controlled very well in multiplayer games. Fixed.
  • Multiplayer games now respect the "Player Capital" setting instead of always using 100M
  • Checkboxes now work better (easier to toggle them) in multiplayer games
  • Occasional bug where not enough units were moved from Purchasing to Sales so the inventory balance was slightly off. Fixed.
  • Annual values for goals (Annual Profit, Annual Revenue etc.) skipped a month (Feb 1st value was Jan-Dec, instead of Feb-Jan). Fixed.
  • The last day of the month was not included in "Previous month" numbers in the balance sheet. Fixed.
  • Tutorial was hard to complete on low resolutions. Foxed
  • Minor bug fixes and small UI improvements
Memoir - 나민
- Fixed the history channel's scrollbar
- Turn off Developer Mode
- Fixed some lines typos and voice omissions.
InfraSpace - Dionic Software
Hello everyone!

The Pipe Update seems to have been received quite well, but a number of bugs have been reported.
I've taken some time to provide you with a quick Sunday evening hotfix update for the possibly game breaking issues I've seen:

  • Fixed a bug where loading maps from previous versions would generate methane once, but then skip the methane generation on subsequent loads. Now you should always have methane patches in your saves.
  • Fixed a bug with the new round trip cars feature, where they would generate infinite cars and not drive back to the proper source.

I'm making a list of all the other bugs and will deal with them in the coming week during normal working hours.
I want to thank everyone for the concise reports, any saves you send to me for reproduction (daniel@dionicsoftware.com) and for your patience.

Happy playing!
Way of Rhea - anthropicstudios
Stop by and watch me stream Way of Rhea, and talk puzzle design! Missed the first live stream? This one will cover a lot of the same territory!



Way of Rhea is a puzzle adventure with hard puzzles, but forgiving mechanics. Solve mind bending color puzzles, unlock new areas of a vibrant hub world, chat with townsfolk, and undo any mistake with the press of a button.

Cheers,
Mason Remaley
Path of Exile - CommunityTeam_GGG
For today's news post we spoke with OmegaAxis to learn about the backstory of creating a series of Divination Cards: The Journey, The Side Quest and The Destination.




Good day/evening.

As you likely saw from the reddit post when 3.18's cards were revealed "The Destination" was the final entry into the series with the "The Journey" and "The Side Quest".

"The Journey", first released way back in Synthesis, was meant to honor a key turning point in my eldest son's life, entry into school. As with any kid, school often represents that beginning to see life outside the house, and really start to experience the greater world. The reward, a Harbinger orb, was meant to represent a key to those adventures. As we know Harbinger orbs were great during their name sake league for filling in your atlas semi-quickly and opening up the beachhead map to see that lovely portal. At the time there were no Harbinger cards as of yet either, so it also opened up that league's content to the core game along with the other cards released that league.

"The Side Quest" would later be released with Blight, and technically was supported by my wife who also plays. Timed roughly 1 year after "The Journey" was submitted, it was meant to snapshot a few occurrences going on in my son's life, notably his ability to only befriend girls from his class. In fact during his birthday he only invited girls to his pool party. This was expertly represented on the card with the artwork heavily favoring the women Masters, and poor Niko fading in the background. The original reward was the Master seeks help prophecy, which of course represents a quick distraction from your main task with master missions. With Prophecy removed it was swapped to a full stack of scouting reports which keeps with the theme of finding alternate activities.

Finally, "The Destination" is meant to represent the true goal of any one's life: belonging. In the image our young hero walks to the sunset with a Karui girl he has become sweet on, ready to start a new adventure together. Our son of course found himself in a similar situation, at the ripe old age of 6. The reward here was meant to represent a capstone item, with a healthy gamble built in. One can only hope for that perfect triple hatred Watcher's Eye with reservation efficiency and corrupted blood immunity.

All three cards' flavor text was meant to feel very Dr. Seuss inspired. It was, after all, dedicated to a kindergartner.

"Oh the places you will go, the sights you will see, the things you will meet."

"You'll never know the things you miss if you keep your eyes closed."

"You may be nothing to everybody, but you are everything to somebody."

Finally, in each card the family dog is also featured, our venerable husky. She is the oldest of all of my children, and still remains a cornerstone to the household.

The goals of each card was just to remember those slice of life moments, and provide utility to the game with the first two, and a big money gamble to the final entry.

With each iteration we were thrilled with the artwork as the artist managed to nail the intended scene from just my few lines of text.

The game has been a joy, still going strong since Domination. And soon enough I'll have my own lootbot with my son playing some cyclone or fire build.

Thank you team!
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