Hotfix and additional content for the Darker Beginnings patch! Thanks to your reports, more issues should be resolved now!
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0.23.4 - Patch Notes • Progression in Rivermont is now done! You should be able to progress the entire Rivermont storyline and end up in Valos after completion. Took awhile to untangle and find various story clashes (due to characters and stories appearing at the same place from different timelines) but should work now! However if you find any continuity errors do let me know. No penalty is in place for late-rescuing mother (yet) but the rest of the Rivermont section is ready!
• New scene: Marie x Pigboss. This only occurs if you infiltrate Castle Rainier too long (day 3 and onward in Rivermont), which will remove the ability to rescue Marie and leave her at the mercy of the pigboss instead. This scene is also viewable in the Gallery after completing any Prologue section!
• I wasn’t very satisfied with the Castle Rainier Pigman Deepthroat scene and have completely rewritten and overhauled it! Alongside the “Rivermont Pigman” and “Fallwater Pigman”, the “Castle Rainier Pigman” is now it’s own scene, featuring the initial deepthroat + a special ‘slutty pigslave’ ending if you are gameover’d from that part of Rivermont. All pigman scenes are viewable in the Menagerie.
• Big overhaul to the stealth system; enemy’s detection AI should now function properly, and they will be able to pick you up correctly if you are in their line of sight as well as their peripheral vision. So no more silly stealthy Claire walking right beside a Swogg who somehow can’t see her.
• Fixed a bug where Stella is not unlocked in the Gallery if you unlock the Prologue section.
• Broadened the interiors for Rivermont so that the pigman patrol routes are no longer impossible to pass through and the key items can be collected
• Fixed lighting issue in the Hazy Clearing
• Fixed Camping Kit item not being consumed after use
• Fixed continuity writing with the pigman ending for Rivermont (colour palette swap on the pigmen was not a mistake, just mistaken writing)
• Skip option added for gameover scenes for Swogg and Rivermont Pigman due to popular demand
Before we delve into the featured list for today, we've got something important to mention!
As you all (should) know, In-Game Rush Hour contests are now a thing. Because of this, we won't be featuring Rush Hour maps as one of our three monthly picks for the time being. We already have a spotlight to showcase them now, after all - it would be a bit redundant to highlight them in the workshop when we can just show them off in-game. We'll still add them to the Curated List on occasion, though.
Also, in-game contest support! That's cool, right? While it's limited to just Rush Hour for now, we might get more functionality as time goes on for, say, Endless or Timetable! Don't hold your breath - that isn't a promise, just a personal hope for the future - it's not planned at the moment. But it might come eventually!
There's one other thing - since the contests are in the same vein as featured levels, we're going to still mention them here! At the end of every article from here on out, we'll mention what the contest seeds were for the past month. That way, if you want to go back and replay a contest seed you particularly enjoyed, you can know what it was! We'll be adding that to every article from here on out.
You probably came here for this month's picks, though; so let's get this show on the road and show you what we've got!
Melumberget
This map is actually pretty easy... but the track arrangement might give you a headache! The small handful of trains thrown at you isn't hard to navigate through the map, but every train is unique and every track has its purpose! There's still a trick or two to figure out, despite its length.
Derby Yard
Looking for something a bit different? Instead of regular mainline traffic, it's your job to shuffle around a bunch of unidirectional trams in a yard to get them out into the rest of the network over time. You're still dealing with the regular services, though, which occasionally work their way by the yard... sometimes blocking moves you might need to make due to the awkward track layout. Make sure you don't accidentally crash from the slow speeds and manual signals!
London st Pancras
As if terminus stations weren't enough of a hassle to deal with due to the bottlenecks they cause, this map also forces you to use manual signals in the more important segments of the map. It's not really hard, per se, but it does require a lot of patience to make your way through this one! See how well you can keep up with everything!
Even though only two of these contests were public, it's still worth sharing everything of the past month's contest seeds for fun right? Here they are:
MAY 2022 2nd-4th - Prague Rush - myseed 4th-10th - London Underground Aldgate area - stgng 10th-15th - London DLR - unstbl 16th-23rd - London DLR - launch 23rd-30th - Tokyo Central - tokyoc
The big one to note this month is the London DLR seed 'unstbl', which is really good if you're looking to play competitively! Someone was able to record a whopping 4:39 time on that seed. Yeesh...
Anyways, that's it for this month. Enjoy the maps and good luck with the contests!