It is a BETA version, where somethings are already done perfectly, however other features will not be present yet, like the achievements and controler compatibility.
Update time! Lots of bugs and tweaks as well as a couple of big additions; firstly, the end game screen got a biiiiiiig overhaul. Secondly, a third option to your runs has been added, the Escape Pod!
"A what? Why?" you ask? Well, for a few reason. Firstly because a Roguelike is an unforgiving premise - you make it or you don't. But in The Pit 2 you're also a mercenary treasure hunter, a raptor, so dying doesn't sound terribly profitable. So, we've begun implementing a few features that give you a third option. If you survive long enough to find an escape pod, and maybe you're not too confident about your chances of reaching the bottom, why not take the money and run?
"What money?" you ask, because you are full of questions today! Not literal money, but you've been racking up a score in the game for some time and the Escape Pod is a way to take that score and brag about it. More importantly, we've added Datacore items; cubes filled with vast amounts of alien research and information which will be worth a fortune to any of the galactic empires willing to pay your price. Or, to put it another way, they're worth a LOT of points to towards your total score, provided you leave The Pit alive.
In the coming weeks we'll be expanding on this system, with more cool little twists, but for now you can challenge The Pit as normal and see your end-game stats laid out in the Scoring Screen, which has been given a huge overhaul.
Keep playing! Keep sending us your feedback - feedback is always a big part of these updates. And stay tuned for more cool stuff to come!
1.0.18 Change Log
Added
Escape Pod feature added to game – If you can survive to Floor 15, you may discover Escape Pods, which allow you to escape The Pit as an alternate option to completing last floor or dying. However, to use the escape pods, you will need to provide some missing parts. We will be expanding on this Game Over option in the coming weeks, so stay tuned for details.
Save Game added to Character Select screen when load game is available.
Giant overhaul to Game Over screen / scorecard.
New Recipes added!
New Room type added.
More room variants.
Smart enemies open / close doors.
Blocking feedback added.
Digital fog feedback added.
Dodger feedback added.
Radiation count added to stat sheet.
Resistance values feedback added to the stat sheet.
Razor fists implemented.
Door blocked / cannot close feedback added.
Skills / stats bonus feedback added (Mouse-over skills and stats to see what is influencing the bonus or detriment).
Changed
Adjusted enemy sensor check.
Hunger based on baseline might value instead of current might value in order to clear up shifting values when player are modified by statuses.
Enemy pathfinding adjustments.
Base paste set up, feedback when affect is benefiting the player.
Weapon adjustments.
Safe meat icon updated.
Mecha damage mentioned in combat baton details.
Additional info added to crafting tool tips (when owned in inventory and food item value).
In the midst of our scheduled and unscheduled maintenance, we sometimes perform hotfixes to address a variety of bugs and issues without bringing down the servers. We will use this post as a collective hub to update our players with the hotfix details, such as when and which fix was applied. Each time there is an update, this post will be bumped up on our news page and the update will clearly be indicated with the date the hotfix was applied. We hope that this will be a useful record and helpful information for our players.
Here you'll find a list of hotfixes that addresses a variety of bugs and issues reported within the v.232 Blooming Forest update.
Hotfixes:
June 2, 2022
Fixed the issue where Guardian Angel Slime (Normal, Chaos) did not drop Blooming Forest event's Wish Coin when defeated starting May 25 at 5:00 PM UTC.
We will provide an update at a later date for players that have defeated the Guardian Angel Slime but didn't receive a Wish Coin between May 25 at 5:00 PM UTC and June 2 (before hotfix maintenance).
Today's update adds an official First Person challenge, fixes sticking points in instant restart, improves readability on small screens, and fixes damage visual effects.
Aliens
Fixed zombies, headcrabs, and antlions not showing overlays for status effects.
Fixed AI and ragdolls for headcrabs.
Fixed a hitch when antlion workers used their ranged attack for the first time in a level.
Fixed antlion worker spit aim.
Antlions and headcrabs that deal poison damage now use the HL2 behavior for poison (heal over time).
Misc
Instant Restart: Now clears spawn selection.
Instant Restart: Now clears the VScript VM.
Instant Restart: Now clears loadout editing state for briefing.
Instant Restart: Now clears the mission restart countdown.
Instant Restart: Chat is no longer closed during restart.
Fixed a server crash when a marine with no associated player tried to move.
Computers and wire panels no longer show the mouse cursor if a controller is being used to access them.
Deselecting a marine in briefing now properly clears the tooltip.
If rd_chatwipe is 0, chat history is no longer temporarily hidden when the mission starts.
Added an official First Person challenge.
Fixed first segment of rd_boss_bar being misaligned.
View punch, poison blur, screen shake, and HUD damage indicators now work while spectating.
The main HUD font no longer scales below 20px (960px tall resolution). At 720p, this is 33% larger, and at 800p (Steam Deck resolution) this is 20% larger.
Mapping
Changed how info_marine_hint and info_node_marine_hint look in Hammer to avoid confusion with other hint entities.
Are those Chickens? Well...not yet, maybe and only maybe they are slimes and their final appearance will be hens, or...galeinas or...gaionas. My purpose has been to give a particular aspect to the animals of the farm, as well as to improve our cows (baquinas or vaquiqui), but its functionality is finished.
Microsoft Flight Simulator (2020) 40th Anniversary Edition - Ink
We are excited to release our long-awaited Local Legends #4 – The Savoia Marchetti S.55, now available in the Marketplace for PC and Xbox! Learn more about the aircraft here. We will soon add the aircraft manual as well, which will be located here once live.
Download STRANGER Free-To-Play Demo now! Try out one difficulty level/map and get a taste of what this game has to offer! The full game will be coming in mid-July!
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.