Jun 5, 2022
Killer in the cabin - Jack
Back with an update with a couple of quality of life improvements, some fixes, and a new hat!

  • Added a new hat. Because ignorance should never stand in the way of love!
  • Fixed issues where you could walk if you stepped into a bear trap when you woke up
  • Fixed so you can not go to sleep if you are trapped in a beartrap
  • Added a small delay to ‘extinguish fire’ to reduce the chance of clicking on it by accident
  • You will wake up when your fatigue is restored
As always, we really appreciate it when you report issues you are having with the game!

Way of Rhea - anthropicstudios
Stop by to watch me stream Way of Rhea, and talk puzzle design!



Way of Rhea is a puzzle adventure with hard puzzles, but forgiving mechanics. Solve mind bending color puzzles, unlock new areas of a vibrant hub world, chat with townsfolk, and undo any mistake with the press of a button.

Cheers,
Mason Remaley
Jun 5, 2022
BJORN - ignatgamego
Improved physics
All Alone with Mannie - Rice Newton
Hello, everyone! Rice here again! and today i'll be discussing what i want to do with the game in the future and at least change a few things.

First- I want to change the difficulty in the main Mannie story mode system. Basically i want it to be difficult for each five minutes that passes by. To give the player a little bit more of a challenge. I think I know how i'm going to do it so just until then and you'll see.
Also I don't know if this change will be a good fit for the game, so i hope people will like it since i'm probably not going to change it and I feel like this needs to be in the game in order to complete it.

Second- I think I'm not going to add the voice line in the game that i previously stated in my last updated
announcement (Realease) where I was going to add a voice character for each time that you "die" in the game, the voice will tell you specifically what you have to do in order to progress, buuuut I think i'm not going to add this 'cause i want the game to be more diverse and I want the player to discover on what they have to do in order to progress rather than just giving them the answer. (...Plus, i don't add something to the game, unless it makes sense to the story...)

Third - I will also be adding the "Mannie Mayhem" mode to the game as well in order for the final completion since this will probably be the final content update for the game.
and also I want to get started on the next thing, but i can't do that until I feel like this one is just right.
since it's my first REAL game I wanna make sure that it can be the best it can be.

Also I would like to apologize to the major bugs that happen in the game that was probably making it unplayable. I am deeply sorry that this happened to you guys and if it was cause any major issues to the game itself.

As always thank you for reading this small update about the game, and thank you for a moment of your time. (Also updates might be coming in a week or 2, so get ready!)

-R

Jun 5, 2022
BJORN - ignatgamego
Improved physics
Human Diaspora - Leocesar3D Productions
Changes for this update:

1) Head bobbing, camera shake and bullet time disabled by default but can be enabled in the settings menu. It will give more control over the aiming;

2) Reduced gun bullet spread by half, it gives the bullets a more predictable out trajectory;

3) Added more music tracks. They are listed in the credits.

4) Minor tweaks and bug fixing.
I've Seen Everything - Antokolos
Hello all!

Birds category was released! Season pass owners can play it right now.
Also if you don't have season pass, you can buy birds category DLC here

https://store.steampowered.com/app/2012240/Ive_Seen_Everything__Birds/

In addition, improvements and fixes have been made to the game code. In particular, you can now use a controller to play the game.

Unfortunately, for technical reasons, we had to change the location of the game results database file, which caused the local game statistics to be reset.

Don't worry about the results in the Steam leaderboard, it will remain intact, it's only about local statistics.

You can manually move the file
C:\Program Files (x86)\Steam\steamapps\common\Ive_Seen_Everything\stats.db
in
C:\Users\<username>\AppData\Roaming\seen-everything\stats.db,
if you want to keep it, otherwise this file will be recreated.

Best regards,
NLB project team.
Jun 5, 2022
Undarkened: Revival - stoddev
  • Fixed an issue where the stone pickaxe mining speed was set to 5 seconds instead of 5, thanks BRoot
  • Optimized some AIs
  • Made the network syncing with the chests better
Jun 5, 2022
ChilloutVR - Khodrin
We have just released a new update for ChilloutVR on the stable branch.

ChilloutVR 2022r165

The next game update will include the engine switch to Unity 2021.3. Due to the huge amount of changes needed, the next stable update will take significantly longer.


The Gamekit
We added the GameKit to the game. this first implementation aims to give creators the tools to create minigames in ChilloutVR. At the moment the following components are supported in-game:

  • GameInstanceController: This component allows the definition of teams and the overall game flow. Teams can have player limits and balanced team joins can be enabled. The system also has a ready-up system, so players can ready up after joining and the game will start once everyone is ready or a configurable timer runs out. The game can be split into rounds and played until a certain team won a number of rounds. You have access to a big number of events to customize your game experience. You can also decide if you want to have manual score management or if the server should manage the score via the combat system
  • CombatSystem: The combat system allows you to define the health pool of the player and the respawn behavior. The player can have up to 3 health pools, health, armor, and shield. Those are just internal names, you can use them how you see fit
  • Damage: This component can deal damage to the player either directly or as damage over time. You can also define how each health pool is affected.
  • GunController: This component allows you to set up guns easier by providing functionalities like shooting modes, ammo management, and reload mechanics. Shots are also Synced over the network separately to allow for more accuracy
  • ObjectHealth: This allows you to give a health pool to an object, similar to the player health pool
  • ScoreBoardController: This allows you to display team members, team score, game state, and game timers using Unity UI Text elements

New Movement System
We have completely reworked the movement System. The new movement system aims to give a smoother feel to the locomotion and allows us to make more extensions in the future. The most meaningful changes are as follows:

  • The Movement Framerate is now independent of the physics tick
  • The System still uses a two-way physics interactions, meaning you can push objects and be pushed by objects and particle systems
  • The Force that is applied to the player is limited before the get applied to eliminate the issue of getting catapulted too far away by certain particle systems
  • Movement parenting is now available using the CVRMovementParent component. You just simply add this component to an object with a collider and the player will be moved and rotated on the y axis together with the object

Ingame Search
You can now access the search in-game. You can use the search to find users, public avatars, public props, and public worlds, but also your own and shared content. Currently, the results are limited to 30 entries per category. This will change with the implementation of the new main UI later down the road.


General Changes

  • The CVRMaterialDriver now also reacts to changes from non-animation sources
  • Added CVRGlobalMaterialPropertyUpdater to the prop whitelist
  • Independent Head turn now also return the vertical axis
  • Pickup Objects are now respawned when they fall out of the map
  • Added an option to ignore minimum character collider size. This could lead to falling through small gaps with smaller avatars
  • We greyed out all buttons without function in the current main menu in order to reduce confusion for new players
  • Headbobbing is now split into 3 options: enabled, reduced, and disabled in order to provide a mode with 0% animation influence (https://forums.abinteractive.net/d/552-headbobbing-toggle-still-not-helping-much, https://forums.abinteractive.net/d/541-head-bobbing-with-headbobbing-disabled)
  • Pickup Objects now also reset their main collider state when getting respawned by height
  • The main menu can now be used with the mouse like the quick menu
  • Pickup AutoHold is now working in-game. You can drop such objects on Desktop by pressing G and in VR by holding the right grip button and pulling your right stick back
  • Interactables with custom triggers will not be executed when the GameObject is disabled
  • The Interactionray will no longer be blocked by players, when no menu is open
  • World Objects and Props now have their movement synced with 20Hz instead of 10Hz

Video Player Changes

  • Added a setting for maximum resolution allowed for youtube videos
  • Added a setting to disable the video stream for youtube videos
  • Added a launch parameter (--disable-videoplayers) to disable video players throughout the game

Bugfixes

  • Fixed a bug where CVRTexturePropertyParser could lose its global reference when changing world
  • Fixed a Bug where Some interactable -&gt; Variable Buffer Setups would break (https://forums.abinteractive.net/d/528-interactable-loses-reference-to-variable-buffer)
  • Fixed a Bug where Objects would be highlighted in VR by the gaze interaction
  • Fixed a bug where pickup components were detected from sub colliders
  • Fixed a Bug where the controller rays would visually separate from your hands while moving too fast
  • Fixed a bug where the video player would start playing at maximum audio for the first frames of the video
  • Fixed a Bug that led to onEnterTrigger Interactables firing multiple times for playerlocal
  • Fixed a Bug that lead to Log spam while sitting on a seat
  • Fixed a Bug where Objects stood highlighted even after a new one was highlighted
  • Fixed a number of bugs connected to duplicate Animator LAyer and PArameter names for the Avatar Animator

If you encounter any issues please be sure to report a bug. You can find information on how to do so here: https://forums.abinteractive.net/d/5-how-to-report-a-bug


If you would like to request a feature, you can check up on how to do so here: https://forums.abinteractive.net/d/7-how-to-request-a-feature

Jun 5, 2022
BJORN - ignatgamego
When you enter the house, you will see everything that is inside it.
...