ConquestAreas - ConquestAreasDev
⚠️Update alert⚠️

➡️ Tomorrow, June 6, 2022 during the day will take place a small update of the game :)

In the program :
- Added multiplayer.
- Steam achievements.

See you tomorrow :)
TRF - The Race Factory - Oliver
Hey Everyone,

This version has a few bug fixes. I also updated the Demo, as it was based on a May 2021 release, and didn't contain the latest fixes etc.

Here's the full changelog for 2022-004:

2022-004 (05-06-2022):

FIX: Fixed an issue causing cars to be slower than they were before.
FIX: Potentially fixed an issue with AI cars being very slow in Battle Arena's after some time.
FIX: Fixed several issues with the Elimination mode.
FIX: Fixed an issue with Kill Trail mode split-screen cameras.

Thanks for the support everyone!

- Oliver
PSI Masquerade - mururunsoft.net
The closed beta test will be available from Monday, June 20, 8:00 am PDT until Sunday, July 3, 7:59 am PDT.
If you are interested in participating in the closed beta test, clicking on the button called “Request Access” located under the “Join the PSI Masquerade Playtest” section.The closed beta test will be limited to 500 players for both the Google Play and Steam versions.
Please note that you will be able to download the closed beta test early, however, you will not be able to log in until the start date.
Closed beta test account data is only available in the closed beta version.
Paid items will not be available for purchase during the closed beta test.
For closed beta testing on the google play store, please contact us at the email address below.
support@mururunsoft.net
Jun 5, 2022
Arbitology: Dei Gratia Rex - Robert — High Tower Games
One day late, but the time for a monthly update post has come.


Yet more trait-based random events

The previous batch of 400-ish trait-based random events was finished during May. It took a bit longer than anticipated, but I also had a paid side project going on these last 2.5 months. For better and worse, that's more or less over now.

When I finished those events, I noticed a bit of a problem. These events all assume that the player has traits. I could see a scenario in which the player character, perhaps accidentally or perhaps on purpose, ends up without any personality traits. Being drab and painfully average just wouldn't do, so I wrote another medium-sized set of events that will move the needle. Here's one example:



Each of these options gives a reasonably large bump to one of the personality traits. What's interesting about these events though is that they have an impossibly low — but non-zero — weight most of the time. However if a player character happens to have a total trait sum under a certain threshold, this set of events have vastly higher weight. In DGR, every aspect of an event is a function, so even weights can do cool things like this.

This solves two problems: the one described above, but it also allowed me to finally delete a placeholder event. That was a change I was very happy to make.


What's Next

I'm being a bit of a broken record here, but what I said last time. The random events based on faction and season are the next things that need to be done, and then I really want to see testing start.

On another note, there was a thread about DGR recently, and one of the topics was modding. I've said from the beginning that event modding should be very easy, but modding other aspects would be hard. I kind of wonder how much interest there is in mods for DGR? Some of my influences are extremely moddable: Crusader Kings for instance has numerous high quality mods. On the other hand, I'm not sure there's even such a thing as a mod for King of Dragon Pass.

Dear reader, would you be interested in modding DGR? Mod tools are unlikely to appear at launch one way or the other. However there are a few decisions I need to make in the near future that will directly touch moddability.
Polyville Canyon - Henagames
Changelog Version 1.2.5

- Minor updates to keyboard controls:

-- Added ability to move around in overhead view with the up/down/left/right arrow keys

-- Overhead Zoom In/Out remapped from the arrow keys to Z and X keys

-- Overhead Tilt Up/Down remapped to ctrl+Z / ctrl+X

- Added "Trains Arrived" stat in the City Overview screen

- Minor UI bug fixes
Ruins Of Mitriom - Pixel-boy
- Polish localization ( by https://twitter.com/kantallive )
- Mac version
Norega - Pixelabor
Ok guys lemme update you on my plans for the future!

Since the quality of my games keeps improving , I am trying my best to deliver the best of me to all of you.

I got really excited with some recent events that made me take this decision.

Ok so let`s begin?

I finally finished working on one of my newest games Naxos.

I believe that game had potential so I made some nice visual improvements on it as well as updated the trailer as well as updated the game!

In Naxos now you will only be able to advance to the next stage if you defeat the previous enemy.

Also made sure I addes some achievments and I am quite happy for now!

I intend to remove from the store most of my old games that have bad quality. I am improving and I feel like having malfunctioning games such as KnC could damage my reputation as a game-dev

So What`s Next?

I was looking at my library and realized Norega still has lots of potential If I can manage to make it work right!

So I am taking the decision to get back to working on this game and improving it!

I plan to take a look at all of the negative reviews study the game really hard and try to fix all current problems of the game.

I also feel like there could be a special place for extra free content and extra paid content.

Well thank you so much for supporting me in the darkest times!

This game formula shall be revamped with my new skills as well as I will see what I can do , I promisse changes!

Here I go again!

And thank you so much for choosing me!

Peace!
Naxos - Pixelabor
Btw Naxos game just got some nice visual updates as well as a new mechanic that locks you from advancing to the next stage while the previous eenemy isnt defeated yet....

I also implemented achievments!

I fixed the black borders outside of the game as well!

Hope you like these changes!

My plan for now is to get back working on Norega( I accidentally found an old projet file that is working, found it on my pendrive)

So you can expect some enhancements for my norega game as well!
EmergeNYC - FlipSwitchGames
0.9.4.1F is live with some more fixes for reported issues.

Fixed exhaust hoses not detaching sometimes
Fixed outriggers going through the ground and not lifting up the ladder trucks
Fixed patients ragdolling when going to carry them sometimes and preventing you from dropping them
Naxos - Pixelabor
Implemented achievments!
...