The most laggy part of the game is now gone, with the new Leaderboard system, opening the leaderboard now only loads 50 players at a time, and can be scrolled through faster using the arrow keys.
This is something that has been needed due to the amount of people that have played, which is very motivating having this many players!
No longer shall we be oppressed by laggy leaderboards!
To participate, select "Public Test" in the Game Instance menu of the Wargaming Game Center. Participate for piles of rewards! Earn Community Tokens and exchange them for containers, permanent and expendable camouflages, and other valuable items.
Update 0.11.5 brings the return of Convoy; the new Faroe Islands map; updated models for researchable U.S. Tier VII–X destroyers; and other new features. Take a look at the Developer Bulletin, and welcome to the Test! See you on the Public Test Server!
Starts:Thu. 02 Jun. 18:30 CEST (UTC+2) Ends:Tue. 07 Jun. 07:30 CEST (UTC+2)
Commanders, thank you for participating in the first round of Public Test for Update 0.11.5! Your feedback helps us to improve the version and fix errors. Check out the changelog and join the second session of the Public Test!
Changelog
Made balance changes to the Kansas-Vermont branch of American battleships, Unites States, and submarines. See our Development Blog for details.
Fixed the external code execution technical vulnerability in World of Warships' replay tool. We thank those who brought the problem to our attention.
Fixed an issue because of which the FPS limit in battle was not removed in Update 0.11.4. This limit has now been removed for all players. If you want to set it manually, edit the
<maxFrameRate>
value in the preferences.xml file in the game folder.
Corrected the display of an outdated tech tree. The tech tree now matches Update 0.11.4.
Thanks to your feedback, it was discovered that after completing the relevant combat missions on the 0.11.5 Public Test, players received Commander Dasha only for the Tier I ship of her respective version's nation. The rewards have been changed, and now battles on each nation's Tier X ship will bring several Dasha Commanders with a specialization for that nation's Tier X ships. We thank you for your feedback and for bringing this issue to our attention.
Updated the routes and fixed a number of bugs in the Convoy battle type's interface.
Fixed an issue that caused submarines to be incorrectly positioned at the beginning of battles in the Standard Battle and Domination modes on some maps.
Fixed a number of issues on the maps Northern Waters, Shards, and Faroe Islands, as well as on Operation Narai's map.
Fixed an issue that caused the Division invitation window to move arbitrarily on the screen.
Fixed an issue that caused the markers for submarines' homing torpedoes to not be displayed on the minimap.
Combat Missions and Rewards
You can earn Community Tokens by progressing through combat missions on the Public Test Server. These Tokens can be exchanged for various rewards in the Armory, including rare permanent camouflages, containers, and other in-game items.
The rewards for activities on the Public Test Server may differ from those on the Live Server.
Once the Public Test begins, Tier VIII submarines will appear on your accounts.
Round
1
2
Earn 250 Base XP in a single Random or Co-op Battle.
Reward on the Live Server: 100 Community Tokens
Earn 1,000 Base XP in Random or Co-op Battles.
Reward on the Live Server: 200 Community Tokens
Earn 8,000 Base XP playing Tier X submarines in Random Battles and Convoy.
Reward on the Live Server: 1x Wargaming container
Fight five Convoy battles, and deal at least 50,000 damage in each battle.
Reward on the Live Server: 750 Community Tokens
Complete a special combat mission group in Random Battles and Convoy.
Reward on the Live Server: 1,000 Community Tokens
Cause 700,000 damage to enemy ships or ensure that 250,000 damage is dealt due to your spotting of enemies in Random Battles.
Reward on the Live Server: 450 Community Tokens
Earn 750 Base XP playing Tier VIII submarines in Random Battles and Convoy.
Reward on the Public Test Server: Tier X submarines
Each Wargaming container drops 1 day of Warships Premium Account, 3x Papa Papa signals, and 3x Juliet Charlie signals.
Starting Bonuses
The research prices for ships and ship modules will be substantially discounted.
You will be able to reset Commander skills free of charge.
If you're joining the Public Test for the first time since Update 0.11.4, you'll be awarded the following additional bonuses:
At the start of the Public Test, every participant will have all researchable Tier VI and VIII ships, helmed by Commanders with 19 skill points, credited to their PT accounts.
500,000,000 Credits; 30,000 Doubloons; 250,000 Coal, and 90 days of Warships Premium Account.
50x signals of all types, except for special signals
If you played at least one battle on the Public Test Server during the 0.11.4 Public Test, your account will be copied from the Live Server to the Public Test Server.
Congratulations to Storybook Brawl's top 100 players in May! All Legend or higher players have been reset to 3000 and are ready to duke it out again in June.
Some of you may wonder what we are doing all this time 🤔 Well, right now we’re fixing bugs and checking details in Narru demo, making sure to give you the best experience possible!
What can you expect in our demo?
You will: 🎯 get to know a bit about the world of Narru and its secrets 🎯 experience the unique atmosphere of the Forgotten Lands 🎯 have a sneak peak of puzzles we prepared for you!
Want to know more? Ask anything? Join our Discord!
If you would like to have all the important updates and see WIP materials before anyone else, feel free to join our Discord channel and have a chat with our community queen (yes, that's me 😏), our devs, and other community members 👉 https://discord.gg/tzcDcfsE88
Driving School. Complete 16 classes starting at just 30 seconds, where the main topics are how to adapt your driving from less realistic drifting games, and how to adapt to elevation changes (downhill) in a track. Added Quick Race functionality to Events. Complete most of the events in the Story without actually playing through. Experience the Ghosts, Warriors, and driving challenges immediately after installing the game. Added more appropriate lap times to the Sideways Rally championship. Bug fix: If you complete Level 1 then quit the game, Level 2 will be broken unless you restart it. New Objects and buildings: High school, kindergarten, playground equipment, chain link fences, Grade and other new signs, BBQ grill New Vehicles: School Bus
Hey everyone, it’s been far too long since our last post!
We’re adding asteroids and stations around the player’s base! These asteroids have all the resources, monsters, entities, and random events that previously spawned on the station.
It might not look like much at the moment, but we're laying the foundation for adding a ton of content in the future. Different asteroid types, derelict ships, pirate bases, alien ruins, and so on.
We're excited because this allows us to do so much more with the game.
Save Wipe
Unfortunately the new changes means that all old saves will break. This is because the size of the core as well as many objects has changed, there's a new building limit, asteroid generation, new tutorial, no more missions, and more..
If you don't want to start completely from scratch you can always give yourself a headstart by typing 'cheater' into the build menu search field and set yourself up with crystals, DNA fragments, etc. There's even an insta-build cheat that can be toggled on and off.
This week I've added the Eradicator and a whole bunch of other changes.
See them below:
Limited repair amount per tick to 50 HP per 5 seconds to prevent super-high health units from becoming overpowered if paired with repair cruisers (was 35).
Ships being repaired by repair beacons, repair cruisers or repair zabu's will now heal for 10% per 5 seconds with a max of 50HP per 5 seconds.
Implemented new method for audio management to prevent audio popping and create a more smooth experience
Ships with built in self-repair will now heal for 15% per 5 seconds with a max of 75HP per 5 seconds.
Uploaded 'More powerful heavy ships' branch to the steam test server for backers to check out/playtest
"Can't build here." Disallowed building an Anomaly Extractor near the another one. Effectively limiting them to one per anomaly.
Removed Shipyard from the boostable by escalation structures buildings.
Checked if new steam versions for live and test server worked in MP
Added new map: Aquatus
Added new map: Infernus
Added new map: Emeraldus
Placed the right planet for Aquatus
Added the right planet for Emeraldus
Moved lava planets back further (too big/bright)
Changed the map for the tutorial to Orion instead of DeepSpace
Added blue range indicator bug to Algor his todo list with an elaborate description regarding when it occurs and how to probably fix it
Created a new ticket for the 'audio popping' in battle as descriptively as possible. I dont know how to tackle this yet. Will look into.
Added map selection to the SP game modes.
Turned off map randomizer in the SP game modes.
Double checked if lobbies in all game modes works as intended with a new functionality.
Implemented popcap for AI
Added Random map option to the single player map selection. Map will be randomly chosen from the map preset list.
Implemented Random map option for the MP game modes.
Added debug lines to trace aiming bug
Fixed Wave interval Slider in the Coop Wave defense. Most likely was the source of waves "desyncs" reported in that game mode.
Player entry labels now all has same font.
WRI circles now properly hide on the cinematic camera and toggled UI.
Fixed Tirqa using wrong projectiles of the medium weapon type.
Fixed Tiamat using default projectiles making it's shots not noticeable in the battle.
Tested new projectile styles over the network.
Fixed Direct control mode affecting another ships owned by host (both under their control and AI)
Fixed Direct control mode affecting clipping
Fixed Direct control mode storing previous target movement position leading to ships "running away" after exiting direct control mode.
Added rank icons to the game in preperation for future Veterancy functionality
Added rank icons to the game in
Disabled distance culling for player's units under direct control. (Fixed rare bug of units disappearing after 'steering' in the direct control)
Fix will be pushed to the git right now and uploaded by @Admiral Thomas .
Implemented all suggestions from the-council channel. @High Council
Fixed Wave Boss (Enemy Flagship) collision model.
Fixed ESC menu no longer pausing the game
Fixed Arteus Enhancer not giving speed boost to some ships based on the deprecated ship class.
Fixed fighters and bombers not adding to the targets list on respawn after death or docking. Leading to them being ignored by the enemy fighters
Fixed carrier squads some times not being added to the targets list in the Single Player game modes.
Added possibility to re-engage returning to carrier squads in combat if there is new target in range. It fixed fighters bug when they were released and returned back to base immediately.
added laser sounds for a new ship
Fixed audio cackling by added a limited to the custom sound player
Set SP default map choice as Random
Added first ship with forward facing shield and weapon (Eradicator)
Eradicator now play sounds while attacking
Added Eradicator start effect
Added Eradicator end effect
Added Eradicator sounds
Tested Eradicator forward shield functionality
Temporarily made the Eradicator unlocked as a default ship
Added Eradicator Thumbnail
Eradicator impact point is now the actual impact point
Disabled Eradicator shield on spawn to prevent shipyard clipping
Added manual description for bombers and eradicators ingame since they lack information about weapons so this fills the tooltip a bit