Jun 2, 2022
Tower of the Sage - Arkad
Hello there!

This update is strictly technical, no content added. I will briefly explain whats happened. Basically about 70% of the game textures has been optimized and compressing method altered,the loading method has been altered and some code has been re-written. What is means for you :

- Textures are slightly lower quality - which 98% of the time is not visible even with a after and before comparison.
- The game size has dropped by 30% ( approx ), currently it is about 470MB.
- Loading screen time dropped about 50% ( exact % depends on your system )
- Ram usage dropped by about 90%. ( 8GB ram still recommended ) Currently It using less than a 500MB of ram for me before it was using more than 5GB.
- GPU usage dropped by about 10% ( on average ).

I hope this will help out the people on older computers and reduce the waiting time for most of you on loading. This update took me quite a time and energy, the next content update will be a smaller one.

Please let me know if there is any problem and I will do my best to fix it. Since it was " just " an optimization update I do not expect any bugs, but if you find any let me know on discord or under discussions.
Tinyfolks - vandermaesengames
  • Fixed the Rosary artefact effect
  • Fixed buildings available in Folk Mode
WARNO - [EUG] Gal Marcel Bigeard
Hello!

We are back with another LANNES update. We already took to those who fall from the sky with our last week’s look at the famous U.S. 82nd Airborne division. This time we are putting the spotlight on a comparable paratrooper Warsaw Pact formation: the new 35th Gds. Air Assault Brigade.

The 35-ya OG Desantno-Shturmovaya Brig. was the Group of Soviet Forces in Germany Cold War organic air assault brigade, and as such, going to bring plenty of new toys and units to WARNO’s battlefield. Let’s take a look!

Who is LANNES?

In our excitement to talk about our new American paratroopers, we kind of forgot to tell you about the origin of the name LANNES. Of course, we are talking about an early 19th Century Marshal of the French Empire, Jean Lannes, to be exact. A personal friend to Napoleon and one of his youngest marshals, he was considered one of the most daring and talented generals. Napoleon couldn’t resist highlighting his own influence when saying: “I found him a pygmy and left him a giant”.



Having risen multiple times in the ranks, including the campaigns in Italy and Egypt, as well as briefly falling out of Napoleon’s grace, Lannes rose once more to prominence during the Napoleonic Wars. He fought and commanded with distinction during the Battles of Austerlitz, Saalfeld (still studied today by the French Staff College), Jena and the grueling siege of Zaragoza.

However, during the Battle of Aspern-Essling, in 1809, Lannes was hit by a ricocheted cannonball at the very end of the battle. Though immediately taken care of - with one leg amputated - the injuries proved too grave, and Lannes died eight days later. The first Napoleonic marchal to fall in battle. A battlefield end to a true military commander!

A little historical context

For most of its existence, the 35-ya OG Desantno-Shturmovaya Brig. or 35th Gds. Air Assault Brigade was the 111th Guards Airborne Regiment (itself part of the 11th Guards Airborne Division). This latter regiment only turned into the 35th Gds. Air Assault in 1979 when the parent division was disbanded and its constituent regiments became independent brigades.

The lineage of the brigade can be traced back to the late 1940s, when the 111th Guards Airborne Regiment was first founded. In the 1960s, it trained extensively for mountain warfare and was several years stationed in the Turkestan Military District, near Uzbekistan’s external border. In 1979, the division and regiment were briefly located in Bagram, Afghanistan, mere months before the official Soviet invasion of Afghanistan in December 1979.



As mentioned above, in the fall of 1979, the 11th Guards Airborne Division was disbanded and the 111th Guards Airborne Regiment became the 35th Gds. Air Assault. It was then sent to East Germany.

In Europe, the 35th Gds. Air Assault was a mix of a parachutist and air assault division. As such, in WARNO, some of the division’s units will feature the Forward Deployment mechanic (see last week’s DevBlog).

What new units do you get?

Let’s get down to brass tacks, shall we? What can you expect from the 35th Gds. Air Assault in the upcoming LANNES update?

  • As mentioned, one of the main features of 35th Gds. Air Assault is a mix of parachute and heliborne units. In WARNO this means that regular Desantniki (parachute ones) will be able to Forward Deploy. Heliborne Desantniki (DShB) will not, having to arrive from the rear with Mi-2 and Mi-8T.
  • Spetsnaz forces (combat, not recon already featured as the Spetsnaz G.R.U.) will also be deployable.
Another unique feature of Soviet airborne forces is that they jump with their specialized, lightly armored vehicles, which are based on two types: the BMD and the BTR-D.



  • The BMD-1 and BMD-2 are basically the BMP-1 and BMP-2, but with less armor and no organic ATGM load-out. They retain the same guns as their heavier counterparts. As an Infantry Fighting Vehicle (IFV), they will be available in Forward Deployment featuring the Desantniki (Mek.) squad and Leader variants.
  • Other (parachute) Desantniki will deploy in UAZ jeeps or lighter Gaz-66B para truck transports. The BMD is also featured as a turretless Command vehicle.
  • The BTR-D is another paradrop-only vehicle, coming in several variants:
    • The BTR-D is a lightly armed APC with MGs and AGS-17 grenade-launcher.
    • The BTR-RD Robot is an APC armed with a Konkurs launcher, doubling as a transport for an anti-tank team.
    • BTR-ZD Skrezhet is an APC armed with a twin 23mm ZU-23-2 AA gun strapped on the roof, acting both as light SPAAG and transport for a MANPAD team.


There is even more

That’s not all. Let’s continue to some heavier weapons, including artillery and tanks.

Most of the artillery available to the formation is towed:
  • This includes the 2B9 Vasilek automatic mortar. A short-ranged weapon, it doubles as a “super-heavy” quick-firing grenade launcher-like fire support vehicle. It can even direct fire.
  • There is also the 2S12 120mm mortar. Both weapon systems can Forward Deploy.
  • The division will have access to the D-30 122mm howitzer.
Other artillery vehicles include:
  • The 2S9 Nona, a self-propelled 120mm mortar direct support vehicle, with the mortar in a turret on a BTR-D hull.
  • The BM-21V Grad-V MLRS, a lighter multiple rocket launcher with fewer tubes, is also featured.


Moving on:

  • Tank support was light for the 35th Gds. Air Assault. The Soviets didn’t have access to a vehicle such as the 82nd Airborne’s Sheridan. The organic anti-tank weapons available to the division are BRDM-2 Konkurs, as well as para (Forward Deploy) UAZ with Konkurs team and D-44 85mm anti-tank guns.
  • Like the 82nd Airborne, some additional armor will be attached to the 35th Gds. Air Assault, courtesy of the 8th Guards Army's organic recon battalion. They will bring a few (usually one card each of) T-80B, BRDM-2 Strela-1, and BRM-1.
  • Recon units include the Desant. Razvedka. You can also call on Spetsnaz G.R.U..
  • AA support is somewhat lackluster compared to other Soviet divisions. At the very least, you can deploy Desant Igla teams, as well as both towed and truck-mounted twin 23mm ZU-23-2 AA guns. All feature Forward Deployment.
Air forces

Lastly, let’s see what assets the division can bring that take to the sky:



  • Aside from the usual, wide assortment of Mi-8 and Mi-24 helicopters, the 35th Gds. Air Assault will deploy some of the rare Ka-50. Yes! And the crowd go wild! This attack helicopter numbered only six examples in active testing in 1989 in real life, but early production was ramping up, and within the timeframe of our invasion, a limited amount would have been available to Warsaw Pact forces.
    The Ka-50 is armed with a 30mm autocannon, 4x Igla anti-aircraft missile, and 12x (!) Vikhr anti-tank missiles. Basically, a Soviet Apache!
  • Recon helicopters such as the heavy-duty Mi-24K.
  • Other air support units, including the already featured MiG-23ML fighter and plenty of new ones!
    • The MiG-27 bomber in three different load-outs (bombs and rockets).
    • The svelte and ace-looking MiG-29 fighter (currently only present in the NVA division).
    • The MiG-25BM SEAD plane and MiG-25RBF bombers.


See you on the battlefield

All right, that’s it again for this week’s update on the next WARNO milestone, LANNES. Looking forward to hearing what you think, but keep the discourse civil and have some respect for your fellow players and the devs!

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get to together with other players on either the excellent Discord server, Reddit page, or our Instagram.

See you on the battlefield, commander!


STOLEN CITY - T.LΞΞ ❖ DEV
Added a city map and a minimap, to open a city map you need to find a tablet, and to open a minimap you need to find a GPS phone



Two new zones have been added in which locked chests will spawn, which can only be opened with lockpicks




  • NPCs will now shoot even if you are on the second floor of the building
  • the damage of urban NPCs has been reduced
  • the NPC armor balance
  • has been redesigned the formula for calculating the damage of arrows and bolts (armored targets will receive less damage)
  • on the outskirts of the city you can now build
  • bullets and arrows can no longer be blocked with melee weapons
  • improved the responsiveness of the character when moving
  • the storage time of food in the refrigerator has been increased up to 1 day (real)
  • changed the recoil of an assault rifle
  • fixed the weight of ammo
  • fixed scrolling of the chat when typing a message
  • fixed a bug when the character after death did not appear on the last installed bed
  • fixed the weight of nails
With this update, the city was re-generated. Previously saved games may not load. To make sure that you don't lose your character and buildings, you need to build and save game on the edge of the city where there are no buildings.
Dinkum - taj14


G’day mate!

Some time ago, two weeks to be more precise, I told you about some of the buildings and their vendors that you will come across your way on Dinkum Island. If you didn’t have a chance to meet them yet or maybe you want to check them one more time to memorise their friendly faces, you can do it right here. It’s ok, I will wait. Don’t be shy. Good to go? Ok, let’s go mate! Today, I want to tell you who else you will meet and what other buildings you can build. So grab a big mug of bush tea, flat white, or hot cocoa, because I am starting my introduction!


Irwin’s Barn



If you are looking for a furry companion, make sure to build and visit Irwin’s Barn. Sweet little chooks, friendly Vombats - they will make your farm just that little bit more friendly and cosy. And they’ll make you some nice Dinks to spend on other gear on the island. Irwin also has all the tools you might need to keep your farm ticking, and loads loads more. You don’t need to look any further if you are looking for that furry friend.


Melvin Furniture



If you are looking for some new furniture for your house then you definitely need to build Melvin’s shop. Melvin, a good-looking fella will help you turn your old shack into a fashionable residence.


Bank



Would an island be an island without a bank? Perhaps. But, having a bank on your island can be really helpful too! Come to the Bank and Milburn, your local banker will make sure your Dinks will work for you, and not the opposite. Ha ha! He also offers some currency conversion, but don’t worry about that for now.


Franklin’s Lab



Build a Lab and the very smart Franklin will craft something extra handy just for you. If you find any tech goodies, bring them to him, and I’ll tell you what, he will do magic with them! Who knows, maybe he will create some useful machinery that you always needed.

With so many friends around you, I hope you won't feel lonely. And who knows maybe next time I’ll show you some new faces too…


One last thing, I have launched a Dinkum Discord server! Come hang out with me and other Dinkum residents and follow our game’s progress. Maybe we can create a nice community there too. Just click the big green button below and I’ll see you in our Discord server.




Hooroo!

Fletch - Head of Island Exploration
SINGULARITY WORLD - Monzen
This game "Singularity world" will be discontinued as of July 1, 2022.
Thank you for playing.
The Vaults - duarte.dd
Bolden Font to read text easier
fixed viewinng abilities in game
Add more scrolls vocational specific
vocation type in scroll
Fixed some Penance issues
Add Inscribe recipe and view upgraded scrolls
Swords and Sandals Immortals - Whiskeybarrel Studios
Hey gladiators, welcome to today's patch, which was mainly about attempting to fix the 'enchanted items in shops are removing talent points' problem that has plagued us this week. I totally reworked how the talent point systems work so I am really hoping this solves it, or at least gets us closer.

Try it out, you *may* find your gladiator needs to reset their talents at the enchanter to regain the ones you may have lost in earlier builds.

It's almost the weekend now here in Australia, so not much will happen over the weekend but expect a massive week of patches and updates next week, my friends!

Cheers, Oli

---- BALANCE CHANGES / STAT FIXES ---

  • Further reduced the XP needed to gain levels at levels 10+
  • Increased damage of Ghost Strike
  • Fixed a bug where Boundless Energy did not consume any essence upon cast

--- BATTLE CHANGES / FIXES --
  • Enemy gladiators can no longer use items like potions while immolated
  • Fixed a bug where you could drink potions in battle that were higher level than your own

---- MISC FIXES AND CHANGES --------
  • **REWORKED** how talent systems work to fix the ongoing buy/sell enchanted items causing talent points to be gained and lost. This *should* work now going forward but you may have to reset your talents at the enchanter to regain them all again if you've lost them on your journey in the past.
  • Fixed a bug where language preferences were not being saved for users
  • Added manual save game button at the Battle Caravan ( bottom left corner of the screen )
  • Reduced cost of resetting talents at the Enchanter
  • Set Helmguard Terrain to Tundra
  • Switched the arenas at Sharpsdale and Helmguard
  • Fixed bug where the wrong armour value sometimes showed in character mini bar
  • Fixed a bug where talent costs were erroneously being discounted (gold items only, not star items, get discounts)
  • Fixed some translation issues in the French version of the game
  • Reduced font size on Primary Stat selection panels
theHunter Classic - awhelan


Howdy!

Next up in the League, it's Roosevelt Elk in Redfeather Falls.

Find out what it’s all about and join the competition for a chance to win hefty prizes in em$!

SEE THE COMPETITION DETAILS

WEEKLY SALE!

✅ 7.62x54R Bolt Action Rifle
✅ .340 Weatherby Magnum Bolt Action Rifle
✅ Shooting Tripod Rest
✅ Tents

...and much more. Up to 40% off!

SEE ALL THE ITEMS ON SALE


🕙 Sale ends on June the 10th, 7:00 am UTC






Fantasy of Caocao 2 - SunnyGame
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