Jun 3, 2022
War Thunder - magazine2


The ZTZ99A is the most modern variant of the Chinese ZTZ99 series of main battle tanks and also its most advanced iteration to date. Packing improved mobility and protection, the ZTZ99A will soon be arriving at the top of the Chinese tree as part of the “Danger Zone” Major Update!

Briefly: The most advanced variant of the ZTZ99 MBT series, featuring a new arrow-shaped turret and an uprated engine.

ZTZ99A, main battle tank, China, Rank VII

Features:
  • Improved turret protection
  • Uprated 1,500 hp engine
  • Thermal imaging
  • Low profile
  • Excellent reverse speed


In War Thunder, the ZTZ99A will be the new top Chinese main battle tank awaiting tankers in the upcoming next major update Danger Zone. Representing the evolutionary peak of the ZTZ99 series of Chinese MBTs to date, the ZTZ99A will offer its aspiring commanders vastly improved turret protection as well as greatly enhanced mobility on top of already deadly firepower. Enticed already? How about we get into more details?



The ZTZ99A is a further development of the ZTZ99 MBT, already familiar to seasoned War Thunder tankers and fans of Chinese ground vehicles in the game. However, despite sharing a common chassis, the ZTZ99A can be considered a completely new vehicle thanks to a near complete overhaul of its design, particularly concerning its turret. Unlike previous variants, the ZTZ99A features a new arrow-shaped turret, fitted with state-of-the-art ERA and composite armor, capable of defeating even tandem charge chemical rounds.

While the protection upgrade did result in the vehicle gaining roughly 4 tons in weight over its immediate predecessor, this drawback is amply compensated by the ZTZ99A receiving a new 1,500 horsepower diesel engine. As a result, the vehicle’s power-to-weight ratio increases to an impressive 27.7 hp/t despite the weight increase! As a result, the ZTZ99A actually outmatches its predecessors in terms of mobility, being able to attain a top speed of 75 km/h on paved roads. Furthermore, a new transmission eliminates the poor reverse speed of the older modifications with the ZTZ99A now being capable of reaching up to 34 km/h while going in reverse. Quite a handy upgrade for intense gun fights, eh?



Unlike its protection and mobility, the ZTZ99A’s firepower however remains virtually unchanged from previous versions. The vehicle still features the familiar ZPT-98 125 mm smoothbore cannon as well as a coaxial 7.62 mm machine gun and a top-mounted high-caliber commander’s machine gun. Therefore, the ZTZ99A inherits its predecessors’ excellent firepower and combines it with its own upgrades to result in a potent new fighting vehicle, worthy of the top spot in the Chinese ground forces tree.



The ZTZ99A arrives in War Thunder as part of the next major update, Danger Zone and will become the new crowning jewel of the Chinese ground forces tree in the game. In the meantime, make sure to stay tuned to the news as we continue unveiling some of the highlights awaiting players in the upcoming update. Until then, happy hunting tankers!
Ragnarock - sMiLLy Winnie ♥
AHOU Vikings!

Few weeks ago, we've announced you the next Ragnarock RAID featuring one of the biggest music festival on the planet : HELLFEST

We'll be showing you more content about this upcoming RAID during the Upload VR Showcase.
So book your June 9, because we will be there to make an exciting announcement about Ragnarock!

We'll also share these informations on our socials :
Discord
Twitter
Facebook

Have a nice day and see you soon!
AHOU
Warhammer 40,000: Darktide - [Fatshark] Hanna
Rejects,

Warhammer 40,000: Darktide is a passion project made by a diverse group of skilled and dedicated people with a drive to bring our dream game to life.

This is the first of a series of dev blogs we’ll share over the next few months. We aim to offer you a more extensive look into the process, thoughts, and feelings behind Darktide’s game features.

We hope you enjoy the peek behind the scenes!



Do you mind introducing yourselves?

MS: My name is Mårten Stormdal, I’m the Narrative Director here at Fatshark. My days mainly consist of working on both a low and a high level to try to steer all the different narrative features, systems and content to tell a coherent story. I have previously worked as a Designer, Producer and Game Director.

MW: I’m Matthew Ward, Creative Consultant on Darktide, which shakes out to be a mix of writing, lorekeeping, voice directing/casting and troubleshooting. I was previously a senior creative in the Games Workshop design studio. These days, when I’m not on Atoma, I’m an author and freelance consultant.


How are we approaching player personalities in Darktide? How do they differ from Vermintide 2?

MS: In Darktide, players get to customize their own characters. They can step right into the Warhammer 40,000 universe and join the fight against Chaos. Even so, we know our players love the interactions between the Ubersreik Five (we love them too!) so we’ve poured time and effort into creating a range of voice profiles for each character class so you can pick the personality that fits you best. We have hard bitten professional soldiers, devout crusaders, snarky outsiders and more. There’s something for everyone.


Greg Jones & Greg Jones


Sophie Wilkinson


Tom Dussek (with the voices of Sophie Wilkinson, Emma Ballantine & Clare Corbett)


Clare Corbett (with the voice of Zehra Jane)


Why did we decide on this approach to Darktide’s player characters as opposed to the predefined ones of Vermintide 2?

MS: It’s about helping players become part of the world – that sense of immersion that elevates any game. Personally, I can spend hours in character customization, and that sense of not just playing any character but your character is really powerful. It also helps lend that sense of scale that works so well in the Warhammer 40,000 setting. Every single player is fighting for Atoma’s survival - an army of thousands upon thousands taking the war to Chaos!


Emma Ballantine (with the voice of Toby Longworth)


Aaron Neil


Zigi Ellison


James Alexander (with the voices of Neil McCaul & Aaron Neil)

How do we go about maintaining the much-loved personalities and character banter that we had in Vermintide 2?

MS: It’s all here! It’s something we’ve had in mind from the start, through writing, casting and direction. In fact, given the sheer range of voice profiles in the game – we probably can’t tell you the precise number that will be live at launch, but it’s plenty – and the quantity of voice lines (it’s a lot – we hate hearing the same lines again and again when we’re gaming) players will find plenty to fall in love with.


What have we done to bring forth the quirkiness of these player personalities in our voice-over work?

MW: For each of our player classes (which I’m probably not allowed to talk about so shhhh) we took a long look at the core archetypes and not only what made them gel with Warhammer 40,000’s rich setting but what would make for fun team interactions – who likes who, who tolerates who, who hates who and so on. Some of that changes once you get the actors in the booth and they start breathing life into the scripts, but it only gets better from there.


Tashinga Bepete (with the voices of Alex Jordan & Emma Ballantine)


Toby Longworth


Neil McCaul


Helen Keeley



Will Darktide have any party banter? What can we expect?

MW: Oh yes! I mean, we love writing and recording it, players love hearing it (to say nothing of how it really brings the setting to life) – it was always at the top of the list for me. As to what players can expect? Everything they’ve come to love about Vermintide, but even more. There are thousands upon thousands of banter lines in Darktide.


Relationships between player characters - do they exist?

MW: While the characters are player-created, they all belong to particular archetypes – not only in terms of how they fight, but how they perceive the world. It’s like in Vermintide … Victor’s a quirky example of a Witch Hunter, but he’s still a Witch Hunter. The same is true here. Some of our archetypes work as a well-oiled team while others … well, not so much.



Devon Anderson (with the voices of Emma Ballantine & Alex Jordan)


Adam Howden


Rebecca Perfect


Dan Starkey


Any challenges you’ve faced with this project?

MW: The main challenge throughout has been keeping our character voices as distinct as possible. We get to cheat a lot because our wonderful actors do a lot of the heavy lifting, but I always want to give them plenty to work with. We’ve a couple tricks we deploy along the way, honed on years of Vermintide, and the end result speaks for itself.


Any closing words for the players?

MW: It’s been really hard not talking about this - both for us, and for our cast. We can’t wait for our ragged band of Rejects to get unleashed on the world. We’ll see you on Atoma Prime!
Drift King - Giorgi Abelix Abelashvili
New Game Mode
  • Competitive Game Move - try your best to hit all clipping zones all over the track, Climb up on top of leaderboards and become Drift King
Ylands - nikki.severin
Hey there, fellow Ylanders!

In our quest to create a great Exploration experience, we are getting back to various features that have a great potential but in their current form and shape are simply not good enough.

One of them is definitely fishing... so what can you expect to change in the upcoming update 1.10? Firstly the whole "feeling" of catching fish gets better. Not only is fishing getting better visuals, but also better controls that now require a bit of skill to actually catch something. In 1.10 you will be watching the float and waiting for it go down.





And since fishing will require a bit more skill it should also be more rewarding, right? Well, that's why there's a lot of things to catch! And not just fish... :)The type of catch you get will depend on not only where you are (such as what depth is the water around you), but also on the weather conditions. You're more likely to catch certain fish during the clear morning weather, while some are active during the night or when it rains (and some even during thunderstorms!). On top of fish variety, we've added several different types of fishing rods.

We hope that the new fishing will be yet another feature you'll like in 1.10.

That's it for today.

We'll talk again in a week so until then... stay classy and healthy!
How to Sing to Open Your Heart - ROSEVERTE
After years finally the game has fulfilled the condition to have trading cards.
Profile features limitation is also released, so you should be able to add the game on the collector showcase.
Emoticons and profile backgrounds are also supported ːmyanainloveː
Enjoy!

ːludocookːːludoinloveːːludovicːːmyanasingːːmyanainloveː
Jun 3, 2022
Arma Reforger - helga.martinkova
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

Attention soldiers,

Second Arma Reforger Dev Report is here! This series aim to inform you about updates from the last week and planned changes in the near future.

Read more here 👇
https://reforger.armaplatform.com/news/dev-report-2

Thank you all for your continuous support.
STHELL - [IT] highcla
Hello, everyone!
After a few weeks, we've done testing the new Perks System and we're ready to launch!
We're also translating STHELL in 4 new languages: Spanish, Italian, Russian and Simplified Chinese!
We can't wait to upload the patch and have your feedbacks.
See you in a few days!
LEZ - Daztrax
Hi guys, I want to announce that the custom beatmaps feature will be available soon, probably the game won't get a lot of updates (except bug fixes) so I can focus on the custom maps + the Steam Workshop feature, some progress has made already, such as detecting the beatmaps, and dowload & uploading beatmaps, and I'm working in the beatmap editor.

The first version of the beatmap editor will be in a open beta version of the game for get opinnions and comments because it'll get the basic stuff and I'll be adding more stuff, such as BPM changes (Beats per minute)

Maybe I'll be uploading WIPs in the official Discord server of the game if you want to see it and also hang out with everyone in the community.

I hope you understand this little situation if you won't see any update in the game, but I'll be working hard for make the game even better.
Night Racer - Tortelious
Our team is excited to bring a brand new surprise to you. The brand new vehicle vehicle that storms and rams it's way into Night Racer is the Big Bad Bulldozer. Try it out by purchasing our Ultimate Car Pack DLC now.

Patch Notes
- Added the Big Bull to the game
- Fixed a few UI related issues
- Fixed the controller UI navigation issue
- Fixed an issue with the players playing on the Switch Pro controller

We've got big surprises coming soon. So keep an eye on the game.
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