Jun 5, 2022
The Backrooms Project - Alien!
New Language: German
Jun 5, 2022
Block of Rum - Obi-Wanya
  • The collision masks of ships have been changed once again. In the previous update the masks were calculated according to the cut at 0 height (along the spot of contact with water), which made it impossible to hit the protruding parts of the ship. The script for generating sprites of ships has also been significantly changed (this will simplify subsequent changes in sprites and masks of bot ships, and also probably slightly increase the speed of generating sprites in the game).
  • Completely changed the map drawing system in the "Improved map drawing" mode. Now a simple shader is used to draw the stroke along the coast in this mode.
  • Optimized ship structure display system.
  • The "Accelerated projectile flight" switch has been removed from the settings, now the projectiles always fly in an accelerated mode.
  • Implemented a system that should make it easier to switch between displays using the Win + Shift + Left/Right arrow keys. In theory, when you press the Win + Shift keys, it puts the game in windowed mode, which should allow you to switch the game window to another display by the time you also press the arrow. As soon as Win+Shift is released, the game will go into full screen mode again and adapt to the resolution of the new display (after that, some visual bugs are possible until you enter / exit the menu). Unfortunately, I cannot test this system in practice, so I will be glad to receive feedback on its work.
  • Now after pressing the "Disassemble ship" button, if it is an enemy ship, the game itself will switch to the construction of your ship.
  • Fixed a bug due to which the largest ships of the bots did not receive the correct sprite during battles.
  • Fixed a bug related to the incorrect definition of cargo blocks on large merchant ships, which could lead to a game crash after hitting such a ship.
  • Fixed another bug related to the incorrect location of blocks when building with "Focus on cursor height" mode.
Jun 5, 2022
Neko Ghost, Jump! - Burgos Games
Hey everyone, we hope you are all doing well and enjoying the start of the Summer!

In this update, we bring in additional content (including new wardrobe items and levels), bugs squashed, and other improvements.

New
  • Astronaut
  • Ninja
  • Eskimo
  • April Fools (late!)
  • The Pirate Ship biome is unlocked with the first 3 levels (including the first mini-boss)
  • Updated various wardrobe item colors and fidelity

Improved
  • Clarity between play area and background
  • Player movement, especially while jump boosting is smoother/tighter
  • Background art in various biomes updated and/or added
  • Various enemies have new VFX
  • Reduced game package size by ~40%
  • No longer need to purchase light/dark versions of wardrobe items, toggleable now
  • Nekoman moves in the Village similar to Level Selects
  • Razer Chroma RGB animations modified

Bugs Fixed
  • Various crashes, especially relating to Linux users
  • The stock Market giving out too much money
  • Some level selects do not allow players to move to the next level
  • Ghostform attack animations not playing after switching from Catform
  • While rolling, Flameybat rolled with Nekoman
  • Flameybats confused about Ghostform and did not attack Catform body
  • Flameyhounds did not attack Ghostform
  • Various menus had scaling issues
  • Groundslam maxed out damage/size on edges of platforms
  • Not able to pause while returning to body from Ghostform
  • Iceblocks and moveable jump pads not pushable sometimes
  • Camera sometimes would not stop shaking after landing on falling rocks
  • Quicksand would sometimes not cause Nekoman to sink
  • Groundpound did not damage snakes in 2D

What's next
  • Achievements
  • Boss Rewards (other than coins)
  • Final Cinematic
  • Last few levels in Pirate Ship
  • Spooylands Biome (5 more levels)
  • Localizations
  • Clearer user interface

Thank you all for your support so far. We are getting closer to the final release once the above items are checked off. An update or two before 1.0 is likely though.

Don't forget to check us out on Discord: https://discord.gg/NekoGhostJump
Captain of Industry - Captain of Industry
* Added an option for recovery of ocean access for the main shipyard and cargo depots when they were accidentally blocked by dumped material.
* Fixed tier 3 truck attachment animation that sometimes "jumped" on the very first fill.
* Truck now dumps all material before returning back to the mining tower. Previously, it was possible that not all cargo was dumped before returning.
* Added a more helpful error message when attempting to build something outside of the map. The Previous message was suggesting that the area is blocked by another entity, which was confusing.
* Fix a case where a contract could not be assigned to a cargo depot module.
* Add missing recipe to Assembler II so that upgrade won't remove it: iron -> mechanical parts.
* Game is now paused on load.
* Dialogs on the World map can be closed with an Escape key.
* Updated translations (thanks to everyone who contributed).
Community Announcements - Morning Shift Studios
Community Announcements - Morning Shift Studios
Community Announcements - Morning Shift Studios
Community Announcements - Morning Shift Studios
Community Announcements - Morning Shift Studios
Community Announcements - Morning Shift Studios
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