PBH is a visual novel where you play as Miho, a Korean fox spirit. She arrives in Wellington, New Zealand in search of something new. There are two different heroine routes to explore, with two different endings for each.
On this livestream, join us as we play through the game's first chapter, and talk about development as well as answer questions. The stream will include game director and artist adirosa, lead writer Josh, voice director Syon Santeria, and the voice actress of Miho, Dottovu. Come talk to us about PBH, visual novels, and what the best kind of fancy coffee drink is.
With Steam NextFest coming up soon, all of my focus on the project has been focused on providing a complete and engaging experience for the demo (which is now live).
The full game has entered it's alpha stage and is now undergoing play testing, while the demo featuring a condensed version of the purist mode is available now!
Remember, streaming the demo, submitting feedback, or recording gameplay and submitting it to backroomsff@hotmail.com will earn you a place in the full games credits as well as your name featured in one of many Easter Eggs!
Further updates will be posted in the upcoming weeks!
Support the project by adding it to your Wishlist!
In 2 v 2s, players not being actively chased felt like they had little to do beside collect and install components. Players would basically ignore other non-possessed players and run to components and back to the elevator over and over. That was pretty boring, so...
Explorers can now left click to hit other players. When another player is hit, they are knocked back and their installing or extracting component action is cancelled. This ability costs 1 willpower per hit, so use it sparingly! (You can also push your teammates to launch them through the air)
Bug Fixes:
Fixed a bug where the server-side Climb cooldown wasn't working as intended
The "Haunted Forest", and the "Library of Evil" Have been updated, and a new small level added, "Spaceship Interior"! Thank you all for your support and please feel free to comment and let me know if there are things I can improve!
Fixes LTS not showing correct player counts New Server backend New End of game Screen Fixed normal maps on underwear Character morph target fixes New Longsword Locomotion animations Shields hide during Emotes Fixed Shield Turncap Fixed weapons back not always rendering Added Shield Destruction Added Vote Kick UI Added new Beards Added new Hairs Increased Stagger Duration to 2.2 Quick looting by holding Ctrl and Clicking items Fixed Weapon anim references Nerfed T4 helmet Fixed Stagger animation
Version 0.3.16 brings a host of new Light based monsters and a new Light Cave dungeon.
This is the last push of new monster types to the game, meaning the 0.3.x series of updates is nearly finished. We now have 48 distinct monsters and a variety of new dungeon types.
There will probably be one more 0.3.x series update where I re-balance melee vs magic damage, mostly by changing how attributes affect magic damage. After than I'll pivot to world economics and quests.