Jun 2, 2022
轮回修真OL - kingbird2011
bug fix
Dofense - bluemathsoftware
Hi all,

Just added a new mission with 5 levels. They all look similar but have very different solutions.



Enjoy!
UnnamedGame RPG - Weslington
The most laggy part of the game is now gone, with the new Leaderboard system, opening the leaderboard now only loads 50 players at a time, and can be scrolled through faster using the arrow keys.

This is something that has been needed due to the amount of people that have played, which is very motivating having this many players!

No longer shall we be oppressed by laggy leaderboards!
World of Warships - WoWarships Admiral

Captains!

To participate, select "Public Test" in the Game Instance menu of the Wargaming Game Center. Participate for piles of rewards! Earn Community Tokens and exchange them for containers, permanent and expendable camouflages, and other valuable items.

Update 0.11.5 brings the return of Convoy; the new Faroe Islands map; updated models for researchable U.S. Tier VII–X destroyers; and other new features. Take a look at the Developer Bulletin, and welcome to the Test! See you on the Public Test Server!


Round 2 Schedule
Starts: Thu. 02 Jun. 18:30 CEST (UTC+2)
Ends: Tue. 07 Jun. 07:30 CEST (UTC+2)

Commanders, thank you for participating in the first round of Public Test for Update 0.11.5! Your feedback helps us to improve the version and fix errors. Check out the changelog and join the second session of the Public Test!
Changelog
  • Made balance changes to the Kansas-Vermont branch of American battleships, Unites States, and submarines. See our Development Blog for details.
  • Fixed the external code execution technical vulnerability in World of Warships' replay tool. We thank those who brought the problem to our attention.
  • Fixed an issue because of which the FPS limit in battle was not removed in Update 0.11.4. This limit has now been removed for all players. If you want to set it manually, edit the
    <maxFrameRate>
    value in the preferences.xml file in the game folder.
  • Corrected the display of an outdated tech tree. The tech tree now matches Update 0.11.4.
  • Thanks to your feedback, it was discovered that after completing the relevant combat missions on the 0.11.5 Public Test, players received Commander Dasha only for the Tier I ship of her respective version's nation. The rewards have been changed, and now battles on each nation's Tier X ship will bring several Dasha Commanders with a specialization for that nation's Tier X ships. We thank you for your feedback and for bringing this issue to our attention.
  • Updated the routes and fixed a number of bugs in the Convoy battle type's interface.
  • Fixed an issue that caused submarines to be incorrectly positioned at the beginning of battles in the Standard Battle and Domination modes on some maps.
  • Fixed a number of issues on the maps Northern Waters, Shards, and Faroe Islands, as well as on Operation Narai's map.
  • Fixed an issue that caused the Division invitation window to move arbitrarily on the screen.
  • Fixed an issue that caused the markers for submarines' homing torpedoes to not be displayed on the minimap.
Combat Missions and Rewards
You can earn Community Tokens by progressing through combat missions on the Public Test Server. These Tokens can be exchanged for various rewards in the Armory, including rare permanent camouflages, containers, and other in-game items.

    The rewards for activities on the Public Test Server may differ from those on the Live Server.

    Once the Public Test begins, Tier VIII submarines will appear on your accounts.
Round
1
2
Earn 250 Base XP in a single Random or Co-op Battle.

Reward on the Live Server: 100 Community Tokens
Earn 1,000 Base XP in Random or Co-op Battles.

Reward on the Live Server: 200 Community Tokens
Earn 8,000 Base XP playing Tier X submarines in Random Battles and Convoy.

Reward on the Live Server: 1x Wargaming container
Fight five Convoy battles, and deal at least 50,000 damage in each battle.

Reward on the Live Server: 750 Community Tokens
Complete a special combat mission group in Random Battles and Convoy.

Reward on the Live Server: 1,000 Community Tokens
Cause 700,000 damage to enemy ships or ensure that 250,000 damage is dealt due to your spotting of enemies in Random Battles.

Reward on the Live Server: 450 Community Tokens
Earn 750 Base XP playing Tier VIII submarines in Random Battles and Convoy.

Reward on the Public Test Server: Tier X submarines
    Each Wargaming container drops 1 day of Warships Premium Account, 3x Papa Papa signals, and 3x Juliet Charlie signals.

Starting Bonuses
  • The research prices for ships and ship modules will be substantially discounted.
  • You will be able to reset Commander skills free of charge.
If you're joining the Public Test for the first time since Update 0.11.4, you'll be awarded the following additional bonuses:
  • At the start of the Public Test, every participant will have all researchable Tier VI and VIII ships, helmed by Commanders with 19 skill points, credited to their PT accounts.
  • 500,000,000 Credits; 30,000 Doubloons; 250,000 Coal, and 90 days of Warships Premium Account.
  • 50x signals of all types, except for special signals
    If you played at least one battle on the Public Test Server during the 0.11.4 Public Test, your account will be copied from the Live Server to the Public Test Server.
How to Participate
https://steamcommunity.com/games/552990/announcements/detail/2716184589232191867
Storybook Brawl - Essarefess
Congratulations to Storybook Brawl's top 100 players in May! All Legend or higher players have been reset to 3000 and are ready to duke it out again in June.

The full list of Mythic players can be found on the Storybook Brawl Website.

Rank
Name
Rating
1
chaotic pl.yr
6010
2
Arceusisgood
6010
3
Jameseggs
5800
4
Matignon
5711
5
MGrenouille
5677
6
trynet
5594
7
Ikarus
5336
8
swiftwolfgaming
5331
9
Ribbit
5287
10
jepsychaleee
5261
11
EndoZoa
5058
12
Jebas
5033
13
Thielan
5026
14
UrBoyJC
5025
15
FTX #1 FAN
5022
16
NuclearGoo
5021
17
Dont Speak American
5020
18
Milkems
5019
19
Greedrame
5016
20
Redrame
5013
21
Andy
5002
22
AntMan
5001
23
Mx
4934
24
Quard
4927
25
Kokodon
4923
26
thomasjoynt
4918
27
danjessup03
4862
28
trialforce
4860
29
Spitzbub
4858
30
milk
4856
31
EchoLawrence
4847
32
Burning
4844
33
Yukmouth
4835
34
Everyday Broom Salesman
4828
35
Caveretien
4827
36
Dodeka
4817
37
Griffen Valentine
4809
38
BENF
4797
39
May
4791
40
Sealed Vessel
4791
41
Loki Strikes
4780
42
PoopyPirate
4775
43
affonso.gu
4773
44
bnor92
4767
45
loveOctopus
4754
46
takkie
4752
47
GreenLink
4751
48
roarmalf
4741
49
OverKarakal
4739
50
xDingusKhan
4735
51
wingmanj
4734
52
Beverino
4729
53
Spinzaku
4722
54
randombauer
4719
55
Dynasty
4710
56
Infinite
4707
57
Lute
4706
58
Mark
4702
59
EricF
4700
60
armelpg
4687
61
Bashiba
4680
62
ulikunkel
4680
63
NerdyFiona
4674
64
Horsethief
4666
65
mastrblastr
4663
66
Habboot
4659
67
SeaCrow
4655
68
DrZegt
4654
69
N!k0la
4654
70
hsmt
4651
71
markjung89
4647
72
ChaiNCalleR
4647
73
Wait4Godot
4647
74
MeowMixz_V3
4646
75
(AntiprisoteN)
4645
76
TronsG
4644
77
N0kiding
4644
78
RAWRDOG
4643
79
Minox
4637
80
Moartel
4636
81
gordonp16
4634
82
InstantReplay
4634
83
ironick
4633
84
CasuallyRay
4633
85
fishcat
4633
86
Candor
4631
87
CaMooHS
4627
88
Spidy
4627
89
ThelebK
4626
90
Mithfin
4624
91
The_Rake
4624
92
Wotrope
4623
93
hausuCat_
4623
94
Gaucheto
4621
95
assassinofice0
4619
96
Wothan
4617
97
Cartyr
4615
98
nirino
4615
99
NachoSnax
4613
100
Snapcaster
4613
Narru: the Forgotten Lands - DreamStorm Studios
What's it all about?

Some of you may wonder what we are doing all this time 🤔 Well, right now we’re fixing bugs and checking details in Narru demo, making sure to give you the best experience possible!

What can you expect in our demo?

You will:
🎯 get to know a bit about the world of Narru and its secrets
🎯 experience the unique atmosphere of the Forgotten Lands
🎯 have a sneak peak of puzzles we prepared for you!



Want to know more? Ask anything? Join our Discord!

If you would like to have all the important updates and see WIP materials before anyone else, feel free to join our Discord channel and have a chat with our community queen (yes, that's me 😏), our devs, and other community members 👉 https://discord.gg/tzcDcfsE88


Jun 2, 2022
TimeShifters - TheFossett
We have started to reduce the file size we have got it from 21gb to 19gb from cleaning up a few scenes .

There will be a few more updates coming that will be doing the same but once that is out of the way we will be carrying on with the mapmaker.
Jun 2, 2022
Drift Type C - jonworksinteractive
Driving School. Complete 16 classes starting at just 30 seconds, where the main topics are how to adapt your driving from less realistic drifting games, and how to adapt to elevation changes (downhill) in a track.
Added Quick Race functionality to Events. Complete most of the events in the Story without actually playing through. Experience the Ghosts, Warriors, and driving challenges immediately after installing the game.
Added more appropriate lap times to the Sideways Rally championship.
Bug fix: If you complete Level 1 then quit the game, Level 2 will be broken unless you restart it.
New Objects and buildings: High school, kindergarten, playground equipment, chain link fences, Grade and other new signs, BBQ grill
New Vehicles: School Bus
Starmancer - Vicvok
Hey everyone, it’s been far too long since our last post!


We’re adding asteroids and stations around the player’s base! These asteroids have all the resources, monsters, entities, and random events that previously spawned on the station.



It might not look like much at the moment, but we're laying the foundation for adding a ton of content in the future. Different asteroid types, derelict ships, pirate bases, alien ruins, and so on.

We're excited because this allows us to do so much more with the game.

Save Wipe
Unfortunately the new changes means that all old saves will break.
This is because the size of the core as well as many objects has changed, there's a new building limit, asteroid generation, new tutorial, no more missions, and more..

If you don't want to start completely from scratch you can always give yourself a headstart by typing 'cheater' into the build menu search field and set yourself up with crystals, DNA fragments, etc.
There's even an insta-build cheat that can be toggled on and off.


Get all the details here on our Devblog


Thanks everyone,
- Victor
Stellar Warfare - Thomas (Stellar Warfare dev)
This week I've added the Eradicator and a whole bunch of other changes.



See them below:

  • Limited repair amount per tick to 50 HP per 5 seconds to prevent super-high health units from becoming overpowered if paired with repair cruisers (was 35).
  • Ships being repaired by repair beacons, repair cruisers or repair zabu's will now heal for 10% per 5 seconds with a max of 50HP per 5 seconds.
  • Implemented new method for audio management to prevent audio popping and create a more smooth experience
  • Ships with built in self-repair will now heal for 15% per 5 seconds with a max of 75HP per 5 seconds.
  • Uploaded 'More powerful heavy ships' branch to the steam test server for backers to check out/playtest
  • "Can't build here." Disallowed building an Anomaly Extractor near the another one. Effectively limiting them to one per anomaly.
  • Removed Shipyard from the boostable by escalation structures buildings.
  • Checked if new steam versions for live and test server worked in MP
  • Added new map: Aquatus
  • Added new map: Infernus
  • Added new map: Emeraldus
  • Placed the right planet for Aquatus
  • Added the right planet for Emeraldus
  • Moved lava planets back further (too big/bright)
  • Changed the map for the tutorial to Orion instead of DeepSpace
  • Added blue range indicator bug to Algor his todo list with an elaborate description regarding when it occurs and how to probably fix it
  • Created a new ticket for the 'audio popping' in battle as descriptively as possible. I dont know how to tackle this yet. Will look into.
  • Added map selection to the SP game modes.
  • Turned off map randomizer in the SP game modes.
  • Double checked if lobbies in all game modes works as intended with a new functionality.
  • Implemented popcap for AI
  • Added Random map option to the single player map selection. Map will be randomly chosen from the map preset list.
  • Implemented Random map option for the MP game modes.
  • Added debug lines to trace aiming bug
  • Fixed Wave interval Slider in the Coop Wave defense. Most likely was the source of waves "desyncs" reported in that game mode.
  • Player entry labels now all has same font.
  • WRI circles now properly hide on the cinematic camera and toggled UI.
  • Fixed Tirqa using wrong projectiles of the medium weapon type.
  • Fixed Tiamat using default projectiles making it's shots not noticeable in the battle.
  • Tested new projectile styles over the network.
  • Fixed Direct control mode affecting another ships owned by host (both under their control and AI)
  • Fixed Direct control mode affecting clipping
  • Fixed Direct control mode storing previous target movement position leading to ships "running away" after exiting direct control mode.
  • Added rank icons to the game in preperation for future Veterancy functionality
  • Added rank icons to the game in
  • Disabled distance culling for player's units under direct control. (Fixed rare bug of units disappearing after 'steering' in the direct control)
  • Fix will be pushed to the git right now and uploaded by @Admiral Thomas .
  • Implemented all suggestions from the-council channel. @High Council
  • Fixed Wave Boss (Enemy Flagship) collision model.
  • Fixed ESC menu no longer pausing the game
  • Fixed Arteus Enhancer not giving speed boost to some ships based on the deprecated ship class.
  • Fixed fighters and bombers not adding to the targets list on respawn after death or docking. Leading to them being ignored by the enemy fighters
  • Fixed carrier squads some times not being added to the targets list in the Single Player game modes.
  • Added possibility to re-engage returning to carrier squads in combat if there is new target in range. It fixed fighters bug when they were released and returned back to base immediately.
  • added laser sounds for a new ship
  • Fixed audio cackling by added a limited to the custom sound player
  • Set SP default map choice as Random
  • Added first ship with forward facing shield and weapon (Eradicator)
  • Eradicator now play sounds while attacking
  • Added Eradicator start effect
  • Added Eradicator end effect
  • Added Eradicator sounds
  • Tested Eradicator forward shield functionality
  • Temporarily made the Eradicator unlocked as a default ship
  • Added Eradicator Thumbnail
  • Eradicator impact point is now the actual impact point
  • Disabled Eradicator shield on spawn to prevent shipyard clipping
  • Added manual description for bombers and eradicators ingame since they lack information about weapons so this fills the tooltip a bit
...