UpGun - MaxEstLa
Hello !
The most requested thing about UpGun will be answered;
the game is going free to play!
(Changes will be made when the major update is released on June 8)

That's it, you will be able to try and play UpGun for free!



What changes?
Not much, except that everyone can now play the game, and enjoy many of the new features of the update!

The free version of UpGun gives access to:
  • The creation of servers
  • 3 maps
  • 50 upgrades
  • Access to cosmetics (and future cosmetics)
  • Support and patches

(list of improvements available in the free version)

If you had bought UpGun
If you had purchased UpGun; in this case you have access to additional content and many exclusives!

  • More than 20 additional skills!
  • Access to all features of the game.
  • Access to the list of public servers.
  • Access to all mutators.
  • Access to all maps.
  • Exclusive cosmetics!
  • Access to all future UpGun content (excluding potential DLCs)

(This will drop between July 8th and 22nd)

But above all, the 2 versions of the game are compatible, you just have to choose which type of lobby is created in the server cration menu here :

For people playing the free game, the option will be grayed out and will only be able to join servers with the option unchecked.


Be ready for June 8, when the change will happen!

Max'

https://store.steampowered.com/app/1977800/UpGun__FullGame/
Captain of Industry - Captain of Industry
* Fixed a rare case where trucks were stuck refueling other vehicle.
Jun 4, 2022
Grey Eminence - jordan


Hello and welcome to the 10th development diary of Grey Eminence!

Today, we’ll be taking a look at elites, the power-holders of society. Every country contains multiple elites, groups of characters with common socio-economic roles. While characters have their own individual personalities and goals, their collective behavior exerts a strong influence on their country’s stability and power: loyal elites can be leveraged to assist your plans, while disloyal elites can become dangerous saboteurs.

Elites

Let’s start by defining how an elite is structured. An elite’s existence, rights, and obligations are defined by their country’s laws. These laws apply only to tiles the country owns directly, so the tiles of subject countries might have other elites if their laws differ from those of their overlord.

As long as a country’s laws dictate that a given elite should exist, a fixed number of elite positions are created in every province of that country. At the start of the game, these positions are all occupied by existing characters - as many as we’ve been able to historically verify, with the rest being procedurally generated. These positions come with ownership of specific buildings (and thus usually carry significant incomes) and have specific rules for succession - which are usually also determined by country laws.

To give you an example: in the province of Brittany, there might be 4 elite positions for nobles. Effectively, this means that we model the 4 most powerful noble characters (and their families). These characters don’t own the buildings directly - the ownership is tied to the position itself - so holdings don’t get diluted or lost upon succession. Crucially, the same character can fill multiple positions (in different elites). So, for example, a particularly successful merchant might petition you for a noble title: granting it would win you a powerful ally, yet it would also anger those who believe nobility is a birthright.

Elite characters can use the resources of their positions to further their own goals: securing more favorable rights, lowering their obligations, expanding their existing holdings, or even attempting to carve out their own vassal country out of the province they reside in. Elites can also be interacted with by hostile powers: for example, another country can attempt to contact them via espionage to bribe them over in an upcoming conflict.

So, let’s do an overview of all the elites that exist in Grey Eminence: the nobility, the merchants, the clergy, the tribes, the bureaucracy, and the military.

The nobility are the hereditary landowners of the realm. In 1356, they are the most powerful elite in most countries by a wide margin. Nobles tend to invest in rural buildings, owe feudal dues and can raise levies (which can partially be utilized by the country itself).

The merchants are the engine of urban life, responsible for handling trade. They tend to invest in urban buildings, pay taxes and tariffs, and can muster militias - which, again, can be made disposable to the state.

The clergy are the representatives of the country’s primary religion. Depending on the country’s investiture law, clergy positions can be assigned by a head of faith, the state or independently by local elites/populations. The clergy too can be assessed taxes and can maintain militant clerical orders.

The tribes represent those social groups bound by kinship. They can be given varying degrees of autonomy, be made to pay tribute or to participate in military campaigns.

The bureaucracy represents the state. For most countries in 1356, the bureaucrats are synonymous with one of the other elites. In other words, the bureaucracy starts as an elite beholden to others. The country’s methods of recruitment can be reformed to create an independent bureaucracy, though that is far from easy. The bureaucrats can be paid varying wages (which significantly impacts their loyalty and propensity for corruption) and can be forced to extract taxation in different ways.

The military elite is comprised of the top generals and admirals of the country’s army and navy. Like the bureaucracy, the military usually starts off as an elite captured by another - most commonly the nobles - but it too can be reformed into an independent elite with its own goals and priorities. There are various laws which configure the composition of the military elite, but we’ll explore those in more detail in the series of dev diaries on war.

Each elite character can be interacted with individually - for example, to raise a particular noble's levies or to extract a greater tax from a particular merchant or en masse - and will gain or lose favors accordingly. Favors are a decaying currency, which can be spent to enforce a certain action or to extract a certain concession from an elite character. They can be accumulated by either side: and elites will push whatever advantage they feel they are owed mercilessly (within the confines of their personality, of course).

Favors have an important impact on character attitudes (which, in turn, significantly impact character behavior). A character that is owed favors will increasingly turn hostile if they’re denied the opportunity to use those favors. In other words, leveraging elites by promising them future benefits might be a huge short-term gain for your country’s power, but can easily harm you in the long run.

Hostile elites can become a nuisance in two major ways. Firstly, they can form factions with various demands: from simple requests like lower taxes to major revamps of the country’s laws and structure. Factions are a pretty big topic - they’re the precursors to rebellions and revolutions - so we’ll cover them in a separate dev diary.

Another way in which elite characters can hinder your plans is by directly collaborating with your enemies. Foreign countries can infiltrate your realm through the espionage system (which, surprise, will be the topic of another dev diary), which allows them to collaborate with your elites. And in cases where a certain elite character feels so scornfully insulted, they can reach out to your enemies on their own. Traitorous elites are a very real danger to most countries, especially those with devolved militaries which are run by the very same elites. In other words, ensuring elite loyalty is a key contributor to long-term success.



An early look at the UI for elites. It conveniently lets you observe the strongest characters in each elite - with the possibility of expanding the panel to show all members of an elite - and has shortcut buttons for all the relevant laws for that elite.

Moddability

Like all our other systems, elites can be modded significantly - though unlike most others, there’s a bit of an added difficulty in doing so. Content-level changes can, of course, be made via the world editor as always, yet system-level changes are slightly more difficult than usual due to the interconnectedness of the elite system to most other parts of Grey Eminence. From a technical standpoint, elites are the connecting layer between the economy and characters without which the game wouldn’t be nearly as performant (since having individual non-elite characters owning buildings and spending money would burn a huge amount of our performance budget). Thus, tampering with the elite system requires either also disabling character ownership entirely or making precise redirections towards the other systems depending on what you’re hijacking the elites for.

That’s all this time around! Keep an eye out for the next dev diary on June 18, and until then make sure you’ve joined our Discord and Subreddit, and follow us on YouTube, Facebook, Twitter, and our website. Thanks for reading!
Last Wood - justusgamelab

Ver 1.0.0f9
  1. Balanced the attribute for some range weapons.
  2. Add a new range weapon: Prewar Gatlin.
  3. Fix the display error of some buffs.
  4. Improve crystal serie equipments.
  5. Fix the issue that some UI overflows.
  6. Fix the issue that invalid icons remain on map panel.

switch to [experiment] branch to experience more new contents!
How to: Right click on Last Wood in your Steam Library -> Properties -> Beta -> switch to experiment branch.

Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B
Jun 4, 2022
All Alone with Mannie - Rice Newton
- Mannie should show up NOW when her under the bed mechanic and ceiling mechanic are starting.
- Flashlight bug after death should be fix now as well (hopefully)
- Add a new buzzer sound effect for mannie's Game Over stand.
- You can now skip the logo screen.

Also if anybody finds a bug in the game, please do not hesitate to contact me on my twitter page and send me a picture, gif, or a video of the bug so i can fix it.

Thank you and have a nice day!
Active DBG: Brave's Rage - leo.lu
各位勇者们,大家节日快乐!

非常抱歉这一次的版本更新来的有些晚,让大家久等了,在这个星期的开发过程中,我们实现了比以往更高效的多方面的内容迭代和制作,一不留神肝久了……以下是本次更新的内容,希望大家能满意,如果在游玩过程中有什么想说的,请来Q群找我们吐槽:

  • 首个全新模式——自定义难度的更新
    我们曾经在早前的版本更新计划里告知过各位玩家,之后的《勇者赶时间》会带来诸多全新的模式。
    而自定义难度模式,就是首个面向已经通过所有当前阶段难度的玩家的全新模式。
    在这个模式下,你将可以随心所欲选择搭配自己想要挑战的难度来进行游戏,从而获得全新的体验。

    需要注意的是,该难度目前的解锁条件为:成功通过难度15后开放。

  • 新增装备:
    本周的更新我们依然带来了一批新增的装备,它们分别是:

    名称:贪吃蛇吊坠
    效用:洗牌时间减少1秒

    名称:疯狂征兆
    效用:敌方冷却时间-2秒,卡牌预备区时间-1秒

    名称:芳香草叶
    效用:疲劳卡进入手牌后只保留14秒

  • 一系列美术视觉效果的增强,这包括以下内容:

    重新制作了开场动画的表现形式,为之后的的重大改动打下表现的基础;

    对勇者技能学习界面进行了品质提升;

    针对主界面和大地图上目的地简介窗口进行了品质提升;

    强化了卡牌描述的视觉效果,现在卡牌的可读和美观进一步增强啦。

以上就是本周的新增内容,我们这之后依然会以这样的更新频率和品质来继续提升游戏,也希望大家可以多提意见,多多支持我们。

最后,祝愿各位勇者端午安康、节日快乐!

开发团队敬上
2022年6月4日
Jun 4, 2022
ConquestAreas - ConquestAreasDev
We fixed some bugs for multiplayer with friends and some issues with the exp bar.
Jun 4, 2022
Sphere 3 - Evanesca


The weekend is here!

Good mood, smiles and gifts are perfectly combined with it. By the way, this is for you!

1) Copy this promo code into a special window in the "Gifts" section of the play store
2) Take something good in the magic chest
3) Done! You are gorgeous!

PROMO CODE:
0e863f5ba1596d9813275853e74f08

Don't oversleep, the promo code runs until 08.06!
Jun 4, 2022
Inferna - iMer
Balance updates
- Some young mega gazer attacks cause knockback

Bugfixes
- Fixed buttons not interacting correctly sometimes due to the engine update
- Fixed some supporter related translation issues
- Fixed very long status effect durations now displaying correctly
Last Time I Saw You - Maboroshi Artworks
Hi there!

We are super excited to announce that Last Time I Saw You is participating in the Steam Next Fest: June 2022! Which means that, for the first time ever, everyone will be able to finally play the game! You can get the demo for free during the event on the Last Time I Saw You Steam Page between June 13 and June 20.

Get the demo here!

The demo contains a sneak peek of the prologue of the game, showing part of Ayumi's world and some of the characters he will encounter during his adventure as well as setting up the story.



We really hope you enjoy the demo! It would also be of much value if you could provide your feedback or suggestions through our social media channels: Discord, Twitter, Instagram, Facebook.

We've also left a >pinned discussion post< where you can leave your feedback.

Thank you so much for checking out the demo!
We look forward to hearing your feedback!

The Maboroshi Artworks Team 💙



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