Wallpaper Engine - Tim
Hello everyone,

today we're introducing Wallpaper Engine 2.1 for Windows and Android with a wide range of new features, overall improvements and bug fixes. We will walk you through some of the most impactful new features in this update.

User Texture Imports
Another highly requested feature was the ability to allow for users to import their own images and even videos into existing wallpapers created with the Wallpaper Engine editor. These altered versions of a wallpaper can then also be shared on the Steam Workshop as so-called wallpaper presets. We are sure this will lead to a whole new series of popular and highly customizable wallpapers, so be on the look out for new and updated wallpapers with this feature!


Credits for the sample video files go to Aduare and illuskate.

To learn more about how to add customizable textures to your own wallpapers, be sure to check out our designer documentation:
New Editor Gizmo for Perspective Effects
Previously, when you wanted to utilize certain perspective effects in the editor, the process was rather tedious and required manual number input. We have now released a new set of editor "gizmos" that you can use to change the perspective of certain effects more intuitively.


Resizing the Perspective effect using the new perspective editor gizmo. Shout-out to VISUALDON.

You will find the new gizmo when using the following effects with the Perspective option enabled (if applicable):
  • Perspective Effect
  • Cloud Effect
  • Water Ripple Effect
  • Water Waves Effect
  • Reflection Effect
New Editor Effects
In addition to the improvements to the perspective effects, we have also added two new effects to the editor with their own highly-customizable gizmo. These two effects can be utilized in a wide area of use-cases and make certain animations much easier to implement:


Swing Effect
Swings an object back and forth.

Twirl Effect
Applies a configurable a spiral effect.
Inverse Kinematics Animations
With Wallpaper Engine 2.1, we are further improving on the puppet warp animation system in the wallpaper editor. One of the main new features are inverse kinematics animations. Inverse kinematics are an advanced functionality which allow you to create complex animations for limbs and joints of a character.


Inverse kinematics animation in the Wallpaper Engine editor

Alongside inverse kinematics, we have also added blend rules for bones. This allows you to attach a bone from one limb to another for example. Take the knight animation above, where the sword becomes attached to the hand once the knight pulls it out of the stone - this is one possible application of blend rules.

You can learn more about inverse kinematics and blend rules in the following two tutorials:
Discover Section Improvements
To make it even easier to find new wallpapers and content creators, we have overhauled some aspects of the Discover tab in the app. You will can now find new collection elements in the discover tab that allow you to find popular authors and wallpaper collections more easily.

We also added new "Best of 20XX" collections which allow you to easily find the most popular wallpapers of a given year - all the way back to 2016 when Wallpaper Engine first launched.



Please see the Wallpaper Engine 2.1 changelog below for a full list of improvements and bug fixes.



Wallpaper Engine for Windows
Additions / Changes
  • Added inverse kinematics for puppet warp animations.
  • Added support for user imported textures/videos in scenes.
  • Added puppet warp reference pose system to make using character sheets easier.
  • Added Wuffs PNG decoder to improve scene loading speed.
  • Added new creator/collection highlight system to Discover tab.
  • Added "best of" queries for each year to Discover tab.
  • Added animation loop wrap option to make looping puppet warp and property animations easier.
  • Locked label width in browser to fix long labels moving other elements around.
  • Removed active wallpaper from playlist poolto prevent repetition of first wallpaper.
  • Changed "aero peek unpause" option to also affect unpausing of start menu.
  • Added different application wallpaper window detection that has a higher compatibility than the previous hook based one.
  • Improved text shaping performance for long texts on text layers that change every frame.
  • Added experimental support for different wallpapers per virtual desktop (needs to be enabled in general settings).
  • Added named hitboxes to click events on puppet warp layers.
  • Added SceneScript function playSingleAnimation() to play a puppet warp animation once.
  • Added "animation ended" callbacks to puppet warp animations.
  • Added project cleaning dialog to delete unused assets from projects to clear up disk space.
  • Updated spin and perspective effects and added custom gizmos for them.
  • Added swing and twirl effects with custom gizmos.
  • Added better perspective distortion to clouds, water ripple, water waves and reflection effects with custom gizmos.
  • Added more icons and colors for folders.
  • Updated V8 and CEF.
  • Updated STB image.
  • Updated font awesome.
  • Changed 'add' layer blendmode to use native blending and made native/emulated blending more obvious in dropdown.
  • Disabled loading wallpaper cache after Steam user has been switched.
Bug Fixes
  • Fixed Display HDR white level alignment.
  • Fixed some rendering issues with specific sprite sheet/lighting/puppet warp combinations.
  • Fixed system menu not being available on user interface.
  • Fixed web wallpapers not working properly when used as screensaver and wallpaper at the same time.
  • Fixed Display HDR not being recognized if it was only supported by some of the connected monitors.
  • Made slider updates in editor more reliable.
  • Fixed cloned wallpapers in screensavers not being muted.
  • Fixed some undo/redo behaviors in editor.
  • Fixed slowdown when importing 1000s of images at once.
  • Changed thumbnail image generator to only generate currently visible previews.

Wallpaper Engine for Android
Additions / Changes
  • Enabled Wallpaper Colors API on Samsung devices again. Previous versions of Android caused the app to crash on Samsung devices. If you experience crashes on Samsung devices after this update, make sure that your device is up-to-date.
  • Added long-press dialog to apply button that also allows reverting the wallpaper back to the system default again.
Bug Fixes
  • Fixed video wallpaper rotation not resetting properly when switching between landscape/portrait modes.
  • Added workaround to a reference leak in Android surface view.
  • Fixed time of day/day of week playlist crashing when too many wallpapers were active.

Additional Notes about the Android Update

The Android app update will start to roll out across all app stores now. Please note that mobile app stores tend to release updates with a delay, so it might take a few days for the update to reach you.

If you have installed the APK file directly, you can grab the latest APK on our website now:



Wallpaper Engine 2.1.32 - Minor Fixes and Improvements

Additions / Changes
  • Added support for playlists in new experimental virtual desktop support feature.
  • Custom textures in presets are now added to Android package during export.
  • Current user properties settings are now exported to any Android device.
Bug Fixes
  • Fixed crash when creating new presets on systems without any existing presets.
  • Fixed issues with puppet warp click events.
  • Fixed GIF placement in user textures not being centered.
  • Multiple fixes regarding texture imports on Android
  • Added workaround for issues related to broken instances of Windows Explorer.
The Sacred Acorn - Hexanguine
The A Few Dragons dev team will be live streaming the demo for our upcoming game The Sacred Acorn during the Dream Hack Beyond Steam event! Download the demo to play it yourself and don't forget to add our game to your wishlist!



Found a bug? Have some feedback? Or just want to know more about our game? Join our Discord!

https://discord.gg/M7Gv6ER
Jun 4, 2022
Survival: Fountain of Youth - munkomunk
Hello, survivors! New patch is ready and it is all about the feedback you gave us. We want to thank each and everyone sending us tips and reports, together we are making our game better.

IMPORTANT NOTE: due to many changes in this update you’ll need to copy your save files if you want to continue playing with your achieved progress. Guide is here: https://store.steampowered.com/news/app/1967630/view/3290455055770719588)
It is possible that for some players they might get corrupted. If it is the latter, we can only apologize and advise you to start over. Which might be worth it for everyone as game balance, level design, graphics and tons of other improvements were made.

Game balance

Complete rebalance of the timings. Yes, just like that. So many things have gotten faster to pick, cut and craft — the list of changes would be enormous. We believe that this will let you take much more actions during the day than you used to and have more focus on exploring and adventures rather than running back and forth between the nearest hill and your camp. What a time to survive!

Rebalance of vitals drain. As many actions became faster it required some tweaking of how fast you lose your food, water, and stamina ratios. It was done for each difficulty mode individually.

Starting a fire. You can’t really do anything without a fire, so we slightly decreased the time needed to ignite it and also redesigned its interface to make everything more obvious.

Some of the statuses don’t block healing. We might have been too rough on players who like to play a little bit more casually on normal and easy difficulty modes. For them, we still allow healing while sleeping if you got a 1st level cut, sunburn, and runny nose. But only that.

Gameplay

Long sticks. We hear you. Long sticks became the final boss for many players who were struggling to find them. Fair enough, the first batch of Jurema Preta trees is now located much closer to the starting point, you just can’t miss it. Or can you?

Cartography. Someone left a spare rope in the grotto, so completing the first quest with the cartographer’s tree is easier now. We just really want everyone to try it and to understand the importance of mapping.

Skipping time. This feature just outlived itself. No need to press dashes while you craft anything, it runs faster on its own.

Save slots. Added a couple in case you need to run several playthroughs. We hope 4 save slots will be enough. Enjoy!

Cutting things down. Axes matter. Enough with chopping down plants with a small cutter, from now on you are going to need an axe for it. This is obligatory.

Fishing. All fishing spots and sea vessels were equipped with fishing stands. Now you need to interact with them instead of the body of water to start fishing.

Snakes and scorpions. Chances of getting poisoned by those fellas have been increased.

Living water. Living water is good for you and we made it even better, so now it also gives you some healing.

Health potion. And speaking of health we also made a health potion recipe unlocked from the start in the playtest version.

Yellow leaves. They can be obtained from the palm trees and they also look different now. We will miss you, old yellow leaves, and hooray to the new yellow leaves!

Skunks and Dogs. Skunks are Short-eared dogs now. But they still attack and sound like good ol’ Skunks.

Canopy. You can now build a primitive canopy over your camp (or anywhere else) to protect yourself from rain and sunlight.

Stopping blow. Can you actually protect yourself from the animals? You always could, but we noticed many people couldn’t really figure it out. Now there is a hint on how to do a devastating stopping blow properly and leave unharmed. Stay safe.

Global map

Sea travels. Resources, vitals drain and time needed were reduced for the sake of better balance.

Storms. You can now encounter a dangerous storm while sailing in the open sea. Be careful.

Fainting

Lost items. Once you faint, you lose your items. You can pick them up again on the same spot (you knew this, right?), but the information window also shows you how many items were gone.

Death bag. Actually, it is called a Dropped bag, but in this case, it is more obvious. It is now much bigger and easier to find.

Graphics and Effects

Trees and plants. Everything was updated. They all look better now, have more beautiful and realistic shadows, and, most importantly, are better optimized.

Bleeding. Just added some bleeding effects when you poke the animals.

Rain in the grotto. It must not rain inside the grotto, so it doesn’t anymore.

Signal fire. Made some important fixes and visually improved it. Which is great, as you can see it from everywhere.

Intro

The chest on the ship. Completely reworked the menu of picking your starting kit from the pile of items in the captain’s chest. We agree, it was very confusing.

Cutscenes

Improved quality. Everything from lighting, performance, composition, and quality of textures to sounds was drastically improved. And we also added a voiceover, hope you like it, we think it is amazing and brings a very fine atmosphere to the game.

Technical issues and other bugs

Spots where you can get stuck. There were some reports about places in the rocky areas where you could accidentally get stuck with no chance to get out. All of them are fixed.

Fainting in the open sea. You are not losing your ship and your belongings if you fainted there.

Climbing down from the cartographer’s tree. Freefall is a cool thing but not when you end up dead. Now it is safe even if you press shift.

Wooden spear. By the unfortunate turn of events, you were asked to craft a wooden spear without a recipe for it. It was still doable if you could find a long stick, but we already talked about the long sticks. So now you have the recipe from the start.

We could continue this list as we did an extraordinary amount of technical work to make the game run more smoothly, bug-free and crash-free. This work isn’t done yet, but thanks to you - we are progressing fast.
Jun 4, 2022
V.R.G. - latel88
h3]Name change[/h3]
  • Changed "debug log" to "debug tool".
Performance
  • Improved render thread responsiveness.
Survival: Fountain of Youth - munkomunk
1. Follow the path to %USERPROFILE%/AppData/LocalLow/Odinsoft/Survival Fountain of Youth/saves/

2. Copy all folders and files except for Slot1, Slot2, Slot3, Slot4.

3. Open Slot1 folder. If you don't have it, create a new folder there and name it Slot1.

4. Paste all the copied files in it.



Make sure to follow these instructions correctly in order to transfer your ingame progress after a patch release. If you have any questions, feel free to ask them in the Community Hub or on our Discord channel.
War Thunder - Blitzkrieg Wulf


Welcome to the 18th War Thunder Steam Screenshot Competition!

Your Shockwave screenshots were awesome! We had close to 400 screenshots and every single one of them looked fantastic. Nice work everyone! See the winners down below!


The three most popular and three selected by us will get 300GE! We will meet again next week!

Let’s begin the 18th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen18. You have time until the 10.06.2022 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300 GE.

Important addition: Screenshot theme - Your favourite vehicle!
Terms:
  • Got a favourite plane, boat, tank or chopper? Nice! Share a screenshot of your vehicle with us in its best looking position!
  • Screenshots need to be compliant with the War Thunder rules, otherwise they will not be considered.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.

And now, time for the winners of the competition’s 17th edition - Shockwave!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=2814227667
https://steamcommunity.com/sharedfiles/filedetails/?id=2814162377
https://steamcommunity.com/sharedfiles/filedetails/?id=2814358471

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=2814824572
https://steamcommunity.com/sharedfiles/filedetails/?id=2814001060
https://steamcommunity.com/sharedfiles/filedetails/?id=2813888443


Each winner will get 300GE! Congratulations and see you next week!
Jun 4, 2022
Drive Isle - Road Factory
Online play
Drive with your friends and other people!
Note: This is just basic, still work in progress implementation, please be prepared for some unexpected issues. There are also no online races or other fancy features at this time.

Bug Fixes
- Blank 1st person view after returning from world map (and other random occasions) fixed
- Throttle/clutch/brake mapping (inputs not working after mapping) fixed
- Crash to Desktop upon activating found "treasure" fixed
- Controller deadzone fix
- Race start does not damage vehicle anymore
- Negative vehicle prices bug fix
- Launcher: does not try to connect to the discontinued website anymore
- Other minor fixes

Visual Fixes
- Addressed some reflection flickering, plant animation and FOV stretching issues
- Some cockpit FOV effect issues fixed when looking around in speed
- Head bumping up and down limited down in cockpit view
- Vehicles do not appear to float in the air anymore
- RF-48 Spider cockpit camera position adjusted
- Sandy Peaks, Sandy Rocks and Meadow Park locations updated
- Minor visual/detail updates around the map

Other improvements
- World map can be now dragged when holding mouse button
- World map can now be interacted with a controller
- Number of simultanous night lights increased
- User interface now scaled up for 4k resolution

A message from the developer
Unfortunately due to personal life matters the development of this game came to an halt a few years ago.
But I have now picked it up again with new energy. But please note that I have an day job and I'm a single parent, so my time is limited and thus development will be slow.
Jun 4, 2022
MaDevil - epochengames
- fixed a bug where you could get stuck and needed a dodge roll to break free
- made items in the weapon wheel selectable with left click
- slightly changed dashing and rolling mechanic
- made questpanel automatically open when receiving a new main quest
- more minor bugfixes
Jun 4, 2022
CYNOROID FORSAKEN - Bhaskara
The game should be lighter.
Axiom of Maria: Prologue - Studio Ganzheit

Not much to show off this week. On refactoring the first playable character and a bit of modification of the action system. Not avoidable path.
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